Showing posts with label Master System. Show all posts
Showing posts with label Master System. Show all posts

Saturday, January 19, 2019

How I spent my time with video games in 2018

I don't know about you, but the 3DS has spoiled me as far as tracking the time I spend with games is concerned.

And let there be no doubt: I like tracking the time I spend with games.

Why? I honestly have no idea. I guess it's just pure curiosity--as in, I think it's interesting to see how much time I put into the games I play (especially ones I finish).

Anyway, because none of my other systems track play time like my 3DS does, I have to track it the old fashioned way--by keeping my eye on the clock as I play and then compiling the results in a text file after I'm done.

That's what I did to come up with almost all of the figures you see below, which represent how I spent my time with a variety of video games in 2018:

  • Sweet Home (Famicom)—12 hours, 10 minutes
  • Death Mark (Switch)—11 hours, 20 minutes
  • Space Dave! (Switch)—10 hours, 30 minutes
  • Luigi’s Mansion (3DS)—10 hours, 25 minutes
  • Undertale (Switch)—9 hours, 05 minutes
  • Dillon’s Dead-Heat Breakers (3DS)—7 hours, 15 minutes
  • Tobu Tobu Girl (GameBoy)—5 hours, 45 minutes
  • Creeping Terror (3DS)—5 hours, 00 minutes
  • Phantasy Star (Master System)—4 hours, 45 minutes
  • The Legend of Zelda: Breath of the Wild (Switch)—4 hours, 30 minutes (plus 7 hours, 45 minutes from 2017)
If you'd like to learn a bit more about some of these games, by the way, click on the links above.

Also, do you keep track of how much time you spend with games? If so, share your 2018 stats with me via a comment.

See also: how I spent my time with video games in 2017, 2016, 2015, and 2014

Monday, June 06, 2016

Also in honor of Sega's 56th anniversary, let's rank and review (some of) its game consoles

As you should have heard by now (I mentioned it in my very last post, after all), last Friday marked the 56th anniversary of Sega's existence as a maker of video games.

In the write-up mentioned above, I discussed five of my favorite titles that were produced for Sega's most popular game systems. Today, I'm discussing--ranking, actually--the systems themselves.

Note: I'm leaving out the company's first two consoles, the SG-1000 and the SG-1000 II, because I have very little (if any) experience with them.



5. Master System--Full disclosure: of all the Sega systems I've spent time with over the years, this is the one I've played the least. Still, I know it well enough to comment on it. Anyway, why am I saying this is my least favorite of the company's many hardware releases? A big reason is that, in my opinion, the Master System--known as the Mark III in Japan--has the least appealing games catalog of all the products included in this post. Some gems were made for it, no question, but they are fewer in number than the gems made for the Genesis, Saturn, Dreamcast or even Game Gear, if you ask me. Also, although technically the Master System was more capable than its main competitor (the Famicom or NES), it mattered little in the face of the aforementioned library and the console's poorly designed controller.



4. Saturn--I'm sure some folks will raise a judgmental eyebrow in response to my decision to place the much-loved Saturn behind the much-maligned Game Gear. Don't get me wrong, I adore the Saturn with every ounce of my being. That said, at the moment my list of beloved Game Gear titles is longer than my corresponding list of Saturn titles. Also, this system is a bit of a mess internally. Its two-dimensional, sprite-based games are among the best to see the light of day, but its three-dimensional, polygon-filled ones are among the 32-bit generation's worst. Thankfully, the physical product, and that includes the Japanese controller, is a sight to behold--though I wouldn't have minded if Sega had shaved some fat off of it over time.



3. Game Gear--The same could be said of Sega's first handheld, of course. Still, the Game Gear's general design (ignoring its girth) is stellar--or it was for its time. It looks like something that plays video games--and I say that in the most positive way, of course. Although I love sleek-looking systems, I also like ones that appear toylike. In fact, the red, blue and (especially) yellow Game Gears that hit store shelves in various regions back in the day are among my most-coveted pieces of gaming hardware. Anyway, aside from all of the above, a few of this portable's other thumbs-up-worthy attributes are its Master System-esque chipset and its shockingly adroit software selection.



