Over two years ago, I excitedly bought my first Hobonichi Techo planner. I also bought a rather snazzy, EarthBound-themed cover for it, which can be seen below. (Additional photos of it fill this old post.)
Embarrassingly, I never used it. Not a single pen or pencil mark made its way onto my Techo's beautifully papered pages.
I can't even tell you why, though I have a feeling the fact that its arrival coincided with me starting a new job had a little something to do with it.
Given that money-down-the-drain experience, what on earth pushed me to order a 2018 Hobonichi Techo? I guess I just want to try again. Plus, I'm feeling inspired by the "Games Played Report" project Bill Sannwald, aka Mister Raroo, has so diligently chipped away at this year. (See the latest "Games Played Report" post here.)
Who knows if I'll actually be able to fill up this second Techo, or even just fill a handful of its pages, but I'll certainly give it my best.
While we wait to see how I do, you may want to head over to 1101.com to check out this year's selection of Mother-inspired covers and products. Four 2018 Techo covers feature EarthBound imagery, with my personal favorite being the red leather Mr. Saturn one.
I also really like this "Magicant Map" Weeks planner--to the point I very nearly bought one before (wisely, I think) deciding against it.
Showing posts with label Mother 2. Show all posts
Showing posts with label Mother 2. Show all posts
Monday, September 04, 2017
Saturday, July 08, 2017
Introducing: the Singing Mountain podcast
I've been a fan of Drew Mackie's Back of the Cereal Box blog ever since I first came across it--which was shortly after it made its debut in early 2003, if memory serves.
If this is the first you're hearing of Back of the Cereal Box, boiled down, it's a pop-culture blog. Or, as Mackie himself puts it, it's a "record of the weird ways pop culture intersects with [his] life."
Often, it's a record of how pop culture intersects with his life as a gay man who has long loved video games.
Considering all of the above, it shouldn't surprise that Mackie piqued my interest when he revealed his plans to launch a podcast about video game music.
Singing Mountain is the result of those plans. In the four podcasts he's published so far, Mackie's discussed Super Mario RPG, the Mega Man series, The Great Giana Sisters and EarthBound.
That's not the full extent of what's covered in Singing Mountain's initial batch of episodes, mind you. The latest ("Ric Ocasek in Moonside"), for instance, focuses on EarthBound while also bringing Mackie's childhood, The Cars, Salvador Dali’s “The Persistence of Memory,” the litigiousness of Beatles and even Janet Jackson into the mix.
Hell, Mackie may even introduce you to a new word or two if you keep your ears peeled. He certainly expanded my vocabulary a bit when he dropped the word diegetic into his commentary on Onett's arcade theme.
See also: posts about The Nichiest Podcast Ever
If this is the first you're hearing of Back of the Cereal Box, boiled down, it's a pop-culture blog. Or, as Mackie himself puts it, it's a "record of the weird ways pop culture intersects with [his] life."
Often, it's a record of how pop culture intersects with his life as a gay man who has long loved video games.
Considering all of the above, it shouldn't surprise that Mackie piqued my interest when he revealed his plans to launch a podcast about video game music.
Singing Mountain is the result of those plans. In the four podcasts he's published so far, Mackie's discussed Super Mario RPG, the Mega Man series, The Great Giana Sisters and EarthBound.
That's not the full extent of what's covered in Singing Mountain's initial batch of episodes, mind you. The latest ("Ric Ocasek in Moonside"), for instance, focuses on EarthBound while also bringing Mackie's childhood, The Cars, Salvador Dali’s “The Persistence of Memory,” the litigiousness of Beatles and even Janet Jackson into the mix.
Hell, Mackie may even introduce you to a new word or two if you keep your ears peeled. He certainly expanded my vocabulary a bit when he dropped the word diegetic into his commentary on Onett's arcade theme.
See also: posts about The Nichiest Podcast Ever
Friday, March 25, 2016
Help me decide if I should buy (another) OG 3DS or New 3DS
Here's the thing: I've been itching to replace my "flame red" OG 3DS for ages now.
The main reason, of course, is that I never really wanted a red 3DS. I wanted a pink one. I won't bore you with the long-winded story about how and why I ended up with a red rather than a pink 3DS, but the gist is that I've never quite been able to quash my longing for the latter.
Another reason I want to replace my not-pink 3DS: its bottom screen features so many scratches and scuff marks--thanks to games like Maestro! Jump in Music--it's starting to drive me batty.
And then there's the fact that Nintendo just tossed the ROM for its cult-favorite SNES RPG, EarthBound onto the North American eShop--and made it only playable on New 3DS systems.
That last comment might prompt some of you to wonder why I'm asking for your advice as to whether I should buy another (this time pink) OG 3DS or one of the smaller New 3DS units. After all, if I choose the first option, I won't be able to enjoy on-the-go EarthBound in a fully legal manner.
This is true, of course, but I can't say it's done much to sway me one way or the other. I guess that's due to the "power of pink"? OK, so it's also probably due to the fact that I've grown pretty fond of the OG 3DS' design in the last few years. (I used to despise it, especially in comparison to the wonderfully sleek cases that house Nintendo's DS Lite and DSi handhelds.)
Whatever the case my be, I'm all sorts of confused about which model of 3DS I should buy in the next few days, so I'm asking for some input.
Which device would you pick up if you were in my shoes: a "pearl pink" OG 3DS or a non-XL New 3DS?
The main reason, of course, is that I never really wanted a red 3DS. I wanted a pink one. I won't bore you with the long-winded story about how and why I ended up with a red rather than a pink 3DS, but the gist is that I've never quite been able to quash my longing for the latter.
Another reason I want to replace my not-pink 3DS: its bottom screen features so many scratches and scuff marks--thanks to games like Maestro! Jump in Music--it's starting to drive me batty.
And then there's the fact that Nintendo just tossed the ROM for its cult-favorite SNES RPG, EarthBound onto the North American eShop--and made it only playable on New 3DS systems.
That last comment might prompt some of you to wonder why I'm asking for your advice as to whether I should buy another (this time pink) OG 3DS or one of the smaller New 3DS units. After all, if I choose the first option, I won't be able to enjoy on-the-go EarthBound in a fully legal manner.
Whatever the case my be, I'm all sorts of confused about which model of 3DS I should buy in the next few days, so I'm asking for some input.
Which device would you pick up if you were in my shoes: a "pearl pink" OG 3DS or a non-XL New 3DS?
Sunday, July 19, 2015
In honor of Satoru Iwata, here's my most recent contribution to #CIBSunday
I don't often contribute to the social-media phenomenon that is #CIBSunday, but I decided to make an exception today because I recently acquired a copy of Mother 2 for the Super Famicom and showcasing a few photos of its beautifully minimalist packaging here seemed like an appropriate thing to do given the recent passing of Satoru Iwata, who helped whip this classic RPG into shape back when he worked for HAL Laboratory.
