So, I received a rather surprising e-mail from Tribute Games' Justin Cyr last night. In said e-mail, Cyr let me know that PC and Mac versions of his company's maiden release, Wizorb, could now be bought, downloaded and played via Steam.
Cyr also sent me a promo code for this three-parts-Breakout-to-one-part-Zelda game, but since I already own both the PC and Mac versions of Wizorb (yes, I enjoyed it that much) I thought I'd give the code to someone who has yet to experience its excellence.
What do you have to do to be the someone who receives said promo code (which will allow you to download Wizorb from Steam for free)? Not much, really. Just leave a comment below between now and 9 pm PST on Sunday, March 18. On Monday morning, I'll toss all of the accumulated names into a hat and pull out the winner.
See also: Previous Wizorb posts
Showing posts with label Justin Cyr. Show all posts
Showing posts with label Justin Cyr. Show all posts
Thursday, March 15, 2012
Wednesday, October 12, 2011
Ten questions with the guys who created Wizorb
While playing Wizorb, the RPG-tinged Breakout clone that hit the Xbox Live Indies Game service two weeks ago, it's easy to forget you're in 2011.
I say that in a positive way, as this three-dollar title brings to mind a number of things that I believe have been missing from games since the mid- to late-1990s.
For instance, it features beautiful, pixel-based graphics that bring to mind the best that the Sega Genesis had to offer. It also features a bouncy, blippy soundtrack that brings to mind the tunes that filled our ears while playing games like The Legend of Zelda: A Link to the Past.
What prompted the guys at Tribute Games to create such a retrotastic title, and when can we expect it to hit other platforms (if ever)? I recently asked Justin Cyr, Jonathan Lavigne and Jean-François Major those very questions. Read on to hear their responses.
The Gay Gamer: What prompted the three of you to come together and make this game (and also form Tribute Games)?
Jonathan Lavigne: I've been serious about going indie since 2005, but it was only a matter of timing for us to make it offical this year. Just before the three of us started working on Scott Pilgrim vs. The World: The Game, I was already working with Jean-François on Wizorb in our spare time. At first, it was only supposed to be a small project that would allow Jean-François to develop his game engine. Six months ago, I had just finished Ninja Senki while both Justin and Jean-François finished working on productions at Ubisoft and Eidos, so we decided it was time to join forces and finish Wizorb.
Justin Cyr: We're doing this entirely out of our own pockets, so it took a while to save enough money to allow ourselves enough time to make something good. It's always a little intimidating to give up that kind of security, but I think if we didn't make the jump when we did the moment would have passed us by.
Jean-François Major: We've always gotten along and had pretty similar tastes in games. Going indie really gives us this freedom to create the games we've always dreamed of playing.
TGG: Whose idea was it to make a game that combines elements of Breakout with those of an RPG?
Jonathan: I came up with the idea first, but it grew into something bigger [when] Justin and Jean-François added their own personal touches to it.
Jean-François: When we realized the game had great potential, we wanted to add a way to tell a story and give a bit more life to the game. We wish we could have fleshed out [the game's RPG elements] a bit more. Maybe we'll keep some room for improvement for a sequel?
I say that in a positive way, as this three-dollar title brings to mind a number of things that I believe have been missing from games since the mid- to late-1990s.
For instance, it features beautiful, pixel-based graphics that bring to mind the best that the Sega Genesis had to offer. It also features a bouncy, blippy soundtrack that brings to mind the tunes that filled our ears while playing games like The Legend of Zelda: A Link to the Past.
What prompted the guys at Tribute Games to create such a retrotastic title, and when can we expect it to hit other platforms (if ever)? I recently asked Justin Cyr, Jonathan Lavigne and Jean-François Major those very questions. Read on to hear their responses.
The Gay Gamer: What prompted the three of you to come together and make this game (and also form Tribute Games)?
Jonathan Lavigne: I've been serious about going indie since 2005, but it was only a matter of timing for us to make it offical this year. Just before the three of us started working on Scott Pilgrim vs. The World: The Game, I was already working with Jean-François on Wizorb in our spare time. At first, it was only supposed to be a small project that would allow Jean-François to develop his game engine. Six months ago, I had just finished Ninja Senki while both Justin and Jean-François finished working on productions at Ubisoft and Eidos, so we decided it was time to join forces and finish Wizorb.
Justin Cyr: We're doing this entirely out of our own pockets, so it took a while to save enough money to allow ourselves enough time to make something good. It's always a little intimidating to give up that kind of security, but I think if we didn't make the jump when we did the moment would have passed us by.
Jean-François Major: We've always gotten along and had pretty similar tastes in games. Going indie really gives us this freedom to create the games we've always dreamed of playing.
TGG: Whose idea was it to make a game that combines elements of Breakout with those of an RPG?
