Showing posts with label Heroland. Show all posts
Showing posts with label Heroland. Show all posts

Thursday, January 21, 2021

One sentence about each of the 24 games I finished in 2020

I began 2020 intending to review every one of the games I finished during the year. Although I did that—to a point, via this post and this post—until the end of June, I completely dropped the ball after that.

I'm going to try to make up for things here—although, again, only to a point. Instead of writing multi-paragraph reviews of each of the 24 games I finished in 2020, I'm going to devote just a sentence to them.

Here are the blurbs in question, which I've organized according to when I completed them. (Alice in Wonderland was the first game I beat in 2020, while Paper Mario: The Origami King was the last.) 

Should you want additional details on any of these games, let me know in the comments section of this post. Or hit me up on Facebook or Twitter.



A unique, touch-controlled Metroidvania that's far more challenging than its awesome, adorable art style implies.

Detective Pikachu (3DS)

This Pokémon-themed adventure game may be aimed at kids but adults can enjoy it, too—as long as they don't have a deep-seated hatred of Pikachu, of course.

Heroland (Switch)

Made by folks who previously worked on Fantasy Life and Mother 3, Heroland is a theme-park-based, board-game-esque RPG with a superb soundtrack that intrigues until it overstays its welcome.


A beautiful, blissfully short side-scroller that does a surprisingly brilliant job of combining the Pikmin series' characters and controls with thoughtful platforming action.


Pokémon Shield (Switch)

I loved Pokémon: Let's Go, Eevee! when I played through it in 2018, and I loved Pokémon Shield even more when I played through it last year—thanks mainly to its charming, Pokéfied British setting, slew of appealing new 'mons, and thrilling "Wild Area."

Raging Loop (Switch)

A terrifyingly engrossing visual novel that features "Werewolf"-inspired gameplay and a Groundhog Day-ish looping story.

Deadly Premonition Origins (Switch)

One of those "greater than the sum of its parts" games, with the positive parts of Deadly Premonition Origins being its quirky, compelling characters, WTF story, and weird soundtrack, and the negative parts being its "please don't make me do that again" combat and QTE segments.

Disaster Report 4: Summer Memories (Switch)

I've never had to live through a natural disaster myself, but I kind of (only kind of!) feel like I have thanks to this adventure game, which is harrowing not just because of drama and trauma it puts you through, but because of its iffy graphics and even iffier frame rate.


SaGa Scarlet Grace: Ambitions (Switch)

Another RPG that's shockingly similar to a board game, SaGa Scarlet Grace: Ambitions offers players a wide-open world, a minimum of direction, a ton of potential party members, and a predictably sublime OST.

The World Ends With You (DS)

A dual-screened action RPG that makes full use of all that acreage during its thrillingly chaotic battles, supported by some of the most stylish visuals around and fabulous, pop-tastic soundtrack.

Void Terrarium (Switch)

One part post-apocalyptic roguelike, one part human Tamagotchi—all set to an appropriately (and enjoyably) industrial OST.

Mr. Driller Encore (Switch)

Mr. Driller goes to a theme park and adds some much needed depth and variety to his eponymous series' previously straightforward race-to-the-bottom-of-the-screen gameplay.


Moon (Switch)

A melancholy "anti-RPG" that sends you into a game world to clean up the mess of an unhinged hero by saving the souls of slain creatures and helping its human inhabitants in various ways.

A Short Hike (Switch)

If you've ever dreamt of exploring—by land or sky—a mountainside getaway as an anthropomorphized bird and at your leisure, this is the game for you.

Destiny Connect: Tick-Tock Travelers (Switch)

A touching, vaguely EarthBound-esque RPG that lets you time travel and tackle mechanical foes with the assistance of a robot that can transform into a boxer, cowboy, and more.

Kirby Mass Attack (DS)

Using your DS' touch screen to control up to 10 Kirbies through a series of side-scrolling and puzzle-filled stages is cool; if only it were more fun.


Part Time UFO (Switch)

Leave it to the masters at HAL Laboratory to create an instant classic that combines a claw crane, a balance-puzzler, and the most sickeningly sweet soundtrack you've ever heard.