As for what took me so long to add this brilliant game to my collection, well, a big part of the story is that my initial plan was to buy a complete-in-box copy of the North American release, which of course is known as EarthBound. In the end, though, setting aside $300 or more for such a purchase was a bit too much for me to swallow, so I put my dreams of owning some form of this classic RPG on the back burner and turned my attention to other titles that would be far easier to obtain.
I returned to this quest a month or so ago after I came across (while perusing eBay, naturally) the copy of Mother 2 that can be seen in the snapshots shared throughout this post. That was mainly due to the fact this particular copy was cheaper than most of the ones that make their way onto the auction site these days, but it also was due to me figuring I've learned enough Japanese by now to stumble my way through Shigesato Itoi's eclectic adventure in its native language.
Mother 2's cart label (below) is pretty awesome, too, of course.
Sadly, it'll probably be a while before I stick this cartridge into an actual SNES or Super Famicom and give it a go. After all, I don't own either of those consoles at the moment--or at least I don't have one with me here in Seattle. An old SNES is sitting in a closet in my parents' house back in Madison, Wisconsin, but I won't be able to get my mitts on it until at least Christmas.
Sure, I could use this as an opportunity to, at long last, pitch in and pick up a Super Famicom Jr.--a system I've wanted for ages--before then, but the reality is I'll probably just wait until the holidays so I can spend that money on some other game-related treasure that catches my eye in the coming months.
What all of that said, what do you think of this game's packaging, or what do you think of the game itself? Share all of the lurid details in the comments section below, if you're the sort who's open to such things.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJiIMwN5Nh7i9Z_zEQmPwa_tomeDdvSitT1FfI5jvPgjCEwQ0OljiJPhjbIHf7iDBG6KiAvXYG2nTk5rg__phoCvyQvTvG6fyzPV66jnwAukLTmD_AXIlg0mTYi3ao048XLO_pEw/s400/IMG_0969.jpg)
As for what took me so long to add this brilliant game to my collection, well, a big part of the story is that my initial plan was to buy a complete-in-box copy of the North American release, which of course is known as EarthBound. In the end, though, setting aside $300 or more for such a purchase was a bit too much for me to swallow, so I put my dreams of owning some form of this classic RPG on the back burner and turned my attention to other titles that would be far easier to obtain.
I returned to this quest a month or so ago after I came across (while perusing eBay, naturally) the copy of Mother 2 that can be seen in the snapshots shared throughout this post. That was mainly due to the fact this particular copy was cheaper than most of the ones that make their way onto the auction site these days, but it also was due to me figuring I've learned enough Japanese by now to stumble my way through Shigesato Itoi's eclectic adventure in its native language.
Anyway, enough about that. The stars of this post are the lovely box, cartridge and instruction manual that make up the entire Mother 2 package. Personally, I'm not sure which element I love the most--the outer box, with its iconic logo, or the inside of the aforementioned manual, which includes some of the most wonderful clay models you're likely to come across in the gaming world.
Mother 2's cart label (below) is pretty awesome, too, of course.
Sadly, it'll probably be a while before I stick this cartridge into an actual SNES or Super Famicom and give it a go. After all, I don't own either of those consoles at the moment--or at least I don't have one with me here in Seattle. An old SNES is sitting in a closet in my parents' house back in Madison, Wisconsin, but I won't be able to get my mitts on it until at least Christmas.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7COH0vY6aJJzNP79ZEwLs6XxL6ml_TmGXQrUD6FZWAXBox8yncUC1H9-jPoR9Nrh9HRaA2YuQ5ZWCT6iudGeWzcBeaXGsn36oCX6Z51idPeCzvos2obMSxTm53WPzST5_dZvtfg/s400/IMG_0971.jpg)
Sure, I could use this as an opportunity to, at long last, pitch in and pick up a Super Famicom Jr.--a system I've wanted for ages--before then, but the reality is I'll probably just wait until the holidays so I can spend that money on some other game-related treasure that catches my eye in the coming months.
What all of that said, what do you think of this game's packaging, or what do you think of the game itself? Share all of the lurid details in the comments section below, if you're the sort who's open to such things.
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Wednesday, July 15, 2015
MUSE: Together Is the New Alone (PS4 and Vita) looks a lot like EarthBound and Yumi Nikki, which of course means I'm already in love with it
Full disclosure: I've yet to actually play Yume Nikki, mainly because it's currently only playable on Windows-based PCs, and I no longer own such a computing device. (Not that I'd be all that likely to play it on my MacBook either, but if it were possible I'd probably at least consider experiencing it that way at some point down the road.)
Still, I've long wanted to play it due to its unsettling, EarthBound-esque visuals.
I don't know if I'd say the graphics that have been shown off for the in-the-works PS4 and Vita game known as MUSE: Together Is the New Alone are quite as unsettling, but they've definitely got an edge to them that exists somewhere between what's found in Yume Nikki and most of EarthBound.
This upcoming release, announced during the recent BitSummit event, is being made by Baiyon, who you may know as the art director and musician behind PixelJunk Eden. (Apparently, Pygmy, the development studio that ported La Mulana to Vita, is lending a helping hand.)
Unfortunately, as with at least one of the other Vita games I've mentioned in the last couple of days, a specific release date has not been revealed for MUSE: Together Is the New Alone.
What is known is that this is the gist of MUSE's story: “A young girl lays in a never-ending slumber. One day, a boy finds notes and paintings belonging to the sleeping girl. Guided by these tokens, he sets off on an adventure in the hopes of awakening her once again.”
Does that sound appealing to any of you? Or do you not care about this game's story because the rest of it looks so darn good? Let me know one way or the other in the comments section below.
Oh, and if you're interested in MUSE for any reason whatsoever, you may want to keep an eye on its official website, muse-alone.com.
Still, I've long wanted to play it due to its unsettling, EarthBound-esque visuals.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIlnWI0GcIOgjy2_NknnVJ_TAeuxotnBY3B22DxdwAdLrDuRqKeD8dYQwom8fU7sLRIjvGISVwLZdiIybYvhrljOzIZjUb3plL2OAuM1E9Hd4WfeRIxDf9gp1-3KFM1vABVp_e_w/s400/MUSE_2.jpg)
I don't know if I'd say the graphics that have been shown off for the in-the-works PS4 and Vita game known as MUSE: Together Is the New Alone are quite as unsettling, but they've definitely got an edge to them that exists somewhere between what's found in Yume Nikki and most of EarthBound.
This upcoming release, announced during the recent BitSummit event, is being made by Baiyon, who you may know as the art director and musician behind PixelJunk Eden. (Apparently, Pygmy, the development studio that ported La Mulana to Vita, is lending a helping hand.)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju2XiHp0njIKd-SbXzQ7iTD-hLoKhNQys2OUmeNEYRpdVXAVGpaz1I9MQCy43_vdkUa402TPB-qnZuj-XSQujVbAdInrbbG4KyBaN3wX-haXDi8W69TaWQVXwaKYa-yBzU-4xeKw/s400/MUSE_4.jpg)
Unfortunately, as with at least one of the other Vita games I've mentioned in the last couple of days, a specific release date has not been revealed for MUSE: Together Is the New Alone.
