Those of you who read my recent "Open Letter to Nintendo of America" should be well aware of the fact that I'm pretty peeved the company's upcoming--and otherwise completely enticing--3DS title, Tomodachi Life, presumably won't allow players' Miis to form gay, lesbian or bisexual relationships.
I'm not the only gamer upset by all of this, of course. A number of people in this NeoGAF thread about the game, for instance, also have admitted to being disappointed by it--with one of them being someone who goes (there and elsewhere) by the username of Tyeforce.
Tyeforce has done more than just express on an Internet discussion forum his displeasure with Nintendo of America's handling of the situation, though; in the last few days, he's started a movement, basically, that's centered around the theme of "Miiquality."
#Miiquality from Tyeforce on Vimeo.
The gist: if you'd like the brass at Nintendo of America to add same-sex relationships to Tomodachi Life, let them know by using the hashtag #Miiquality while on sites like Facebook and Twitter. (Or, as commenter Rob_in_Baltimore suggested here last week, you also can let them know by contacting them via the company's website or by signing this petition.)
Oh, and don't forget to show your support for (and stay updated on) this issue by following the Miiquality Facebook, Twitter and Tumblr pages--if you're so inclined, of course.
See also: 'The day we've all (or at least three or four of us have) waited for has arrived: Tomodachi Collection is coming to Europe and North America this June'
Showing posts with label LGBT. Show all posts
Showing posts with label LGBT. Show all posts
Monday, April 28, 2014
Wednesday, April 16, 2014
An open letter to Nintendo of America about Tomodachi Life's presumed lack of gay, lesbian or bisexual relationships
Dear Nintendo of America,
Before I say anything else, I'd like to mention that I've been looking forward to playing this game (some version of it, at least) since the original Tomodachi Collection was announced for the Japanese DS back in 2009.
Given that, it shouldn't be too surprising for you to read that I was more than a bit excited when I heard you'll be releasing that game's 3DS sequel as Tomodachi Life in North America on June 6.
That excitement lost some of its luster a few days after that announcement was made, though, when it finally sank in that the game will very likely force me to "play straight" (you know, as opposed to "playing gay" as I'd obviously prefer to do).
Although I was pretty sure that would be the case the second I heard about Tomodachi Life's impending North American release, it didn't really bother me until I watched the Nintendo Direct broadcast devoted to the game and it struck me that I'd more than likely have to watch my male Mii woo (and possibly marry and maybe even have kids with) female Miis over and over and over again should I decide to pick up a copy of the game.
I'm sure that sounds like a silly complaint, especially since what we're talking about here is a rather silly video game, but to me it's anything but silly.
In fact, the whole thing makes me feel sad--sad that despite the fact that you're marketing this 3DS game as being all about "your life," that's not going to be true in my case or in the case of any of my LGBT brothers or sisters who similarly decide to buy and play Tomodachi Life.
All I want is for my Mii to be able to date, marry and, yes, maybe even have kids with any of the male Miis (those who aren't designated as family-members, of course) who populate my game--much like how my straight friends' female Miis will be able to date, marry and have kids with their games' male Miis. Is that too much to ask?
I know this game is going to hit store shelves in this country in a matter of weeks and, as such, it's probably too late for you to make the above-suggested changes. I hope, though, you'll consider producing and releasing a patch that makes gay, lesbian and bisexual relationships possible within Tomodachi Life as soon as possible.
I also hope you--and your cohorts at Nintendo of Japan, too--will consider making these relationships possible from the get-go when work begins on this game's sequel.
I say that because this is the kind of thing that could not only make an "old" gamer like myself feel welcomed and appreciated and accepted, but more importantly it could make younger gamers--boys and girls who may be struggling with their budding LGBT realities in all sorts of ways and for all sorts of reasons--feel like they're loved and supported and just as worthy of a big game company's consideration and attention as anyone else.
Thank you for listening,
Bryan Ochalla (aka "The Gay Gamer")
See also: 'The day we've all (or at least three or four of us have) waited for has arrived: Tomodachi Collection is coming to Europe and North America this June'
Before I say anything else, I'd like to mention that I've been looking forward to playing this game (some version of it, at least) since the original Tomodachi Collection was announced for the Japanese DS back in 2009.
Given that, it shouldn't be too surprising for you to read that I was more than a bit excited when I heard you'll be releasing that game's 3DS sequel as Tomodachi Life in North America on June 6.