Yomawari: Night Alone (Switch)

Yomawari proves that survival-horror games don't need to be remotely realistic to be fully and properly unnerving.

Super Princess Peach (DS)

Forget what you've read about this vivacious platformer; in my humble opinion, Super Princess Peach is every bit as good as your average Kirby, Yoshi, or even Mario side-scroller.

Bubble Bobble 4 Friends (Switch)

Take the Bubble Bobble that started it all in 1986, replace the simple-yet-snazzy backdrops with ones that are simply boring, remove all the character from its kooky cast, and make the overall experience more awkward as well as less enjoyable, and you've got 4 Friends.


Mad Rat Dead (Switch)

Come for the move-to-the-beat platforming action (and the amazing OST that coordinates it), stay for the surprisingly touching tale of a dead lab rat who just wants to relive his final day—OK, and exact revenge on the scientist who killed him.

Time Hollow (DS)

Anyone who had a blast playing through Hotel Dusk: Room 215, Ghost Trick, or any of the Ace Attorney games should give this similar offering from Konami a go ASAP.

Again (DS)

This CiNG-made point-and-click adventure game isn't quite as great as the company's other DS efforts—Hotel Dusk, Last Window, and Trace Memory—but it's close enough to be well worth your while if you dug those titles.

Paper Mario: The Origami King (Switch)

The Origami King gives me hope there's still some life left in Nintendo's depressingly inconsistent Paper Mario series, though I wouldn't mind at all if the next sequel's turn-based battles were more traditional than tactical as they are here.

Tuesday, March 31, 2020

A few thoughts on the six games I've finished so far in 2020

I came up with what I thought was a brilliant (if also unoriginal) idea for this blog about six months ago: I'd write and publish micro-reviews of all the games I finished in 2019.

Coming up with the idea proved a lot easier than following through with it, though, as I finished 19 games last year. Producing the pair of posts I just linked to took loads of work despite the fact that I limited each write-up to just a handful of sentences.

So, I'm doing things a little differently in 2020. Rather than cram all of these pithy critiques into the last few weeks of November or December, I'm spacing them out a bit.

As such, here are some thoughts on the six games I've managed to beat in the first three months of this year. Look for a similar post to appear in late June or early July--assuming I complete at least a couple more titles between now and then. (That's not a given considering Animal Crossing: New Horizons is doing its darndest to take over my life.)



Alice in Wonderland (DS)--Every single time I ask people to recommend DS games, a handful of them implore me to play this 2010 release. Did their vociferous advice prove accurate in the end? I'd say so. Although this iteration of Alice in Wonderland has its fair share of flaws, overall it's a gem. Truth be told, I'm not sure what my favorite aspect of it is: its Tim-Burton-by-way-of-Okamiden aesthetic, its Metroidvania-plus gameplay, or its near-perfect length. Regardless, I'm glad I finally got off my lazy butt and gave it a try.

Detective Pikachu (3DS)--Here's another game I dragged my feet on playing for far too long. Per the usual, I can't really tell you why. I guess I assumed it would be so "kiddie" it would be boring? Well, it's definitely aimed at a younger audience, but that didn't keep me from having a blast with it. I especially liked how it tweaked the adventure-detective genre in some surprising and intriguing ways. Oh, and it gets bonus points from me for looking great and not overstaying its welcome. (I finished it in less than 20 hours.)

Heroland (Switch)--I don't know about you, but I often have a better time with games I begin with low expectations than I do with games I dig into after anticipating them for months or years. Heroland fits into the latter category. Given that, I shouldn't have been surprised when I didn't immediately love it. It did surprise me, though--probably because the bulk of it (including its adorbs graphics, its jaunty OST, and its quirky gameplay) is my cup of tea. I came around to this weird mashup of a board game and an RPG in the end, but I'd still have a hard time recommending it to others--particularly at full price.