What is known is that this is the gist of MUSE's story: “A young girl lays in a never-ending slumber. One day, a boy finds notes and paintings belonging to the sleeping girl. Guided by these tokens, he sets off on an adventure in the hopes of awakening her once again.”
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzoumbQQU9ry59VioyldOI4vZIIQUx7THRN_V9hdCP0DGWV-f7OFew2MJ6bpqvg5y03Xkw1UMmIkhUp8VLdGvxzigltq7U_M9NpRLxcllbg8ALCaxKPd18H1oACIPAJonCbA8aDg/s400/MUSE_5.jpg)
Does that sound appealing to any of you? Or do you not care about this game's story because the rest of it looks so darn good? Let me know one way or the other in the comments section below.
Oh, and if you're interested in MUSE for any reason whatsoever, you may want to keep an eye on its official website, muse-alone.com.
Tuesday, July 14, 2015
A few more words on Satoru Iwata's passing
I know. I should've returned this blog to its "regularly scheduled programing" by now. Actually, that was the plan--until I came across a couple of things today that prompted me to push that back yet again so I could ruminate once more on the passing of Nintendo's Satoru Iwata.
Actually, I think most people would be hard-pressed to describe the post I published yesterday about Iwata's untimely death (due in some way to the "bile duct growth" he first told the world about last year) as some sort of meditation.
In my defense, I was in shock. It wasn't the kind of horrific, gut-wrenching shock that hits you when someone truly close to you dies (or even nearly dies, as the case may be), but it was shock all the same.
So, I cobbled together a few sentences that let the world--or at least the minuscule segment of it that frequents this blog--that this seemingly kind and gentle business leader (I say "seemingly" because I obviously didn't know the man personally, so all I can go on is the persona he presented to the public) had died and also passed along a couple of his most noteworthy professional accomplishments.
What those sentences failed to convey were many of my own feelings on the matter. Of course, what are you supposed to say when someone you didn't really know passes away?
Yes, I respected him greatly, I thoroughly enjoyed watching him "host" many of the "Nintendo Direct" videos the company he led for the last decade-plus occasionally offered the Internet-enabled masses and poring over the many "Iwata Asks" interviews that allowed him to geek out with fellow game creators has become one of my most-cherished pastimes in recent years, but even then it feels strange to admit that I'm genuinely sad that he's no longer alive.
This morning, though, I came across the following farewell message that was penned by Shigesato Itoi, who worked side by side with Iwata to wrap up development of Mother 2 (EarthBound) in 1994, and its tenderness moved to such an extent that I couldn't help but share it here:
No matter the farewell, I think the most appropriate thing to say is “we”ll meet again.” We are friends so we”ll see each other again. There is nothing strange about saying it. Yeah. We’ll meet again.
Even if you didn’t have the chance to put into words how sudden it was going to be, how far you’d be traveling, or how you went much earlier than expected, I know you went wearing your best.
You always put yourself second to others no matter what, helping anyone who needed it whenever they needed it. You were that kind of friend. Although you may have been a little selfish for the first time ever by taking this journey.
The truth is though that I still don’t believe any of it. I feel like I am going to receive a message from you inviting me out to eat at any moment. I wouldn’t mind if you were to ask me like always if I had some free time. Even still, I’d ask you as well.
Still, “we’ll meet again.” It would be great to hear from you whenever and wherever; I’ll being calling to you too. I’ll call if I have something to discuss or I want to tell you a great new idea I’ve had.
We’ll meet again.
Then again, you’re here with me now.
(Note: the text above was translated by kamedani.tumblr.com, while Itoi's original words can be read at 1101.com.)
Actually, I think most people would be hard-pressed to describe the post I published yesterday about Iwata's untimely death (due in some way to the "bile duct growth" he first told the world about last year) as some sort of meditation.
In my defense, I was in shock. It wasn't the kind of horrific, gut-wrenching shock that hits you when someone truly close to you dies (or even nearly dies, as the case may be), but it was shock all the same.
So, I cobbled together a few sentences that let the world--or at least the minuscule segment of it that frequents this blog--that this seemingly kind and gentle business leader (I say "seemingly" because I obviously didn't know the man personally, so all I can go on is the persona he presented to the public) had died and also passed along a couple of his most noteworthy professional accomplishments.
What those sentences failed to convey were many of my own feelings on the matter. Of course, what are you supposed to say when someone you didn't really know passes away?
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPhYK8IAz2aAqk461AdYbgzPWCtAH_SMGFkYVXnIvI9RrS3sYTt7v7f1igYR2jxinAbhw_D2W1XmFvlJsTEHDe91SZhIuGd_ea3ZrDw9YJRv7yWGtu0yRBKQIfucNuNiAPFThb6g/s400/mario_34noqk_by_aloooo81-d8zn172.png)
This morning, though, I came across the following farewell message that was penned by Shigesato Itoi, who worked side by side with Iwata to wrap up development of Mother 2 (EarthBound) in 1994, and its tenderness moved to such an extent that I couldn't help but share it here:
No matter the farewell, I think the most appropriate thing to say is “we”ll meet again.” We are friends so we”ll see each other again. There is nothing strange about saying it. Yeah. We’ll meet again.
Even if you didn’t have the chance to put into words how sudden it was going to be, how far you’d be traveling, or how you went much earlier than expected, I know you went wearing your best.
You always put yourself second to others no matter what, helping anyone who needed it whenever they needed it. You were that kind of friend. Although you may have been a little selfish for the first time ever by taking this journey.
The truth is though that I still don’t believe any of it. I feel like I am going to receive a message from you inviting me out to eat at any moment. I wouldn’t mind if you were to ask me like always if I had some free time. Even still, I’d ask you as well.
Still, “we’ll meet again.” It would be great to hear from you whenever and wherever; I’ll being calling to you too. I’ll call if I have something to discuss or I want to tell you a great new idea I’ve had.
We’ll meet again.
Then again, you’re here with me now.
(Note: the text above was translated by kamedani.tumblr.com, while Itoi's original words can be read at 1101.com.)
Labels:
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Wednesday, June 24, 2015
#ADecadeofDS: Contact
Amount of time devoted to this game since I started playing it just over a month ago--Eleven hours, 31 minutes.
Most recent boss toppled, location reached or milestone achieved--I can't believe I'm making this comparison, but the last boss I remember conquering (there are surprisingly few in Contact) actually reminded me of that pink whale that sits in wait at the end of The New Zealand Story's first stage. Here, however, the entity that you're sucked into and forced to battle from within is an Egyptian pyramid.
The most recent location I encountered, though, clearly was a take on Tokyo's famous Akihabara district. A particular highlight of this area: some of the "enemies" found on its upper reaches included refrigerators and vacuum cleaners that had been imbued with life.
