Just over a month ago, Nintendo plopped a demo for Monster Hunter Stories onto the North American 3DS eShop.
I promptly downloaded it, of course. And I say "of course" here because I've been curious about this Pokémon-esque Monster Hunter spinoff since it was released in Japan last fall.
That's not to say I promptly played through its demo. Although I put maybe 30 minutes or an hour into it shortly after my download finished, I didn't really dig into it until a week or two later (mainly because I was obsessed with Mother at the time).
As of now, I've played it for nearly five hours. Based on what I've read on line, there's still a few hours of content left for me to explore. Rather than wait until I hit that wall to write up my thoughts on this Monster Hunter Stories teaser--which is what I'd normally do--I decided to jot down and share them now.
Why the rush? Well, for starters, I'm really enjoying the demo--even more than I expected to, if I'm to be honest. Plus, I'm pretty sure nothing's going to pop up in the next hour or two that will change my opinion of Monster Hunter Stories.
With that out of the way, here are some of my thoughts on this surprisingly generous demo:
It looks absolutely lovely--I've liked Monster Hunter Stories' art style since I first laid eyes on it way back when. OK, so I wasn't initially all that keen on the design of Navirou, your odd-looking Felyne sidekick, but I eventually came around to it. I've always found the game's human designs appealing, though. They're cute without being generic or anime-esque, if that makes sense. I also really dig how the designers at developer Marvelous used a lot of bold, saturated colors while crafting Monster Hunter Stories' vast environments.
Its battles are more enjoyable than I thought they'd be--No one is going to accuse Monster Hunter Stories' fights of being confusing or complicated. In fact, they're little more than rock-paper-scissors bouts. That's fine with me, though, as it keeps them moving along at a good clip--which can't be said of all modern RPGs, that's for sure. My only worry is they might become boring while playing the full game. Considering that's rarely been an issue for me before, though, I don't see it impacting my decision to pick up a physical copy or not.
It chugs a bit on an original 3DS system--I don't know how the Monster Hunter Stories demo runs on other 3DS hardware, but it slows down and stutters now and then on an original unit. It doesn't do so all the time, and it's hardly that annoying, but I thought I should bring it up anyway. The question is: does the full game chug a bit on early 3DS systems, too, or does it perform better than this demo? Thankfully, I can play the former on my New 3DS if need be, but I'd prefer to play it on my "flame red" unit.
It's convinced me to buy the full game--Don't take this to mean me picking up a boxed copy of Monster Hunter Stories is a sure thing. I'd certainly like to do that, and soon, but the fact is my recent Switch acquisition is going to force me to be pretty picky with my game purchases for the foreseeable future. I still want quite a few 3DS titles--many of which I wrote about in this post from April, although I highlighted two others here and here--after all, and then there are Switch and retro games to consider, too.
Oh, well, even if I don't buy the retail version of this Pokémon wannabe, it won't be because I disliked its demo. How about you? Have you played either the Monster Hunter Stories demo or full game? If so, I'd love to hear your thoughts on it in the comments section that follows.
See also: 'I tried the Hey! Pikmin demo and I think I liked it'
Showing posts with label Monster Hunter Stories. Show all posts
Showing posts with label Monster Hunter Stories. Show all posts
Saturday, September 30, 2017
Thursday, April 13, 2017
Raise your hand if you, too, are excited about all the 3DS games still coming out this year
I know many--most?--people are focused on the PS4 and the Switch these days, but I'm still plugging away at 3DS (and, er, WonderSwan) games.
As such, yesterday's European, Japanese and North American Nintendo Directs made me quite happy.
In fact, I have a feeling the 3DS games mentioned in those broadcasts, as well as a few that were announced or revealed earlier, will keep me and my bank account nice and busy through the end of 2017 and beyond.
Speaking of which, here are the upcoming 3DS titles I'm planning on buying (and playing) in the coming months:
The Alliance Alive--This spiritual successor to The Legend of Legacy has been a known quantity for some time. It won't hit the streets (in Japan) until June 22, though, so it's still an upcoming release. Anyway, I know not everyone loved The Legend of Legacy, but I really enjoyed it. The Alliance Alive seemingly takes that rather simplified 2015 title and turns it into a full-fledged JRPG. I'm not altogether enamored with that, as I liked The Legend of Legacy's bare-bones approach to the role-playing genre, but I pre-ordered it long ago anyway. Should Atlus or some other publisher decide to the bring the game to North America, I'll likely buy it a second time--especially if its packaging is as beautiful as that of its predecessor. (Here's a look at The Legend of Legacy's Japanese packaging, and here's a look at its North American packaging.)
