Showing posts with label Landstalker. Show all posts
Showing posts with label Landstalker. Show all posts

Thursday, April 06, 2017

Nice Package! (Landstalker, Mega Drive)

Sega's (or maybe I should say Climax Entertainment's) Landstalker is one of a small handful of games that really defined the 16-bit era for me.

As much as I loved the 8-bit systems--oh, boy, did I (and still do)--the color and resolution bumps showcased in games produced for their 16-bit successors blew my teenage mind.


If you aren't old enough to have lived through the transition from 8-bit to 16-bit gaming, compare the Famicom port of Konami's TwinBee to Pop'n TwinBee for the Super Famicom. Or compare, say, the battles in any of Enix's first four Dragon Quest titles to those in Tengai Makyou II: Manji Maru for the PC Engine Super CD-ROM2 system.

When Landstalker was first shown off in the gaming magazines I pored over as a youngster, I compared it to the likes of Square's Final Fantasy Adventure and Nintendo's The Legend of Zelda: A Link to the Past. Those titles were (and continue to be) gorgeous in their own right, of course, but back when Landstalker was released, especially, its aesthetic looked light years beyond what they offered up.


To be honest, I can't say I enjoyed playing Landstalker as much as I enjoyed playing Final Fantasy Adventure or A Link to the Past (the isometric perspective in Climax's effort often makes things awkward), but that's a different story.

At any rate, I'll always have a soft spot for Landstalker. Which I guess helps explain why I recently picked up a complete-on-box copy of the Japanese Mega Drive version of the game. (And before that, I bought copies of two other great Mega Drive games: Shining Force and Shining Force II. I guess I should add Shining and the Darkness to the pile ASAP.)



Would I have picked up a copy of Landstalker even if I hated the game? Given its eye-popping packaging, probably.

Hell, the cover art alone is worth the price of admission in my humble opinion, though its cart label (above) certainly is no slouch.


The Landstalker Mega Drive manual is a looker, too, as the photos included in this post hopefully prove.


Even the back of this Japanese game's box, below, is easy on the eyes.


Speaking of which, I love that someone at developer Climax named Landstalker's isometric engine. (That would be "Diamond Shaped Dimension System," or "DDS 520," for the curious.) Sadly, I don't believe they ever used it for another Mega Drive or Genesis game.

Are any of you Landstalker fans? If so, what are your favorite aspects of this 16-bit RPG?

See also: previous 'Nice Package!' posts

Tuesday, January 31, 2012

From the back of my boyhood closet, part one

Those of you who read this post from yesterday afternoon will know that I recently discovered a bunch of game-related treasures while digging through my boyhood closet. (And if you haven't read the aforementioned post? Uh, maybe you should read it now.)

Well, one of those finds--I'll write about five more in the coming weeks--is the Sega Genesis 2 system (and controller) seen in the following photo.


Neither item is in perfect condition, but both are in good, working order, so you know what that means: I now can play that copy of Pier Solar I bought early last year. (Read about that situation here.)

I don't expect Pier Solar to be the only game that gets stuck into my recently-rediscovered Genesis 2 this year, of course; I also expect to slide copies of Shining in the Darkness, Shining Force, Shining Force II and Landstalker into the system's cartridge slot at some point or other.

Before I purchase those titles, though, I'm going to have to get one of those slick, six-button controllers, since I've never been much of a fan of the cheap, chunky, three-button ones.

See also: Previous 'from the back of my boyhood closet' posts