There isn't much "grey area" when it comes to Madonna. You either love her, or hate her.
Me, I love her. Always have, probably always will.
Which should go a long way toward explaining why I'm posting the following "8-bit remix" of one of the Michigan-born popstar's latest songs, the fabulously titled "Bitch, I'm Madonna." (Actually, I believe the official title of this "Rebel Heart" tune is "Bitch I'm Madonna," but I refuse to refer to it in its comma-free form.)
Of course, it's not like showcasing this remix here is a total stretch. The person who produced it was inspired by "classic Nintendo songs," after all.
Plus, its YouTube cover art (or whatever you're supposed to call the imagery that fronts the rest its content) features a pixelated Madonna.
Anyway, check it out if you're a fan, and obviously feel free to ignore it if you're not. Oh, and if you'd prefer to hear version of this remix with vocals (from someone other than the "Vogue" songstress), here you go. (Personally, I think the latter iteration sounds a bit too much like a Kidz Bop recording, but that's just me.)
Showing posts with label Madonna. Show all posts
Showing posts with label Madonna. Show all posts
Monday, February 09, 2015
Thursday, July 17, 2014
Looking to add a few divas to your Tomodachi Life island? You've come to the right place...
Is it any surprise that my Tomodachi Life island is well-stocked with divas? I sure hope not.
Anyway, I can't imagine I'm the only gay (or otherwise) gamer playing this quirky 3DS life sim who likes his "pop stars," so I thought I'd share QR codes for a few of the ones that currently are traipsing around Rainbow Island. (Yes, that's the rather unimaginative name I came up with for my Tomodachi Life hub. What can I say? It wasn't my most creative moment.)
For starters, here's Bjork:
I can't take credit for her design, by the way, as I came up with it after finding an interesting looking one via Google and tweaking it a bit.
I also can't take credit for the amazing Cher design found below.
An Internet acquaintance, Adrian, came up with the following Grace Jones design, I believe:
I did create the design seen below, though, which is of Japanese pop star Hikaru Utada.
I also made this Madonna design:
Finally, here's a QR code for my own Mii design (yep, I'm a diva, too), should any of you want to add me to your isle.
Are you playing Tomodachi Life, too? If so, please feel free to share the QR code for your Mii in the comments section below.
See also: 'I'm having way too much fun taking screenshots while playing Tomodachi Life'
Anyway, I can't imagine I'm the only gay (or otherwise) gamer playing this quirky 3DS life sim who likes his "pop stars," so I thought I'd share QR codes for a few of the ones that currently are traipsing around Rainbow Island. (Yes, that's the rather unimaginative name I came up with for my Tomodachi Life hub. What can I say? It wasn't my most creative moment.)
For starters, here's Bjork:
I can't take credit for her design, by the way, as I came up with it after finding an interesting looking one via Google and tweaking it a bit.
I also can't take credit for the amazing Cher design found below.
An Internet acquaintance, Adrian, came up with the following Grace Jones design, I believe:
I did create the design seen below, though, which is of Japanese pop star Hikaru Utada.
I also made this Madonna design:
Finally, here's a QR code for my own Mii design (yep, I'm a diva, too), should any of you want to add me to your isle.
Are you playing Tomodachi Life, too? If so, please feel free to share the QR code for your Mii in the comments section below.
See also: 'I'm having way too much fun taking screenshots while playing Tomodachi Life'
Labels:
3DS,
Bjork,
Cher,
divas,
gay,
Grace Jones,
Hikaru Utada,
Madonna,
Miis,
nintendo,
pop stars,
QR codes,
Tomodachi Life,
utada
Thursday, July 10, 2014
I'm having way too much fun taking screenshots while playing Tomodachi Life
Would you believe me if I told you I've snapped more screenshots while playing Tomodachi Life than I have while playing any other 3DS title?
Well, it's true. Or at least I think it is.
As for why that is, the only worthwhile response is that this portable "life sim" throws players into so many weird, wacky and funny situations that you can't help but try to capture them in a snapshot.