Culdcept Revolt--Here's a 3DS game I never thought would leave Japan. After all, the DS version of Culdcept was a Japan-only affair, as was the 2012 3DS title of the same name. So, when NIS America revealed its plans to bring Culdcept Revolt to my neck of the woods (it'll hit digital as well as retail store shelves in North America on Aug. 29), I nearly fell out of my chair in shock. Which is kind of surprising in itself, as this will be my first Culdcept experience. I have a hard time imagining I'll hate a card-based board game that combines elements of Monopoly and Magic: The Gathering, though, so I'm not too worried I'll wind up thinking I wasted my money on Culdcept Revolt.
Dragon Quest XI--I've eagerly awaited this game ever since I sank my teeth into Dragon Quest IX for the Nintendo DS. That was the first mainline Dragon Quest title I'd played since the original, and it so impressed me that I put at least 100 hours into it before turning my attention to something else. Will I do the same with Dragon Quest XI, which is due out in Japan on July 29? I sure hope so. It's quite possible I'll fall short of that goal due to the language barrier (I'm not holding my breath on a North American localization, so the current plan is to pre-order the Japanese version as soon as amiami.com allows me to do so), but I can guarantee you I'll give it my best shot.
Etrian Mystery Dungeon 2--Full disclosure: although I've had a copy of the first Etrian Mystery Dungeon since it hit North America a couple of years ago, I've yet to actually play it. Hell, I'm pretty sure I haven't even opened its case. Still, I'm excited about this just-announced sequel (due out in Japan on Aug. 31). Why? I'm a big fan of roguelikes, for one. Also, I like that this follow-up will include the "farmer" class that made its debut in Etrian Odyssey III. There's no way I'm going to import the Japanese version of Etrian Mystery Dungeon 2, though, so hopefully Atlus will bring the game--along with Etrian Odyssey V--to North America sometime later this year.
Ever Oasis--For whatever reason, this Koichi Ishii (creator of Square Enix's ages-old Mana series) game interests me the least out of the many that are discussed in this post. I'm not entirely sure why that is, to tell you the truth. I mean, I love Ever Oasis' art style and I like that it allows players to control three characters at once (à la one of my favorite games of all time, Secret of Mana), so why on earth am I not more stoked about its impending release (June 23 in North America and July 13 in Japan)? I don't know, but I'm buying it regardless--or at least I will once Amazon opens up pre-orders.
Hey! Pikmin--Does the world really need a portable, side-scrolling Pikmin game? I can't say I wanted one before Hey! Pikmin was first shown off last year, but now that I've seen what's possible with such a title, I'm champing at the bit in anticipation of its release. Admittedly, Hey! Pikmin's visuals give off a strong Arzest vibe, but thanks to the game's uniqueness and potential I'm willing to give it a chance even if it turns out the makers of the meh-tastic Yoshi's New Island also had a hand in producing this adventure.
Layton's Mystery Journey--If Layton's Mystery Journey doesn't ring a bell, how about Lady Layton? Yep, it seems the folks at Level-5 have decided to rename this Professor Layton spin-off, which is being prepped for Android and iOS as well as the 3DS. Although the 3DS version is supposedly going to see the light of day in all regions, only the Japanese iteration currently has a release date (July 20). Fingers crossed it's released physically once it finally makes its way to North America.
Miitopia--I probably shouldn't be surprised Nintendo has decided to make this Tomodachi Life-esque RPG available to 3DS owners outside of Japan, but I am. Although the aforementioned game from 2014 ended up being a surprise hit around the globe (that's been my impression, at least--let me know if I'm off-base here), I assumed the company would pass on publishing this similar effort in the West thanks to the dwindling 3DS audience and the booming Switch one. At any rate, I was wrong, and Miitopia will arrive on store shelves here and elsewhere later this year.
