Showing posts with label Iwata Asks. Show all posts
Showing posts with label Iwata Asks. Show all posts

Tuesday, July 14, 2015

A few more words on Satoru Iwata's passing

I know. I should've returned this blog to its "regularly scheduled programing" by now. Actually, that was the plan--until I came across a couple of things today that prompted me to push that back yet again so I could ruminate once more on the passing of Nintendo's Satoru Iwata.

Actually, I think most people would be hard-pressed to describe the post I published yesterday about Iwata's untimely death (due in some way to the "bile duct growth" he first told the world about last year) as some sort of meditation.

In my defense, I was in shock. It wasn't the kind of horrific, gut-wrenching shock that hits you when someone truly close to you dies (or even nearly dies, as the case may be), but it was shock all the same.

So, I cobbled together a few sentences that let the world--or at least the minuscule segment of it that frequents this blog--that this seemingly kind and gentle business leader (I say "seemingly" because I obviously didn't know the man personally, so all I can go on is the persona he presented to the public) had died and also passed along a couple of his most noteworthy professional accomplishments.

What those sentences failed to convey were many of my own feelings on the matter. Of course, what are you supposed to say when someone you didn't really know passes away?

Yes, I respected him greatly, I thoroughly enjoyed watching him "host" many of the "Nintendo Direct" videos the company he led for the last decade-plus occasionally offered the Internet-enabled masses and poring over the many "Iwata Asks" interviews that allowed him to geek out with fellow game creators has become one of my most-cherished pastimes in recent years, but even then it feels strange to admit that I'm genuinely sad that he's no longer alive.

This morning, though, I came across the following farewell message that was penned by Shigesato Itoi, who worked side by side with Iwata to wrap up development of Mother 2 (EarthBound) in 1994, and its tenderness moved to such an extent that I couldn't help but share it here:

No matter the farewell, I think the most appropriate thing to say is “we”ll meet again.” We are friends so we”ll see each other again. There is nothing strange about saying it. Yeah. We’ll meet again. 

Even if you didn’t have the chance to put into words how sudden it was going to be, how far you’d be traveling, or how you went much earlier than expected, I know you went wearing your best. 

You always put yourself second to others no matter what, helping anyone who needed it whenever they needed it. You were that kind of friend. Although you may have been a little selfish for the first time ever by taking this journey. 

The truth is though that I still don’t believe any of it. I feel like I am going to receive a message from you inviting me out to eat at any moment. I wouldn’t mind if you were to ask me like always if I had some free time. Even still, I’d ask you as well. 

Still, “we’ll meet again.” It would be great to hear from you whenever and wherever; I’ll being calling to you too. I’ll call if I have something to discuss or I want to tell you a great new idea I’ve had. 

We’ll meet again.

Then again, you’re here with me now.

(Note: the text above was translated by kamedani.tumblr.com, while Itoi's original words can be read at 1101.com.)

Sunday, April 14, 2013

The perfect Animal Crossing: New Leaf accompaniment

I don't know about you, but I'm going to spend a sizable chunk of this coming June glued to my pink-and-white 3DS XL--which will, of course, have an Animal Crossing: New Leaf cart stuck squarely into its backside.

Paul Veer's contribution, above, is my favorite so far.
A comparably smaller, but not at all insignificant, chunk of my time that month likely will be spent with my nose stuck in Meghan Lands' and Justin Woo's Animal Crosszine, a 70-page "love letter to the Animal Crossing video game series" that will contain art, comics and stories that have been contributed by 38 different writers and artists (including Daniel Bressette, Ashley Davis and Jake Lawrence).

The latter is supposed to ship around the time of the former's North American release (June 9), by the way, and can be pre-ordered--for just $12 per copy--right now at animalcrosszine. bigcartel.com. (If you'd like to know a bit more about this black-and-white fanzine before handing over your hard-earned dough, check out its official tumblr at animalcrosszine.tumblr.com.

In other New Leaf-related news, Nintendo of Europe recently published on its website an English version of an Iwata Asks Q&A about this 3DS title that originally appeared on its Japanese parent company's site back in October. Read it in all its giggly glory here.

Friday, March 22, 2013

Shigesato Itoi and Satoru Iwata chat about the making of Mother 2 (aka EarthBound)

Nintendo's Satoru Iwata and Hobo Nichi's Shigesato Itoi recently sat down--with Itoi's colleague, Nagata--to talk about the making of Mother 2 (EarthBound to those of us in North America).



This little tête-à-tête apes the format of Nintendo's wonderfully informative Iwata Asks interviews that I've written about here and there--which is a very good thing indeed.

Also a very good thing: for the last few days, the person behind the KameDaniRyuu tumblr has been publishing translated versions of the discussion between Itoi, Iwata and Nagata.

My favorite parts of this EarthBound-cenric Q&A include the revelation that Itoi and his team worked on the game for four years before Iwata, head of HAL Laboratory at the time, swooped in and whipped it into shape (it hit the streets a year later) and that Itoi wrote its script by hand with a pencil.



To read KameDaniRyuu's translations of this chat, check out the introduction here, part one here, part two here and part three here.

Saturday, November 12, 2011

I know what my first 3DS game is going to be

Most of you are expecting me to say Super Mario 3D Land or Mario Kart 7, right? Although I'm definitely planning to acquire both of those games shortly after I buy (or, hopefully, receive as a gift) a 3DS, neither of them will be my first pick-up for the system. No, that honor, at least as of now, will be the downloadable curiosity known as Freakyforms, which hit the North American eShop on Thursday.

The fact that this game has leapt to the top of my 3DS to-buy list is as surprising to me as it likely is to some of you, by the way--especially since my first reaction to it was something along the lines of, "eh, a lame-looking kiddie game."

After scrolling through the game's official thread over at NeoGAF, though, I decided it had to be mine, $6.99 asking price be damned. I mean, just look at some of the "Formees" owners of the Japanese version of the game have concocted:

This may be the cutest Link I've seen since Wind Waker.

Yep, that's Poo from EarthBound/Mother 2!

That's not to suggest North American owners of Freakyforms are a bunch of talentless slouches. All you need to do is look at the following creations to see that's far from the case:

Inspector Chelmey, courtesy of NeoGAF user artwalknoon.

Prinny, courtesy of NeoGAF user BooJoh.

To see more Japanese-made Formees, check out this site. For more North American-made ones, check out the NeoGAF thread mentioned earlier.

For more information on this wonderfully odd-looking game, check out its official site: freakyforms.nintendo.com. Also, check out this "Iwata Asks" video, which sheds a light on Freakyforms' history (for instance, that it began life as a DS title) and how Nintendo's president, Satoru Iwata, pushed producer Kensuke Tanabe and director Hiroshi Moriyama (creator of Chibi-Robo!) to "make it so people won't get bored of it."

Have any of you picked up this game, or are any of you planning to pick it up? If so, let me know--and share some of your creations in the comment section (if you can).