Cases in point: the following photos of the babies that have been born to Rainbow Island's residents thus far.
The above portrait is of one of my Internet pals, Hayden Scott-Baron (aka docky), his wife, Cher, and their newborn girl, Chloe.
The shot above is of Nikki (of Swapnote fame), her husband, Bill Trinen, and their baby girl, the controversially named Genesis.
And here (above) we see Link keeping a watchful eye on his (and wife Zelda's) adorable baby boy.
Sadly, "adorable" isn't the first word I'd use to describe the first child--a girl, Claire--born to me and Ganondorf.
Both of us are hoping she'll eventually grow into her face. And learn to smile once in a while. Anyway, she's now traveling the world--or waiting to travel the world, at least.
Rainbow Island's kids aren't the only things worth capturing in photographs. Other photo-worthy sights include the tropical locale's many fights--with the one above being between former Nintendo president Hiroshi Yamauchi and Metroid's Samus Aran.
Well, it's true. Or at least I think it is.
As for why that is, the only worthwhile response is that this portable "life sim" throws players into so many weird, wacky and funny situations that you can't help but try to capture them in a snapshot.
Cases in point: the following photos of the babies that have been born to Rainbow Island's residents thus far.
The above portrait is of one of my Internet pals, Hayden Scott-Baron (aka docky), his wife, Cher, and their newborn girl, Chloe.
The shot above is of Nikki (of Swapnote fame), her husband, Bill Trinen, and their baby girl, the controversially named Genesis.
And here (above) we see Link keeping a watchful eye on his (and wife Zelda's) adorable baby boy.
Sadly, "adorable" isn't the first word I'd use to describe the first child--a girl, Claire--born to me and Ganondorf.
Both of us are hoping she'll eventually grow into her face. And learn to smile once in a while. Anyway, she's now traveling the world--or waiting to travel the world, at least.
Rainbow Island's kids aren't the only things worth capturing in photographs. Other photo-worthy sights include the tropical locale's many fights--with the one above being between former Nintendo president Hiroshi Yamauchi and Metroid's Samus Aran.
Labels:
3DS,
Bill Trinen,
Cher,
David Bowie,
Einstein,
Ganondorf,
Hikaru Utada,
Hiroshi Yamauchi,
life sims,
Link,
Madonna,
Michael Jackson,
Nikki,
nintendo,
photos,
Samus Aran,
screenshots,
Tomodachi Life,
zelda
Friday, June 20, 2014
Shall We Do It? (Tomodachi Life)
Even after all of the forehead-smacking, hand-wringing and teeth-gnashing that followed Nintendo of America's ham-fisted and tone-deaf response to consumer complaints that its recently released 3DS title, Tomodachi Life, wouldn't feature same-sex couplings, I still went ahead and picked up a copy of this quirky "life sim" (of sorts) at launch.
Although I've since spent about eight hours with the game, I'm not yet sure what I think about it. Oh, it's definitely cute, and there's no question it has a surprisingly sharp sense of humor, but it's also true that all of the above's already starting to wear a bit thin with me.
Anyway, compare my experience so far with this title to, say, the one I've had with Animal Crossing: New Leaf--a 3DS cart I played for a couple of hundred hours (OK, maybe more) before any feelings of burnout set in--and it should be clear why I'm currently a bit skeptical as to how long Tomodachi Life's content is going to continue to appeal to me.
It doesn't help, of course, that Tomodachi Life is far less engaging--in my personal opinion, of course--than New Leaf. In part, that's because in the latter, players fully control their avatars as they race around town picking fruit, planting flowers and plucking fish from the sea, but in the former, all players do is tap the screens of their 3DSes now and then in an effort to see what their avatars are thinking or to hand them food, clothing or other presents.
I fully understand and appreciate that Nintendo's designers likely went this route in order to create an experience that's as far removed from the company's Animal Crossing series as possible, but the fact is that I would've much preferred it if they'd simply made Tomodachi Life be something along the lines of "New Leaf with Miis and a closer-to-real-life setting."