Overall comments on the experience so far--I don’t know about you, but I’ve always found it “interesting”—and I don’t necessarily mean that in a good way--to finally play through a game I’ve had my eye on for ages.
There are all sorts of reasons for that, of course, but a big one for me is that it’s far too common for my curiosity in long-ignored titles to grow to such an extent that I wind up considering them at least a bit of a letdown after I start playing them.
Has that been the case with my maiden voyage through Grasshopper Manufacture’s Contact so far? At risk of sounding wishy-washy, I have to sheepishly admit that the answer is: in some ways, yes, and in some ways, no. That said, I’ve found the 11 or so hours I've spent with this dual-screened adventure up to this point to be more positive than negative, which is all most folks are going to want to know (especially if they're trying to figure out if they should follow in my footsteps and play it or not).
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3Zj7ONkIMvgr-VcYDPoXyAjcRjpE-H8PouRw4tjWhfKQaKRkrGGamZnOZDPBGS6uxG0jTGtL755VgRLioRSCCT4qTLVh4mhnmO8cRGX-hwdvBujH_9M-88DNBlDX0F-Q2EXkkLw/s400/Contact_Nintendo_DS_screen.jpg)
As for the few aspects that have had me, at times, wanting to hurl my 3DS against the nearest wall in anger, they would be Contact's fairly hands-off battle engine (although if you're like me at all, it'll grow on you over time), its stiff challenge and its stubborn dedication to being head-scratchingly obtuse. (Let's just say I've had to turn to GameFAQs on more the one occasion to figure out what I was supposed to do next or how I was supposed to defeat a boss.)
Do I wish some of the above-mentioned pitfalls had been fixed, or at least partially smoothed over, before this intriguing DS title was plopped onto store shelves? I guess you could say that. Still, I've enjoyed this undertaking quite a bit despite its sometimes-off-putting quirks, so it's hard to rail against them too mightily.
Will I continue to play this game in the coming days, weeks and maybe even months?--I sure hope so. Normally I'd offer up a solid "yes," and without hesitation, especially since I seem to be fairly close to the finale, but that's just what I said about My World, My Way--a game I liked more than I've liked Contact so far--as well as a few of the other DS titles I've recently played, so I know it's far from out of the question that I'll continue the trend (of not living up to these predictions) with this Rising Star Games-published effort.
Do I recommend it to others?--Oh, boy, this is a tough one. If you're the kind of person who generally gets a kick out of playing RPGs that attempt to do things differently, I think you'll at least find this adventure to be interesting--especially if you can nab a rather inexpensive copy of it. If you're not the genre's biggest fan, though, or if the only Contact carts you come across cost more than $30 or so, I'd probably recommend spending your hard-earned cash elsewhere.
Next up--Bokujou Monogatari: Youkoso! Kaze no Bazaar e (known in other regions as Harvest Moon DS: Grand Bazaar) and Penguin no Mondai: Saikyou Penguin Densetsu!
See also: previous #ADecadeofDS posts
Monday, June 15, 2015
Out of this world: Nintendo's first Mother game finally earns an English release (via the Wii U eShop) as EarthBound Beginnings
I'm sure all, or at least most, of you have heard this news elsewhere already, but just in case you're among the handful who haven't: last night, Nintendo decided to shock everyone and drop an official English localization of the original Mother game on the Wii U's European and North American eShops.
This is the 8-bit precursor to the SNES game, EarthBound (known as Mother 2 in Japan), that has garnered quite the cult following in the two decades since it first hit North American store shelves in 1995, for those of you who are lacking a bit of knowledge about this series of wonderfully and endearingly odd RPGs.
Another morsel of info some of you may or may not know about Mother (aka EarthBound Beginnings): Nintendo translated the game into English shortly after it hit the streets of Japan (in 1989, for the Famicom), but its North American release was scrapped at the last minute in favor of its 16-bit sequel.
If you'd like to learn a bit more about this heretofore-unreleased NES title before handing over nearly seven of your hard-earned dollars for a digital copy of it, you may want to check out the trailer above or the message from series creator, Shigesato Itoi, that can be seen below (and here).
You also may want to check out a couple of previous posts I've published about this game--one of which features a few photos of Mother's fabulous box and cartridge, and one of which offers a glimpse at its similarly stellar instruction manual.
The only other thing I've got to say about this whole she-bang is that I sincerely hope the powers that be at Nintendo eventually decide to put EarthBound Beginnings on 3DS eShops around the world, too, as it would be a real shame if only Wii U owners got to experience it.
This is the 8-bit precursor to the SNES game, EarthBound (known as Mother 2 in Japan), that has garnered quite the cult following in the two decades since it first hit North American store shelves in 1995, for those of you who are lacking a bit of knowledge about this series of wonderfully and endearingly odd RPGs.
Another morsel of info some of you may or may not know about Mother (aka EarthBound Beginnings): Nintendo translated the game into English shortly after it hit the streets of Japan (in 1989, for the Famicom), but its North American release was scrapped at the last minute in favor of its 16-bit sequel.
If you'd like to learn a bit more about this heretofore-unreleased NES title before handing over nearly seven of your hard-earned dollars for a digital copy of it, you may want to check out the trailer above or the message from series creator, Shigesato Itoi, that can be seen below (and here).
You also may want to check out a couple of previous posts I've published about this game--one of which features a few photos of Mother's fabulous box and cartridge, and one of which offers a glimpse at its similarly stellar instruction manual.
The only other thing I've got to say about this whole she-bang is that I sincerely hope the powers that be at Nintendo eventually decide to put EarthBound Beginnings on 3DS eShops around the world, too, as it would be a real shame if only Wii U owners got to experience it.
Labels:
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Wednesday, March 11, 2015
Just in case you haven't seen enough game and system photos as of late...
Please accept my apologies for the recent deluge of "photo posts." I'm a busy and stressed guy at the moment, and this is the easiest way for me to keep this blog up to date while also dealing with all of the stuff in my life that actually pays the bills.
Don't worry, though, I'll soon--as in, later this week--begin a month-long break from the certificate program that's been eating into my free time, and that will make playing and writing about games a lot easier (not to mention more enjoyable).
In the meantime, why not take a gander at the following photos, a few of which were published to my Flickr photostream in recent weeks, one of which was published to my Instagram account during the same timeframe and the rest of which have yet to be published anywhere.
You may remember that I mentioned in my last post--about the beautiful light pink and white Vita that arrived on my doorstep just over a week ago--that I've already bought a retail Vita game, with the game in question being the original Danganronpa.
Why did I sit my copy of Danganronpa on top of my copy of Catch! Touch! Yoshi! for Nintendo DS? Because I wanted to show just how small the boxes of Vita games are--a fact that quite honestly shocked me during my first run-in with NIS America's highly acclaimed title.
In yet another recently published post, I blathered on about the Hobonichi Techo I picked up after landing my new-as-of-six-weeks-ago job. Although I included a whole bunch of photos in that post, I didn't include the one seen above, which showcases both the "Onett" (yes, of Mother 2 and EarthBound fame) cover and the Mr. Saturn pencil board I bought alongside this Japanese planner.
