Showing posts with label Japan. Show all posts
Showing posts with label Japan. Show all posts

Tuesday, December 30, 2014

Here's to the best $65 I've ever spent (or, the Japanese GameBoy's packaging is pretty sweet, ain't it?)

I know, I know. The "Year of the GameBoy" posts are coming fast and furious now. Sorry about that. 2014's almost over, though, and I really want to fit as many "Year of the GameBoy" write-ups into it as possible. Hence my last handful of posts.

At least this particular post isn't about a GameBoy game--although I'm not sure those of you who aren't fans of Nintendo's iconic-yet-bricklike handheld will enjoy a post about the system (as well as its Japanese packaging and instruction manual) any more than you'd enjoy a post about one of its games.



It's kind of hard to hate a post that includes photos like the one above, though, right? I mean, just look at that awesome packaging. 

Also, it includes text that alerts passersby to the fact that this system is a "Handy Game Machine." No wonder Nintendo sold a billion of these suckers in the 14-plus years they were on the market.


Here (above) is another shot of the Japanese GameBoy's packaging (and of the system itself). Sorry for the varying quality of the photos included in this post, by the way. They were taken on three different days, and each day offered up different lighting scenarios.


Anyway, the shot above showcases the Japanese GameBoy's oh-so-1990s instruction manual. And because it's a Japanese manual that was produced before, say, the year 2000, it features a number of completely adorable illustrations, such as the ones below.


The back of the GameBoy's Japanese instruction manual can be seen below. I like the design that runs along its edge. I also like that this GameBoy's original owner seemingly acquired it early in 1991.


The backside of the GameBoy's Japanese packaging isn't as thrilling as its front, but that's OK with me. At least it reminds viewers of the rechargeable battery pack Nintendo used to sell for its first handheld. I've always found its design to be appealing, for whatever reason.



I bought the GameBoy shown throughout this post early in the year, by the way, and only paid about $65 for it, if memory serves.

Even better: its screen is in immaculate condition, with absolutely no dead pixels (he says as he furiously knocks on wood)--something that can't be said about the last GameBoy I bought.

See also: previous 'Year of the GameBoy' posts

Tuesday, November 04, 2014

If you're going to own an EarthBound-inspired keychain (or two), it may as well be one of these

Although I need a bunch of keychains like I need a hole in the head, I'm seriously considering pre-ordering the "Mother 2 Kizetsu Plate" set shown below.

After all, these aren't your typical EarthBound/Mother 2 keychains; rather, they feature the game's four main characters--Ness, Paula, Poo and Jeff--in their "unconscious" states, halo-topped noggins and all.



For me, though, the standout of this set is the "teleport failure" keychain. That's the one I'd be sporting if I were to pick up these Takara Tomy Arts-made gashapon figures.

Thankfully, I've got a bit of time before I have to make up my mind one way or another, as it appears they won't be made available until February of next year.

Should any of you already know you want them, though, you can pre-order a complete set (for $22.90) via shopncsx.com.

Monday, September 29, 2014

Like seemingly everyone else on the planet, I'm completely smitten with Nintendo of Japan's latest TV commercial (for the new 3DS)

I actually have a lot to say about the wacky TV spot that can be enjoyed below (and here), but all of it was rather eloquently summed up by NeoGAF user Oersted when he/she said the following earlier today: "Pretty much the Nintendo I want. No acting tough and serious. We are colourful, suck it."



Will this commercial prompt hundreds of thousands--or more--of Japanese citizens to race out and pick up one of the new 3DS systems that will hit store shelves in that region in just over a week (on Oct. 11, to be exact)? I have no idea, but it certainly has me contemplating buying one ASAP.

Monday, August 11, 2014

Impossibly, I'd never seen this crazy Japanese TV commercial for The Legend of Zelda: A Link to the Past before yesterday

Now that I've seen it, I'd really like to know how TV viewers at the time received it. Did they consider it corny or cheesy, as most of us surely would today, or did they consider it kind of cool?

Or maybe the target audience simply reacted to it with awe, which is how I probably would have reacted to it. It did, after all, herald the coming of a new entry in the Legend of Zelda series.