That excitement lost some of its luster a few days after that announcement was made, though, when it finally sank in that the game will very likely force me to "play straight" (you know, as opposed to "playing gay" as I'd obviously prefer to do).
Although I was pretty sure that would be the case the second I heard about Tomodachi Life's impending North American release, it didn't really bother me until I watched the Nintendo Direct broadcast devoted to the game and it struck me that I'd more than likely have to watch my male Mii woo (and possibly marry and maybe even have kids with) female Miis over and over and over again should I decide to pick up a copy of the game.
I'm sure that sounds like a silly complaint, especially since what we're talking about here is a rather silly video game, but to me it's anything but silly.
In fact, the whole thing makes me feel sad--sad that despite the fact that you're marketing this 3DS game as being all about "your life," that's not going to be true in my case or in the case of any of my LGBT brothers or sisters who similarly decide to buy and play Tomodachi Life.
All I want is for my Mii to be able to date, marry and, yes, maybe even have kids with any of the male Miis (those who aren't designated as family-members, of course) who populate my game--much like how my straight friends' female Miis will be able to date, marry and have kids with their games' male Miis. Is that too much to ask?
I know this game is going to hit store shelves in this country in a matter of weeks and, as such, it's probably too late for you to make the above-suggested changes. I hope, though, you'll consider producing and releasing a patch that makes gay, lesbian and bisexual relationships possible within Tomodachi Life as soon as possible.
I also hope you--and your cohorts at Nintendo of Japan, too--will consider making these relationships possible from the get-go when work begins on this game's sequel.
I say that because this is the kind of thing that could not only make an "old" gamer like myself feel welcomed and appreciated and accepted, but more importantly it could make younger gamers--boys and girls who may be struggling with their budding LGBT realities in all sorts of ways and for all sorts of reasons--feel like they're loved and supported and just as worthy of a big game company's consideration and attention as anyone else.
Thank you for listening,
Bryan Ochalla (aka "The Gay Gamer")
See also: 'The day we've all (or at least three or four of us have) waited for has arrived: Tomodachi Collection is coming to Europe and North America this June'
Tuesday, June 26, 2012
So, how would you 'translate the gay experience' into video games?
If you have a few minutes this morning, and if you're at all interested in the subject of gay characters and storylines in video games, you may want to check out an interesting article that was published at 1up.com yesterday.
The article in question, which was written by Cassandra Khaw, focuses on how designer, developer and writer Robert Yang thinks the "gay experience" can be translated into the gaming sphere.
A few choice quotes for those of you who may be unsure as to whether or not you want to click on the link above:
* Yang says one reason developers should include gay characters and storylines in their games is that "if I can't escape from reality through video games, [heterosexual people] shouldn't either."
* While talking about BioWare's games in particular, Yang quips that "sex is the result of talking to an NPC, saying pleasant things to them, then watching some barely PG-13 dry humping. I doubt that's how most people think of sex. Sex is one of the most compelling interactions in the realm of human experience, and the best we can do is a cut scene that you get by (easily) manipulating others?"
* As for how Yang would like to see developers deal with this topic: He shares, at one point, that instead of saying "this is how [LGBT] relationships are," game makers would say something like "this is how a transgender person dealt with body image at this particular time and place." A good game about relationships or sexuality, he adds, "will actually question how it goes about abstracting it."
Do I agree with the assertions Yang makes in this article? For the most part, yes. Although I can understand, somewhat, why many developers and publishers continue to shy away from making games that feature, say, openly gay protagonists, I think only the most disingenuous person would argue that's the only option for the folks interested in creating more LGBT-friendly titles.
Personally, I'd be happy if developers began by spending a bit more time thinking about who will play the games they make. Maybe if they realized that some of the people who buy and enjoy their products are gay, or lesbian, or bisexual, or transgender--or, hell, even straight women or folks of either gender who aren't white--they'd find it much easier to make all-inclusive games.
Those are just my thoughts on this topic, though; what are yours?
The article in question, which was written by Cassandra Khaw, focuses on how designer, developer and writer Robert Yang thinks the "gay experience" can be translated into the gaming sphere.
A few choice quotes for those of you who may be unsure as to whether or not you want to click on the link above:
* Yang says one reason developers should include gay characters and storylines in their games is that "if I can't escape from reality through video games, [heterosexual people] shouldn't either."