My "A Decade of DS" post about Maestro! Jump in Music may not have been as joyous as I expected it to be (before I actually played the game), but it still produced the snapshot shown above, which I originally shared with the world via Instagram.
Finally, this photo was nabbed shortly after my pal, Jess, bought and sent me the sparkly purple PSP-3000--more of that story can be read here--that seems to be itching to launch the wondrous Qix clone (kind of, but not really) that's known outside of Japan as Patchwork Heroes.
Did any of these photos stand out for you in particular? If so, why? Also, if you have a Flickr or Instagram or similar account that often highlights photos of games or systems, please let me know about it in the comments section below.
Don't worry, though, I'll soon--as in, later this week--begin a month-long break from the certificate program that's been eating into my free time, and that will make playing and writing about games a lot easier (not to mention more enjoyable).
In the meantime, why not take a gander at the following photos, a few of which were published to my Flickr photostream in recent weeks, one of which was published to my Instagram account during the same timeframe and the rest of which have yet to be published anywhere.
The photo above was taken around the time I wrote my last "A Decade of DS" post, naturally. And, yes, I bought the European version of Final Fantasy Fables: Chocobo Tales because I prefer its more minimalistic cover art to what the designers at Square Enix concocted for the North American release of the game.
This photo, on the other hand, was taken shortly after I received my copy of Koei's Pop Cutie! Street Fashion Simulation and before I began playing it (for another of my recent "A Decade of DS" posts).
You may remember that I mentioned in my last post--about the beautiful light pink and white Vita that arrived on my doorstep just over a week ago--that I've already bought a retail Vita game, with the game in question being the original Danganronpa.
Why did I sit my copy of Danganronpa on top of my copy of Catch! Touch! Yoshi! for Nintendo DS? Because I wanted to show just how small the boxes of Vita games are--a fact that quite honestly shocked me during my first run-in with NIS America's highly acclaimed title.
In yet another recently published post, I blathered on about the Hobonichi Techo I picked up after landing my new-as-of-six-weeks-ago job. Although I included a whole bunch of photos in that post, I didn't include the one seen above, which showcases both the "Onett" (yes, of Mother 2 and EarthBound fame) cover and the Mr. Saturn pencil board I bought alongside this Japanese planner.
My "A Decade of DS" post about Maestro! Jump in Music may not have been as joyous as I expected it to be (before I actually played the game), but it still produced the snapshot shown above, which I originally shared with the world via Instagram.
Finally, this photo was nabbed shortly after my pal, Jess, bought and sent me the sparkly purple PSP-3000--more of that story can be read here--that seems to be itching to launch the wondrous Qix clone (kind of, but not really) that's known outside of Japan as Patchwork Heroes.
Did any of these photos stand out for you in particular? If so, why? Also, if you have a Flickr or Instagram or similar account that often highlights photos of games or systems, please let me know about it in the comments section below.
Monday, March 02, 2015
I will hug, and pet and squeeze my new Hobonichi Techo and call it Mother (or maybe Onett)
I've wanted a Hobonichi Techo ever since I first became aware of the existence of this popular Japanese daily planner--which is produced by Shigesato Itoi's company Hobo Nikkan Itoi Shinbun, aka Hobonichi--some time ago.
The Itoi connection is of the main reasons for my interest in this product, of course--hello, the man gave the world three of best video games ever in Mother, Mother 2 (EarthBound) and Mother 3--but another is I love that a culture of creativity and customization (for lack of a better phrase) has built up around these planners in the last few years.
So, in early January, when the "Onett" (yes, the same Onett that's found in Mother 2 and EarthBound) cover once again became available for purchase--it was sold out for a while at the end of 2014--I nabbed one.
Although it was left on my doorstep a few weeks ago, it took me until this past weekend to take some photos of it.
Before we get to my snapshots of the snazzy Onett cover, let's check out the similarly snazzy packaging that protected my Techo and related products as they made their way across the pond.
For example, check out the Mr. Saturn-branded "pencil board" (above) that was stuck inside my Onett cover. (You can slide this accessory under the page you're currently writing or drawing on to keep from marking the ones below it.)
As for the Onett cover, well, it kind of speaks for itself, don't you think? (It's showcased in the photos above and below this text, in case anyone missed that fact.)
Unfortunately, I haven't actually started using my Techo, so I can't yet share with you any cute, crude or otherwise creative doodles. (That's mainly what I'll be including in my planner, in case you're curious.)
As soon as that happens, though--and it should be soon, as I did a bit of "practice doodling" on random pieces of paper over the weekend--I'll photograph or scan my favorite concoctions and then publish them here, on Instgram, on Twitter and maybe even on deviantart.
The Itoi connection is of the main reasons for my interest in this product, of course--hello, the man gave the world three of best video games ever in Mother, Mother 2 (EarthBound) and Mother 3--but another is I love that a culture of creativity and customization (for lack of a better phrase) has built up around these planners in the last few years.
So, in early January, when the "Onett" (yes, the same Onett that's found in Mother 2 and EarthBound) cover once again became available for purchase--it was sold out for a while at the end of 2014--I nabbed one.
Although it was left on my doorstep a few weeks ago, it took me until this past weekend to take some photos of it.
Before we get to my snapshots of the snazzy Onett cover, let's check out the similarly snazzy packaging that protected my Techo and related products as they made their way across the pond.
As nice as Hobonichi's packaging is, there's little question that it pales in comparison to the Onett cover (and associated components) that I mentioned earlier.
For example, check out the Mr. Saturn-branded "pencil board" (above) that was stuck inside my Onett cover. (You can slide this accessory under the page you're currently writing or drawing on to keep from marking the ones below it.)
As for the Onett cover, well, it kind of speaks for itself, don't you think? (It's showcased in the photos above and below this text, in case anyone missed that fact.)
Unfortunately, I haven't actually started using my Techo, so I can't yet share with you any cute, crude or otherwise creative doodles. (That's mainly what I'll be including in my planner, in case you're curious.)
As soon as that happens, though--and it should be soon, as I did a bit of "practice doodling" on random pieces of paper over the weekend--I'll photograph or scan my favorite concoctions and then publish them here, on Instgram, on Twitter and maybe even on deviantart.
Tuesday, November 04, 2014
If you're going to own an EarthBound-inspired keychain (or two), it may as well be one of these
Although I need a bunch of keychains like I need a hole in the head, I'm seriously considering pre-ordering the "Mother 2 Kizetsu Plate" set shown below.
After all, these aren't your typical EarthBound/Mother 2 keychains; rather, they feature the game's four main characters--Ness, Paula, Poo and Jeff--in their "unconscious" states, halo-topped noggins and all.
For me, though, the standout of this set is the "teleport failure" keychain. That's the one I'd be sporting if I were to pick up these Takara Tomy Arts-made gashapon figures.
