Showing posts with label Lup Salad. Show all posts
Showing posts with label Lup Salad. Show all posts

Monday, October 03, 2016

Five overlooked Japanese PlayStation games you need to play as soon as possible

Most folks who love the original PlayStation know all about Japan-only gems like Harmful Park, LSD: Dream Emulator, Rakugaki Showtime, Slap Happy Rhythm Busters, Vib-Ribbon and Umihara Kawase Shun.

There are a lot of other PSone imports that are worth picking up and playing, though--and many of them are far more affordable than the titles mentioned above. Here are five such games. (Bonus: all of the following can be enjoyed without knowing a lick of Japanese.)


Engacho!--I know why people ignore this game even after they become aware of it. It's gross--and not in a Mortal Kombat kind of way. No, this colorful puzzler is gross in an "it's full of boogers and spit and smelly armpit hair" kind of way. The thing is, the brain-teasing gameplay that surrounds all of this grossness is not only fun and challenging, but unique. To learn more about it, read my Engacho! review. (If you'd also like to get a glimpse of this game's outer case, disc and manual, check out my post, "What in the hell does Engacho! mean, anyway?"


Gussun Paradise--Although I can understand why a lot of Westerners shy away from Engacho!, I'm completely flummoxed that they treat Gussun Paradise in the same manner. For starters, the latter game was made by the masters at Irem. Second, it's a single-screen platformer à la Don Doko Don and all kinds of other Taito releases. Third, its graphics are so cute and colorful it's hard not to grin like an idiot while basking in their glow. For more information on this Gussun Oyoyo spinoff, and to see some snapshots of its packaging, peruse this old post about it.


Lup Salad: Loopop Cube--If adorable games tend to give you toothache, you may have to see your dentist for a root canal after playing this puzzler-platformer from 2012. Not only are its sprite-based characters, blocks and backdrops as precious as can be, but the same can be said of its ear-pleasing soundtrack. You'd do well to try Loopop Cube (or Lupupu Cube or Rupupu Cube) even if the description and screenshot above give you pause, though, as the block-pushing and -matching gameplay at the center of this title will entice even the biggest haters to waste many an hour on it.


Mad Panic Coaster--All of the Japan-only PlayStation games that have been discussed up to this point are unquestionably enjoyable affairs. The same can't be said of Mad Panic Coaster. So why on earth have I included it here? Because it's so damn weird--it's basically an on-rails racer that's set on a bunch of themed roller coasters--that it's worth playing even if it can be maddeningly frustrating and difficult at times. If you're a collector of import PSone titles, by the way, do yourself a favor and hunt down a complete-in-box copy of Mad Panic Coaster. Its instruction manual (ogle scans of it here) alone will make you appreciate your purchase.


Susume! Taisen Puzzle-Dama--For whatever reason, Konami's long-running Taisen Puzzle-Dama never made waves outside of Japan like other match-two and -three titles from the same era. You know the ones I'm talking about: Columns, Magical Drop, Puyo Puyo and their ilk. That's too bad, as the various iterations of Taisen Puzzle-Dama I've played--including this one and one that features the company's TwinBee characters--are a blast. That's partially because of its frantic puzzling action, of course, but it's also because of its wacky cast (see above) and sense of humor.

Can you think of any unfortunately overlooked or ignored Japan-only PSone games that people in other parts of the world really need to play? If so, share them in the comments section of this post.

Sunday, January 27, 2013

Detana!! TwinBee x Loopop Cube: Lup ★ Salad x Rhythm Tengoku stickers

Scanning Loopop Cube: Lup ★ Salad's instruction manual last weekend--for yesterday's "Manual Stimulation" post--reminded me that stuffed inside of said manual was a small sheet of stickers featuring  this PlayStation puzzler's characters in a number of adorable settings and situations.

It also reminded me that I owned a few other sheets of stickers that were packed inside import games I purchased long ago--namely the PC Engine port of Konami's Detana!! TwinBee and Nintendo's Rhythm Tengoku (for the GameBoy Advance).