2. Dreamcast--It's fitting, I think, that the Sega's best designed system was its last. And when I say "best designed" I'm talking both about its look and shape as well as its internal architecture. Consider that the Dreamcast was an absolute beast in terms of power when it was released, yet it also was one of the smallest consoles ever to hit the streets. Admittedly, the thing can be loud as hell while playing a game, but that's a small price to pay in order to experience titles like Space Channel 5, Jet Set Radio, Crazy Taxi and ChuChu Rocket! The only criticisms I can aim at this particular piece of hardware are that its library of games is smaller than that of pretty much every other Sega system and that it was discontinued after spending less than three years on the market.



1. Genesis--I've got to be honest: I wasn't all that keen on Sega's entry in the 16-bit console wars when it was first unveiled. At the time, I found the SNES and TurboGrafx-16 (or PC Engine and Super Famicom) far more interesting. What prompted me to change my mind about this hunk of plastic and its lineup of boxy black cartridges? The 1993 North American release of the original Shining Force. It so enraptured me that I regularly used my allowance to rent both it and a Sega CDX from the local grocery store. Later carts and CDs--Shining Force II, Lunar: The Silver Star and Gunstar Heroes among them--similarly attracted my attention. Combine the Genesis' eye-popping games catalog with its iconic hardware designs and gorgeous-yet-functional six-button controller and it should be easy to see why it's my favorite of all of Sega's wonderful systems.

How do you feel about this Tokyo-based company's numerous hardware offerings? Share your thoughts, opinions and memories in the comments section below.

Saturday, June 04, 2016

In honor of the company's 56th anniversary, here are five of my favorite Sega games

Although the company that eventually became Sega first opened its doors 76 years ago (as Standard Games), it didn't change its moniker to the one millions of people around the world know and love until 20 years later--as of yesterday, in fact.

Which means, of course, the renowned game developer and publisher--not to mention former console maker--just celebrated the 56th anniversary of its existence.

To honor that fact, I thought I'd whip up a blog post about some of my all-time favorite Sega titles. Strangely, perhaps, a couple of them weren't actually made by any of the brilliant people employed by the Tokyo-based firm. They were playable on a wide range of its hardware, though, and that's enough for me.


Final Bubble Bobble (Master System)--How could I include a simple home port of Taito's classic, dino-starring quarter-muncher on a list such as this? Well, for starters, this is no simple port. Consider that the Famicom (or NES, if you wish) port of Bubble Bobble, as grand as it is, is a pale imitation of the original in the audio and visual departments. This Sega-published iteration is far truer to the arcade version in both areas. Plus, its box sports an absolutely top-shelf cover illustration. Add to that the fact that Final Bubble Bobble's controls are just as butter-smooth as those found in its counterparts and you've got a cartridge that more than deserves this celebratory nod.


Shining Force (Genesis)--I know many will say this strategy RPG's sequels are better in almost every imaginable way, but the original is the only one that's earned a piece of precious real estate within my heart. As for why that is, one reason is it served as my introduction to the genre. Another is that, even today, its focused, streamlined nature feels like a breath of fresh air when compared to the bulk of the more convoluted SRPGs that came before it and, especially, followed in its footsteps. Finally, there's Yoshitaka Tamaki's gorgeous character and enemy designs and illustrations. I mean it when I say they defined Japanese gaming for me as a youngster.


Madou Monogatari I (Game Gear)--Sega may not have developed this adorable dungeon-crawler (the folks at Compile took care of that task), but the company most certainly published it. Even if that weren't the case, though, I'd include the initial Madou Monogatari game in this write-up simply because it's so damn cute. And fun. And a welcome reprieve for someone--like me--who usually finds this sort of thing mind-numbingly boring. (I prefer the first Madou Monogatari to the other three that were ported to the Game Gear, by the way, due to the fact that--no joke--the sprite of its protagonist, Arle, looks less wonky here than it does in the series' later titles.)


Saturn Bomberman (Saturn)--Singling out one Bomberman title as being better than the others isn't a simple task, as nearly all of the games published between, say, the first PC Engine offering and this 1996 release are well worth playing, in my opinion. Still, there's no question in my mind Saturn Bomberman is the best of the bunch. Its graphics are the most colorful and detailed of all the series' sprite-based entries, and its stages sprawl in a surprisingly satisfying manner. Admittedly, its soundtrack is a bit of a head-scratcher, but I'd hardly describe it as bad. At any rate, this is one of those titles that can suck up a big chunk of your free time without you realizing it--a sure sign of a great game, wouldn't you agree?


