I'm a sucker for games, especially old Japanese games, that come packed with sticker sheets.
Sadly, I don't own too many of these treasured goods. In fact, I can only think of four examples at the moment: Detana!! TwinBee, Loopop Cube: Lup Salad, PoPoLoCrois Monogatari, and Rhythm Tengoku.
Four examples other than the one I'm discussing and highlighting in this very post, I mean.
Funnily enough, I didn't even realize I owned this sticker sheet until I pulled my copy of the 1992 Famicom game out of the closet to scan its instruction manual.
To my utter surprise, stuck inside the pages of the Hello Kitty World manual were the stickers you see here.
Truth be told, I'm a bit miffed this precious sticker sheet focuses entirely on Hello Kitty, aka Kitty White.
Granted, she's the star of the show--er, game--and this sheet only contains eight stickers, five of which are pretty darn small, so the lack of any Mimmy or Tippy stickers makes some sense.
Something that makes a lot less sense: none of these stickers directly refer to Hello Kitty World. (Erm, except the one at the top.) It's almost like Character Soft, the publisher of this Balloon Kid knockoff, just took a few existing Hello Kitty illustrations and slapped them onto the sheet you're ogling now.
All that said, I'd rather get a sticker sheet than not get one, so please don't take what I've written so far to be serious complaints.
See also: scans of the Detana!! TwinBee, Loopop Cube: Lup Salad, and Rhythm Tengoku sticker sheets
Showing posts with label Hello Kitty World. Show all posts
Showing posts with label Hello Kitty World. Show all posts
Thursday, March 26, 2020
Tuesday, March 24, 2020
Manual Stimulation: Hello Kitty World (Famicom)
I've been a huge fan of Hello Kitty World ever since I first became aware of it well over a decade ago.
This isn't because I adore Hello Kitty, mind you. Although I think she's cute enough, I'm hardly obsessed with her or anything of the sort.
I am slightly obsessed with the Character Soft-published Famicom game that stars Kitty-chan (as well as her sister, Mimmy), however; or at least I've been obsessed with it at various points in the last 10 or so years.
The reason: it's basically a re-skin of one of my all-time favorite GameBoy games, Balloon Kid.
OK, so this Japan-only release from 1992 is more than just Balloon Kid with Alice's sprite swapped out for one that resembles the iconic Sanrio character. It's not a whole lot more than that, though.
For example, the playfield in Hello Kitty World is, or appears to be, much larger than the one in Balloon Kid. Also, the former seems a tad slower than the latter, though that, too, may just be an illusion.
Sadly, I can't tell you how Hello Kitty World's story, which is shared with readers of the game's instruction manual via the pages that precede this sentence, differs from that of Balloon Kid, or even if the two differ at all.
Speaking of the Hello Kitty World's manual, the spreads above and below explain this game's controls, start screen, and more.
And the next two pages of this instruction booklet discuss Hello Kitty World's dearth of collectible items.
I believe the following spread further educates players about how Hello Kitty World works, but feel free to correct me if I'm wrong.
This isn't because I adore Hello Kitty, mind you. Although I think she's cute enough, I'm hardly obsessed with her or anything of the sort.
I am slightly obsessed with the Character Soft-published Famicom game that stars Kitty-chan (as well as her sister, Mimmy), however; or at least I've been obsessed with it at various points in the last 10 or so years.
The reason: it's basically a re-skin of one of my all-time favorite GameBoy games, Balloon Kid.
OK, so this Japan-only release from 1992 is more than just Balloon Kid with Alice's sprite swapped out for one that resembles the iconic Sanrio character. It's not a whole lot more than that, though.
For example, the playfield in Hello Kitty World is, or appears to be, much larger than the one in Balloon Kid. Also, the former seems a tad slower than the latter, though that, too, may just be an illusion.
Sadly, I can't tell you how Hello Kitty World's story, which is shared with readers of the game's instruction manual via the pages that precede this sentence, differs from that of Balloon Kid, or even if the two differ at all.
Speaking of the Hello Kitty World's manual, the spreads above and below explain this game's controls, start screen, and more.
And the next two pages of this instruction booklet discuss Hello Kitty World's dearth of collectible items.
I believe the following spread further educates players about how Hello Kitty World works, but feel free to correct me if I'm wrong.
Tuesday, March 06, 2018
Five more overlooked Famicom games you need to play as soon as possible
I've published a bunch of "overlooked games you need to play as soon as possible" posts over the last year and a half.
One focused on oft-ignored PC Engine games. Later write-ups focused on Japanese PlayStation, Game Gear, GameBoy, GameBoy Advance, DS, and 3DS eShop games.
And of course another, which first went live all the way back in November of 2016, focused on overlooked Famicom games.
A recent Twitter conversation prompted me to take another look at that last post. Afterward, I thought of a few more great Famicom games people tend to pass on and so decided to chat about them here.
Don Doko Don 2--I know the Famicom is home to a ton of wonderful platformers, many of which do more to impress than this 1992 release. Still, I've long had a soft spot for it due to its adorable cast of characters, candy-coated visuals, and surprisingly appealing backing tunes. OK, so Don Doko Don 2's gameplay isn't as unique as it probably should be considering its protagonist wields a variety of hammers as weapons. It's loads of fun regardless, and for me that's more important than--or at least as important as--all of the above-mentioned bells and whistles when it comes to side-scrolling platformers.