Jonathan: I came up with the idea first, but it grew into something bigger [when] Justin and Jean-François added their own personal touches to it.
Jean-François: When we realized the game had great potential, we wanted to add a way to tell a story and give a bit more life to the game. We wish we could have fleshed out [the game's RPG elements] a bit more. Maybe we'll keep some room for improvement for a sequel?
Thursday, September 29, 2011
All you really need to know about Wizorb (XBLIG): Breakout (gameplay) + Genesis (graphics) + The Legend of Zelda (music)
Oh, and it costs just 240 Microsoft Points ($3) and is available now on the the Xbox Live Indies Game service.
Not only is Wizorb--which was made by Justin Cyr, Jonathan Lavigne and Jean-François Major (who recently joined forces to form Tribute Games)--look, sound and play like a dream, but it's backed by a silly story, too.
Here's the gist of it, in case you're curious: The once-peaceful Kingdom of Gorudo is threatened by an evil presence. The only hope for salvation is Cyrus, a wizard versed in a secret magic art called Wizorb!
Wizorb is more than a Breakout clone covered with a cute, somewhat-clichéd, RPG-ish coat of paint, by the way. For starters, there are boss battles. Also, Cyrus' can call on magic spells that affect his "magic wand" (aka his Arkanoid-ish paddle) and/or the stage that surrounds it. Finally, keys can be collected and then used to unlock doors--which lead to bonus items and even Zelda-esque shops--that are located at the back of certain levels.
As cool as I'm guessing that sounds in theory, I can guarantee--after spending a good amount of time with the game last night--that it's even cooler in practice. Honestly, if this were a boxed-and-available-at-retail Genesis/Mega Drive title, I'd pick it up in a heartbeat regardless of the price tag affixed to it. It's that beautiful, charming and fun.
See also: 'Get your Xboxes ready, Breakout fans: Wizorb hits XBLIG on Thursday' and 'Wizorb has awesome box art'
Not only is Wizorb--which was made by Justin Cyr, Jonathan Lavigne and Jean-François Major (who recently joined forces to form Tribute Games)--look, sound and play like a dream, but it's backed by a silly story, too.
Here's the gist of it, in case you're curious: The once-peaceful Kingdom of Gorudo is threatened by an evil presence. The only hope for salvation is Cyrus, a wizard versed in a secret magic art called Wizorb!
Wizorb is more than a Breakout clone covered with a cute, somewhat-clichéd, RPG-ish coat of paint, by the way. For starters, there are boss battles. Also, Cyrus' can call on magic spells that affect his "magic wand" (aka his Arkanoid-ish paddle) and/or the stage that surrounds it. Finally, keys can be collected and then used to unlock doors--which lead to bonus items and even Zelda-esque shops--that are located at the back of certain levels.
As cool as I'm guessing that sounds in theory, I can guarantee--after spending a good amount of time with the game last night--that it's even cooler in practice. Honestly, if this were a boxed-and-available-at-retail Genesis/Mega Drive title, I'd pick it up in a heartbeat regardless of the price tag affixed to it. It's that beautiful, charming and fun.
See also: 'Get your Xboxes ready, Breakout fans: Wizorb hits XBLIG on Thursday' and 'Wizorb has awesome box art'
Monday, September 26, 2011
Get your Xboxes ready, Breakout fans: Wizorb hits XBLIG on Thursday
What's Wizorb, you ask? Why, it's the Breakout-clone-slash-RPG that Justin Cyr, Jonathan Lavigne--of Ninja Senki and Scott Pilgrim Vs. The World: The Game fame--and Jean-François Major have been working on for the past six months.
For those of you who haven't seen it already, here's the game's "debut trailer," which Lavigne shared with the world (via his blog, pixeltao.ca) a few months ago:
As the headline above suggests, the Xbox Live Indie Games version of Wizorb will be released this Thursday via Tribute Games. (A PC version is in the works, too, although its release date has yet to be announced.)
Here's hoping I can either secure a review copy of the game shortly after it's released or scrounge up enough dough to pay for it. Otherwise, it'll probably have to wait until my birthday (which is two months away).
See also: Wizorb has awesome box art
For those of you who haven't seen it already, here's the game's "debut trailer," which Lavigne shared with the world (via his blog, pixeltao.ca) a few months ago:
As the headline above suggests, the Xbox Live Indie Games version of Wizorb will be released this Thursday via Tribute Games. (A PC version is in the works, too, although its release date has yet to be announced.)
Here's hoping I can either secure a review copy of the game shortly after it's released or scrounge up enough dough to pay for it. Otherwise, it'll probably have to wait until my birthday (which is two months away).
See also: Wizorb has awesome box art
Labels:
Arkanoid,
Breakout,
Jean-François Major,
Jonathan Lavigne,
Justin Cyr,
PC,
Tribute Games,
Wizorb,
XBLIG,
Xbox 360
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