You know what? Now I'm thinking Nintendo of Japan should've made a sequel to this commercial in order to promote last year's A Link Between Worlds. Doing so certainly couldn't have hurt.

See also: 'The Great Gaymathon Review #64: The Legend of Zelda: A Link Between Worlds (3DS)'

Thursday, July 31, 2014

The Nintendo Power article that's responsible for my interest in Japanese culture and video games

Here's a piece of news that should shock no one who has visited this blog on a somewhat regular basis: I've been interested in--some would say obsessed with--Japanese culture and video games for a very long time.

How long? According to the filled-out-but-never-turned-in "Player's Poll" I just found in my well-worn copy of Nintendo Power's premiere (July/August 1988) issue, the answer is 26 years. (On the above-mentioned poll, I listed my age as 11.)


As for what the first issue of Nintendo Power has to do with all of this, well, if memory serves, the article above--which I just scanned from said issue--is what prompted me to fall in love with the Land of the Rising Sun in general and its video games in particular.

Seeing that throng of people standing in line, waiting for their copies of the just-released Dragon Quest III set my hear aflutter, as did the screenshot of the Famicom game's overworld. (For whatever reason, making all four party members visible while traversing said overworld completely blew my young mind.)

Assuming at least some of you have a similar fascination with Japan and its games, what pushed you in that direction?

Friday, May 16, 2014

Penguin Land for GameBoy: black (or in this case blue) and white and cute all over

Now that I've worked Madou Monogatari out of my system (I think), it's time to get back to the "Year of the GameBoy," don't you think? I sure do.

Could I have chosen a more exciting GameBoy title to help us get back into the swing of things? I guess so, but I went with this one anyway because it's a Japan-only game that rarely seems to be discussed outside of its country of origin (and probably isn't discussed there all that often either) and because it features a pretty sweet cover illustration.


This game is a portable conversion of Sega's Doki Doki Penguin Land, by the way--and if you've never heard of that one, well, the gist is that players are placed in the shoes (feet?) of the titular penguin and then tasked with guiding a rather large egg from the top of each vertically scrolling stage to the bottom by destroying or moving any ice blocks that are in the way. 


It's a pretty simple puzzler-platformer, really, but for me that's its main draw. Well, that and its adorable protagonist.

That said, I might've preferred if publisher Pony Canyon had held off on releasing this one until the GameBoy Color hit the streets, as I definitely think it could have benefited from a bit of visual pizazz.



Still, it's a fun little time-waster, and as we saw earlier, its packaging (as well as its instruction manual, a sample of which can be seen in the photo above) is easy on the eyes, so the lack of color isn't as off-putting as it might be otherwise.


Sadly, the back of the Penguin Land box is pretty par for the course when it comes to Japanese GameBoy games. I guess publishers at that time believed most folks would buy their wares based solely on the product's cover art?

One additional photo (of a cute illustration that graces the backside of this game's manual) can be found on my Flickr photostream, by the way, in case any of you are interested.

See also: previous 'Year of the GameBoy' posts

Thursday, May 15, 2014

Paper Mario x Pokémon anyone?

I was all set to publish a post about something else entirely this morning when I came across the following video, which includes the first footage of The Band of Thieves & 1000 Pokémon, a free-to-play 3DS title that will be made available to Japanese gamers beginning on June 5 (and ending on Sept. 30).

The main reason this game's got me feeling rather chuffed at the moment is that this first footage makes it appear as though the title combines the gameplay of my least favorite StreetPass title, Warrior’s Way, with the adorable characters of the Pokémon universe and the aesthetics of the Paper Mario series.



Sadly, I'm not sure how enjoyable it will be for Westerners to play The Band of Thieves & 1000 Pokémon should it leave Japan (and there's certainly no guarantee it will--especially since I don't believe the movie this game is tied to has been announced for European or North American release) as the only way to increase the size and strength of your party is to StreetPass with other people who are currently playing it.

Oh, well, I'm going to download the game as soon as it hits the Japanese eShop anyway, if only to see, in person, as many of the cute little Paper Pokémon characters as possible.