Monster Hunter Stories--I know a lot of folks would have rather seen a localized version of Monster Hunter XX pop up in yesterday's European and North American Nintendo Directs. I, on the other hand, lit up like a Christmas tree when I realized this spin-off was leaving Japan. (It's coming to this West this fall.) Granted, I've always been a sucker for portable RPGs, especially ones that feature appealing art styles. Those aren't the only reasons I'm interested in Monster Hunter Stories, mind you. I'm also interested in it because it looks like it'll serve as a more accessible entry point to Capcom's long-running MonHun series.
RPG Maker Fes--Much like Culdcept, I've never played an RPG Maker game. Given that, I'm not sure what to expect when I start my way through this 3DS entry, which will hit the streets here on June 27. (You can snag a copy of RPG Maker Fes at Amazon, if you'd like.) Even so, I pre-ordered it because I want to support its localization and because I like the idea of being able to play one of these titles on the go. Plus, this may be the last RPG Maker game to both be developed for a console (or handheld) and released outside of Japan.
The Snack World: Trejarers--Another Fantasy Life-ish RPG for the 3DS? Sign me up. Actually, I don't know for certain that The Snack World, out on July 13 in Japan, will be anything like that 2014 title. It definitely looks like it in the video footage that developer and published Level-5 has released so far (you can see the Nintendo Direct segment devoted to it here), but that doesn't mean a whole lot. Assuming the final product is at all import-friendly (and doesn't require you to buy the Amiibo-esque accessories that have been shown off for it so far), I may pick up a Japanese copy of The Snack World in the weeks or months following its release in that region. If not, I'll wait for it to come to the US--assuming that ever happens.
Are you looking forward to playing any of the games mentioned above? If so, which ones--and why?
See also: '15 North American and Japanese 3DS games I'm planning to buy (and play) later in 2016 or at some point in 2017'
As such, yesterday's European, Japanese and North American Nintendo Directs made me quite happy.
In fact, I have a feeling the 3DS games mentioned in those broadcasts, as well as a few that were announced or revealed earlier, will keep me and my bank account nice and busy through the end of 2017 and beyond.
Speaking of which, here are the upcoming 3DS titles I'm planning on buying (and playing) in the coming months:
The Alliance Alive--This spiritual successor to The Legend of Legacy has been a known quantity for some time. It won't hit the streets (in Japan) until June 22, though, so it's still an upcoming release. Anyway, I know not everyone loved The Legend of Legacy, but I really enjoyed it. The Alliance Alive seemingly takes that rather simplified 2015 title and turns it into a full-fledged JRPG. I'm not altogether enamored with that, as I liked The Legend of Legacy's bare-bones approach to the role-playing genre, but I pre-ordered it long ago anyway. Should Atlus or some other publisher decide to the bring the game to North America, I'll likely buy it a second time--especially if its packaging is as beautiful as that of its predecessor. (Here's a look at The Legend of Legacy's Japanese packaging, and here's a look at its North American packaging.)
Culdcept Revolt--Here's a 3DS game I never thought would leave Japan. After all, the DS version of Culdcept was a Japan-only affair, as was the 2012 3DS title of the same name. So, when NIS America revealed its plans to bring Culdcept Revolt to my neck of the woods (it'll hit digital as well as retail store shelves in North America on Aug. 29), I nearly fell out of my chair in shock. Which is kind of surprising in itself, as this will be my first Culdcept experience. I have a hard time imagining I'll hate a card-based board game that combines elements of Monopoly and Magic: The Gathering, though, so I'm not too worried I'll wind up thinking I wasted my money on Culdcept Revolt.
Dragon Quest XI--I've eagerly awaited this game ever since I sank my teeth into Dragon Quest IX for the Nintendo DS. That was the first mainline Dragon Quest title I'd played since the original, and it so impressed me that I put at least 100 hours into it before turning my attention to something else. Will I do the same with Dragon Quest XI, which is due out in Japan on July 29? I sure hope so. It's quite possible I'll fall short of that goal due to the language barrier (I'm not holding my breath on a North American localization, so the current plan is to pre-order the Japanese version as soon as amiami.com allows me to do so), but I can guarantee you I'll give it my best shot.
