Showing posts with label Loopop Cube. Show all posts
Showing posts with label Loopop Cube. Show all posts

Sunday, June 04, 2017

Anyone looking for a few #PuzzleGameMonth recommendations?

Although platformers and RPGs continue to be my favorite types of games, I'm pretty much always up for playing a good puzzler.

The five brain-busters below fit that bill and more. As such, I think any one of them would be worth playing as part of Anne Lee's latest "community game-along" that's devoted to the puzzle genre. (For more information on this month-long event, go to chic-pixel.com.)

I've spent a good amount of time with all of these games, by the way, so rest assured they have my personal seal of approval (should such a thing hold sway over you, of course).

Moai-kun (Famicom)
Guru Logi Champ (GameBoy Advance)--I've mentioned this Compile-made title a couple of times in the past. (Most notably, in my recent post about overlooked GameBoy Advance games you need to play as soon as possible.) To be honest, though, I feel like I should've written about it more, as it's easily one of the best puzzlers to be published for Nintendo's GameBoy successor. What's so great about it? For starters, it offers up a unique twist on Picross' gameplay. Also, it's wonderfully colorful and features a cast of characters that's as cute as it is silly. The cherry on top of all this puzzling goodness: Guru Logi Champ's box, cartridge label and instruction manual knock it out of the park, too.

Loopop Cube: Lup Salad (PlayStation)--Although Guru Logi Champ is at least somewhat of a known quantity thanks to its Compile connection, this similarly impressive PlayStation release from Datam Polystar continues to fly under the radar. Not that Loopop Cube and the above-mentioned GBA game are at all alike. This Japan-only title combines light platforming action with the gameplay of a match-three puzzler. Add to that its cute-as-a-button aesthetic (mirrored in Loopop Cube's packaging) and some catchy background tunes, and you've got an import that should have a much higher profile than it currently does. By the way, if you're not in the mood for buying and playing Japanese PSone games, you can pick up Loopop Cube: Lup Salad for the DS or PSP, too.

Magical Puzzle Popils (Game Gear)--Of all the puzzle games showcased here, this Tengen-developed and -published one is my favorite. Like Loopop Cube, Magical Puzzle Popils (released outside Japan as Popils: The Blockbusting Challenge) is one part platformer and one part puzzler. You don't match blocks in the latter, though; instead, you do whatever's needed to get the "hero" protagonist to the princess who's marooned somewhere on each and every stage. Usually that means punching or kicking blocks out of your way, but sometimes it also means climbing or descending a ladder. Don't worry, it's a lot more fun than I've made it sound here. Plus, it looks great--similar to Bubble Bobble, actually, which makes sense, as the same man (Fukio Mitsuji) headed up both games--and sports a stellar, earworm-worthy soundtrack. (Bonus: virtually flip through Magical Puzzle Popil's instruction manual.)

Onore no Shinzuru Michi wo Yuke (PSP)
Moai-kun (Famicom)--I know, I know. I just slobbered over this Konami cart in my most recent "Manual Stimulation" post. What can I say? I've got Moai-kun on the brain. Also, if any Famicom puzzler is worth mentioning in a write-up such as this, Moai-kun is it. This Japan-only release from 1990 isn't the prettiest puzzle game to see the light of day on Nintendo's first real console, but I'd argue it's the most interesting. Once again, the focus here is on hopping to and from platforms, destroying blocks (using your noggin, à la PC Genjin) and rescuing loved ones. Don't worry if you'd like to try Loopop Cube, Magical Puzzle Popils and Moai-kun, by the way. Although all three are puzzler-platformers, they provide different enough experiences that you won't feel like you're playing the same game.

Onore no Shinzuru Michi wo Yuke (PSP)--I'd include this PSP title, made by Silicon Studio and published (only in Japan, naturally) by From Software, even if it were a total dud. That's because its cover illustration, right, is among the best produced for Sony's first portable system. Also, its Ukiyo-e art style is beyond gorgeous. Thankfully, Onore no Shinzuru Michi wo Yuke's gameplay is just as captivating as its more superficial components. Explaining why that is would take too many words, so I'm going to suggest you check out hardcoregaming101.net if you're curious to know more. Just know that if you've still got a PSP and you're at all into games that try their best to overheat your brain, you'll get your money's worth out of Onore no Shinzuru Michi wo Yuke.