Hey! Pikmin (3DS)--I know everybody and their brother seemingly loves to shit on this portable Pikmin spinoff, but I'm not one of them. On the contrary, I adored the nearly 13 hours I devoted to Hey! Pikmin early this year. Oh, it's far from perfect, that's true, but it's also true that its pros far outweigh its cons--or at least they did for me. Chief among the former, by the way, are Hey! Pikmin's painterly art style and the puzzle-heavy nature of its side-scrolling action.



Pokémon Shield (Switch)--I've had a real hit-and-miss history with the world-conquering Pokémon series. After adoring, and finishing, the very first game way back when, I responded to almost every subsequent release with a shrug and a yawn. Or I did until I played, and beat, Pokémon: Let's Go, Eevee! in late 2018. As much I as loved that remake, I loved Pokémon Shield even more--so much so I've already put over 80 hours into it. The highlight for me: the thrilling and endlessly explorable "Wild Area." No joke: probably half of my Shield playthrough has been spent in this sprawling region thus far.

Raging Loop (Switch)--Although I had a feeling I'd enjoy this horror-tinged visual novel, I never dreamed I'd fall head over heels for it. What changed between when I first became aware of it and when it dug its claws into me? I got pulled into its Groundhog Day-esque story, for starters. I also got to know its curious cast of characters. Even its initially off-putting art eventually grew on me. Still not convinced? How about this: despite the fact that it took me about 30 hours to reach its end credits, I'm already looking forward to playing through Raging Loop again. If that's not a ringing endorsement, I don't know what is.

Have you finished any games this year? If so, which ones? And what did you think of them? Let me know in the comments section of this post.

Sunday, January 12, 2020

The good, bad, and ugly of Heroland (or, why I'm thinking of walking away from this oddball RPG after putting 20-plus hours into it)

The topic of this post may surprise those of you who noticed that I named Heroland in my "favorite games of 2019 that aren't The Liar Princess and the Blind Prince or Lapis x Labyrinth" write-up.

Don't get me wrong, I stand by its inclusion there--despite the fact that I'm giving serious thought to pulling the plug on my lengthy Heroland playthrough well in advance of the game's end credits.

How could I both enjoy this unique PC, PS4, and Switch RPG--called Work x Work in Japan--and bounce off it before encountering its credit roll? That's what I'll hopefully explain here.


The good

Physical copies come with a frickin' instruction manual--And not only that, but Heroland's manual is pretty nice. It's 25 pages long, printed in full color, and filled with a ton of lovely illustrations. Oh, and it's small enough it actually fits in the game's case. I wouldn't suggest buying a physical copy of Heroland just so you can flip through this booklet whenever the urge arises, but it sure is a nice bonus if you purchase one for at least a couple of other reasons.

It dares to do things differently--I love role-playing games to death, but even I think they can be a little too samey. Well, Heroland approaches the well-worn genre from a unique angle. I guess I should've expected that. After all, it was made by folks who previously worked on Fantasy LifeMagical Vacation, and even Mother 3. Heroland doesn't play like any of those titles, though. It's actually kind of--gulp!--mobile game-esque in its design. To advance the story, you take on quests that revolve around guiding four-person parties through areas of a theme park. Said park has an RPG theme, so naturally it features battles with baddies. (Though the baddies here are just other humans in costumes.) Being a guide, you don't do any fighting yourself; rather, you bark out orders to customers who paid to partake in such tussles. That probably sounds boring to a good portion of you, but I've found it fairly fun so far.

Heroland's soundtrack is surprisingly magical--Or maybe I should call it sneakily impressive? I say this because Heroland's OST didn't strike me as superb right away. It wasn't until a couple of days after I started playing it, when I realized I was humming the game's main battle theme, that such a thought entered my head. On a related note, Tsukasa Masuko's work here is more playful than serious or somber--appropriate, given Heroland's amusement-park setting.


The bad

Everyone in Heroland talks too much--Everyone except the silent, afro-coifed protagonist, that is. I'm not always keen on silent protagonists in games, but Heroland's thrills me. I mean, if ol' Lucky (that's the main character's name) added his two cents to every conversation, this role-player would be even more blathery than it is already. Oh, well, at least Heroland's wall of text is witty.