Thankfully, I've got a bit of time before I have to make up my mind one way or another, as it appears they won't be made available until February of next year.
Should any of you already know you want them, though, you can pre-order a complete set (for $22.90) via shopncsx.com.
After all, these aren't your typical EarthBound/Mother 2 keychains; rather, they feature the game's four main characters--Ness, Paula, Poo and Jeff--in their "unconscious" states, halo-topped noggins and all.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjJ7ntCQfj9DWU8yqexu6R9VXWLivJ5xsQuiDOCVI9KdEfMyNBX4OOjOA34iEiE4qDaFFYEt0LdduCoXXHwwqy7FO_CrI5nAwzo5u2gs2x_LTXjf98xfThvu6l1mF7S6AVrFw2/s1600/mother-2-keychains.png)
For me, though, the standout of this set is the "teleport failure" keychain. That's the one I'd be sporting if I were to pick up these Takara Tomy Arts-made gashapon figures.
Thankfully, I've got a bit of time before I have to make up my mind one way or another, as it appears they won't be made available until February of next year.
Should any of you already know you want them, though, you can pre-order a complete set (for $22.90) via shopncsx.com.
Tuesday, October 28, 2014
You had me at 'EarthBound box set,' Fangamer
A couple of days ago, the folks at Fangamer launched a Kickstarter campaign for "a box set of media celebrating EarthBound and the fans who have kept it alive."
Backers who pledge $64 or more will receive the following from the Tucson, Arizona-based site should the campaign reach its $100,000 goal between now and when it concludes on Nov. 21:
* an EarthBound handbook of at least 250 pages in length,
* a documentary about EarthBound fandom in the west,
* an album of music pulled from the entire Mother series and performed by some group calling itself The Bad Dudes (listen to a sampler of it here), and
* an 80-page 'zine filled with fan-made art and stories. (The piece on the right, inspired by the series' "Eight Melodies," is one of the many submissions that have been made so far. See more at pkzine.tumblr.com.)
For more information on this particular Kickstarter campaign, check out its official project page at your earliest convenience.
Backers who pledge $64 or more will receive the following from the Tucson, Arizona-based site should the campaign reach its $100,000 goal between now and when it concludes on Nov. 21:
* an EarthBound handbook of at least 250 pages in length,
* a documentary about EarthBound fandom in the west,
* an album of music pulled from the entire Mother series and performed by some group calling itself The Bad Dudes (listen to a sampler of it here), and
* an 80-page 'zine filled with fan-made art and stories. (The piece on the right, inspired by the series' "Eight Melodies," is one of the many submissions that have been made so far. See more at pkzine.tumblr.com.)
For more information on this particular Kickstarter campaign, check out its official project page at your earliest convenience.
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Wednesday, October 08, 2014
The only 'animated EarthBound tribute' video you ever need to view
I was going to publish a post about an entirely different subject today, but it's going to have to wait until tomorrow because the awesome "animated EarthBound tribute" video that can be viewed below (or here) deserves your undivided attention for the entirety of the next 24 hours.
Do you think that if Shigesato Itoi took a couple of minutes out of his surely busy day to watch this sucker he might be convinced to give the world another entry in the wondrous Mother/EarthBound series? Yeah, I doubt it, too. (Insert sad-face emoticon here.)
Do you think that if Shigesato Itoi took a couple of minutes out of his surely busy day to watch this sucker he might be convinced to give the world another entry in the wondrous Mother/EarthBound series? Yeah, I doubt it, too. (Insert sad-face emoticon here.)
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Monday, September 22, 2014
EarthBound on the brain
You know what I'd like to play on my 3DS sometime soon? No, not Fantasy Life--although I'll definitely be ripping into this role-playing game's packaging and popping its cartridge into my pink-and-white XL as soon as it arrives on my doorstep late next month.
In fact, the game that's currently topping my 3DS wish list isn't even a retail release; rather, it's a digital one--or it would be this time around.
As for which digital title I'm talking about: it's EarthBound--although I kind of gave that away in the header above, didn't I?
In any case, why has Nintendo made its classic RPG available to folks who own a Wii U but not to those who own a 3DS? I have no idea, but I hope they rectify the situation in the near future.
While all of us Wii U-less EarthBound fans wait for that to happen, we may as well content ourselves by ogling the following pair of illustrations that were inspired by this Shigesato Itoi-made masterpiece.
This first piece was produced by Orioto and is called "Night Visitor." (See it in all its original glory here.)
The colorful creation above ("Psychic Kids"), on the other hand, was concocted by Ry-Spirit. (Take a closer look at it here.)
See also: 'Thanks to my recently completed EarthBound playthrough, I can't get this tune out of my head'
In fact, the game that's currently topping my 3DS wish list isn't even a retail release; rather, it's a digital one--or it would be this time around.
As for which digital title I'm talking about: it's EarthBound--although I kind of gave that away in the header above, didn't I?
In any case, why has Nintendo made its classic RPG available to folks who own a Wii U but not to those who own a 3DS? I have no idea, but I hope they rectify the situation in the near future.
While all of us Wii U-less EarthBound fans wait for that to happen, we may as well content ourselves by ogling the following pair of illustrations that were inspired by this Shigesato Itoi-made masterpiece.
This first piece was produced by Orioto and is called "Night Visitor." (See it in all its original glory here.)
The colorful creation above ("Psychic Kids"), on the other hand, was concocted by Ry-Spirit. (Take a closer look at it here.)
See also: 'Thanks to my recently completed EarthBound playthrough, I can't get this tune out of my head'
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Tuesday, June 24, 2014
Let's chat about (and check out a few photos of) two great Miyamoto-made GameBoy titles: Mogurānya and Donkey Kong
I know I've filled a lot of posts with words about (and photos of) some of the more obscure additions to the Japanese GameBoy catalog as of late, but I'm also interested in this iconic handheld's more common titles, too.
Two cases in point can be found in this very post.
The first is the once-little-known game known as Mogurānya in Japan and Mole Mania elsewhere.
In case you're among those who've still yet to hear about it, it's a cute little action game that was made by Nintendo EAD--led by the legendary Shigeru Miyamoto--and Pax Softnica, a for-hire development house that also helped produce Balloon Kid, Mother and Mother 2 (aka EarthBound), among other classic titles.
Anyway, I've been meaning to pick up a copy of the Japanese version of this game, which was first released in that region in 1996 and elsewhere the following year, for some time now, but I only got around to it a month ago.
See also: 'Lucky Monkey? More like lucky me ...'
Two cases in point can be found in this very post.
The first is the once-little-known game known as Mogurānya in Japan and Mole Mania elsewhere.
In case you're among those who've still yet to hear about it, it's a cute little action game that was made by Nintendo EAD--led by the legendary Shigeru Miyamoto--and Pax Softnica, a for-hire development house that also helped produce Balloon Kid, Mother and Mother 2 (aka EarthBound), among other classic titles.
Anyway, I've been meaning to pick up a copy of the Japanese version of this game, which was first released in that region in 1996 and elsewhere the following year, for some time now, but I only got around to it a month ago.