(Via serebii.net by way of japanese3ds.com)

Saturday, May 10, 2014

The Madou-ness continues

This is my last Madou Monogatari-focused post, I swear.

At least for the foreseeable future.

Regardless, all of you Madou Monogatari haters (if such people exist) should be happy to hear there are no other Madou Monogatari Game Gear ports for me to pick up and photograph.

Sure, there's the PC Engine Arcade Card port of this series' first game, but given both its rarity and eye-popping price tag I'm unlikely to buy it anytime soon.

So, the games I've talked about here, here, here and, yes, here (with this last "here" referring to this particular post) will be the extent of Madou Monogatari collection for some time to come.

I have to admit that this latest acquisition--of the 1994 Game Gear port of Madou Monogatari III--hasn't always appealed to me. For starters, I've long thought of its cover art, below, as being inferior to the cover art produced for Madou Monogatari I, II and A.


I've also never been much of a fan of this entry's older in-game protagonist.

Both of the above-mentioned criticisms should help explain why I held off purchasing this one until recently, when I came across an absurdly cheap copy on eBay that I just couldn't ignore.

Now that I've had a chance to reflect on things a bit, I'd be remiss if I didn't point out that my previously dismissive attitude toward this game has softened quite a bit.



Why? Well, the crazy looking frog that's featured on the box art helped move things in the right direction, oddly enough. 

Madou Monogatari III's wacky and wonderfully colorful instruction manual (see above and below for a couple of particularly awesome examples) hand a hand in my change of heart, too.



In fact, upon closer inspection, pretty much every physical aspect of this portable pick-up is well worth swooning over--in my humble opinion, of course.

Look, even the back of its box showcases adorable illustrations:



Does this mean I'm now going to push aside my current, meandering playthrough of the first Madou Monogatari Game Gear port aside so I can enjoy this iteration? No, I don't think so.

In fact, my current plan is to play the four Game Gear titles in order, with each completed playthrough capped off with a "Great Gaymathon" review.


As such, you probably shouldn't expect to read my impressions of Madou Monogatari III for at least a few months (and that's me being generous).

In the meantime, though, those of you who have any interest in this Compile-developed and Sega-published series may want to keep an eye out for "Manual Stimulation" posts devoted to the crazy instruction manuals that were included with each of these titles. I'll also do my best to chat about my playthroughs in my "Shall We Do It?" posts.

See also: previous Madou Monogatari-focused posts

Friday, May 09, 2014

Anyone want to spot me $1,400 so I can buy this boxed PC Engine LT?

OK, so I'm pretty sure everyone's answer to the question posed in this post's header is going to be a resounding "no," but you can't blame a guy for trying, can you?



After all, the PC Engine LT--which combines a PC Engine, a PC Engine controller and a five-inch monitor all in one lovely, kinda-sorta portable package--has long been perched at the very top of my personal "holy grails of gaming" list.

If you'd prefer to buy this beauty for your own enjoyment, though, I'd totally understand. I think.

Buy: complete-in-box PC Engine LT system

Thursday, May 08, 2014

Strangest game-related products you're likely to encounter for some time to come: Square Enix's 25th anniversary SaGa dishes

The powers that be at Square Enix have chosen a wonderfully weird way in which to celebrate the 25th anniversary of its SaGa games: porcelain dishes.

Specifically, the Tokyo-based purveyor of Japanese RPGs is recognizing the milestone by selling a slew of porcelain platters, plates and cups that feature artwork related to the quirky series.

My favorite of the bunch: the following cup-and-saucer set that'll only set you back about $200.


The seven-inch platter seen below is pretty sweet too, though--plus, it's comparatively "cheap" at $150.


And then there's this rather colorful five-inch plate, which will run you just $86.50 if you buy it via shopncsx.com. (It's only $60 or so when purchased through the Square Enix estore, although I can't say I know how a foreigner is supposed to accomplish that task.)


To ogle the rest of Square Enix's SaGa anniversary dishes (including a couple that ring in at just under $10,000 apiece), head over to store.jp.square-enix.com/special/saga.