Etrian Mystery Dungeon 2--Full disclosure: although I've had a copy of the first Etrian Mystery Dungeon since it hit North America a couple of years ago, I've yet to actually play it. Hell, I'm pretty sure I haven't even opened its case. Still, I'm excited about this just-announced sequel (due out in Japan on Aug. 31). Why? I'm a big fan of roguelikes, for one. Also, I like that this follow-up will include the "farmer" class that made its debut in Etrian Odyssey III. There's no way I'm going to import the Japanese version of Etrian Mystery Dungeon 2, though, so hopefully Atlus will bring the game--along with Etrian Odyssey V--to North America sometime later this year.
Ever Oasis--For whatever reason, this Koichi Ishii (creator of Square Enix's ages-old Mana series) game interests me the least out of the many that are discussed in this post. I'm not entirely sure why that is, to tell you the truth. I mean, I love Ever Oasis' art style and I like that it allows players to control three characters at once (à la one of my favorite games of all time, Secret of Mana), so why on earth am I not more stoked about its impending release (June 23 in North America and July 13 in Japan)? I don't know, but I'm buying it regardless--or at least I will once Amazon opens up pre-orders.
Hey! Pikmin--Does the world really need a portable, side-scrolling Pikmin game? I can't say I wanted one before Hey! Pikmin was first shown off last year, but now that I've seen what's possible with such a title, I'm champing at the bit in anticipation of its release. Admittedly, Hey! Pikmin's visuals give off a strong Arzest vibe, but thanks to the game's uniqueness and potential I'm willing to give it a chance even if it turns out the makers of the meh-tastic Yoshi's New Island also had a hand in producing this adventure.
Layton's Mystery Journey--If Layton's Mystery Journey doesn't ring a bell, how about Lady Layton? Yep, it seems the folks at Level-5 have decided to rename this Professor Layton spin-off, which is being prepped for Android and iOS as well as the 3DS. Although the 3DS version is supposedly going to see the light of day in all regions, only the Japanese iteration currently has a release date (July 20). Fingers crossed it's released physically once it finally makes its way to North America.
Miitopia--I probably shouldn't be surprised Nintendo has decided to make this Tomodachi Life-esque RPG available to 3DS owners outside of Japan, but I am. Although the aforementioned game from 2014 ended up being a surprise hit around the globe (that's been my impression, at least--let me know if I'm off-base here), I assumed the company would pass on publishing this similar effort in the West thanks to the dwindling 3DS audience and the booming Switch one. At any rate, I was wrong, and Miitopia will arrive on store shelves here and elsewhere later this year.
Monster Hunter Stories--I know a lot of folks would have rather seen a localized version of Monster Hunter XX pop up in yesterday's European and North American Nintendo Directs. I, on the other hand, lit up like a Christmas tree when I realized this spin-off was leaving Japan. (It's coming to this West this fall.) Granted, I've always been a sucker for portable RPGs, especially ones that feature appealing art styles. Those aren't the only reasons I'm interested in Monster Hunter Stories, mind you. I'm also interested in it because it looks like it'll serve as a more accessible entry point to Capcom's long-running MonHun series.
RPG Maker Fes--Much like Culdcept, I've never played an RPG Maker game. Given that, I'm not sure what to expect when I start my way through this 3DS entry, which will hit the streets here on June 27. (You can snag a copy of RPG Maker Fes at Amazon, if you'd like.) Even so, I pre-ordered it because I want to support its localization and because I like the idea of being able to play one of these titles on the go. Plus, this may be the last RPG Maker game to both be developed for a console (or handheld) and released outside of Japan.
The Snack World: Trejarers--Another Fantasy Life-ish RPG for the 3DS? Sign me up. Actually, I don't know for certain that The Snack World, out on July 13 in Japan, will be anything like that 2014 title. It definitely looks like it in the video footage that developer and published Level-5 has released so far (you can see the Nintendo Direct segment devoted to it here), but that doesn't mean a whole lot. Assuming the final product is at all import-friendly (and doesn't require you to buy the Amiibo-esque accessories that have been shown off for it so far), I may pick up a Japanese copy of The Snack World in the weeks or months following its release in that region. If not, I'll wait for it to come to the US--assuming that ever happens.
Are you looking forward to playing any of the games mentioned above? If so, which ones--and why?