* While talking about BioWare's games in particular, Yang quips that "sex is the result of talking to an NPC, saying pleasant things to them, then watching some barely PG-13 dry humping. I doubt that's how most people think of sex. Sex is one of the most compelling interactions in the realm of human experience, and the best we can do is a cut scene that you get by (easily) manipulating others?"
* As for how Yang would like to see developers deal with this topic: He shares, at one point, that instead of saying "this is how [LGBT] relationships are," game makers would say something like "this is how a transgender person dealt with body image at this particular time and place." A good game about relationships or sexuality, he adds, "will actually question how it goes about abstracting it."
Do I agree with the assertions Yang makes in this article? For the most part, yes. Although I can understand, somewhat, why many developers and publishers continue to shy away from making games that feature, say, openly gay protagonists, I think only the most disingenuous person would argue that's the only option for the folks interested in creating more LGBT-friendly titles.
Personally, I'd be happy if developers began by spending a bit more time thinking about who will play the games they make. Maybe if they realized that some of the people who buy and enjoy their products are gay, or lesbian, or bisexual, or transgender--or, hell, even straight women or folks of either gender who aren't white--they'd find it much easier to make all-inclusive games.
Those are just my thoughts on this topic, though; what are yours?
Labels:
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Saturday, March 17, 2012
Oh, hey, auntie pixelante has released another awesome Flash game
It's called Dys4ia and, basically, it takes you through transgender game developer Anna Anthropy's rather tumultuous experiences with hormone replacement therapy.
I'm sure some will say it's not really a game, at least not in the traditional sense. My response to that: Anthropy's not exactly a traditional game developer, so what did you expect?
Anyway, I quite enjoyed my brief playthrough of Anthropy's latest Flash-based effort. I'm sure this will sound awfully odd, but it's kind of like an extremely linear WarioWare game, as each segment has you complete a (generally easy) task while reading a small bit of on-screen text.
Although such gameplay--if it can be called that--could be be boring in the wrong hands, in Anthropy's hands it's surprisingly compelling. Of course, it helps that she keeps things interesting by rarely calling on the player to complete the same "task" more than once.
As for Dys4ia's superficial aspects: Its pixel-based graphics are, as is seemingly always the case in an auntie pixelante game, superb, as is Liz Ryerson's spacey, new-age-ish soundtrack.
It only takes a few minutes to complete a single run-through of Dys4ia, so if you have the time and interest I'd highly recommend giving it a go (here) as soon as possible.
See also: Previous auntie pixelante posts
I'm sure some will say it's not really a game, at least not in the traditional sense. My response to that: Anthropy's not exactly a traditional game developer, so what did you expect?
Anyway, I quite enjoyed my brief playthrough of Anthropy's latest Flash-based effort. I'm sure this will sound awfully odd, but it's kind of like an extremely linear WarioWare game, as each segment has you complete a (generally easy) task while reading a small bit of on-screen text.
Although such gameplay--if it can be called that--could be be boring in the wrong hands, in Anthropy's hands it's surprisingly compelling. Of course, it helps that she keeps things interesting by rarely calling on the player to complete the same "task" more than once.
As for Dys4ia's superficial aspects: Its pixel-based graphics are, as is seemingly always the case in an auntie pixelante game, superb, as is Liz Ryerson's spacey, new-age-ish soundtrack.
It only takes a few minutes to complete a single run-through of Dys4ia, so if you have the time and interest I'd highly recommend giving it a go (here) as soon as possible.
See also: Previous auntie pixelante posts
Monday, December 12, 2011
A few belated thoughts on A Closed World
Although A Closed World, the free online game made by the Singapore-MIT GAMBIT Game Lab that aims to explore queer issues within the confines of an RPG-like environment, has been out for a few months now, I avoided playing it until earlier this week.
Mind you, I didn't intentionally ignore it. I remember reading about its release with more than a little interest, but for some reason I can't recall at the moment it fell off my radar before I got around to playing it.
How'd it get back onto my radar? While chatting with the Gayme Bar guys last week, one of them brought up the game as a good example of how the medium can address and otherwise tackle LGBT issues.
Feeling like an idiot for not having played it, I vowed to do so the very next day. That I did--and then some, as I played through the game three or four times over the course of about an hour (mainly so I could see how things differ when you choose to play as a male or female).
My initial impressions based on those playthroughs: It's ... interesting. I of course like that the game tries to depict the struggle of being "different" (whether that means being queer or being a minority or an outcast in other ways), but with just a few exceptions A Closed World's story is a bit too awkward and heavy-handed for me. Also, it can be confusing at times, as you aren't always sure who you're dealing with or where you're supposed to go or what you're supposed to do. (Thankfully, the game's map is tiny, so you can only wander around like a lost puppy for so long.)
