Showing posts with label Hello Kitty. Show all posts
Showing posts with label Hello Kitty. Show all posts

Thursday, March 26, 2020

Manual Stimulation BONUS: Hello Kitty World sticker sheet

I'm a sucker for games, especially old Japanese games, that come packed with sticker sheets.

Sadly, I don't own too many of these treasured goods. In fact, I can only think of four examples at the moment: Detana!! TwinBee, Loopop Cube: Lup Salad, PoPoLoCrois Monogatari, and Rhythm Tengoku.

Four examples other than the one I'm discussing and highlighting in this very post, I mean.

Funnily enough, I didn't even realize I owned this sticker sheet until I pulled my copy of the 1992 Famicom game out of the closet to scan its instruction manual.

To my utter surprise, stuck inside the pages of the Hello Kitty World manual were the stickers you see here.

Truth be told, I'm a bit miffed this precious sticker sheet focuses entirely on Hello Kitty, aka Kitty White.

Granted, she's the star of the show--er, game--and this sheet only contains eight stickers, five of which are pretty darn small, so the lack of any Mimmy or Tippy stickers makes some sense.

Something that makes a lot less sense: none of these stickers directly refer to Hello Kitty World. (Erm, except the one at the top.) It's almost like Character Soft, the publisher of this Balloon Kid knockoff, just took a few existing Hello Kitty illustrations and slapped them onto the sheet you're ogling now.

All that said, I'd rather get a sticker sheet than not get one, so please don't take what I've written so far to be serious complaints.

See also: scans of the Detana!! TwinBeeLoopop Cube: Lup Salad, and Rhythm Tengoku sticker sheets

Friday, August 02, 2013

PlayStation and Nintendo 64 (as well as a pair of Hello Kitty Dreamcast) designs for your Animal Crossing: New Leaf palace

They're baaaaaaaack!

Yep, I made some more Animal Crossing: New Leaf designs over the last few days, three of which make pretty awesome "cushion consoles," if I do say so myself.

Sadly, the other one looks a bit wonky as a cushion, but it looks rather nice as a poster if you're into that sort of thing.

"The other one," by the way, is this Nintendo 64 design:



I should've known it would be tough to translate those circular "feet" that sit at the base of the system to such a design, but unfortunately I didn't realize it until Cyrus had finished applying it to a cushion.

Thankfully, the other designs I conjured up fare much better in the transition from "canvas" to cushion. First up, my PlayStation design:



I actually attempted a PSone design as well, but it didn't look anywhere as nice as the one above, so I ditched it.

Should any of you want to see how it looks after being applied to a cushion (by Re-Tail's Cyrus), here you go:



Shortly after, I decided to alter my previously completed Dreamcast design to make it look like one of the Japan-only (of course), Hello Kitty-branded Dreamcasts I've drooled over for years.

Naturally, the first one I worked on was the pink one:



It wasn't long, though, before I went back and tweaked the design a bit to make a blue Hello Kitty Dreamcast as well.



I forgot to grab a screenshot of the blue system in its current resting place (in my guy character's robo-themed bedroom), but here's a shot of the pink one in my girl character's living room.



Is this the last of my New Leaf design posts? Possibly, although I'm considering trying a few (more) handheld designs in the next few days.

Should they turn out less hideous than the Game Gear and Neo Geo Pocket Color ones I came up with yesterday, I'll share them here as well.

See also: Famicom and NES designs, Mega Drive 2 and Saturn designs, Dreamcast (original) and PC Engine designs

Tuesday, June 18, 2013

Precious game-related thing I desperately want but do not need: Space Invaders x Hello Kitty pouch

No joke: if the "square pouch" below--which features a Space Invaders x Hello Kitty mash-up that could only come from Japan--were large enough to fit a Nintendo DS or 3DS, I'd hand over my hard-earned money to the folks at NCSX right now.

The problem is, I have no idea of knowing how large or small these Gotochi-made pouches are at the moment--which means for the time being, at least, my cash is staying put in the confines of my wallet.



Should I hear from someone at NCSX that they're large enough to accommodate, say, my "misty pink" Japanese 3DS--well, I may have to reconsider.

Thankfully, the pouches--which currently carry a price tag of $25.90--aren't expected to ship until October, so all of us Space Invaders and/or Hello Kitty fans have plenty of time to suss out what's what when it comes to their length and girth.

Pre-order: Space Invaders x Hello Kitty square pouch

Wednesday, July 25, 2012

The Great Gaymathon Review #57: Balloon Kid (GameBoy)


Game: Balloon Kid
Genre: Platformer
Developer: Pax Softnica
Publisher: Nintendo
System: GameBoy
Release date: 1990

Last week, I published a little write-up (read it here) on this game's Famicom-based kinda-sorta remake, Hello Kitty World. I'm sure some will say it's overkill to review the original so soon afterward, but that's not how I see it. Instead, I'm thinking of this "Great Gaymathon" review as being the blogging equivalent of "striking while the iron's hot"--as in, why not chat about Balloon Kid while Hello Kitty World's still fresh in your brains?