See also: '15 North American and Japanese 3DS games I'm planning to buy (and play) later in 2016 or at some point in 2017'
Saturday, November 19, 2016
15 North American and Japanese 3DS games I'm planning to buy (and play) later in 2016 or at some point in 2017
A couple of weeks ago, I published a pair of posts about 14 Japanese and North American Vita games I'm at least thinking of buying and playing later this year or sometime next year. (Here is the first, and here is the second.)
As I hope you gathered from the headline above, today's post focuses on a similar number of North American and Japanese 3DS games I'm planning to buy and play during the same period.
Something that differentiates this post from my previous, Vita-centric posts: I know, without a shadow of a doubt, I want to own all of the titles discussed here. The question is: will I be able to afford all of them? Your guess is as good as mine. I'll certainly do my best to pick up as many as possible by the end of 2017, though.
With that out of the way, let's get to the 3DS games I hope to get my grubby mitts on by this time next year.
The Alliance Alive--All signs point to this upcoming release being a spiritual follow-up, if not a full-on sequel, to The Legend of Legacy. That thrills me because I thoroughly enjoyed playing The Legend of Legacy last year. (So much so that I called it one of my favorite games of 2015.) Still, I can't help but hope The Alliance Alive offers players more of a story than its predecessor. Oh, and more towns and non-player characters, too. Let's be honest, though--I'm very likely going to buy the game even if it just provides "more of the same."
Corpse Party--I've owned the PSP version of this grotesque survival horror title for years now. In that time, I've only played a few hours of it. (I walked away after I got stuck and for some odd reason refused to turn to an online walkthrough for assistance.) And yet I really want to buy the "remastered port" that was recently released for the 3DS. Assuming I go through with that purchase sooner rather than later, hopefully I'll manage to make my way to the game's end credits this time around.
Dragon Quest VIII--If you follow me on Twitter (and why wouldn't you?), you're probably well aware that I've had a bit of a love-hate relationship with Dragon Quest VII so far. (I've also shared my thoughts on the game in this previous post as well as this one, too, by the way.) Given that, you may be surprised to hear I'm looking forward to playing the upcoming 3DS port of Dragon Quest VIII. The fact is, like Dragon Quest VII, I've long been curious about VIII, and I think this portable port could be the nudge I needed to finally play it.
Etrian Odyssey V--Full disclosure: I never "beat" Etrian Odyssey IV--although I got really close to doing so and I enjoyed the experience up to the point I walked away from it. That last bit is what's got me feeling like I'll buy Etrian Odyssey V if and when it's brought to our shores. As dumb as it probably sounds, I'd much rather start this fifth entry from scratch than return to my nearly completed Etrian Odyssey IV save file. Who knows, though, maybe Atlus USA will do me a favor and decide against releasing it outside of Japan.
Ever Oasis--What's not to like about this Grezzo-developed ARPG, right? Both its art style and its gameplay bring to mind Secret of Mana, one of my favorite games back in the day. That Grezzo is helmed by Koichi Ishii, best known for creating Square Enix's Seiken Densetsu series is the icing on the cake, as far as I'm concerned. The only hurdle that could get in the way of me adding this 2017 release to my collection is the Nintendo Switch. If that system and its launch-window games capture my attention as much as I think they will, I may not have the energy--or money--for Ever Oasis.
Kirby: Planet Robobot--I was delighted when Nintendo announced Kirby: Triple Deluxe. Don't ask me why I never picked up a copy--I honestly couldn't give you an answer. I'm guessing, though, it came out at a time when I was strapped for time, cash, or both. As for why I'm now considering picking up a copy of Planet Robobot rather than Triple Deluxe, that would be because a lot of folks who've played each of these titles have told me the former is far preferable to the latter. Plus, Kirby: Planet Robobot features adorable mechs--and who doesn't love a game filled with adorable mechs?
Miitopia--Based on what was shown of this upcoming release during its recent Nintendo Direct broadcast, it looks like the love child of Tomodachi Life and Final Fantasy. In other words, I'm dying to put it through its paces--even if that means taking one for the team and attempting to do so via a Japanese copy of the game. After all, I wouldn't be surprised if Nintendo of America balks at bringing Miitopia to our shores, especially considering it most likely wouldn't hit the streets here until after the Switch drops.
