Showing posts with label Keiji Inafune. Show all posts
Showing posts with label Keiji Inafune. Show all posts

Wednesday, August 20, 2014

No kidding: I'm far more interested in Mighty Gunvolt than I am in either Azure Striker Gunvolt or Mighty No. 9

While most gamers were soiling themselves over the pair of Mega Man clones--Mighty No. 9 and Azure Striker Gunvolt--that were revealed late last year and earlier this year, respectively, my own reaction to these retro-tinged action-platformers was decidedly less dramatic.

In fact, although I think both Azure Striker Gunvolt (or is it just Gunvolt?) and Mighty No. 9 look like perfectly pleasant games, I'm currently not planning to pick up either of them once they're finally released.



Or maybe I should say I wasn't planning to pick up either of them until I read that the rather delicious-looking Mighty Gunvolt--an 8-bit-styled action-platformer that features characters and other elements of Azure Striker GunvoltMighty No. 9 and even Gal*Gun--will be given, free of charge, to all who purchase Azure Striker Gunvolt (which is set to hit the North American 3DS eShop on Aug. 29) before the end of November. 

In the meantime, feel free to salivate while watching the video above, which shows the Japanese version of Mighty Gunvolt in action.

Thursday, February 27, 2014

The Great Gaymathon Review #65: Sweet Fuse: At Your Side (PSP)


Game: Sweet Fuse: At Your Side
Genre: Otome/Visual Novel
Developers: Comcept and Idea Factory
Publisher: Aksys Games
System: PSP
Release date: 2013

Considering how much I enjoyed Hakuoki: Demon of the Fleeting Blossom a few years ago, I approached the kind of similar--yet decidedly more modern--Sweet Fuse: At Your Side with fairly high expectations.

Which may explain why I initially, at least, found myself feeling a tad underwhelmed by this PSP "visual novel," despite the fact that I consider both its creative setup (it's a mystery that takes place at a video game-themed amusement park) and its colorful cast of characters to be far more appealing that the ones offered up by Hakuoki.

Thankfully, my indifference only lasted for an hour or so. After that, I was fully and joyfully involved with this game's plot--a doozie that involves saving game illustrator and producer Keiji Inafune and a few other folks from being blown to smithereens, along with the aforementioned theme park, by a porcine villain.

That's not to say the experience was all puppies and rainbows. There were times, for instance, when I just wanted the characters to shut up so I could move things along. (And by that, I mean so I could spend some more "alone time" with my main-squeeze-to-be, Ayumu Shirabe.) Granted, chattiness kind of comes with the territory when you agree to play a virtual novel, which tend to feel a lot like Choose Your Own Adventure novels in game form, but that isn't going to keep me from occasionally becoming annoyed by someone who's being just a bit too verbose.

Speaking of visual-novel standbys, another Sweet Fuse element that proved to be a bump in the road for me, from time to time, was the one that basically dictates that a player use a guide if he or she wants to end up successfully wooing a particular man in the end. (And let's be honest here: as much as this game is about solving a mystery and saving Inafune, it's also about winding up with a hot boyfriend.) I know this is a staple of the genre--that one or two missteps can keep you from finding love--but I really would've preferred it if the developers of this game could've found a way to make things less rigid in that regard.

Other than those two aspects, though, I found Sweet Fuse to be a thoroughly engaging and enjoyable affair. Like I said earlier, there's a lot to like about this game's cast--from its spunky protagonist, Saki Inafune (she's Keiji's neice), to its disparate band of potential paramours, to its cigar-chomping baddie, Count Hogstein.

The overall story here deserves praise, too. There are twists and turns, red herrings, dramatic confrontations and colorful dialogue--all of which are part and parcel of any good mystery, if you ask me.

And then there are the little things that conspire to keep players excitedly--or at least attentively--pressing their PSPs' X buttons, like the "Break Time" and "Explosive Insight" segments and the moments that prompt Saki to get pissed and scream, "WHAT'S WRONG WITH YOU?!"

Does all of the above mean I wholeheartedly recommend Sweet Fuse to anyone who happens across this review? Not entirely. Some folks just aren't going to enjoy spending 10 or so hours mostly clicking through text, even if that text is both witty and entertaining. If that doesn't bother you, though, and if you're even slightly curious about this game's concept, I'd certainly recommend giving it a try as soon as you can.


See also: previous 'Great Gaymathon' reviews and Sweet Fuse posts

Wednesday, August 28, 2013

Raise your hand if you picked up a copy of Sweet Fuse: At Your Side (PSP) yesterday

Sadly, my own hand is not in the air at the moment.

I actually pre-ordered it after first becoming aware of it many moons ago, but I canceled that pre-order after surveying all of the games I've already bought yet failed to play this year.

Now, I'm not ruling out buying a copy later this year, or maybe early next, but for the moment I've decided to live my life Sweet Fuse-free.

In the meantime, maybe I should share a brief description of the game with those of you who've never heard of Sweet Fuse.

Basically, it's a visual novel aimed at women, as it stars a girl who, while navigating a bizarre amusement park filled with video game-themed attractions, must also juggle the relationships that are budding with a handful (six, to be exact) hunks.

Sweet Fuse, which was developed by Idea Factory and is being published in North America by Aksys Games, is noteworthy for a few other reasons, too--chief among them being that it features Keiji Inafune (aka the man who created Mega Man), who helped contribute to the game's development. It also features character designs from the hand of Kumiko Suekane, of Ace Attorney fame.

I don't suppose any of you picked up a copy of this intriguing PSP title? If so, why did you do so--and what do you think of it so far?

Buy: Sweet Fuse: At Your Side

Tuesday, February 19, 2013

No joke: another otome game (for PSP) is coming to North America

And not only that, but it appears that this forthcoming otome game will be released both digitally and on UMD à la Class of Heroes 2.

The name of the title in question is Sweet Fuse: At Your Side, by the way, and it's being brought to North America by Aksys Games.

Here's a summary of Sweet Fuse's story as per Aksys' website:

"Saki Inafune, niece to legendary game developer Keiji Inafune, can’t wait to visit her uncle’s new theme park. She’s been invited to the opening day ceremonies, and is looking forward to a day of fun and excitement when suddenly Count Hogstein—a villain as corpulent and cliché as he is evil—blows up the Ferris wheel, takes the park management hostage, and declares the beginning of a deadly series of games.



"Desperate to save her uncle, Saki volunteers to be one of the participants in Hogstein’s games, and finds herself thrust into the midst of excitement very different from what she’d expected when she woke up that morning. She’ll need all of her cunning, determination, and exceptional insight to get herself and her fellow participants—all available bachelors—out alive and maybe, with a little luck, find love along the way."

As for when Sweet Fuse will see the light of day in North America: according to the folks at Aksys, it'll do so sometime this summer.