I wish its developers would've gone further with the board game-esque playfields--Although it's possible things open up in this regard as Heroland approaches its denouement, I'm not betting on it doing so. Assuming I'm right, that's a real shame. While the game changes up its sorties now and then by tossing new environments and enemies at the player, they otherwise remain disappointingly straightforward. Personally, I would've loved it if the playfields that serve as the backbone of Heroland's silly quests were filled with twists and turns--or at least a few more slight bends.


The ugly

Battles don't become a whole lot more strategic or even interesting after the five- or 10-hour mark--Though there's more depth to Heroland's skirmishes than the game leads you to believe early on, things seem to level off in that regard once you're a few hours into its story. Admittedly, I'm still enjoying them quite a bit, but I'm pretty sure I'd enjoy them a lot more if I could make even a couple more choices while telling the park's customers what to do against the horde of adorable enemies they encounter during their Heroland adventures.

It lasts way too long--When I started playing Heroland, I assumed it would take me 15 to 20 hours to finish. Around the time I hit the 15-hour mark, I asked folks on Twitter how long it took them to beat the game. The answer I received shocked me: over 40 hours. Twenty hours in, I've long since forgotten the thrust of Heroland's story--which suggests to me it's already gone on far too long. How on earth am I supposed to give it 20 more hours of my time?

See also: 'A few impressions of the recently released Romancing SaGa 3 remake now that I've put more than 20 hours into it'

Sunday, December 22, 2019

My favorite games of 2019 that aren't The Liar Princess and the Blind Prince or Lapis x Labyrinth

I may have declared Lapis x Labyrinth and The Liar Princess and the Blind Prince my favorite games of 2019, but that doesn't mean they're the only games I enjoyed this past year.

In fact, here are seven titles I also had a blast playing at some point in the past 12 months.

Dandy Dungeon (PC, Switch)--I named another Onion Games joint, the brilliantly bleak shmup, Black Bird, one of my favorite games of last year. I nearly did the same this year with the company's Dandy Dungeon. What stopped me? The main reason is that I failed to finish it--or, rather, that I walked away from it at one point and never returned to it.

Although I can tell you exactly why I dropped it (I went on vacation and didn't take my Switch), I can't tell you why I didn't pick it up again. Maybe it did the unthinkable and became too repetitive? I say that's unthinkable because I usually don't mind a bit of repetition in games. I mean, you're talking to a guy who happily spends hours grinding in pretty much every RPG he plays--even when it's not needed. But there's a forced grind to this one that perhaps wore on me a tad.

Still, I was full-on obsessed with Dandy Dungeon during the 22 hours I'd put into it before that point, as this post proves. Its gameplay loop, which adroitly combines dungeon-crawling and loot-gathering with time-sensitive puzzle-solving, is both exhilarating and amusing. Actually, amusing describes several other elements of Dandy Dungeon, too, including its graphics, soundtrack, and story. Wait, remind me why I'm not playing this brilliant game right this second?

Heroland (PC, PS4, Switch)--I'm still working my way through this one, an odd, mobile-game-esque RPG made by folks who previously worked on Fantasy Life, Magical Vacation, and Mother 3, but I've spent enough time with it (about 12 hours now) to know I like it a great deal.

My first impressions of Heroland weren't favorable, as the opening hour or two were filled with blather and early battles veered far too close to they-play-themselves territory for my liking. Both areas of complaint improved by leaps and bounds as I continued to plug away at the game, I'm happy to report. Especially the fights.

In case you haven't heard, you don't directly control your parties in Heroland. Instead, you guide them--by periodically giving orders either to the whole group or to an individual member. It's kind of a bummer at the start, but their tactical nature eventually makes itself obvious, and that's when my opinion of this FuRyu product turned toward the positive for good.

Helping matters along tremendously: the game's earworm-enducing soundtrack and appealingly unique look.