Monster Hunter Stories--Yes, Japanese 3DS owners have by and large turned their noses up at this MonHun-branded RPG. And yes, I've barely even looked at the copy of Monster Hunter 3G I bought some years back. That killer combo would cause most folks to avoid Stories like the plague. Not me. I adore the look of this game, plus I've heard nothing but good things about its gameplay. I can't say I'm thrilled about having to play through it in Japanese--you just know neither Capcom nor Nintendo will bring it to North America--but at least that should be an easier ask than playing through your average Japanese RPG due to Monster Hunter Stories being aimed at youngsters rather than adults.
Pikmin--I know a lot of people were unimpressed when Nintendo unveiled this side-scrolling Pikmin adventure a couple of months ago. I was not one of them. And, yes, this is despite the fact that it appears as though the game is being made by the same devs who gave the world Yoshi's New Island. I had a good enough time with that far-from-perfect platformer, and I have a feeling I'll have a good time with this effort, too. Even if I don't, I'll be shocked if I don't at least find the finished product intriguing.
Pokémon Moon--That I'm even thinking of buying Pokémon Moon is pretty ridiculous. After all, I devoted only a couple of hours to Pokémon X before dropping it, and I did the same with both Pokémon Pearl and Pokémon Emerald. In fact, the only Pokémon games I've ever put a good amount of time into are the first one and Black. Anyway, I'm going to do my best to turn things around with Moon. After all, I like its setting, I like its cast of characters (especially Professor Kukui) and I like the designs of most of its new "monsters," so all that's needed now to get me back in line is some free time--which is something I should have plenty of in the new year.
Poochy & Yoshi's Woolly World--All you really need to know about why I'm looking forward to this 3DS port of Yoshi's Woolly World is that, unlike your average Joe or Jane, I didn't completely hate Yoshi's New Island. (Here's my review of it, if you're curious.) I also have fond-ish memories of Yoshi's Story. In other words, I'm a pretty big fan of Mario's dinosaur sidekick. Plus, Poochy & Yoshi's Woolly World looks better than both of those aforementioned titles combined, even with its slightly downgraded visuals. As long as its gameplay isn't similarly downgraded, I have a felling I'll find it well worth its asking price.
River City Tokyo Rumble--I've waffled back and forth on buying this Arc System Works-made brawler since Natsume first announced its North American release. At first, I was fully on board and stoked to play a modern take on the old classic that is River City Ransom. Then I read a handful of reviews that suggested Tokyo Rumble isn't the most engaging of experiences and jumped off the hype train. Now I'm back to wanting a copy--and for reasons I can't quite explain. As such, don't be overly surprised if this cartridge doesn't end up in my ever-growing library of 3DS games.
Sega 3D Fukkoku Archives 3: Final Stage--I've got to be honest here: I'd buy Sega 3D Fukkoku Archives 3 even if I hated all of the games included on its tiny little cartridge thanks to the fact that I own the series' first two releases. The good news is that I don't hate any of them. OK, so I'm not dying to play 3D versions of Columns, Sonic the Hedgehog 2 or Super Hang-On, but I'm also not planning to completely ignore those titles. That said, they're going to take a backseat to Gunstar Heroes and, especially, Alien Syndrome for a good long while.
Tank Troopers--When Nintendo first revealed Tank Troopers, I thought it had the chance to become another Splatoon-esque success for the Kyoto-based company. Of course, at the time, it wasn't clear Tank Troopers was going to be a digital-only game. Also, it wasn't known that it would completely and confoundingly eschew online play. Still, I can't shake the feeling that it will be something special. Of course, I'm a sucker for games featuring cartoonish tanks, so maybe I'm a bit biased.
Yo-Kai Watch 2--My experience with the first Yo-Kai Watch was much like my experience with the 3DS remake of Dragon Quest VII. Both playthroughs were (are) roller coasters--one minute, I'm loving the hell out of the adventure at hand; the next, I'm wondering why I don't move on to something less aggravating. Still, I endured all of the ups and downs, got to see Yo-Kai Watch's credit roll and had more than enough fun along the way to know I want to own this follow-up. Yes, I've heard Yo-Kai Watch 2 is more like an extension of the original than a proper sequel, but I doubt that'll be an issue by the time I finally stick its cart into my 3DS.