Monday, May 05, 2014

Nightmare Bruce x My Famicase Exhibition 2014 = 'Busy Planet'

My only issue with the "My Famicase Exhibition" that's been held at the Tokyo-based retro-game shop Meteor for the last decade or so: no one ever seems to turn any of the awesome fake Famicom cart labels (which serve as the event's focus) and ideas into actual, playable products.

Will blogger Nightmare Bruce buck that trend and find a way to transform his entry in this year's event, Busy Planet, into an honest-to-goodness game? I doubt it, but I'll be the first to celebrate if he does.

Although the cart label the "Ribbon Black" proprietor concocted is chiefly responsible for my interest in Busy Planet becoming a full-fledged title, I also consider its premise to be pretty appealing:



"The neighborhood is getting so crowded these days! As the only human on a planet full of new creatures, you have to try hard to fit in. Everyone may have their differences, but we can make friends if we work together!"

Admittedly, said premise is more than a tad nonsensical, but that's what's so perfect about it in my mind. I mean, how many Famicom/NES titles didn't feature wackadoodle backstories?

For more information about Busy Planet, check out this recent "Ribbon Black" blog post, and go here (or here) to see more this year's "My Famicase Exhibition" entries.

Thursday, May 01, 2014

Photographic proof that a guy can't own too many Madou Monogatari games

I'll bet some of you thought you were through with having to look at photos of old Madou Monogatari games. Well, you're not!

OK, so I guess you could direct your browser to another site right about now if you're absolutely sick of posts like this one (or this one, or this one), but I hope you won't.

Why? Because I think these games sport some really cool packaging, and manuals and cart art that are well worth perusing.

The Game Gear port of Madou Monogatari II (below) certainly checks all of the above-mentioned boxes, in my humble opinion.


This version of Madou Monogatari was released in 1994, by the way--about a year after the Game Gear port of Madou Monogatari I hit Japanese store shelves. 


As is the case with the other Madou Monogatari Game Gear titles I now own, Madou Monogatari II's manual is full of colorful and crazy illustrations. Even better, it also features a rather nicely drawn comic (a few panels of which can be seen in the photo above).


OK, so the cart label produced for this iteration of Madou Monogatari II isn't what I'd call stellar, but I still find it pretty appealing--thanks in large part to protagonist Arle's flowing mane and excited wink. Plus, I like the soft color palette that's employed here.


If I were to be honest, I'd admit that although I'm fond of Madou Monogatari II's packaging, manual and cart art, I much prefer the packaging, manuals and cart labels that were created for the three other Game Gear-based Madou Monogatari titles. 

I'll let you decide for yourself whether that's true or not in an upcoming post. First, though, I guess I'll have to share photos of Madou Monogatari III's Game Gear port, don't you think?

See also: 'If it were possible, I'd probably marry my copy of Madou Monogatari A (Game Gear)' and 'I don't get mad, I get Madou Monogatari'

Wednesday, April 23, 2014

Square Enix's curious Theatrhythm Final Fantasy: Curtain Call commercial

If I told you Square Enix just released a minute-long TV commercial for Theatrhythm Final Fantasy: Curtain Call that features only 14 seconds of gameplay footage, would you be shocked?

Oh, and those 14 seconds of gameplay footage don't show up until the end of said ad, with the first 46 seconds consisting of famous scenes and music pulled from every Final Fantasy title that's seen the light of day so far, including a few spin-offs.



Not that I'm complaining. I actually really like the spot--although I can't help but wonder how effective it'll be at prompting sales of the 3DS game it's supposed to promote.

See also: my 'Great Gaymathon' review of the first Theatrhythm Final Fantasy title

Monday, April 21, 2014

Happy 25th anniversary, GameBoy!

Twenty-five years ago today, Nintendo unleashed its first portable gaming system--I'm talking about the GameBoy, of course--on a not-so-unsuspecting Japanese populace. (North Americans gained access to it a few months later, on July 31 of the same year, while Europeans had to wait until late September, 1990, to get their hands on it.)