See also: my trio of #PlatforMonth recommendation posts

Saturday, February 04, 2017

Five overlooked Nintendo DS games you need to play as soon as possible

Don't worry, I'll publish more than "five overlooked games you need to play as soon as possible" posts this year. In fact, I'm working on a handful of reviews as we speak. I also have a slew of "Manual Stimulation" and "Nice Package!" posts waiting to be written.

The above isn't the full extent of what you can expect to see here in the coming weeks and months, of course; I just want everyone to rest assured that (hopefully) interesting content is on the way.

That's not to suggest the post you're reading right now is a total bore. I mean, unless you harbor an irrational hatred for Nintendo's DS handheld.

For those who are at least somewhat curious about that duel-screened system and its extensive catalog of games, you should get at least a slight kick out of this write-up about five Nintendo DS titles I think have been overlooked by the masses.


Daigasso! Band Brothers--I have a feeling I should include this game's 2008 sequel here instead, especially considering that more recent effort earned an English release (as Jam with the Band, although it only saw the light of day in Europe). I'm sticking with the 2004 original, though, because I've spent more time with it and, well, I prefer its cover art. Plus, if you're going to jump into an unknown game series, you should start at the beginning, don't you think? Anyway, don't fret about the first Daigasso! Band Brothers being in Japanese. You don't need to know a lick of that overwhelming language to enjoy this music game. All you need is a DS or 3DS system with a working d-pad and A, B, X and Y buttons--as they're what you use to play Daigasso! Band Brothers. In that respect, this early DS title is a lot like Namco's long-running (and also well worth trying) Taiko no Tatsujin releases, although in Daigasso! Band Brothers you use all sorts of instruments, rather than just drums, to play a vast selection of tunes.


Loopop Cube: Lup Salad--It blows my mind that none of this adorable game's many versions ever left Japan. Yes, this 2008 release, published by the charmingly named Dimple Entertainment, came out 12 years after the original title, developed by Fupac and published by Datam Polystar, was made available to Japanese PlayStation owners. And two years after the game hit the Nintendo DS, Dimple offered PSP fans a port, too. The different iterations aren't identical, mind you--each one offers up slightly unique puzzles, modes and options--but they all basically look and play the same. Speaking of Loopop Cube's gameplay, think one part Puzznic (or Bejeweled) and one part Sokoban. Although, unlike Hiroyuki Imabayashi's box-moving puzzler, Loopop Cube's stages are depicted from the side. That means some light platforming action is thrown into the mix, too. It's all explained in this wonderfully fashioned write-up, so check it out should you ever pick up a copy of this brilliant brain-teaser.


My World, My Way--I was skeptical when my pal Mollie first mentioned this Atlus-published game during a recording of The Nichiest Podcast Ever. Those skeptical feelings remained even after I watched some video footage of it. Still, Mollie's word means a lot to me, so I dutifully tracked down a used copy and put My World, My Way through its paces as part of my #ADecadeofDS series in early 2015. (Read my impressions here.) I walked away from that experience thrilled I'd followed Mollie's sage advice, as My World, My Way is a delightfully weird RPG that mixes traditional turn-based battles with a thoroughly unique world-building component. Also, its protagonist (a bratty princess who wants to be an adventurer) is about as far from typical as you can get--always a plus in my book. By the way, if you prefer the PSP to the DS, and if you can understand Japanese (or you don't mind playing a game you won't understand), developer Global A published an upgraded version of the game for Sony's first handheld in Japan, as Sekai wa Atashi de Mawatteru: Hikari to Yami no Princess, in 2009.


Pop Cutie! Street Fashion Simulation--Hey, I think the aforementioned Mollie turned me on to this oddity, too. Or was it Anne? Regardless, one of those two wonderful ladies deserve the biggest hug I can give them for making me aware of Pop Cutie! Although I wouldn't put this Koei-made title in the same league as Nintendo's similarly themed Style Savvy series, it's still a lot of fun. Just don't go into a playthrough expecting an overly deep experience. It feels very much like a mobile game before mobile games were a thing. (For an explanation, read my #ADecadeofDS post about Pop Cutie!) Don't take that as a negative, as it allows you to pop into and out of this Street Fashion Simulation without a whole lot of fuss--a big positive for someone like me who no longer has the time or energy to regularly spend multiple hours per day on a game. Bonus: even copies of Pop Cutie! are pretty cheap these days.