Kirby’s Extra Epic Yarn (3DS)--I'm fully aware that both the original Kirby’s Epic Yarn and this barely enhanced 3DS port have their fair share of detractors. For me, though, they're the video game equivalent of comfort food. They're what I turn to when I want to relax, or when I'm longing for the "good old days."

The accessibly enjoyable gameplay of these titles is a big reason for that, of course, but their cozy graphics and whimsical soundtracks play major roles, too. I guess that's why I gobbled up Extra Epic Yarn when it came out this past spring, and it's also why I'm now naming it one of my favorite games of 2019.

Phoenix Wright: Ace Attorney (3DS, mobile, PS4, Switch)--I wish I could tell you why I waited until the release of Gyakuten Saiban 123: Naruhodo Selection (that's the Japanese title of the Phoenix Wright: Ace Attorney Trilogy) to finally play my first Ace Attorney game. Whatever the case may be, I'm glad I got my act together and went through the long-running series' opening entry earlier this year.

Its brilliantly crafted characters and story as well as its eclectic soundtrack were the clear standouts for me, but I liked pretty much every other component of Phoenix Wright: Ace Attorney, too. OK, so Capcom could've done a better job on the revamped visuals. And the game stumped me on several occasions. Neither of those things dampened my enjoyment of this visual novel, though. Hopefully they also won't keep me from digging its follow-ups when I tackle them in 2020.

Romancing SaGa 3 (mobile, PC, PS4, Switch, Vita, Xbox One)--There was a time not so long ago that I thought Romancing SaGa 3 might squeeze its way into the running for full-on favorite game of 2019. In the end, I put it here instead.

As for what prompted me to consider it a GOTY contender, that would be its tastefully updated graphics, its appropriately epic soundtrack, and its open-ended, quest-focused design. I also had a blast with its battles--or at least I did at first. The different formations, the odd party members, and especially the "sparking" of new abilities thrilled me for a good while, but at some point Romancing SaGa 3's fights lost a bit of their luster. I think it's because they happen a smidge too frequently (despite not being random, technically) and because the aforementioned sparking doesn't happen frequently enough.

Don't worry, I'm not giving up on it despite that disappointing turn of events. I'll definitely return to my playthrough, currently at the 26-hour mark, sometime next year.

Tobu Tobu Girl Deluxe (GameBoy Color)--I may have stubbornly avoided giving this homebrew GameBoy game a go until several months after its initial, non-deluxe release, but once I broke the seal in that regard I quickly made up for lost time.

If you haven't read any of my other write-ups or interviews related to this Tangram Games-developed title, it's a glorious mix of Nintendo's Balloon Kid and Ferry Halim’s Winterbells, if that makes any sense whatsoever. The same can be said of Tobu Tobu Girl Deluxe, which came out in late October. It's basically a colorized and otherwise slightly tweaked version of the original, though it also tosses in a new infinite mode for good measure.

If I had my way, I'd be ably to play both iterations of Tobu Tobu Girl on my Switch (or even my trusty 3DS), but since that's unlikely to happen in an official capacity, I'll keep plugging away at it on my hacked Wii. It's not the optimal solution for me, but the alternative--not playing this classic-in-the-making at all--is just not an option.

World of Final Fantasy Maxima (PC, PS4, Switch, Xbox One)--I started through this enhanced version of World of Final Fantasy early in the year with fairly low expectations. Though I'd heard good things about the original release from folks whose opinions I respect, I couldn't help but think it wasn't going to be my cup of tea. Without mincing words, the non-chibi character designs horrified me and the battles--featuring party members with captured enemies stacked perilously on their noggins--baffled me.

Well, neither of those niggles bothered me at all after I spent a couple hours with the game. Which isn't to suggest World of Final Fantasy Maxima is without issues, mind you. In fact, I've found it strangely rough around the edges for a Square Enix product so far.

Still, Maxima's many charms--including the baffling battles I mentioned a few sentences ago, curiously enough--have outweighed its handful of blemishes to this point (my playthrough is hovering at 26 hours), so I'm hopeful that will continue when I circle back to it in the new year.

See also: 'My favorite games of 2018 that aren't Black Bird or Sushi Striker'