In the ensuing years, it and its related revisions--GameBoy Pocket, GameBoy Light and GameBoy Color--sold more than 118 million units worldwide.

I'm personally responsible for four of those sales ... I think. I say "I think" because I honestly can't remember if I've owned three or four GameBoys over the years (one of which is a blue GameBoy Pocket, while the others are/were of the original "brick" variety).

Regardless, I've been the proud owner of at least a couple of GameBoys between 1989 and the present and I have some really fond memories of both the system and its impressive games catalog.

I distinctly remember, for instance, voraciously reading every article I could about the now-iconic handheld in the run up to its release and, as a result, desperately wanting one. Unfortunately, I wasn't able to get one until either my birthday (late November) or Christmas that year, so I had to make do with (enviously, jealously) playing the one my best friend nabbed on day one for a good number of months.

At the time, Super Mario Land was my favorite of the GameBoy's initial handful of titles, although I also got a kick out of Alleyway, Tennis and the ubiquitous Tetris. (This friend of mine got the system and all five of its launch games as soon as they were available--pretty nice, eh?)

Later, my affections would transfer to the Final Fantasy Legend titles--all three of which remained treasured favorites until I stupidly sold my first GameBoy and all of my GameBoy carts in order to buy ... something I can't even remember.

Oh, well. Thanks to the Internet--eBay, especially--I've been able to re-acquire pretty much all of my most cherished (as a kid) GameBoy titles along with a good number of new ones over the last couple of years.

Quite a few of the latter can be found in the "Year of the GameBoy"-tagged posts I've published between late February and now, by the way. Check them out by clicking on the link above, if you're at all interested, and keep an eye out for many more such posts in the coming weeks and months.

In the meantime, do any of you have any particular memories of the GameBoy's launch? Or maybe you have a few general thoughts you'd like to get off your chests on the system or its extensive and diverse games catalog? If so, please feel free to share any and all of them in the comments section below.

Thursday, January 16, 2014

A piece of news that should surprise no one: I'm eyeing up another Japan-only 3DS puzzler

Pretty soon, my "collection" of Japanese 3DS games will consist solely of import-only puzzlers.

OK, so that's a bit of an overstatement, but only a bit. After all, I already have Osawari Tantei Nameko Daihanshoku (aka Touch Detective: Funghi's Big Breed), and pretty soon I'll have Zoo Keeper 3D, too.

Should I add Rocket Company's Kumamon ★ Bomber Puzzle de Kumamon Taisou to that list in a few months--and I likely will, as I've already pre-ordered it via AmiAmi.com--import-only puzzlers will make up just under 50 percent of my Japanese 3DS games collection.

This fruit-matching game's box art can be seen here, by the way, while additional screenshots of it can be seen over at japanese3ds.com.

Kumamon ★ Bomber Puzzle de Kumamon Taisou will hit Japanese store shelves--as well as the 3DS eShop, I'm guessing--on March 13 carrying a price tag of ¥5,040 (about $50).

Thursday, September 26, 2013

A PSP-based rhythm game set in feudal Japan? Put me down for a copy (or two)...

Before I move onto the particulars of this, I just have to say that I'm so glad games are still being made for the PSP.

(Normally I'd follow that up by saying I wish people were still making games for the DS--aka my all-time favorite handheld--too, but I'm enjoying my 3DS so much it's hard for me to pine too much for its predecessor these days.)



As for which in-the-works (and just-announced) PSP game we're talking about in this instance: it's called Bakumatsu Rocker, and it's being developed by the folks at Marvelous AQL.

Oh, and as is shared in the header above, Bakumatsu Rocker is a rhythm game set in feudal Japan.

For those who are interested, here's a slightly beefier description of this 2014 release (on Feb. 27) courtesy of siliconera.com:



"Set in the final days of the Tokugawa Shogunate, the Shogunate is using the 'Heaven’s Song' to brainwash people and rule the country. Freedom fighters are 'rockers' led by Sakamoto Ryoma."

Sounds (and looks--based on the screenshots above) great to me. Now someone just needs to start accepting pre-orders for this sucker.