Other than all of that, some of you probably are wondering how I feel about the title's aforementioned lack of what's known to most North Americans as "marriage equality." Unfortunately, I don't have a whole lot to say about that aspect of Tomodachi Life either, as my lookalike Mii has yet to form a romantic bond with any of his neighbors, gender be damned.
Once that finally happens, though, I'll let all of you know how I feel about it in a future installment of "Shall We Do It?"
I'd expect those feelings to be more positive than negative, by the way, as my lookalike Mii's technically a female--I made him look and sound male--and as a result he should earn the affections of one of his burg's (it's called Rainbow Island--creative, I know), uh, "fully male" ("truly male"?) counterparts.
(Please don't take the above to mean I'm OK with Nintendo of America's decision to leave lesbian, gay and bi relationships out of Tomodachi Life, as that's the complete opposite of how I feel about the situation. I'm glad a workaround of sorts exists for folks like myself who want the experience to be as gay as humanly possible, but I can guarantee you that should the company release a follow-up for the 3DS' successor that fails to fully allow and embrace such pairings, I'll ignore it without batting an eye.)
It's possible, though, he'll attract the isle's lone lesbian--Madonna, who's male "below the covers" but in all other aspects is the cat-eyed, beauty-marked "Queen of Pop" we all know and love (or love to hate, in the case of some of you).
Here's hoping that's not how things play out and my lookalike will start macking on Tomonobu Itagaki, Hiroshi Yamauchi or, uh, Fox Mulder, while Madonna will hook up with Princess Zelda, Gwen Stefani or Steffi Graf.
In the meantime, are any of you also playing Tomodachi Life? If so, what do you think about it at this point in time?
See also: previous 'Shall We Do It?' posts
Although I've since spent about eight hours with the game, I'm not yet sure what I think about it. Oh, it's definitely cute, and there's no question it has a surprisingly sharp sense of humor, but it's also true that all of the above's already starting to wear a bit thin with me.
Anyway, compare my experience so far with this title to, say, the one I've had with Animal Crossing: New Leaf--a 3DS cart I played for a couple of hundred hours (OK, maybe more) before any feelings of burnout set in--and it should be clear why I'm currently a bit skeptical as to how long Tomodachi Life's content is going to continue to appeal to me.
It doesn't help, of course, that Tomodachi Life is far less engaging--in my personal opinion, of course--than New Leaf. In part, that's because in the latter, players fully control their avatars as they race around town picking fruit, planting flowers and plucking fish from the sea, but in the former, all players do is tap the screens of their 3DSes now and then in an effort to see what their avatars are thinking or to hand them food, clothing or other presents.
I fully understand and appreciate that Nintendo's designers likely went this route in order to create an experience that's as far removed from the company's Animal Crossing series as possible, but the fact is that I would've much preferred it if they'd simply made Tomodachi Life be something along the lines of "New Leaf with Miis and a closer-to-real-life setting."
Other than all of that, some of you probably are wondering how I feel about the title's aforementioned lack of what's known to most North Americans as "marriage equality." Unfortunately, I don't have a whole lot to say about that aspect of Tomodachi Life either, as my lookalike Mii has yet to form a romantic bond with any of his neighbors, gender be damned.
Once that finally happens, though, I'll let all of you know how I feel about it in a future installment of "Shall We Do It?"
I'd expect those feelings to be more positive than negative, by the way, as my lookalike Mii's technically a female--I made him look and sound male--and as a result he should earn the affections of one of his burg's (it's called Rainbow Island--creative, I know), uh, "fully male" ("truly male"?) counterparts.
(Please don't take the above to mean I'm OK with Nintendo of America's decision to leave lesbian, gay and bi relationships out of Tomodachi Life, as that's the complete opposite of how I feel about the situation. I'm glad a workaround of sorts exists for folks like myself who want the experience to be as gay as humanly possible, but I can guarantee you that should the company release a follow-up for the 3DS' successor that fails to fully allow and embrace such pairings, I'll ignore it without batting an eye.)