Anyway, enough about that. You're probably wondering what sets this breezy release (you can beat its eight stages in an hour or two, if you're skilled enough) apart from its console-based follow-up. There aren't as many differentiators as you might think, to tell you the truth. The most obvious ones: 1) Balloon Kid stars a wee lass named Annie as opposed to Hello Kitty, 2) Annie's goal is to save her kid brother Jim while Kitty-chan has to rescue some Sanrio character named Tippy, 3) the GameBoy title is a black-and-white affair while the Famicom one is in full color, and 4) although the camera is zoomed-out in Hello Kitty World, it's much closer to the action in Balloon Kid.

Every other aspect of these auto-scrolling platformers is pretty similar. Both buck tradition and progress from right to left. Their plucky protagonists use balloons rather than their legs to move around as well as to avoid enemies--which include bees, penguins and, er, walking campfires. Enjoyably creative boss fights pop up every other stage whether you're playing Hello Kitty World or Balloon Kid. (Speaking of this game's stages, although most are thematically clichéd, a couple are surprisingly unique--with the standouts being the first and its pencil-shaped skyscrapers as well as the fourth that takes place in a wale's bowels.) These cute-as-buttons carts even share the same, Hirokazu "Hip" Tanaka-sourced soundtrack.

Anyway, as I said in my earlier review, I tend to prefer Pax Softnica's effort to Character Soft's--mainly due to the GameBoy title's art style--although you really can't go wrong with either. That said, if you decide to play these games via emulation, be sure to go with the colorized, Japan-only version of Balloon Kid, known as Balloon Fight GB. It adds a pretty little map screen and the ability to save after each level to the mix.


See also: Previous 'Great Gaymathon' posts

Tuesday, July 17, 2012

The Great Gaymathon Review #56: Hello Kitty World (Famicom)


Game: Hello Kitty World
Genre: Platformer
Developer: Mario Co., Ltd.
Publisher: Character Soft
System: Famicom
Release date: 1992

According to this 2011 article by Wired's Chris Kohler, Hello Kitty World was made by the folks at Nintendo (under the guise of Mario Co., Ltd.--with Mario Co., Ltd. being a joint venture between the Kyoto-based gaming giant and an advertising company known as Dentsu). That makes sense on a number of levels. For starters, there's the fact that Hello Kitty World, at its heart, is a console-based re-skin of Nintendo's should-have-become-a-classic GameBoy title, Balloon Kid. Also, there's the fact that this game is as fun and polished as can be--qualities that I consider to be part and parcel of pretty much every game Nintendo's ever produced.

Beyond the fact that Hello Kitty World is a Nintendo-made title, though, why should you care about it--especially if you're normally averse to anything featuring the nauseatingly cute cat made famous by the folks at Sanrio? Let's go back to Balloon Kid, the GameBoy cart I mentioned earlier, shall we? If you've never played that 1990 release, imagine Balloon Fight's "Balloon Trip" mode turned into a multi-stage platformer. And if you've never played "Balloon Trip," well, imagine a platformer that scrolls from right to left and that features a protagonist who relies more on a pair of balloons for getting around than her own two feet.

Playing this game is as simple as can be: while on the ground (sans balloons), you can jump (with the A button) or inflate balloons (by pressing down on the d-pad). While in the air, you can control your flight by pressing left or right on the d-pad and by pressing the A button (which causes you to flap your arms and helps you gain altitude). Oh, and pressing the B button while in the air releases your balloons so you can scamper around on the ground (assuming there's any beneath you).

Although you'll spend most of your time hammering the A button while playing Hello Kitty World--so you can avoid pesky enemies and obstacles, of course--you won't want to forget about the B button, especially during the every-other-level boss fights, each of which are both easier and more enjoyable if you fly above and then dive bomb said baddies.

Given all of the above, I'm guessing all of you (or at least a few of you) are wondering if I prefer this cute and colorful console release to its portable predecessor. To be honest, I don't. I like the art style used in Balloon Kid more than the one used here, plus I'm pretty fond of Alice, the star of the GameBoy title, while I'm not much of a fan of ol' Hello Kitty. That said, both games are well worth playing, so feel free to go with whichever one superficially appeals to you most.


See also: Previous 'Great Gaymathon' posts

Tuesday, November 01, 2011

What a shocker: Hello Kitty World's box and cart are as syrupy sweet as its in-game graphics

I wasn't on the receiving end of any tricks yesterday, but I did receive the wonderful treat seen in the photos below.

For those of you who can't read Japanese, the game that serves as the focus of said photos is Character Soft's Hello Kitty World for the Famicom.




More information on this helium-filled platformer can be found in this previous blog post, by the way.

Also, for a few more photos of Hello Kitty World's box and cartridge, check out my Flickr photostream.

Other than all of that, expect a "Great Gaymathon" review of this Japan-only title to be published in the next week or two.