(Via famitsu.com, by way of siliconera.com)

Wednesday, July 31, 2013

Pink and blue Animal Crossing: New Leaf 3DS XL pouches for everyone! Er, I mean, everyone who lives in Japan :(

Ah, yes, it's that time again. What time, you ask? Why, it's the time when I whine about how much more awesome the Japanese Club Nintendo is than its North American or European counterparts.

Case in point, the following Animal Crossing: New Leaf pouches that (I believe) were just added to the Japanese Club Nintendo rewards catalog. 





I mean, I'm sure they'll pop up on eBay sometime soon enough, so those of us currently drooling over them can just pick up one there, but I'd prefer to use some of the Club Nintendo points I've been stockpiling for the last year or so, if at all possible.

Saturday, June 08, 2013

My Chic Pixel Plus! debut

Sick to death of E3 2013 predictions? If not, you might want to check out episode three of Chic Pixel Plus! sometime this weekend, as hostess Anne Lee and I spend a good bit of time discussing the upcoming event during the just-uploaded podcast.

Don't worry, E3 2013 wasn't the only thing we chatted about while recording this episode of Chic Pixel Plus! We also spent some time talking about learning Japanese and about Anne's rapidly approaching trip to the erstwhile Land of the Rising Sun.

Would you believe the latter topic spurred us to talk about the games--both new and old--Anne's hoping to pick up while in Japan? I didn't think so.


Speaking of old games, the final segment of the podcast finds me attempting to sell Anne on a couple of retro Japanese consoles. Can you guess which ones?

Should all or even part of the above sound appealing, I'd highly recommend heading over to Anne's blog, Chic Pixel, and taking in episode three of the Chic Pixel Plus! podcast at your earliest convenience (preferably before E3 starts early next week).  

See also: posts about The Nichiest Podcast Ever, another podcast that features both Anne and myself

Tuesday, June 04, 2013

Coming soon: me on the Chic Pixel Plus! podcast

Those of you who follow me on Twitter likely already know this, but here's a little heads up for the rest of you: last night Anne Lee and I recorded the third episode of her podcast, Chic Pixel Plus!

We discussed all kinds of fun stuff during our hour-and-a-half chat, although the majority of it focused on Japan--as in, why Anne and I decided to learn Japanese (I just started; Anne's been at it for years) and how Anne's planning to spend her time in the erstwhile Land of the Rising Sun when she and her husband travel there in just over a week.



While discussing Anne's upcoming trip, by the way, we spent quite a bit of time talking about some of the games--GameBoy Advance ones, especially--she's considering buying while perusing Osaka's main shopping district, "Den-Den Town."

Anne even challenged me to try to sell her on one of the many retro consoles she's sure to encounter while in Japan. Which one did I go with? The PC Engine, of course, although I also suggested she couldn't go wrong with the Famicom.

Anyway, according to Anne, this episode should be available--on her blog, Chic Pixel--sometime early next week. In the meantime, feel free to check out the first two episodes of her podcast here.

See also: posts about The Nichiest Podcast Ever

Friday, May 31, 2013

This morning's Japanese Nintendo Direct sold me on Gyakuten Saiban 5 and Monster Hunter 4

And possibly Monster Hunter 3 Ultimate as well.

Honestly, I've been thinking of hopping onto the Monster Hunter train for a while now, so the admission that I'm strongly considering picking up 3U and 4 probably isn't much of a surprise.

My sudden interest in Gyakuten Saiban 5 (aka Phoenix Wright: Ace Attorney--Dual Destinies) is a bit of a shock, though, as this long-running series barely registered on my radar in the past (despite its rather glowing reputation, I should add).

Here's the trailer that sold me on the game during this morning's Japanese Nintendo Direct (which can be viewed in its entirety here, by the way):



And here's the trailer that seemingly pushed me over the edge in regard to Monster Hunter 4:



Monster Hunter 4 will hit Japanese store shelves--as well as the virtual ones of that region's 3DS eShop--on Sept. 14, while Gyakuten Saiban 5 will be released there on July 25.

Are any of you planning to buy either or both of these 3DS titles if and when they leave Japan?