It's possible, though, he'll attract the isle's lone lesbian--Madonna, who's male "below the covers" but in all other aspects is the cat-eyed, beauty-marked "Queen of Pop" we all know and love (or love to hate, in the case of some of you).
Here's hoping that's not how things play out and my lookalike will start macking on Tomonobu Itagaki, Hiroshi Yamauchi or, uh, Fox Mulder, while Madonna will hook up with Princess Zelda, Gwen Stefani or Steffi Graf.
In the meantime, are any of you also playing Tomodachi Life? If so, what do you think about it at this point in time?
See also: previous 'Shall We Do It?' posts
Wednesday, March 07, 2012
Who wouldn't want to play a weird Japanese arcade game featuring a former Prime Minister, Michael Jackson and Madonna?
Shortly after I get back to Seattle (this weekend), I'm going to do something I haven't done in a very long time. No, I'm not going to pluck my eyebrows--although I will do that at some point. Rather, I'm going to download an old arcade ROM and play it via MAME.
Which game, you ask? Gonbee no I'm Sorry, which was released (in Japan) by Coreland and Sega in 1985.
I discovered the existence of this odd little Pac-Man clone while perusing the rather humorously and straightforwardly titled VGJunk blog, which I've been following for some time now, yesterday--in case you're curious as to what prompted this recent addition to my "to do as soon as I get home" list.
As for why I just described Gonbee no I'm Sorry as "odd" (and why I'm so interested in giving it a go): This should-have-become-a-classic quarter-muncher stars former Japanese Prime Minister Kakuei Tanaka--who, according to VGJunk's proprietor (sorry, I don't know his name), was "so corrupt he'd make Silvio Berlusconi look above board."
That's not the only reason I want to play Gonbee no I'm Sorry, of course. Another reason I'm itching to spend some quality time with it: Two of the baddies that chase the corrupt former PM around each maze-like stage as he attempts to collect the gold bars that are scattered about are popstars Michael Jackson and Madonna, both of whom can be seen in the screenshot above.
While you wait for me to acquire and experience--and, possibly, review--this sure-to-be-weird title, all of you who are interested should head over to VGJunk and read all that blog has to say about it.
Which game, you ask? Gonbee no I'm Sorry, which was released (in Japan) by Coreland and Sega in 1985.
I discovered the existence of this odd little Pac-Man clone while perusing the rather humorously and straightforwardly titled VGJunk blog, which I've been following for some time now, yesterday--in case you're curious as to what prompted this recent addition to my "to do as soon as I get home" list.
As for why I just described Gonbee no I'm Sorry as "odd" (and why I'm so interested in giving it a go): This should-have-become-a-classic quarter-muncher stars former Japanese Prime Minister Kakuei Tanaka--who, according to VGJunk's proprietor (sorry, I don't know his name), was "so corrupt he'd make Silvio Berlusconi look above board."
That's not the only reason I want to play Gonbee no I'm Sorry, of course. Another reason I'm itching to spend some quality time with it: Two of the baddies that chase the corrupt former PM around each maze-like stage as he attempts to collect the gold bars that are scattered about are popstars Michael Jackson and Madonna, both of whom can be seen in the screenshot above.
While you wait for me to acquire and experience--and, possibly, review--this sure-to-be-weird title, all of you who are interested should head over to VGJunk and read all that blog has to say about it.
Labels:
arcade,
Banpresto,
Coreland,
Gonbee no I'm Sorry,
Japanese,
Kakuei Tanaka,
Madonna,
maze games,
Michael Jackson,
Pac-Man,
retro,
sega,
weird
Friday, March 18, 2011
Dear Harmonix: Please make a Lady Gaga version of this Dance Central ad for the US
Actually, I can't imagine enjoying a Lady Gaga version of the following ad even half as much as I enjoy the current, Kylie-fronted iteration, but Ms. Minogue probably isn't popular enough here in the States to make such an extravagant commercial worthwhile to the folks at Harmonix.