Zombie Daisuki--Here's another overlooked Nintendo DS title that gives off strong "mobile game" vibes. As was the case with Pop Cutie!, though, I don't use that term to cast aspersions on Zombie Daisuki. This ChunSoft creation isn't perfect--something I made pretty clear in the last post I published about it a couple of years ago--but if you can nab a cheap cart, I say go for it. There's no question Zombie Daisuki looks great, with pixel art that would've been drooled over during the medium's heyday. It also sports an intriguing premise--one which puts you in control of a horde of blue-skinned zombies and then has you sic them on living, breathing human beings. (It's not as horrific as it sounds, I swear. Everything here is presented in a very comical manner.) On the flip side, you may grow tired of Zombie Daisuki repetitive actions--hence my suggestion that you not blow too much to buy it.

See also: five overlooked Famicom, GameBoy, GameBoy Advance, Game Gear, PC Engine and PlayStation games you need to play as soon as possible

Monday, October 03, 2016

Five overlooked Japanese PlayStation games you need to play as soon as possible

Most folks who love the original PlayStation know all about Japan-only gems like Harmful Park, LSD: Dream Emulator, Rakugaki Showtime, Slap Happy Rhythm Busters, Vib-Ribbon and Umihara Kawase Shun.

There are a lot of other PSone imports that are worth picking up and playing, though--and many of them are far more affordable than the titles mentioned above. Here are five such games. (Bonus: all of the following can be enjoyed without knowing a lick of Japanese.)


Engacho!--I know why people ignore this game even after they become aware of it. It's gross--and not in a Mortal Kombat kind of way. No, this colorful puzzler is gross in an "it's full of boogers and spit and smelly armpit hair" kind of way. The thing is, the brain-teasing gameplay that surrounds all of this grossness is not only fun and challenging, but unique. To learn more about it, read my Engacho! review. (If you'd also like to get a glimpse of this game's outer case, disc and manual, check out my post, "What in the hell does Engacho! mean, anyway?"


Gussun Paradise--Although I can understand why a lot of Westerners shy away from Engacho!, I'm completely flummoxed that they treat Gussun Paradise in the same manner. For starters, the latter game was made by the masters at Irem. Second, it's a single-screen platformer à la Don Doko Don and all kinds of other Taito releases. Third, its graphics are so cute and colorful it's hard not to grin like an idiot while basking in their glow. For more information on this Gussun Oyoyo spinoff, and to see some snapshots of its packaging, peruse this old post about it.


Lup Salad: Loopop Cube--If adorable games tend to give you toothache, you may have to see your dentist for a root canal after playing this puzzler-platformer from 2012. Not only are its sprite-based characters, blocks and backdrops as precious as can be, but the same can be said of its ear-pleasing soundtrack. You'd do well to try Loopop Cube (or Lupupu Cube or Rupupu Cube) even if the description and screenshot above give you pause, though, as the block-pushing and -matching gameplay at the center of this title will entice even the biggest haters to waste many an hour on it.


Mad Panic Coaster--All of the Japan-only PlayStation games that have been discussed up to this point are unquestionably enjoyable affairs. The same can't be said of Mad Panic Coaster. So why on earth have I included it here? Because it's so damn weird--it's basically an on-rails racer that's set on a bunch of themed roller coasters--that it's worth playing even if it can be maddeningly frustrating and difficult at times. If you're a collector of import PSone titles, by the way, do yourself a favor and hunt down a complete-in-box copy of Mad Panic Coaster. Its instruction manual (ogle scans of it here) alone will make you appreciate your purchase.


Susume! Taisen Puzzle-Dama--For whatever reason, Konami's long-running Taisen Puzzle-Dama never made waves outside of Japan like other match-two and -three titles from the same era. You know the ones I'm talking about: Columns, Magical Drop, Puyo Puyo and their ilk. That's too bad, as the various iterations of Taisen Puzzle-Dama I've played--including this one and one that features the company's TwinBee characters--are a blast. That's partially because of its frantic puzzling action, of course, but it's also because of its wacky cast (see above) and sense of humor.

Can you think of any unfortunately overlooked or ignored Japan-only PSone games that people in other parts of the world really need to play? If so, share them in the comments section of this post.

