Showing posts with label Hoshi no Kirby. Show all posts
Showing posts with label Hoshi no Kirby. Show all posts

Sunday, March 03, 2019

Manual Stimulation: Hoshi no Kirby (GameBoy)

I don't know about you, but something I expect from any Kirby game manual is a ton of adorable illustrations of the pink puffball himself.



Sadly, the Hoshi no Kirby instruction manual disappoints mightily in that regard.



Sure, it offers up a few nice Kirby drawings, but I thought I'd find a lot more than a few in this particular booklet.



Oh, well. It's still worth ogling. One case in point: the rather fabulous border that lines each and every page of the Hoshi no Kirby--Kirby's Dream Land elsewhere in the world--manual.



Seriously, it's bubblegum pink and it's filled with stars. What more could you ask for in this kind of situation?



This booklet is similarly filled with screenshots of the game, of course. Normally that would prompt an unenthusiastic yawn from me, but here they're colored to complement the rest of the manual's color scheme, so instead it produced a mildly appreciative nod of the head.



This next page, on the other hand, is like a stab through the heart. No one at HAL Laboratory or Nintendo could be bothered to whip up some line drawings of Hoshi no Kirby's items?



The game only has a handful, after all. Plus, I can't imagine reproducing them in illustrated form would be much of a challenge.



To be honest, the only illustrations that impress here are found on the Hoshi no Kirby instruction booklet's last couple of pages.



These pages detail the game's five stages, by the way. Speaking of which, I love their names--especially "Float Islands" and "Bubbly Clouds."



Now that you've taken a gander at the Japanese Kirby's Dream Land manual, what do you think of it?

See also: my Hoshi no Kirby review, some photos of the Hoshi no Kirby GameBoy cartridge and box, and scans of the Hoshi no Kirby Famicom manual

Monday, August 17, 2015

The Great Gaymathon Review #71: Hoshi no Kirby (GameBoy)


Game: Hoshi no Kirby
Genre: Platformer
Developer: HAL Laboratory
Publisher: Nintendo
System: GameBoy
Release date: 1992

It may be hard to believe given my current love of cute games, but my first experience with a Kirby game didn't come until I eagerly picked up a copy of the DS-based spin-off known in my neck of the woods as Canvas Curse.

Which means, of course, that I was about 13 years late to that pink, puffy party. (The title we're chatting about here, which was Kirby's maiden voyage--or whatever the gaming equivalent of that ages-old phrase may be--first hit store shelves back in 1992.)

Why did I ignore Hoshi no Kirby (aka Kirby's Dream Land) for so darn long? I owned a GameBoy system and a whole slew of GB games at the time this cart was released in my region, after all, so adding it to my collection shouldn't have been out of the question. Sadly, the only answer I can come up with at the moment is that it looked a tad too easy for my liking.

Even then, it seems, I couldn't understand the point of a cakewalk platformer. I mean, really, who wants to stroll through a side-scrolling action game that refuses to put up an adequate fight? Not me, that's for sure.

And so I turned my nose up at Hoshi no Kirby--until I played and loved Canvas Curse. Actually, it took longer than that for me to give this portable effort a chance, as I didn't dive into it until after Kirby's Epic Yarn extracted its flannel-tipped claws from the depths of my soul sometime in 2010 or 2011.

At any rate, I eventually acquired a copy of Hoshi no Kirby--and quickly fell in love with it, too. Which is a good thing, as this particular Kirby adventure doesn't last very long. In fact, its five or so worlds and their respective bosses can be toppled in about 25 minutes if you can keep yourself from dillydallying.

Strangely, coming face to face with that truth didn't bother as much as I thought it would, and my only explanation for that is Hoshi no Kirby is so damn cute, and its titular protagonist is such a joy to control, that it's hard not to put aside your usual prejudices and instead focus on having fun when you pop its cartridge into your trusty GameBoy.

Does that mean I consider this initial iteration of the Kirby formula--which is what I imagine Super Mario Bros. would be like if it had been made by kids, what with its cartoonish, dream-like focus on manipulating Kirby's gaping maw to inhale baddies and float above the earth--to be portable perfection in black and white? Not hardly.