I'd ask for a Madonna version, but you know she'd never agree to such a thing. Even if she did, though, the folks behind the commercial surely would have to change up the story a bit, as La Ciccone would never allow herself to be locked in her dressing room like that.
(Via towleroad.com by way of joemygod.blogspot.com)
I'd ask for a Madonna version, but you know she'd never agree to such a thing. Even if she did, though, the folks behind the commercial surely would have to change up the story a bit, as La Ciccone would never allow herself to be locked in her dressing room like that.
(Via towleroad.com by way of joemygod.blogspot.com)
Labels:
ads,
commercials,
dance,
Dance Central,
funny,
Harmonix,
Kinect,
Kylie Minogue,
Lady Gaga,
Madonna,
music games,
Xbox 360,
YouTube
Tuesday, February 15, 2011
Now that we've got a game based on The Great Gatsby ...
... what other novels--or even movies--should follow in its head-scratching footsteps? Here are a few (admittedly strange) ideas that have come to mind:
Desperately Seeking Susan--I know, this one's a bit out of left field. Imagine, though, how awesome it would be to play an 8-bit, '80s-themed RPG based on this Susan Seidelman-helmed dramedy? Sure, the obvious choice for such a movie-to-game conversion would be to copy Where in the World is Carmen Sandiego? or even the Professor Layton titles, but I think a more creative option would be to make it a sort of musical RPG--in which the player, controlling Roberta (Rosanna Arquette), has to explore New York City in an effort to find the titular Susan. Along the way, she fights off--using rhythm-based attacks à la the magnificent Mother 3--bartenders, hobos and rats while gathering clues about the whereabouts of the mysterious object of her obsession. Oh, and the final battle could be a DDR-esque dance-off to the tune of Madonna's "Into the Groove."
Fame--Speaking of dance-offs, wouldn't it be cool if one of these of-the-moment dance-based games--think Dance Central or Just Dance--was supported by an actual story? In this example, players choose to control either Leroy or Lisa and then have to make their way through a series of auditions, practices and performances that are interspersed with theatrical story segments. Now, don't worry if the idea of a Fame game doesn't really trip your trigger--really, it could be replaced with the musical of your choice. For instance, wouldn't a similar game based on Moulin Rouge or Chicago be a blast? Hell, I could even see a story-based dance game based on Evita being pretty cool--you know, with Latin-inflected choreography set to songs like "Buenos Aires" and "Rainbow High."
The Hunger Games--First of all, if you've yet to read Suzanne Collins' sci-fi trilogy, go out and buy it (and then read it, obviously) right now. After you're done, you'll have a much better understanding as to why I think this post-apocalyptic tale could make a great game. (For those of you who have an aversion to anything and everything sci-fi, the gist of The Hunger Games is that each year, in the fictional nation of Panem, 24 children are forced, after being selected lottery-style, to fight each other to the death in a variety of outdoor arenas.) Anyway, I could see this book-to-game conversion being fairly straightforward, with Poy Poy-ish (but darker) battle scenes broken up by RPG-esque scavenging segments--during which players search for and possibly create, using the materials around them, items and weapons that can be used in the next arena.
Jaws--It's kind of amazing how few Jaws games have been released over the years. In fact, I can think of only two: LJN's NES effort from 1987 and Majesco's Jaws Unleashed from 2006. Neither game seems to be all that inspired, however, which is a shame given the source material. How would I turn things around? By making the game a fishing-investigating-RPG mash-up, that's how. Here's how I see it playing out: Gamers are put in control of oceanographer Matt Hooper as he hunts the titular great white shark (which serves as the title's final boss, obviously). At the start, Hooper has nothing but a tiny ship. In order to make enough money to buy a bigger boat and better equipment, not to mention hire much-needed crew members, he catches fish, ferries tourists, helps the Amity Police Department with their investigation (by finding the bodies of those attacked by Jaws) and searches for sunken treasure--all of which are interrupted, RPG-style, by random battles with dangerous sea creatures and nosy citizens.