On the plus side: The game's graphics, especially those found in its turn-based, rock-paper-scissors battle scenes, are quite pretty. Its soundtrack is similarly appealing.
I don't want to say much more than that right now, as I'm currently in the middle of writing a "somewhat gay review" for this game (expect it to be published sometime in the next week or two) and I'd rather save most of the pro-versus-con discussion for that post.
In the meantime, I highly recommend giving A Closed World a go--whether you're a member of the LGBT community or not. Yes, it's flawed in many ways, but for the most part I think it's admirably so. Also, it's sure to prompt you to consider how future games should tackle these same issues. For that reason alone, I think playing through A Closed World once or even twice is well worth anyone's time.
Play: A Closed World
Mind you, I didn't intentionally ignore it. I remember reading about its release with more than a little interest, but for some reason I can't recall at the moment it fell off my radar before I got around to playing it.
How'd it get back onto my radar? While chatting with the Gayme Bar guys last week, one of them brought up the game as a good example of how the medium can address and otherwise tackle LGBT issues.
Feeling like an idiot for not having played it, I vowed to do so the very next day. That I did--and then some, as I played through the game three or four times over the course of about an hour (mainly so I could see how things differ when you choose to play as a male or female).
My initial impressions based on those playthroughs: It's ... interesting. I of course like that the game tries to depict the struggle of being "different" (whether that means being queer or being a minority or an outcast in other ways), but with just a few exceptions A Closed World's story is a bit too awkward and heavy-handed for me. Also, it can be confusing at times, as you aren't always sure who you're dealing with or where you're supposed to go or what you're supposed to do. (Thankfully, the game's map is tiny, so you can only wander around like a lost puppy for so long.)
On the plus side: The game's graphics, especially those found in its turn-based, rock-paper-scissors battle scenes, are quite pretty. Its soundtrack is similarly appealing.
I don't want to say much more than that right now, as I'm currently in the middle of writing a "somewhat gay review" for this game (expect it to be published sometime in the next week or two) and I'd rather save most of the pro-versus-con discussion for that post.
In the meantime, I highly recommend giving A Closed World a go--whether you're a member of the LGBT community or not. Yes, it's flawed in many ways, but for the most part I think it's admirably so. Also, it's sure to prompt you to consider how future games should tackle these same issues. For that reason alone, I think playing through A Closed World once or even twice is well worth anyone's time.
Play: A Closed World
Labels:
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Tuesday, November 08, 2011
Queer pixels
One of my favorite gayming-related tumblogs, Video Games Made Me Gay, recently turned me on to a similarly themed (and similarly fabulous) tumblog called 48 Pixeles.
I'm not yet sure why it's called 48 Pixeles, to tell you the truth, but it really doesn't matter. What does matter: It shines a light on gay-positive illustrations that were created by the tumblog's proprietor (or is it proprietress?) by combing--and sometimes slightly editing--game sprites.
This Yie Ar Kung-Fu image perfectly exemplifies the content of this wonderfully fun--and totally gay--tumblog:
This Final Fantasy V-inspired illustration is pretty darn magnificent, too, don't you think?
I'm also quite fond of this Bomberman-inspired one:
Other games currently represented on 48 Pixeles: The Adventures of Link, Harvest Moon, Ice Climber, The Legend of the Mystical Ninja (Ganbare Goemon), Maniac Mansion and Tetris.
See also: 'Another great gayming tumblog: Games With Boys' and 'Video games made him gay'
I'm not yet sure why it's called 48 Pixeles, to tell you the truth, but it really doesn't matter. What does matter: It shines a light on gay-positive illustrations that were created by the tumblog's proprietor (or is it proprietress?) by combing--and sometimes slightly editing--game sprites.
This Yie Ar Kung-Fu image perfectly exemplifies the content of this wonderfully fun--and totally gay--tumblog:
This Final Fantasy V-inspired illustration is pretty darn magnificent, too, don't you think?
See also: 'Another great gayming tumblog: Games With Boys' and 'Video games made him gay'
Labels:
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Bomberman,
cute,
Final Fantasy V,
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Ice Climber,
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LGBT,
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Tumblr,
Video Games Made Me Gay,
Yie Ar Kung-Fu
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