Space Channel 5 (Dreamcast)--I've played and loved a lot of Sega-made Dreamcast games over the years, but I come back to this one more than any other. Which is understandable, as its star, the candy-coifed Ulala, is quite a charmer, and its soundtrack is stuffed with tunes that basically force you to tap your foot (if not wiggle your tush). I guess some might say its Simon-esque gameplay is on the simplistic side, but you won't hear me complaining about that aspect of Space Channel 5. After all, I'd rather play a straightforward music game (Nintendo's Rhythm Tengoku is another perfect example) than an overly complicated one any day.

Now that I've had my say on this matter, what are your favorite games that were made by Sega, published by Sega or simply created for Sega hardware?

Wednesday, November 25, 2015

One more reason to buy Sega 3D Fukkoku Archives 2 if you own a Japanese 3DS (hint: it involves Fantasy Zone)

OK, so you'll need more than a Japanese 3DS system and a copy of Sega 3D Fukkoku Archives 2 to take advantage of the "reason" mentioned in the header above.

Specifically, you'll need to own a copy of the first Sega 3D Fukkoku Archives, too.

Why? Because people who own--and have played, for at least a second or two--both Sega 3D Fukkoku Archives 3DS games will gain access to the Sega Mark III (aka Master System) version of Fantasy Zone that's been updated with FM sound.



If that last bit means nothing to you, read this post on segaretro.org. Also, watch the video above to see (and hear) this iteration of the original Fantasy Zone in action.

So, with that, now features 10 old Sega games, including Altered Beast, Fantasy Zone (Sega Mark III port), Fantasy Zone 2 (Sega Mark III), Fantasy Zone 2 DX, Galaxy Force II, Maze Walker (Sega Mark III), Power Drift, Puyo Puyo Tsu, Sonic the Hedgehog and Thunder Blade.

You've got a few options if you want to play this version of Sega's pastel-tinged shmup, by the way. If you already own the first Sega 3D Fukkoku Archives, you can simply buy the second compilation, which is due out on Dec. 23. And if you don't own either title, you can pick up the "double pack" that will be released on the same day.

(Via famitsu.com and neogaf.com)

Thursday, September 10, 2015

Raise your hand if you, too, are stoked that Sega 3D Fukkoku Archives 2 is being prepped for 3DS

If you heard something that sounded like a squeal of delight yesterday, it probably came from me.

Even if it what you heard wasn't me, I can guarantee you I made a whole slew of "happy noises" upon hearing that a second Sega 3D Fukkoku Archives is in the works (and will hit Japanese store shelves on Dec. 23).

Granted, I've yet to even stick my copy of the first Sega 3D Fukkoku Archives compilation, which was released in the Land of the Rising Sun late last year, into my import 3DS LL system, but that doesn't mean I can't be stoked about its sequel.

Actually, I'd be frothing-at-the-mouth excited about Sega 3D Fukkoku Archives 2 even if I didn't own the original Fukkoku Archives thanks to its meaty lineup of games: Altered BeastFantasy Zone II DX, Galaxy Force II, Power Drift, Puyo Puyo 2, Sonic the Hedgehog and Thunder Blade.



As of now, the "3D Classics" versions of Power Drift and Puyo Puyo 2 included here will be exclusive to this offering--although I have to imagine they'll receive a broader eShop release at some point down the road.

Also exclusive to Sega 3D Fukkoku Archives 2: three-dimensional updates of two old Master System (or Sega Mark III, if that's how you roll) titles, Fantasy Zone II and Maze Walker.

Initially I was a bit disappointed to learn that this second collection won't include the just-out 3D Gunstar Heroes, but then it hit me that its MIA status probably means a Sega 3D Fukkoku Archives 3 is more likely than not.

If you'd like to check out a few screenshots of the Sega 3D Fukkoku Archives 2 versions of Power Drift and Puyo Puyo 2, by the way, head on over to japanese3ds.com.

Update: amiami is now taking pre-orders for Sega 3D Fukkoku Archives 2. The price is 4,220 yen, which equals about $35. (Oh, and in case you're wondering, yes, I've already put myself down for a copy.)