A case in point: although Hoshi no Kirby is a total, grin-inducing hoot to play through, there's no denying its brevity--even when a second, slightly more difficult adventure is offered up on a pixelated platter at the tail end of the first. Also, there's no question that this Kirby escapade feels a bit "bare bones" when compared to pretty much every other game that stars this pink puffball.

That's not enough for me to give this game whatever my version of a "thumbs down" would be, though, especially considering both physical and digital copies of it can be picked up for less than $10 these days. Back when it was a new release and cost a couple of times that amount? Sure, why not. But here in 2015, the only reason I can come up with that would prompt me to recommend someone not buy this gem of a platformer is if they already own it in some form or fashion.


See also: previous 'Great Gaymathon' reviews

Monday, July 13, 2015

R.I.P. Satoru Iwata

I had a different post, about a game that's sure to interest at least a few folks who frequent this blog but is far from important (especially in grand scheme of things), all lined up to be published today, but then I heard that Satoru Iwata, who has served as Nintendo's president since 2002, had passed away.

In light of that sad, shocking news, I decided to move things around a bit and instead publish this too-brief post about the man who has, along with Shigeru Miyamoto, personified Nintendo for the last 10 to 15 years.

All that's known about Iwata's untimely passing at the moment is what the company shared in a simple note on its Japanese website last night:



"Nintendo Co., Ltd. deeply regrets to announce that President Satoru Iwata passed away on July 11, 2015 due to a bile duct growth."

Iwata's career in the gaming world began long before he took the reins at Nintendo, of course. First he worked for HAL Laboratory and helped produce titles like Balloon Fight, Hoshi no Kirby (Kirby's Adventure) and EarthBound.



In 1993, 10 years after Iwata started at the Tokyo-based Nintendo affiliate, he was named its president.

Seven years later, he joined Nintendo to head up its corporate planning division, and in 2002, Iwata succeeded Hiroshi Yamauchi in the company's corner office.

With all of that said, I'd just like to reiterate the message that makes up this post's headline: rest in peace, Mr. Iwata. You will be missed, and you will be remembered.

Friday, October 17, 2014

I've quickly gone from having zero copies of Hoshi no Kirby (aka Kirby's Dream Land) to having two

Given my propensity toward cute games, the declaration in the header above probably strikes a few of you as odd.

Sadly, I can't really explain to you why it took me so long to acquire a copy of--or even play--this particular platformer, other than I just wasn't all that keen on this Kirby character when he first arrived on the scene back in 1992, and that lack of interest prompted me to ignore him and pretty much every one of his games until Kirby's Canvas Curse piqued my interest a few years ago.

Even after I had that change of heart--which was bolstered by the release of Kirby's Epic Yarn and Kirby's Return to Dream Land--about the little squeeze toy, though, I still couldn't be bothered to pick up the GameBoy cart that introduced him to the world.


That's mainly because I'd always imagined a "mainline" Kirby game without the series' trademark--the ability to take on enemies' powers--would be a waste of time. Then, a couple of months ago, I watched a video of Dream Land's first stage. I liked pretty much all of what I saw, of course, but what pushed me from "like" to "love," strangely enough, was seeing a couple of Grizzos--one of which had a Poppy Bros. Jr. on its back--hop to and fro in the most adorable manner.

So, I ran out--well, directed my browser to eBay--and bought a copy of the Japanese version of Dream Land, which is known in that part of the world as Hoshi no Kirby, or Kirby of the Stars.


Its packaging, as you can see in the photos shared throughout this post, is simple but effective. I especially like how the illustration that sits behind Kirby (on the front cover) looks like it may have been made out of fabric. (A precursor to the aforementioned Epic Yarn, perhaps?) That said, I think I prefer the even more simplistic cart-label art to the box art.

The back of the Hoshi no Kirby's packaging is pretty darn appealing, too--or at least I think it is.


I still haven't played a ton of the game, I'm embarrassed to admit, but I've played through a small handful of stages, enjoying every second of the experience, and as a result I can assure you I'll return to finish the rest of them sooner rather than later.

Do any of you consider yourselves to be fans of Hoshi no Kirby or Kirby's Dream Land? If so, please share your thoughts about why that is in the comments section of this post.

See also: 'I guess I've come around to Bubble Bobble Junior's box art as well as its gameplay'

Friday, September 07, 2012

Five favorites: Famicom/NES platformers that don't involve a fat, Italian-American plumber

As much as I love the first three Super Mario Bros. titles as much as the next guy or gal, they're not the only cartridges I stick into my Famicom when I'm in the mood for some platforming action.