As crazy as it may sound, I've also come up with ideas for game adaptations of The Road and Run Lola Run, but they'll have to wait until another day.
Desperately Seeking Susan--I know, this one's a bit out of left field. Imagine, though, how awesome it would be to play an 8-bit, '80s-themed RPG based on this Susan Seidelman-helmed dramedy? Sure, the obvious choice for such a movie-to-game conversion would be to copy Where in the World is Carmen Sandiego? or even the Professor Layton titles, but I think a more creative option would be to make it a sort of musical RPG--in which the player, controlling Roberta (Rosanna Arquette), has to explore New York City in an effort to find the titular Susan. Along the way, she fights off--using rhythm-based attacks à la the magnificent Mother 3--bartenders, hobos and rats while gathering clues about the whereabouts of the mysterious object of her obsession. Oh, and the final battle could be a DDR-esque dance-off to the tune of Madonna's "Into the Groove."
Fame--Speaking of dance-offs, wouldn't it be cool if one of these of-the-moment dance-based games--think Dance Central or Just Dance--was supported by an actual story? In this example, players choose to control either Leroy or Lisa and then have to make their way through a series of auditions, practices and performances that are interspersed with theatrical story segments. Now, don't worry if the idea of a Fame game doesn't really trip your trigger--really, it could be replaced with the musical of your choice. For instance, wouldn't a similar game based on Moulin Rouge or Chicago be a blast? Hell, I could even see a story-based dance game based on Evita being pretty cool--you know, with Latin-inflected choreography set to songs like "Buenos Aires" and "Rainbow High."
The Hunger Games--First of all, if you've yet to read Suzanne Collins' sci-fi trilogy, go out and buy it (and then read it, obviously) right now. After you're done, you'll have a much better understanding as to why I think this post-apocalyptic tale could make a great game. (For those of you who have an aversion to anything and everything sci-fi, the gist of The Hunger Games is that each year, in the fictional nation of Panem, 24 children are forced, after being selected lottery-style, to fight each other to the death in a variety of outdoor arenas.) Anyway, I could see this book-to-game conversion being fairly straightforward, with Poy Poy-ish (but darker) battle scenes broken up by RPG-esque scavenging segments--during which players search for and possibly create, using the materials around them, items and weapons that can be used in the next arena.
Jaws--It's kind of amazing how few Jaws games have been released over the years. In fact, I can think of only two: LJN's NES effort from 1987 and Majesco's Jaws Unleashed from 2006. Neither game seems to be all that inspired, however, which is a shame given the source material. How would I turn things around? By making the game a fishing-investigating-RPG mash-up, that's how. Here's how I see it playing out: Gamers are put in control of oceanographer Matt Hooper as he hunts the titular great white shark (which serves as the title's final boss, obviously). At the start, Hooper has nothing but a tiny ship. In order to make enough money to buy a bigger boat and better equipment, not to mention hire much-needed crew members, he catches fish, ferries tourists, helps the Amity Police Department with their investigation (by finding the bodies of those attacked by Jaws) and searches for sunken treasure--all of which are interrupted, RPG-style, by random battles with dangerous sea creatures and nosy citizens.
As crazy as it may sound, I've also come up with ideas for game adaptations of The Road and Run Lola Run, but they'll have to wait until another day.
Labels:
Chicago,
Desperately Seeking Susan,
Evita,
Fame,
ideas,
Jaws,
Madonna,
Moulin Rouge,
music games,
musicals,
Poy Poy,
rpg,
Run Lola Run,
The Hunger Games,
The Road
Monday, August 02, 2010
Daisy dukes, bikinis on top...
OK, so my main Dragon Quest IX character, Madonna, isn't currently sporting a bikini top and a pair of daisy dukes--à la Katy Perry's hit single, "California Gurls"--but one out of two isn't bad, right?
Actually, I'd take a "dangerous midriff wrap" (below) over a ratty pair of daisy dukes any day, but that's how I roll.
