Showing posts with label HorrorMonth. Show all posts
Showing posts with label HorrorMonth. Show all posts

Tuesday, October 14, 2014

Shall We Do It? (Clock Tower, Fairune, The Legend of Dark Witch and Tappingo 2)

While I was in the shower the other day (don't ask), it struck me that it's been quite some time since I last published one of these "Shall We Do It?" posts.

To be completely honest, I had kind of forgotten this column even existed--until that fateful shower, I mean.

Thankfully, I think today's "Shall We Do It?" post should make up for some of that lost time. After all, it includes commentary on and impressions of four recently played (by me, of course) games.

Actually, I originally planned to cover a fifth game--Game Freak's Japan-only 3DS eShop title, Solitiba (aka Soliti Horse)--as well, but I decided to devote an entire post (look for it later this week) to it instead.

In the meantime, here are some thoughts on the other games I've played in recent days and weeks:


Clock Tower--I've wanted to play this 16-bit spooker, published by the fine folks at Human Entertainment in 1995, for eons, but I put off doing so until now because, well, I've been too chicken to deal with its scissors-wiedling antagonist. Blogger Anne Lee's "Horrogemonth" play-along is what pushed me to finally play it, by the way--in case any of you were curious.

Sadly, so far I've only played it long enough to get killed by Bobby, the aforementioned scissor aficionado, twice, but that's longer than I originally expected I'd spend with it, so I'm not about to complain.

The only other thing I have to say about Clock Tower at the moment is that I find it hilarious how, every time Bobby arrives onto the scene, I completely forget which button on the controller does what, which I guess goes a long way toward explaining the deaths I mentioned earlier.


Fairune--This adorable Ys clone, made by Japanese indie devs Skipmore and Urara-Works, began life as a mobile game. Don't hold that against it, though, as this 3DS eShop port is pretty darn great. Unfortunately, it's currently only available to people who can access the Japanese 3DS eShop, but I have a feeling the folks at Flyhigh Works will publish it elsewhere sooner rather than later.

Anyway, I've put about an hour into Fairune so far, and like I mentioned a couple of sentences ago, I've had a lot of fun with it in that time. That's largely due to the wonderful look of the game, I have to admit, although the gameplay's far from a slouch. I do wish there were a bit more to that aspect of the title, though, as in its present state it seems to offer less depth than the series it seems to try to emulate (Falcom's Ys).

I'm going to keep plugging away at it regardless, as I'm curious to see how its minimalist story progresses (if at all). Plus, it features a female protagonist, something I think is almost always worth supporting.


The Legend of Dark Witch--If you're anything like me, you probably didn't even know about this 3DS title's impending release--or you knew about it at one point and then promptly forgot about it. At any rate, you know about it now. Kind of. And now you know it's hitting the North American eShop in just a couple of days (on Oct. 16).

Surprisingly, I was granted a bit of a sneak peak at The Legend of Dark Witch this past weekend thanks to an unexpected e-mail--followed up by a review code--from one of publisher Circle Entertainment's PR staffers.

Do I think it'll be worth the asking price of $3.99? It's kind of hard to say right now, as I've only spent about an hour with it so far. What I can say is that it's a nice (at least nice--it could wind up being great, but I haven't experienced enough of it to know that) Mega Man-esque side-scroller that sports some really nice spritework. As such, I think $3.99 probably isn't a bad price if you consider yourself a fan of the genre.


Tappingo 2--Another 3DS eShop game? What a shocker. Seriously, though, a number of great games have been added to the 3DS eShop as of late, and this Picross-esque puzzler is one of them.

Of all the titles mentioned here, I've played this one, developed and published by Goodbye Galaxy Games, the most. In fact, of the 100 or so puzzles that are included in this $2.99 game, I've completed just over 60 of them, and I don't expect I'll stop until I've cleared every last one of them.

The beauty of this digital title, by the way, isn't its graphics or soundtrack, although both aspects are up to snuff; no, the real draw of Tappingo 2 is that it's fun and addictive in all the ways a worthwhile puzzler should be. This is one of those games that will prompt you to tell yourself, "just one more puzzle"--over and over again until, an hour or two later, you finally, reluctantly put your 3DS down because you have to eat dinner or go to bed or do some other task that seems completely unimportant in the face of such addictiveness.

Note: all of the screenshots showcased above were altered a bit because it drives me bonkers to have images of different sizes in the same post. Rest assured each of these games look far better on an actual 3DS or TV screen than they look here.

Thursday, October 02, 2014

Three scary games I'm playing as part of #HorrorMonth

Although I had a lot of fun playing the shoot 'em ups that I chatted about in these recent posts and that were inspired by my blogging and podcasting pal Anne Lee's #Shmuptember game-along extravaganza, I'm about ready to move on to another genre now.

Thankfully, Lee is one step ahead of me and already has announced another such event for October, with the theme this time around being scary games.

The thing is, I've never been one to play overly scary games--games like Fatal Frame and Silent Hill and Siren and Resident Evil. Oh, I love reading about them and watching videos of them and stuff like that, but playing them? Not really--which is kind of funny when you consider how much I love scary movies.

Still, I really want to participate in #HorrorMonth (that's the official name of Lee's latest game-along, by the way), so I'm doing my best to put my fears behind me and play through the following trio of terror-ific titles between now and Halloween.


Sweet Home (Famicom)--Those of you who have visited this blog for a few years now may remember me mentioning Sweet Home in previous posts that were published around this time of year. That's because this isn't the first time I've attempted to play through this spooky, Resident Evil-esque (due to its setting more than anything) RPG. I've never made it more than a couple of hours into it, though, so this year my goal is do do a bit better than that (if not make it all the way to the cart's credit roll).


Splatterhouse (PC Engine)--Here's a game I've been curious about since it first caught my attention back when the PC Engine was still in its infancy and its North American counterpart, the TurboGrafx-16, had yet to be released. I've barely played it in the ensuing years, although I couldn't tell you why that is--other than this genre generally isn't my cup of tea. Thankfully, the few minutes I spent with Splatterhouse the other day were a blast, so I have a feeling it won't be all that difficult for me to complete at least a handful of its stages before I call it a night, so to speak.


Clock Tower (Super Famicom)--Unlike the pair of titles discussed above, I've purposefully avoided this Super Famicom spooker over the years because I knew its scissor-wielding antagonist would be too much for my rather delicate constitution. Although that mostly was proven true when I played a fan-translated version of this unique point-and-click title over the weekend, I'm not going to give up on it--mainly because I want to learn more about the aforementioned villain, the titular mansion and protagonist Jennifer Simpson.

Are any of you participating--or planning to participate--in #HorrorMonth? If so, which titles have you short-listed for this particular game-along?