In fact, these days I'm far more likely to reach for the five games listed below--each of which offer up music, graphics and gameplay that I consider to be on par with those aforementioned Nintendo-made classics.


1. Don Doko Don 2--I'm guessing Taito's decision to turn Don Doko Don's sequel into a Super Mario Bros.-esque, side-scrolling platformer was met with at least a bit of skepticism back in the day (it was released in 1992), but gamers needn't have worried. After all, the contents of this particular cart is a treat for the eyes, ears and even hands. (You know, because it controls well and is an overall joy to play.) Plus, it features a cameo of sorts by Chack'n (of Chack'n Pop fame)--which, in my mind at least, means it's an absolute-must-play.


2. Hoshi no Kirby: Yume no Izumi no Monogatari (aka Kirby's Adventure)--Is Kirby's first console outing his best? I tend to think so, although I also hold Kirby's Epic Yarn and Kirby's Return to Dream Land in high esteem. (Sorry, I've yet to play Kirby Super Star.) Regardless, the game known to westerners as Kirby's Adventure easily is one of the more enjoyable--and precious--platformers released for Nintendo's 8-bit super system. It is easy? Yes, it is, but that's the point. Focus on taking in the sights and having fun while doing so and you won't regret a second of the time you spend with this one.


3. Pajama Hero Nemo (aka Little Nemo the Dream Master)--Would you believe me if I said that this may be my favorite Famicom/NES game? Well, it is. Or it may be. Whatever. Anyway, even if you don't agree--due to its difficulty, most likely--you have to admit this title is a looker. I mean, really, how adorable are those sprites? That Little Nemo sounds nearly as good as it looks just adds to its status as a top-shelf platformer that should be experienced by everyone who isn't afraid of a bit of a challenge, a splash of color and a protagonist who's still in his pajamas.

Wednesday, May 30, 2012

Second Chances: Kirby's Adventure

No joke: Despite my avowed adoration of adorable games, I avoided playing Kirby's Adventure, which was released all the way back in 1993, until I downloaded it via the Wii Virtual Console five years ago.

What kept me from giving this precious platformer a go? I honestly don't remember, although I'm guessing it had something to do with the fact that I, like many gamers, already had moved on to the SNES by the time it hit the shelves of my local ShopKo.


Anyway, for some reason I also can't recall, I finally picked up Kirby's Adventure in 2007 ... and promptly found myself bored by it. Oh, it looked nice enough, and it sounded nice enough, too, but the early levels were so easy that I couldn't help but wonder if I'd wasted my hard-earned money on the gaming equivalent of a lemon.

Rather than hanging in there to find out if later stages were less of a calk walk, I pretty much gave up on ol' Kirby and moved on to other pursuits.


After playing and thoroughly enjoying both Kirby's Epic Yarn and Kirby's Return to Dream Land, though, I decided to give this cudly character's first console release a second chance. I'm glad I did, because I now consider Kirby's Adventure to be wonderfully captivating experience.

Don't get me wrong, I still think it's easy. That said, I'm pretty sure that's the point. It's not supposed to be difficult; it's supposed to be fun. Not only that, but players are simply supposed to enjoy hopping and bopping through each of the game's colorfully charming stages--or at least I'm guessing that's what players are supposed to get out of the game.


Now that I understand that, I happily, leisurely and regularly play this HAL Laboratory-developed NES title as I believe its makers intended it to be played: Smiling and swaying my head to its lilting soundtrack as I stroll through and take in, with no small amount of awe, its lovely, almost dream-like landscapes.

(Note: All of the images above were taken from theflatness.com, a great little blog that sadly hasn't been updated since early 2010.)

Friday, February 10, 2012

Manual Stimulation: Hoshi no Kirby (Famicom)

Before I get to the meat of this installment of "Manual Stimulation," I have to say that few things in the gaming world can compete with the out-and-out cuteness of Hoshi no Kirby's (aka Kirby's Adventure's) box art.

This Famicom game's instruction manual gives it the old college try, though, and that alone makes it worth checking out.

Said instruction manual's cover certainly is adorable--and pink--enough, don't you think?