I actually prefer this game's North American box art to the Japanese box art seen in the photo above, but I went with the latter option anyway because, as I'm sure you've guessed, I'm on a bit of a Japanese GameBoy kick at the moment.
The back of Mogurānya's box is even less interesting than its front, if you ask me, although I do like this odd little illustration that's found in its upper-right corner.
The game's cart label, on the other hand, is a completely different story. Just look at that adorable piece of art--how can you not love it?
As for the second "case in point" that I alluded to earlier, Donkey Kong, well, what else can be said about it? After all, most folks consider it a classic, must-have GameBoy title--and, personally, I consider it one of my all-time favorite portable games.
I also consider its box art, above, to be among the cream of the crop when it comes to Nintendo's first handheld system.
Speaking of which, I've always wondered if this release's official name is GameBoy Donkey Kong. I mean, isn't that kind of what the cover art implies? Or did the designers at Nintendo of Japan just decide to slap a big GameBoy logo above the Donkey Kong logo for some added oomph--even though a smaller version of the same logo appears in the box's upper-right corner?
I didn't snap and share any photos of this game's cartridge, by the way, because the label art's just a cropped version of the cover art.
So, I nabbed a shot of one of the manual's pages instead, as some of them feature a nice mixture of illustrations and sprites, like the example above.
I've always had a soft spot for that ladybug "enemy," by the way. How about you? Do you have any favorite enemies--or other aspects--when it comes to the GameBoy version of Donkey Kong, or even when it comes to the aforementioned Mole Mania?
Friday, February 28, 2014
Thanks to my recently completed EarthBound playthrough, I can't get this tune out of my head
I know I've shared this video before, but it's so darn good that I can't help but share it again--especially since it's been bouncing around in my brain ever since I finished EarthBound a couple of weeks ago.
Do any of you have favorite EarthBound tunes? If so, what are they?
Do any of you have favorite EarthBound tunes? If so, what are they?
Wednesday, February 12, 2014
Shall We Do It? (finishing EarthBound and sleepwalking through Sweet Fuse)
Let's get the big news out of the way this week: I FINALLY FINISHED EARTHBOUND.
Sorry for the shouting but, really, if beating EarthBound (for the first time in my life) doesn't warrant a bit of excitement, what does?
Perhaps unsurprisingly (especially to those of you who've also completed this SNES classic), I'm having a hard time coming up with words to describe how I feel about the game's final salvo.
Other than "it blew my mind," I mean.
Seriously, the last few areas of EarthBound--the Lost Underworld, Magikant, whatever the final location is supposed to be called--were pretty awesome. And the final boss? Uh, wow.
Speaking of Giygas, I have to admit that I had to take two runs at him. I wasn't entirely sure what I was supposed to do during the first attempt and as a result I wound up getting my butt handed to me. My second try was much more successful, thankfully, and ended with me turning the tables on ol' Gassy (as I like to call him) and his long-winded sidekick, Pokey.
As happy as I am to finally finish this sucker, I'm also kind of sad about it. The last few weeks I spent with EarthBound were equal parts enchanting, invigorating and emotionally draining, so having all of that end in one fell swoop has been a shock to the system.
That said, I so loved the experience that my first thought was to trudge through it again immediately. I've since talked myself down from that ledge--mostly because I've got other games I want to wrap up before my copy of Bravely Default arrives on my doorstep sometime next week.
Specifically, I want to reach the end credits of--or at least get as close as possible to the end credits of--Sweet Fuse: At Your Side.
If you'd asked me last week if I thought I was going to succeed with that goal, I would've answered in the positive. No question. Today, though, I'm not so sure.
Don't get me wrong, I'm enjoying Sweet Fuse's story and characters well enough--especially the game's main baddie, Count Hogstein. I guess I'm just not in the mood for this kind of game right now. I don't know if that's because I'm experiencing a bit of a let down in the wake of A Link Between Worlds and EarthBound, or if it's because I just just finished a rather riveting novel (Wool, by Hugh Howey), but I'm having a hard time convincing myself to boot up this visual novel whenever I find myself with some free time--something that never seemed to be a problem with the aforementioned duo.
Oh, well, I'll do my best to continue to plug away at it--as well as Zoo Keeper 3D, which I'll chat about further in a few days--even after Bravely Default is in my hands and begging to be played.
See also: previous 'Shall We Do It?' posts
Sorry for the shouting but, really, if beating EarthBound (for the first time in my life) doesn't warrant a bit of excitement, what does?
Perhaps unsurprisingly (especially to those of you who've also completed this SNES classic), I'm having a hard time coming up with words to describe how I feel about the game's final salvo.
Other than "it blew my mind," I mean.
Seriously, the last few areas of EarthBound--the Lost Underworld, Magikant, whatever the final location is supposed to be called--were pretty awesome. And the final boss? Uh, wow.
Speaking of Giygas, I have to admit that I had to take two runs at him. I wasn't entirely sure what I was supposed to do during the first attempt and as a result I wound up getting my butt handed to me. My second try was much more successful, thankfully, and ended with me turning the tables on ol' Gassy (as I like to call him) and his long-winded sidekick, Pokey.
As happy as I am to finally finish this sucker, I'm also kind of sad about it. The last few weeks I spent with EarthBound were equal parts enchanting, invigorating and emotionally draining, so having all of that end in one fell swoop has been a shock to the system.
That said, I so loved the experience that my first thought was to trudge through it again immediately. I've since talked myself down from that ledge--mostly because I've got other games I want to wrap up before my copy of Bravely Default arrives on my doorstep sometime next week.
Specifically, I want to reach the end credits of--or at least get as close as possible to the end credits of--Sweet Fuse: At Your Side.
If you'd asked me last week if I thought I was going to succeed with that goal, I would've answered in the positive. No question. Today, though, I'm not so sure.
Don't get me wrong, I'm enjoying Sweet Fuse's story and characters well enough--especially the game's main baddie, Count Hogstein. I guess I'm just not in the mood for this kind of game right now. I don't know if that's because I'm experiencing a bit of a let down in the wake of A Link Between Worlds and EarthBound, or if it's because I just just finished a rather riveting novel (Wool, by Hugh Howey), but I'm having a hard time convincing myself to boot up this visual novel whenever I find myself with some free time--something that never seemed to be a problem with the aforementioned duo.
Oh, well, I'll do my best to continue to plug away at it--as well as Zoo Keeper 3D, which I'll chat about further in a few days--even after Bravely Default is in my hands and begging to be played.
See also: previous 'Shall We Do It?' posts
Wednesday, August 14, 2013
'Finding an adventure is easy'
Is it odd to have nostalgic feelings for a game you didn't actually play early in life?
If so, I'm odd, because I have all sorts of nostalgic feelings for Nintendo's EarthBound--a game I didn't experience (for the first time) until a few years after it was released in my neck of the woods.