All that said, as awesome as I consider Madonna's girly getup to be, it's nothing compared to her cohort Utada's "malicious maid" costume:
I've just crossed the 60-hour mark in my playthrough of this horribly addictive game, by the way. I'm currently grinding my characters into shape so they can properly take on the boss of Gittingham Palace, King Godwyn.
After that, I'm off to the "Realm of the Mighty" to tackle ... well, whatever awaits me there.
Are any of you still spending time with Dragon Quest IX? If so, how far along are you?
See also: 'Sexy secretary,' 'But what about Beyonce's blue ball gown?' and 'The gayest (Dragon Quest IX) party ever'
Actually, I'd take a "dangerous midriff wrap" (below) over a ratty pair of daisy dukes any day, but that's how I roll.
All that said, as awesome as I consider Madonna's girly getup to be, it's nothing compared to her cohort Utada's "malicious maid" costume:
I've just crossed the 60-hour mark in my playthrough of this horribly addictive game, by the way. I'm currently grinding my characters into shape so they can properly take on the boss of Gittingham Palace, King Godwyn.
After that, I'm off to the "Realm of the Mighty" to tackle ... well, whatever awaits me there.
Are any of you still spending time with Dragon Quest IX? If so, how far along are you?
See also: 'Sexy secretary,' 'But what about Beyonce's blue ball gown?' and 'The gayest (Dragon Quest IX) party ever'
Friday, July 23, 2010
Sexy secretary
My main Dragon Quest IX character, Madonna, is sporting a "sexy secretary" (or should I say "sexy administrative assistant"?) look at the moment. (Check out the photo to the right for some rather crappy photographic evidence of said costume.)
Sorry, I just had to share.
I'm still (slowly but surely) working my way through this wonderful little game, by the way. In fact, I just found the seventh and final "fygg." I guess that means I'm nearing the end of the main quest?
I won't be finishing it anytime soon, though, as I've barely experimented with the title's alchemy or class systems. Also, I just found my first treasure map (yeah, I'm a little late to the party when it comes to those)--so I've got plenty of exploring to do before I move on to the final boss (or whatever I'm supposed to conquer to trigger the end credits).
See also: 'But what about Beyonce's blue ball gown?' and 'The gayest (Dragon Quest IX) party ever'
Sorry, I just had to share.
I'm still (slowly but surely) working my way through this wonderful little game, by the way. In fact, I just found the seventh and final "fygg." I guess that means I'm nearing the end of the main quest?
I won't be finishing it anytime soon, though, as I've barely experimented with the title's alchemy or class systems. Also, I just found my first treasure map (yeah, I'm a little late to the party when it comes to those)--so I've got plenty of exploring to do before I move on to the final boss (or whatever I'm supposed to conquer to trigger the end credits).
See also: 'But what about Beyonce's blue ball gown?' and 'The gayest (Dragon Quest IX) party ever'
Monday, July 19, 2010
The gayest (Dragon Quest IX) party ever
The only way my Dragon Quest IX party (below) could be any gayer is if it included Babs, Cher, Judy or Lady Gaga.
Actually, I would have included the first three if I had thought of it--as any of them would be a worthwhile replacement for Utada, who I adore but who really isn't a gay icon.
I thought of including Lady Gaga but decided against it because without the ability to give her a big schnoz she'd look just like Madonna--and that ain't right.
My diva-licious Dragon Quest IX party (clockwise from the upper-left corner):
Madonna, Utada, Beyonce and Janet.
Madonna, Utada, Beyonce and Janet.
Actually, I would have included the first three if I had thought of it--as any of them would be a worthwhile replacement for Utada, who I adore but who really isn't a gay icon.
I thought of including Lady Gaga but decided against it because without the ability to give her a big schnoz she'd look just like Madonna--and that ain't right.
Labels:
Babs,
Barbra Streisand,
Beyonce,
Cher,
Dragon Quest IX,
gay,
Janet,
Janet Jackson,
Judy Garland,
Lady Gaga,
Madonna,
utada
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