I'm skipping the manual's first two pages, by the way, because they're pretty boring. (They basically show players which buttons do what. Yawn.) The next few pages, though, are anything but boring thanks to a number of nice illustrations that seemingly help tell the story behind this pastel-splashed platformer.





After a few more yawn-inducing pages that feature lots of text and a smidge of screenshots, the manual gets interesting again.

Friday, December 23, 2011

For the tenth game of Christmas, the UPS man brought to me ...

... a beautifully boxed copy of the Famicom version of Kirby's Adventure (known as Hoshi no Kirby: Yume no Izumi no Monogatari in Japan, which translates to something like Kirby of the Stars: Story of the Fountain of Dreams in English).

Honestly, I've never been all that interested in this game, although I couldn't tell you why. I'm guessing it's because it came out after the SNES was released; by then, my mind had moved on to 16-bit games like F-Zero, Final Fantasy II and Super Mario World.

That all changed, though, after playing Kirby's Return to Dream Land, which I enjoyed so much that I decided I just had to own the series' first console outing, too. So, I bought the copy seen in the photos below through eBay.



Anyway, I'm having such a blast with Hoshi no Kirby: Yume no Izumi no Monogatari--expect to hear more about that in an upcoming post--that I've already hit myself over the head a number of times (with one of those giant squeaky hammers) for passing on this magnificent platformer back when it was first released.

Oh, well, all that really matters is that I'm playing and enjoying it now, right?

By the way, if you'd like to see a few more photos of this game's beautiful box and cart, please check out my Flickr photostream at your earliest convenience. 

Monday, July 25, 2011

My wallet, marriage and I survived my maiden voyage to Seattle's Pink Gorilla store

After a long, hard day of yard work, the hubs and I treated ourselves to dinner on Saturday night. We didn't go anywhere classy, mind you--just the Chipotle that's located in Seattle's aptly-named University District.

Anyway, as we neared said Chipotle, I noticed out of the corner of my eye a pepto-pink awning that said "Pink Gorilla." I'm pretty sure I've talked about it before, but just in case I haven't: Pink Gorilla is a small game shop here in Seattle. Actually, there are now two Pink Gorilla stores in the so-called Emerald City--one in the International District and one in the University District.

I had completely forgotten about the latter location until we passed it on our way to Chipotle. Thankfully, David (aka the hubs) was willing to let me check it out before we stuffed our faces.

So, what did I think of my maiden voyage to Pink Gorilla? I thought it was awesome! I was a bit disappointed at first, as I thought the glass case near the front of the store--which housed a good number of complete-in-box imports--represented all of the Japanese games this particular Pink Gorilla location had to offer, but I discovered that was far from the case when I began surveying the rest of the store.

In a way, Pink Gorilla's University District store reminds me of a small Japanese game shop, with all sorts of Dreamcast, Famicom, Mega Drive, Nintendo 64, PC Engine, PlayStation, Saturn and Super Famicom imports hanging from the walls in clear plastic bags.

Among the games that caught my eye: Complete-in-box copies of Galaxian and Hoshi no Kirby (Kirby's Adventure) for the Famicom and a pristine copy of Twinkle Star Sprites for the Dreamcast. A trio of PC Engine titles I've been meaning to add to my collection--Detana!! TwinBee, The New Zealand Story and Parodius--for some time also captured my attention.

I didn't buy any of the above-mentioned games because, well, I'm a bit broke at the moment. As soon as I have some dough, though, you can bet your butt I'll buy at least a few of them, as the prices at Pink Gorilla were on par with what I've seen on eBay.

You can also bet that I'll do my best to snap some photos next time I'm in one of the Pink Gorilla stores--assuming they allow such things, of course.

Monday, January 31, 2011

More Kirby in 2011? Yes, please!

You know that Kirby game that the folks at Nintendo have included on their release lists since 2004? (Here's a post about it.) Well, it seems it's going to be released--in Japan, at least--later this year.

Not only did Nintendo CEO Satoru Iwata say as much during a press briefing late last week, but a brand-new trailer (below) of the game was posted on the company's website shortly after said briefing.



I'm not sure it looks as charming as Kirby's Epic Yarn, but it certainly looks as fun.

Speaking of long-awaited Wii games that look like a lot of fun, here's a new trailer for Rhythm Tengoku Wii (which also is set for a 2011 release):



See also: 'Forget about the 3DS...'