Are you planning--or hoping--to buy and play any of the 3DS games discussed above? Or maybe you've got your eye on a few titles I failed to mention here? Let me know in the comments section below.
As I hope you gathered from the headline above, today's post focuses on a similar number of North American and Japanese 3DS games I'm planning to buy and play during the same period.
Something that differentiates this post from my previous, Vita-centric posts: I know, without a shadow of a doubt, I want to own all of the titles discussed here. The question is: will I be able to afford all of them? Your guess is as good as mine. I'll certainly do my best to pick up as many as possible by the end of 2017, though.
With that out of the way, let's get to the 3DS games I hope to get my grubby mitts on by this time next year.
The Alliance Alive--All signs point to this upcoming release being a spiritual follow-up, if not a full-on sequel, to The Legend of Legacy. That thrills me because I thoroughly enjoyed playing The Legend of Legacy last year. (So much so that I called it one of my favorite games of 2015.) Still, I can't help but hope The Alliance Alive offers players more of a story than its predecessor. Oh, and more towns and non-player characters, too. Let's be honest, though--I'm very likely going to buy the game even if it just provides "more of the same."
Corpse Party--I've owned the PSP version of this grotesque survival horror title for years now. In that time, I've only played a few hours of it. (I walked away after I got stuck and for some odd reason refused to turn to an online walkthrough for assistance.) And yet I really want to buy the "remastered port" that was recently released for the 3DS. Assuming I go through with that purchase sooner rather than later, hopefully I'll manage to make my way to the game's end credits this time around.
Dragon Quest VIII--If you follow me on Twitter (and why wouldn't you?), you're probably well aware that I've had a bit of a love-hate relationship with Dragon Quest VII so far. (I've also shared my thoughts on the game in this previous post as well as this one, too, by the way.) Given that, you may be surprised to hear I'm looking forward to playing the upcoming 3DS port of Dragon Quest VIII. The fact is, like Dragon Quest VII, I've long been curious about VIII, and I think this portable port could be the nudge I needed to finally play it.
Etrian Odyssey V--Full disclosure: I never "beat" Etrian Odyssey IV--although I got really close to doing so and I enjoyed the experience up to the point I walked away from it. That last bit is what's got me feeling like I'll buy Etrian Odyssey V if and when it's brought to our shores. As dumb as it probably sounds, I'd much rather start this fifth entry from scratch than return to my nearly completed Etrian Odyssey IV save file. Who knows, though, maybe Atlus USA will do me a favor and decide against releasing it outside of Japan.
Ever Oasis--What's not to like about this Grezzo-developed ARPG, right? Both its art style and its gameplay bring to mind Secret of Mana, one of my favorite games back in the day. That Grezzo is helmed by Koichi Ishii, best known for creating Square Enix's Seiken Densetsu series is the icing on the cake, as far as I'm concerned. The only hurdle that could get in the way of me adding this 2017 release to my collection is the Nintendo Switch. If that system and its launch-window games capture my attention as much as I think they will, I may not have the energy--or money--for Ever Oasis.
Kirby: Planet Robobot--I was delighted when Nintendo announced Kirby: Triple Deluxe. Don't ask me why I never picked up a copy--I honestly couldn't give you an answer. I'm guessing, though, it came out at a time when I was strapped for time, cash, or both. As for why I'm now considering picking up a copy of Planet Robobot rather than Triple Deluxe, that would be because a lot of folks who've played each of these titles have told me the former is far preferable to the latter. Plus, Kirby: Planet Robobot features adorable mechs--and who doesn't love a game filled with adorable mechs?
Miitopia--Based on what was shown of this upcoming release during its recent Nintendo Direct broadcast, it looks like the love child of Tomodachi Life and Final Fantasy. In other words, I'm dying to put it through its paces--even if that means taking one for the team and attempting to do so via a Japanese copy of the game. After all, I wouldn't be surprised if Nintendo of America balks at bringing Miitopia to our shores, especially considering it most likely wouldn't hit the streets here until after the Switch drops.
