Over two years ago, I excitedly bought my first Hobonichi Techo planner. I also bought a rather snazzy, EarthBound-themed cover for it, which can be seen below. (Additional photos of it fill this old post.)
Embarrassingly, I never used it. Not a single pen or pencil mark made its way onto my Techo's beautifully papered pages.
I can't even tell you why, though I have a feeling the fact that its arrival coincided with me starting a new job had a little something to do with it.
Given that money-down-the-drain experience, what on earth pushed me to order a 2018 Hobonichi Techo? I guess I just want to try again. Plus, I'm feeling inspired by the "Games Played Report" project Bill Sannwald, aka Mister Raroo, has so diligently chipped away at this year. (See the latest "Games Played Report" post here.)
Who knows if I'll actually be able to fill up this second Techo, or even just fill a handful of its pages, but I'll certainly give it my best.
While we wait to see how I do, you may want to head over to 1101.com to check out this year's selection of Mother-inspired covers and products. Four 2018 Techo covers feature EarthBound imagery, with my personal favorite being the red leather Mr. Saturn one.
I also really like this "Magicant Map" Weeks planner--to the point I very nearly bought one before (wisely, I think) deciding against it.
Showing posts with label Mr. Saturn. Show all posts
Showing posts with label Mr. Saturn. Show all posts
Monday, September 04, 2017
Wednesday, July 24, 2013
A fascinating look at EarthBound's localization
I haven't finished it yet (I know, I know), but that hasn't kept me from professing my undying love for Shigesato Itoi's EarthBound (aka Mother 2) anyway. As such, I tend to glom onto any article I come across that's related to this treasure of an RPG.
Few of them are as fascinating as the one Wired published yesterday, though. That's because this one features a Q&A with Marcus Lindblom, the man who translated--and in many cases, re-wrote--the game’s text from Japanese to English.
Here's my favorite passage in the piece--in which Lindblom chats about the difficulty of this particular localization--although there are a number of other sections that are just (or nearly) as compelling.
"We had to go back and forth and figure out what would be the best thing to do in some of the stranger situations in the game.
"For example, you know the part in the game where there’s an iron pencil and eraser statue blocking your path, and you need to get an item called the 'pencil eraser' and the 'eraser eraser' to progress? In the original version, the pencil was an octopus and the eraser was a Japanese kokeshi doll.
"So those two objects, I knew just wouldn’t play in the U.S. I mean, I couldn’t do an octopus because people here don’t really care about octopi (laughs). Whereas they’re really important in Japan and they’re this… You know there’s a group of people in Japan where octopus and sealife is a big deal in their life and culture.
"Then the kokeshi doll was more of a play on words in Japanese, because the word keshi means to erase. So Mr. Itoi did this clever pun in the Japanese game where you get an item called the 'kokeshi keshi.'
"So when I was trying to figure out how to handle that, the guy from Japan was like, 'I have no idea what you want to do here. You can make it weird if you want.'
"Then I said 'Well, there needs to be something that’s an eraser,' and I thought, 'Well, if the item is called the ‘pencil eraser’ then it’s kind of funny if there’s just a big metal pencil.' So that worked and then the next thing was like, okay let’s just call it the 'eraser eraser.' Which ended up playing off the 'kokeshi keshi' idea.
"It worked out but that was one of those cases where I had to come up with something odd that didn’t really have all that much to do with the original Japanese."
Another series of questions and answers reveals that Itoi himself wasn’t all that involved in the localization process, which I find more a bit shocking considering how much the game has always seems like such a labor of love for the famed writer.
Few of them are as fascinating as the one Wired published yesterday, though. That's because this one features a Q&A with Marcus Lindblom, the man who translated--and in many cases, re-wrote--the game’s text from Japanese to English.
Here's my favorite passage in the piece--in which Lindblom chats about the difficulty of this particular localization--although there are a number of other sections that are just (or nearly) as compelling.
"We had to go back and forth and figure out what would be the best thing to do in some of the stranger situations in the game.
![]() |
I believe this illustration was created by the person behind this tumblr. |
"So those two objects, I knew just wouldn’t play in the U.S. I mean, I couldn’t do an octopus because people here don’t really care about octopi (laughs). Whereas they’re really important in Japan and they’re this… You know there’s a group of people in Japan where octopus and sealife is a big deal in their life and culture.
"Then the kokeshi doll was more of a play on words in Japanese, because the word keshi means to erase. So Mr. Itoi did this clever pun in the Japanese game where you get an item called the 'kokeshi keshi.'
"So when I was trying to figure out how to handle that, the guy from Japan was like, 'I have no idea what you want to do here. You can make it weird if you want.'
"Then I said 'Well, there needs to be something that’s an eraser,' and I thought, 'Well, if the item is called the ‘pencil eraser’ then it’s kind of funny if there’s just a big metal pencil.' So that worked and then the next thing was like, okay let’s just call it the 'eraser eraser.' Which ended up playing off the 'kokeshi keshi' idea.
"It worked out but that was one of those cases where I had to come up with something odd that didn’t really have all that much to do with the original Japanese."
Another series of questions and answers reveals that Itoi himself wasn’t all that involved in the localization process, which I find more a bit shocking considering how much the game has always seems like such a labor of love for the famed writer.
Labels:
Earthbound,
eraser eraser,
interviews,
Mother 2,
Mr. Saturn,
nintendo,
pencil eraser,
Q and A,
RPGs,
Shigesato Itoi,
SNES,
super famicom,
Wired
Friday, July 13, 2012
What's cuter than a WadaDon amigurumi? A Mr. Saturn amigurumi, that's what...
Actually, I'm not sure about that. I mean, is the Mr. Saturn amigurumi shown below really cuter than the WadaDon (the precious Taiko no Tatsujin protagonist) amigurumi seen in this previous post?
Ah, who cares. Both are pretty damn adorable, don't you think?
Both of the above-mentioned amigurumi were made by the same person, by the way--with that person being blogger Spelinnea.
Those of you who can crochet may want to check out this recent blog post, as it includes instructions on how to make your very own Mr. Saturn amigurumi.
Ah, who cares. Both are pretty damn adorable, don't you think?
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyBWtqhdP4zKeGeo2iil_5N2x2rpd_U8NlvriAgw_n4NnKpb-JyVGZXu9zyzBNd7q7DxEPHiIG2SjloTFVM2SUt3XPRDGhkyY495uBDNtbUeHhlbQBuCueD0YJKmqFsKsJqlnd/s400/mrsaturnbulle.jpg)
Both of the above-mentioned amigurumi were made by the same person, by the way--with that person being blogger Spelinnea.
Those of you who can crochet may want to check out this recent blog post, as it includes instructions on how to make your very own Mr. Saturn amigurumi.
Labels:
adorable,
amigurumi,
blogs,
crafts,
crochet,
cute,
Earthbound,
Mother,
Mr. Saturn,
Spelinnea,
Taiko no Tatsujin,
WadaDon
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