Sunday, January 27, 2013

Detana!! TwinBee x Loopop Cube: Lup ★ Salad x Rhythm Tengoku stickers

Scanning Loopop Cube: Lup ★ Salad's instruction manual last weekend--for yesterday's "Manual Stimulation" post--reminded me that stuffed inside of said manual was a small sheet of stickers featuring  this PlayStation puzzler's characters in a number of adorable settings and situations.

It also reminded me that I owned a few other sheets of stickers that were packed inside import games I purchased long ago--namely the PC Engine port of Konami's Detana!! TwinBee and Nintendo's Rhythm Tengoku (for the GameBoy Advance).

Detana!! TwinBee's sticker sheet can be seen below. I think my favorite is the one in the upper-left corner, showing Pastel cleaning WinBee's windshield, although the one in the opposite corner is awfully sweet, too.


And here, of course, is the sheet of stickers that came with my copy of Rhythm Tengoku:


Being the huge Rhythm Tengoku (aka Rhythm Heaven) fan that I am, I love all of these stickers, although I can't help but love the onion ones a bit more than the rest.


As for the Loopop Cube: Lup ★ Salad stickers: they're nice, too, aren't they? They're probably my least favorites of all the stickers shown here, but that doesn't mean I dislike them. In fact, I find the one's at the very top of the sheet to be really adorable. I'm not sure what you're supposed to do with the little labels in the lower-right corner, though. Any ideas?

See also: 'Manual Stimulation: Loopop Cube: Lup ★ Salad (PlayStation)' and '12 import games I bought in 2012 but didn't tell you about until now: Loopop Cube: Lup ★ Salad (PlayStation)'

Friday, January 25, 2013

Manual Stimulation: Loopop Cube: Lup ★ Salad (PlayStation)

I know the last few "Manual Stimulation" posts have been, well, less than stimulating, but I'm hoping this one will make up for it.

The instruction manual produced for the PlayStation game known as Loopop Cube: Lup ★ Salad (although I'm going to call it simply Loopop Cube from here on out in order to keep those pesky stars to a minimum) certainly gets things off to a rollicking start thanks to its cover art (below), don't you think?



The, er, rollicking continues on the manual's first few inside pages as well, with three rather adorable donning of the titular Salad (that would be the blond-coifed lass) a selection of her in-game costumes.



From there, we get what looks to be a pretty cool comic. I have absolutely no idea what's going on in it, of course, but I'm guessing it's telling Loopop Cube's backstory or something. (Seriously, there has to be a reason this girl is pushing colored blocks into one another from here to kingdom come.)



The next few pages of the Loopop Cube instruction manual may not be as interesting, but that's OK. Things perk up again quickly enough. Plus, you need to learn the rules of the game while reading such a booklet, right? Well, that's the focus of the next handful of pages.

Friday, December 28, 2012

12 import games I bought in 2012 but didn't tell you about until now: Loopop Cube: Lup ★ Salad (PlayStation)

Before I go on, I have to mention that not everyone agrees that this PlayStation puzzler, developed by Fupac and published by Datam Polystar in 1996, should be called Loopop Cube: Lup Salad. Some believe it should be called Loopop Cube: Loop  Salad, for instance, while others support Rupupu Cube: Lup Salad.

I won't chime in with my opinion on the matter because: 1) as I've said a million times before, I don't know a lick of Japanese, and 2) I don't much care what this game is called as long as I can play it. Which, of course, I can now that I own a copy of it.



Why am I so hot to trot to play Loopop Cube: Lup  Salad? For starters, it's an adorable puzzler with a unique gameplay twist. The titular Salad is tasked with clearing each single-screen stage of its brightly colored blocks. To do so, she (with the assistance of the player, naturally) pushes them around until she can match three or more of the same color.

As a result, I guess you could call it a platformer-puzzler hybrid, although it doesn't feel like any other such game I've ever played.



I should note, by the way, that I was completely ignorant of Loopop Cube: Lup  Salad (or whatever you choose to call it) until I came across this now-defunct NeoGAF thread. I also should note that the game was ported to the DS in 2008 and the PSP in 2010.

Both versions feature modes that aren't found in the PlayStation original and also seem to be more widely available than the first release.



Since so little information is available on line about this precious puzzler, I'll do my best to get a review of it published soon. In the meantime, check out some of the links I included in the text above and enjoy the photos I've shared, too.

See also: Previous '12 import games I bought in 2012 but didn't tell you about until now' posts