Monster Hunter Stories--Yes, Japanese 3DS owners have by and large turned their noses up at this MonHun-branded RPG. And yes, I've barely even looked at the copy of Monster Hunter 3G I bought some years back. That killer combo would cause most folks to avoid Stories like the plague. Not me. I adore the look of this game, plus I've heard nothing but good things about its gameplay. I can't say I'm thrilled about having to play through it in Japanese--you just know neither Capcom nor Nintendo will bring it to North America--but at least that should be an easier ask than playing through your average Japanese RPG due to Monster Hunter Stories being aimed at youngsters rather than adults.
Pikmin--I know a lot of people were unimpressed when Nintendo unveiled this side-scrolling Pikmin adventure a couple of months ago. I was not one of them. And, yes, this is despite the fact that it appears as though the game is being made by the same devs who gave the world Yoshi's New Island. I had a good enough time with that far-from-perfect platformer, and I have a feeling I'll have a good time with this effort, too. Even if I don't, I'll be shocked if I don't at least find the finished product intriguing.
Pokémon Moon--That I'm even thinking of buying Pokémon Moon is pretty ridiculous. After all, I devoted only a couple of hours to Pokémon X before dropping it, and I did the same with both Pokémon Pearl and Pokémon Emerald. In fact, the only Pokémon games I've ever put a good amount of time into are the first one and Black. Anyway, I'm going to do my best to turn things around with Moon. After all, I like its setting, I like its cast of characters (especially Professor Kukui) and I like the designs of most of its new "monsters," so all that's needed now to get me back in line is some free time--which is something I should have plenty of in the new year.
Poochy & Yoshi's Woolly World--All you really need to know about why I'm looking forward to this 3DS port of Yoshi's Woolly World is that, unlike your average Joe or Jane, I didn't completely hate Yoshi's New Island. (Here's my review of it, if you're curious.) I also have fond-ish memories of Yoshi's Story. In other words, I'm a pretty big fan of Mario's dinosaur sidekick. Plus, Poochy & Yoshi's Woolly World looks better than both of those aforementioned titles combined, even with its slightly downgraded visuals. As long as its gameplay isn't similarly downgraded, I have a felling I'll find it well worth its asking price.
River City Tokyo Rumble--I've waffled back and forth on buying this Arc System Works-made brawler since Natsume first announced its North American release. At first, I was fully on board and stoked to play a modern take on the old classic that is River City Ransom. Then I read a handful of reviews that suggested Tokyo Rumble isn't the most engaging of experiences and jumped off the hype train. Now I'm back to wanting a copy--and for reasons I can't quite explain. As such, don't be overly surprised if this cartridge doesn't end up in my ever-growing library of 3DS games.
Sega 3D Fukkoku Archives 3: Final Stage--I've got to be honest here: I'd buy Sega 3D Fukkoku Archives 3 even if I hated all of the games included on its tiny little cartridge thanks to the fact that I own the series' first two releases. The good news is that I don't hate any of them. OK, so I'm not dying to play 3D versions of Columns, Sonic the Hedgehog 2 or Super Hang-On, but I'm also not planning to completely ignore those titles. That said, they're going to take a backseat to Gunstar Heroes and, especially, Alien Syndrome for a good long while.
Tank Troopers--When Nintendo first revealed Tank Troopers, I thought it had the chance to become another Splatoon-esque success for the Kyoto-based company. Of course, at the time, it wasn't clear Tank Troopers was going to be a digital-only game. Also, it wasn't known that it would completely and confoundingly eschew online play. Still, I can't shake the feeling that it will be something special. Of course, I'm a sucker for games featuring cartoonish tanks, so maybe I'm a bit biased.
Yo-Kai Watch 2--My experience with the first Yo-Kai Watch was much like my experience with the 3DS remake of Dragon Quest VII. Both playthroughs were (are) roller coasters--one minute, I'm loving the hell out of the adventure at hand; the next, I'm wondering why I don't move on to something less aggravating. Still, I endured all of the ups and downs, got to see Yo-Kai Watch's credit roll and had more than enough fun along the way to know I want to own this follow-up. Yes, I've heard Yo-Kai Watch 2 is more like an extension of the original than a proper sequel, but I doubt that'll be an issue by the time I finally stick its cart into my 3DS.
Are you planning--or hoping--to buy and play any of the 3DS games discussed above? Or maybe you've got your eye on a few titles I failed to mention here? Let me know in the comments section below.
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