Detana!! TwinBee's sticker sheet can be seen below. I think my favorite is the one in the upper-left corner, showing Pastel cleaning WinBee's windshield, although the one in the opposite corner is awfully sweet, too.


And here, of course, is the sheet of stickers that came with my copy of Rhythm Tengoku:


Being the huge Rhythm Tengoku (aka Rhythm Heaven) fan that I am, I love all of these stickers, although I can't help but love the onion ones a bit more than the rest.


As for the Loopop Cube: Lup ★ Salad stickers: they're nice, too, aren't they? They're probably my least favorites of all the stickers shown here, but that doesn't mean I dislike them. In fact, I find the one's at the very top of the sheet to be really adorable. I'm not sure what you're supposed to do with the little labels in the lower-right corner, though. Any ideas?

See also: 'Manual Stimulation: Loopop Cube: Lup ★ Salad (PlayStation)' and '12 import games I bought in 2012 but didn't tell you about until now: Loopop Cube: Lup ★ Salad (PlayStation)'

Friday, January 25, 2013

Manual Stimulation: Loopop Cube: Lup ★ Salad (PlayStation)

I know the last few "Manual Stimulation" posts have been, well, less than stimulating, but I'm hoping this one will make up for it.

The instruction manual produced for the PlayStation game known as Loopop Cube: Lup ★ Salad (although I'm going to call it simply Loopop Cube from here on out in order to keep those pesky stars to a minimum) certainly gets things off to a rollicking start thanks to its cover art (below), don't you think?



The, er, rollicking continues on the manual's first few inside pages as well, with three rather adorable donning of the titular Salad (that would be the blond-coifed lass) a selection of her in-game costumes.



From there, we get what looks to be a pretty cool comic. I have absolutely no idea what's going on in it, of course, but I'm guessing it's telling Loopop Cube's backstory or something. (Seriously, there has to be a reason this girl is pushing colored blocks into one another from here to kingdom come.)



The next few pages of the Loopop Cube instruction manual may not be as interesting, but that's OK. Things perk up again quickly enough. Plus, you need to learn the rules of the game while reading such a booklet, right? Well, that's the focus of the next handful of pages.

Friday, December 28, 2012

12 import games I bought in 2012 but didn't tell you about until now: Loopop Cube: Lup ★ Salad (PlayStation)

Before I go on, I have to mention that not everyone agrees that this PlayStation puzzler, developed by Fupac and published by Datam Polystar in 1996, should be called Loopop Cube: Lup Salad. Some believe it should be called Loopop Cube: Loop  Salad, for instance, while others support Rupupu Cube: Lup Salad.

I won't chime in with my opinion on the matter because: 1) as I've said a million times before, I don't know a lick of Japanese, and 2) I don't much care what this game is called as long as I can play it. Which, of course, I can now that I own a copy of it.



Why am I so hot to trot to play Loopop Cube: Lup  Salad? For starters, it's an adorable puzzler with a unique gameplay twist. The titular Salad is tasked with clearing each single-screen stage of its brightly colored blocks. To do so, she (with the assistance of the player, naturally) pushes them around until she can match three or more of the same color.

As a result, I guess you could call it a platformer-puzzler hybrid, although it doesn't feel like any other such game I've ever played.



I should note, by the way, that I was completely ignorant of Loopop Cube: Lup  Salad (or whatever you choose to call it) until I came across this now-defunct NeoGAF thread. I also should note that the game was ported to the DS in 2008 and the PSP in 2010.

Both versions feature modes that aren't found in the PlayStation original and also seem to be more widely available than the first release.



Since so little information is available on line about this precious puzzler, I'll do my best to get a review of it published soon. In the meantime, check out some of the links I included in the text above and enjoy the photos I've shared, too.

See also: Previous '12 import games I bought in 2012 but didn't tell you about until now' posts