Showing posts with label LaserCat. Show all posts
Showing posts with label LaserCat. Show all posts

Friday, March 23, 2012

Five XBLIG games you should have played, but probably didn't

To those of you wondering why I'm not including retail or even XBLA releases in this post: I'm not including the former because I have just one such game (Deadly Premonition) and I'm not including the latter because pretty much all of the XBLA titles I've purchased thus far are high-profile ones, and I'm trying to focus on under-appreciated releases in this series of posts. (Here's one that focuses on DS games you should have played, but probably didn't, and here's one that focuses on Wii games.)


1. Arkedo Series: 03 Pixel!--Can a more charming platformer be found via the XBLIG service? If so, I've yet to come across it. Even if one were to present itself to me, it wouldn't cause me to change my mind about the fact that Arkedo Series: 03 Pixel! is more charming than it has any right to be. How else would you describe a run-and-jump title that puts you in the, er, paws of a big-headed cat who has to--you guessed it--run and jump his way though a bunch of beautifully rendered (in blue and white) stages while avoiding assorted baddies. Admittedly, Pixel! won't win any awards for uniqueness (although it incorporates occasional mini-games in a rather clever manner), nor will it win any awards for length or difficulty, but who really cares when the overall experience is this tight, simple and fun?


2. Escape Goat--If you're looking to pick up a great puzzler-platformer via XBLIG, Escape Goat is your game. Why? It looks like a Genesis game--a good one, mind you--for starters. (It kind of sounds like one, too, now that I'm thinking of it.) I can't say it plays like one because, well, I don't believe I ever played a puzzler-platformer on Sega's 16-bit system. Regardless, this one is a joy to play. In part that's because controlling the main character--the titular goat--feels great, which makes traversing the game's many obstacles (it is a puzzler, after all) a snap, and in part it's because everything--the gameplay, graphics and music--comes together to produce a most captivating experience.

Thursday, December 29, 2011

My five favorite games of 2011

While reading through the following list, please keep in mind that I've yet to play a number of games that are sure to take up space on similar lists that appear on other blogs and sites--games like Batman: Arkham City, The Elder Scrolls V: Skyrim, The Legend of Zelda: Skyward Sword, Mario Kart 7 and Uncharted 3.

Really, though, my lack of experience with the aforementioned games shouldn't matter much to those looking to add a few interesting, exciting or fun titles to their collections, since I'm not presenting the games below as "the best of 2011." Rather, I'm presenting them as the ones that provided me with the most enjoyment this past year.


1. Cladun x2 (PSP)--I know I have yet to write about this game as much as I wrote about its predecessor, but don't take that to mean I liked it less. On the contrary, I prefer Cladun x2 to the original Cladun in pretty much every way--and that's saying something, because I really enjoyed the first one. My favorite aspects of this sequel, though, are its insane customization options and its wider variety of, well, everything--characters, enemies, locales and weapons. If you own a PSP and you're at all into dungeon crawlers or roguelikes, this game is for you.


2. Kirby's Return to Dream Land (Wii)--A blogger pal of mine recently said via Twitter that this game "is everything that is right about video games." I was skeptical of that comment until I actually obtained and played the game myself. Now I see why he said that, as Kirby's Return to Dream Land is pure joy from start to finish. Yes, it's fairly easy--just like nearly every other Kirby game that came before it--but that's not really the point. What is the point is that everything about it is fun--from the music to the graphics to the gameplay. I especially love obtaining and using Kirby's super abilities, which, in general, allow the little pink puff to wreak havoc on an entire screen's worth of enemies at once.


3. LaserCat (Xbox 360)--I've been sitting on a half-finished "somewhat gay review" of this XBLIG title ever since I beat it earlier in the year. That's a crying shame because I absolutely adored every minute I spent playing it. As for why that is: Well, it kind of reminds me of Metroid without any enemies and with a collect-a-bunch-of-keys-to-save-your-friend element thrown in for good measure. That's a rather simplistic description of this deliciously Day-Glo game, of course, but what else can you expect from a write-up that's just 100 words in length?


4. Sugar Shooter (PC)-- Admittedly, this came out in 2010, but it was at the very end of 2010 (Dec. 20, to be exact). Also, I only got my hands on it a few months ago. So, I'm including it here. What else can I say about this download-only, Windows-based game (unless you decide to spring for the boxed Japanese version) that I haven't said in previous posts? Not much, other than if you like shoot 'em ups and you aren't squeamish about seeing a bunch of manga-styled bears stripping and, er, sexin' it up, you're sure to get your money's worth out of Sugar Shooter.


5. Wizorb (Mac, PC, Xbox 360)--I spent a long time looking forward to playing this Tribute Games release and you know what? It was well worth the wait--especially given its $3 price tag. So much goodness is packed into this Breakout-meets-Zelda game that I feel bad that the guys at Tribute earned so little for all their effort. Really, I would have paid $40 for this had it been released for the Genesis back in the day. (Actually, I'd pay that now if it were released on cartridge and came with a full-color manual and box.) You don't have to love brick-breakers to find this appealing, by the way--all you have to do is love having fun.

Honorable mention: Pac-Man Championship Edition DX (PS3, Xbox 360). Why didn't this downloadable game make the cut? As much as I love all of the options that were added to the original Pac-Man CE, I much prefer the first release's gameplay to that found in this buffed-up sequel.

See also: Past 'favorite games of the year' posts