I know I'm a bit late to the party on this one--it was released early last week, after all, although it won't hit the streets in Europe until tomorrow--but what do you expect from someone who owns neither a PS3 nor a Vita?
Even then, you'd think this Queasy Games-developed title would have appeared on my radar before this past weekend, when I read about it on the geek out! blog.
As for why I'd totally (probably) pick up Sound Shapes if I owned a PS3 or Vita: I really like its minimalist, LocoRoco-meets-NightSky aesthetic, for starters. Also, I'm intrigued by its gameplay, which seems to be an appealing mash-up of a platformer and a rhythm title.
The only thing that makes me a bit, well, queasy about this digital release: Its $14.99 price tag. Still, I'd likely bite the bullet and hand over my hard-earned cash for it if I owned a Vita, as only a couple of its games have caught my attention thus far (namely @field, Dokuro and Gravity Daze/Rush).
See also: 'Sega's doing its darndest to lead me @field' and 'Surprise, surprise: The first (and only) Vita game that interests me is an odd, niche-y one'
Showing posts with label LocoRoco. Show all posts
Showing posts with label LocoRoco. Show all posts
Tuesday, August 14, 2012
Wednesday, March 10, 2010
After 30 minutes of tinkering, my PSP is on line
And after 30 more minutes of tinkering, said PSP is connected to a PlayStation Network account (online ID: gay4play).
After I was done with all of that, I downloaded a number of demos: Echochrome, Half-Minute Hero, LocoRoco Midnight Carnival, Patapon and Patchwork Heroes.
I've already played through the first two levels of Patchwork Heroes, and although I enjoyed them I'm not sure they lived up to my expectations. The game, although drop-dead gorgeous and laugh-out-loud humorous, is a bit more frantic than I thought it would be. Also, I'm not yet accustomed to using the PSP's analog "nub," which made the aforementioned franticness a bigger problem than it probably should have been.
I've also spent a bit of time with the Half-Minute Hero and LocoRoco Midnight Carnival demos. So far, the former is falling into the same category as Patchwork Heroes--i.e., it's funny as hell and looks heavenly, but has yet to "click" with me. The latter, on the other hand, has completely captivated me. As such, I've just added the original LocoRoco and the download-only LocoRoco Midnight Carnival to my ever-growing gaming "wish list."
See also: 'I guess it's time to get my PSP on line' and 'Guess what magically appeared on my doorstep yesterday afternoon?'
After I was done with all of that, I downloaded a number of demos: Echochrome, Half-Minute Hero, LocoRoco Midnight Carnival, Patapon and Patchwork Heroes.
I've already played through the first two levels of Patchwork Heroes, and although I enjoyed them I'm not sure they lived up to my expectations. The game, although drop-dead gorgeous and laugh-out-loud humorous, is a bit more frantic than I thought it would be. Also, I'm not yet accustomed to using the PSP's analog "nub," which made the aforementioned franticness a bigger problem than it probably should have been.
I've played the Patchwork Heroes demo about five times so far and
I've seen this screen twice. Man, I suck.
I've seen this screen twice. Man, I suck.
I've also spent a bit of time with the Half-Minute Hero and LocoRoco Midnight Carnival demos. So far, the former is falling into the same category as Patchwork Heroes--i.e., it's funny as hell and looks heavenly, but has yet to "click" with me. The latter, on the other hand, has completely captivated me. As such, I've just added the original LocoRoco and the download-only LocoRoco Midnight Carnival to my ever-growing gaming "wish list."
See also: 'I guess it's time to get my PSP on line' and 'Guess what magically appeared on my doorstep yesterday afternoon?'
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