Even odder: I've never finished the game, despite giving it my best on two occasions (including the above-mentioned one).
Anyway, all of that is brought up to add a little "color" to a post that could otherwise be boiled down to "I really like this EarthBound-inspired comic."
And what a wonderful comic it is, right?
It was produced by artist Zac Gorman, who recently shared on his site, Magical Game Time, that he's been "replaying EarthBound since its rerelease on the Virtual Console, so it’s been on my mind a lot."
Another of Zac's recent EarthBound comics is even more fabulous than this one, I have to say. Check it out here, if you have the interest.
If so, I'm odd, because I have all sorts of nostalgic feelings for Nintendo's EarthBound--a game I didn't experience (for the first time) until a few years after it was released in my neck of the woods.
Even odder: I've never finished the game, despite giving it my best on two occasions (including the above-mentioned one).
Anyway, all of that is brought up to add a little "color" to a post that could otherwise be boiled down to "I really like this EarthBound-inspired comic."
And what a wonderful comic it is, right?
It was produced by artist Zac Gorman, who recently shared on his site, Magical Game Time, that he's been "replaying EarthBound since its rerelease on the Virtual Console, so it’s been on my mind a lot."
Another of Zac's recent EarthBound comics is even more fabulous than this one, I have to say. Check it out here, if you have the interest.
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Wednesday, July 24, 2013
A fascinating look at EarthBound's localization
I haven't finished it yet (I know, I know), but that hasn't kept me from professing my undying love for Shigesato Itoi's EarthBound (aka Mother 2) anyway. As such, I tend to glom onto any article I come across that's related to this treasure of an RPG.
Few of them are as fascinating as the one Wired published yesterday, though. That's because this one features a Q&A with Marcus Lindblom, the man who translated--and in many cases, re-wrote--the game’s text from Japanese to English.
Here's my favorite passage in the piece--in which Lindblom chats about the difficulty of this particular localization--although there are a number of other sections that are just (or nearly) as compelling.
"We had to go back and forth and figure out what would be the best thing to do in some of the stranger situations in the game.
"For example, you know the part in the game where there’s an iron pencil and eraser statue blocking your path, and you need to get an item called the 'pencil eraser' and the 'eraser eraser' to progress? In the original version, the pencil was an octopus and the eraser was a Japanese kokeshi doll.
"So those two objects, I knew just wouldn’t play in the U.S. I mean, I couldn’t do an octopus because people here don’t really care about octopi (laughs). Whereas they’re really important in Japan and they’re this… You know there’s a group of people in Japan where octopus and sealife is a big deal in their life and culture.
"Then the kokeshi doll was more of a play on words in Japanese, because the word keshi means to erase. So Mr. Itoi did this clever pun in the Japanese game where you get an item called the 'kokeshi keshi.'
"So when I was trying to figure out how to handle that, the guy from Japan was like, 'I have no idea what you want to do here. You can make it weird if you want.'
"Then I said 'Well, there needs to be something that’s an eraser,' and I thought, 'Well, if the item is called the ‘pencil eraser’ then it’s kind of funny if there’s just a big metal pencil.' So that worked and then the next thing was like, okay let’s just call it the 'eraser eraser.' Which ended up playing off the 'kokeshi keshi' idea.
"It worked out but that was one of those cases where I had to come up with something odd that didn’t really have all that much to do with the original Japanese."
Another series of questions and answers reveals that Itoi himself wasn’t all that involved in the localization process, which I find more a bit shocking considering how much the game has always seems like such a labor of love for the famed writer.
Few of them are as fascinating as the one Wired published yesterday, though. That's because this one features a Q&A with Marcus Lindblom, the man who translated--and in many cases, re-wrote--the game’s text from Japanese to English.
Here's my favorite passage in the piece--in which Lindblom chats about the difficulty of this particular localization--although there are a number of other sections that are just (or nearly) as compelling.
"We had to go back and forth and figure out what would be the best thing to do in some of the stranger situations in the game.
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I believe this illustration was created by the person behind this tumblr. |
"So those two objects, I knew just wouldn’t play in the U.S. I mean, I couldn’t do an octopus because people here don’t really care about octopi (laughs). Whereas they’re really important in Japan and they’re this… You know there’s a group of people in Japan where octopus and sealife is a big deal in their life and culture.
"Then the kokeshi doll was more of a play on words in Japanese, because the word keshi means to erase. So Mr. Itoi did this clever pun in the Japanese game where you get an item called the 'kokeshi keshi.'
"So when I was trying to figure out how to handle that, the guy from Japan was like, 'I have no idea what you want to do here. You can make it weird if you want.'
"Then I said 'Well, there needs to be something that’s an eraser,' and I thought, 'Well, if the item is called the ‘pencil eraser’ then it’s kind of funny if there’s just a big metal pencil.' So that worked and then the next thing was like, okay let’s just call it the 'eraser eraser.' Which ended up playing off the 'kokeshi keshi' idea.
"It worked out but that was one of those cases where I had to come up with something odd that didn’t really have all that much to do with the original Japanese."
Another series of questions and answers reveals that Itoi himself wasn’t all that involved in the localization process, which I find more a bit shocking considering how much the game has always seems like such a labor of love for the famed writer.
Labels:
Earthbound,
eraser eraser,
interviews,
Mother 2,
Mr. Saturn,
nintendo,
pencil eraser,
Q and A,
RPGs,
Shigesato Itoi,
SNES,
super famicom,
Wired
Tuesday, May 28, 2013
Anybody want to spot me about $3,500 so I can buy this unopened copy of EarthBound?
Would I like to own a complete-in-box copy of EarthBound someday? No question. Would I like to spend somewhere between $1,600 and $3,500 on said copy? No way.
If the activity on this ebay auction is any indication, someone's going to spend that much money on a copy of Shigesato Itoi's SNES classic within the next few days.
Granted, the copy in question is unopened and appears to be in pristine condition, but even then I can't imagine spending that much money on it.
I don't suppose any of you are planning to jump in on this particular auction before it ends on Thursday morning?
(Via retro-treasures.blogspot.com)
If the activity on this ebay auction is any indication, someone's going to spend that much money on a copy of Shigesato Itoi's SNES classic within the next few days.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4NCsUfwx-PQhuWRwQ9syIJnRVCtNr1mdS1TGoggdwmghL2YJdECmwiWlcQvwU0leB10hp4KiWtaxOxgkP_SQ6dVFvHWuyPLSLoHS-J71YTtGJT4NeJkytgVYFDBmSZTxnILB1Aw/s400/EarthBound_SNES_unopened.png)
Granted, the copy in question is unopened and appears to be in pristine condition, but even then I can't imagine spending that much money on it.
I don't suppose any of you are planning to jump in on this particular auction before it ends on Thursday morning?
(Via retro-treasures.blogspot.com)
Labels:
auctions,
Earthbound,
eBay,
HAL Laboratory,
Mother 2,
nintendo,
RPGs,
Shigesato Itoi,
SNES,
super famicom
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