Wednesday, November 20, 2013

Here's hoping Glen Brogan gives us a 'Video Game Console Guys' calendar in 2015

So, artist Glen Brogan (aka Albino Raven) recently decided to concoct a calendar that features female pin-ups "inspired by the design aesthetics of classic video game consoles."


A few of the consoles that inspired Brogan while he illustrated the above-mentioned pin-ups: Atari 2600, Commodore 64, Game Boy, NES, Sega Master System, SNES, Vectrex and Virtual Boy.

The final product is 8.5 inches by 11 inches in size and can be purchased at albinoraven.com for just $20 (plus shipping).


As much as I like Brogan's style, and as much as I support this particular endeavor, I really hope that next year he gives us a similar calendar featuring male pin-ups.

Monday, July 22, 2013

Happy belated 30th birthday, Nintendo Famicom and Sega SG-1000!

Did you know that both Nintendo's Famicom and Sega's SG-1000 (the precursor to the Sega Mark III, aka the system North Americans know as the Master System) were released in Japan on the very same day all the way back in July 15, 1983?

I didn't--until I came across the following, charmingly minimalistic illustrations over the weekend.



Both were made by German graphic designer and artist, Barto, by the way.

To see more examples of his work, much of which is related to gaming, check out his website, www.BARTOTAINMENT.com, as well as his Flickr photostream and his YouTube channel.

Monday, August 15, 2011

Let's Play: 'Which Box Art is Better?' (Bubble Bobble edition)

Most of the "Which Box Art is Better?" posts I've published over the years have focused on current or upcoming titles. Today's is going to focus on a classic: Bubble Bobble.

Fukio Mitsuji's single-screened platformer has been ported to a number of home systems since it first made a splash in arcades around in the world in 1986. Among the systems to receive said ports: The Sega Mark III (aka the Master System), the Game Gear, the FM Towns and the Famicom Disk System. (It was released in cartridge form for the NES).

For some strange reason, the game was re-titled Final Bubble Bobble when it was released for the Sega Mark III. Here's that version's box art:


Every other home version of the game retained the original title. Only the Famicom Disk System's cover, however, made use of the original concept art (as seen in the cover art below).


The NES version's packaging (below), for instance, featured art that was less precious and more cartoonish than its Japanese counterpart.


The art that graced the cover of the Game Gear port of this popular quarter muncher was created using a similar style.


As unique as the illustrations above are, they pale in comparison to the imagery that was created for the cover of the FM Towns iteration of the game.


Which do I prefer? I hate to say it's a tie, but that's what it is for me--with my two top picks being the FM Towns and the Sega Mark III box arts. Anyway, that's just my opinion on the matter. What's yours?

See also: Previous 'Which Box Art is Better?' posts

Thursday, August 11, 2011

Why Sega's Laser Ghost should have been named Quinceañera of the Damned

Those of you who have only been playing games for the last few years may think North American box art has always been on par (or nearly on par) with the art that graces the covers of Japanese releases.

Unfortunately, that's far from the case--a fact that's made painfully clear by looking at the box art that appeared on your average 8-bit, 16-bit and even 32-bit title.

The worst offenders of the above-mentioned bunch: The great majority of the box art produced for Sega's Master System and NEC's TurboGrafx-16.

That's not to say all of the art that appeared on the cases of those systems' games stunk. For instance, Laser Ghost's cover art (right) was pretty darn nice, all things considered.

Strangely, as Back of the Cereal Box's Drew Mackie points out in a recent post, the game's name has little to do with its intriguing cover art--or its content.

What name should the marketing folks at Sega's European arm have given the game instead? Mackie offers up a number of hilarious suggestions in the aforementioned blog post, with my personal favorite being Quinceañera of the Damned.

To see Mackie's other suggestions--as well as footage of both the arcade and Master System versions of Laser Ghost--check out "Laser Ghost! (May Not Contain Ghosts or Lasers)" at your earliest convenience.

Thursday, April 21, 2011

I will obtain one of these if it's the last thing I do

OK, so I'm being a bit dramatic. I'd certainly like to own a beautiful, customized Master System like the one below some day, though--along with a copy of Bubble Bobble, of course.



Go here to see a few more images of this magnificently customized console.

(Via segams.blogspot.com)