Flying Hero--I've never been much of a fan of Arkanoid, Breakout, or any of the copycats and pretenders that have followed in their wake over the last four or so decades. The lone exception to that rule is this Aicom-developed title. It switches things up just enough for the bat-and-ball gameplay at its core to feel refreshing. Usually, you control some sort of oval or rectangular "ship." Here, that's replaced by a pair of firefighters holding a net. With most Breakout clones, a ball bounces around the screen and destroys blocks or bricks. In Flying Hero, a third fireman ricochets across each stage in an attempt to rescue people from burning buildings. Combine those aesthetic updates with settings that include castles, forests, and even outer space, and you've got a great way to spend a chunk of your free time.
Hello Kitty World--A lot of people probably turn up their noses at this game because of its Sanrio connection and its childish, saccharine graphics. Well, those folks are missing out, as Hello Kitty World's basically a re-skinned remake of Nintendo's magical Balloon Kid. I hold that GameBoy side-scroller in high regard despite its disappointing brevity. Although I don't consider Hello Kitty World to be quite the gem that Balloon Kid is, I still think it's well worth checking out if you've got a Famicom (or some way of playing Famicom carts). This title's graphics and music are a step or two down from those showcased in Balloon Kid, but the gameplay's almost exactly the same. Still not convinced? Maybe my Hello Kitty World review can sway you to give it a chance.
Kiki Kaikai: Dotou Hen--I'm guessing a lot of people ignore Dotou Hen because they assume it's yet another home port of Taito's original KiKi KaiKai quarter-muncher. In fact, it's a completely unique offering despite its familiar visuals. The biggest difference here: the o-fuda scrolls Sayo-chan sends at oncoming enemies are no longer unlimited. So, unlike every other KiKi KaiKai (or Pocky & Rocky) game in existence, you can't just spam the shoot button while playing this Famicom Disk System release. That adds a welcome layer of tension and even strategy to what can otherwise seem like a brainless overhead shmup.
Onyanko Town--Truth be told, Onyanko Town has its issues. Its protagonist, the apron-wearing mama cat showcased in the screenshot above, often moves like her paws have been slathered in molasses. Its soundtrack is grating and shrill. And its visuals, well, the best you can say about them is they get the job done. Still, the overall experience is intriguing enough that I return to it rather frequently. I guess it's because Onyanko Town, which tasks players with tracking down a delinquent kitten while avoiding prowling dogs and fishmongers, tweaks the formula made famous by Namco's Pac-Man just enough to feel enjoyably unique.
See also: all previous blog posts about overlooked games you should play as soon as possible
One focused on oft-ignored PC Engine games. Later write-ups focused on Japanese PlayStation, Game Gear, GameBoy, GameBoy Advance, DS, and 3DS eShop games.
And of course another, which first went live all the way back in November of 2016, focused on overlooked Famicom games.
A recent Twitter conversation prompted me to take another look at that last post. Afterward, I thought of a few more great Famicom games people tend to pass on and so decided to chat about them here.
Don Doko Don 2--I know the Famicom is home to a ton of wonderful platformers, many of which do more to impress than this 1992 release. Still, I've long had a soft spot for it due to its adorable cast of characters, candy-coated visuals, and surprisingly appealing backing tunes. OK, so Don Doko Don 2's gameplay isn't as unique as it probably should be considering its protagonist wields a variety of hammers as weapons. It's loads of fun regardless, and for me that's more important than--or at least as important as--all of the above-mentioned bells and whistles when it comes to side-scrolling platformers.
Flying Hero--I've never been much of a fan of Arkanoid, Breakout, or any of the copycats and pretenders that have followed in their wake over the last four or so decades. The lone exception to that rule is this Aicom-developed title. It switches things up just enough for the bat-and-ball gameplay at its core to feel refreshing. Usually, you control some sort of oval or rectangular "ship." Here, that's replaced by a pair of firefighters holding a net. With most Breakout clones, a ball bounces around the screen and destroys blocks or bricks. In Flying Hero, a third fireman ricochets across each stage in an attempt to rescue people from burning buildings. Combine those aesthetic updates with settings that include castles, forests, and even outer space, and you've got a great way to spend a chunk of your free time.
Hello Kitty World--A lot of people probably turn up their noses at this game because of its Sanrio connection and its childish, saccharine graphics. Well, those folks are missing out, as Hello Kitty World's basically a re-skinned remake of Nintendo's magical Balloon Kid. I hold that GameBoy side-scroller in high regard despite its disappointing brevity. Although I don't consider Hello Kitty World to be quite the gem that Balloon Kid is, I still think it's well worth checking out if you've got a Famicom (or some way of playing Famicom carts). This title's graphics and music are a step or two down from those showcased in Balloon Kid, but the gameplay's almost exactly the same. Still not convinced? Maybe my Hello Kitty World review can sway you to give it a chance.
Kiki Kaikai: Dotou Hen--I'm guessing a lot of people ignore Dotou Hen because they assume it's yet another home port of Taito's original KiKi KaiKai quarter-muncher. In fact, it's a completely unique offering despite its familiar visuals. The biggest difference here: the o-fuda scrolls Sayo-chan sends at oncoming enemies are no longer unlimited. So, unlike every other KiKi KaiKai (or Pocky & Rocky) game in existence, you can't just spam the shoot button while playing this Famicom Disk System release. That adds a welcome layer of tension and even strategy to what can otherwise seem like a brainless overhead shmup.
Onyanko Town--Truth be told, Onyanko Town has its issues. Its protagonist, the apron-wearing mama cat showcased in the screenshot above, often moves like her paws have been slathered in molasses. Its soundtrack is grating and shrill. And its visuals, well, the best you can say about them is they get the job done. Still, the overall experience is intriguing enough that I return to it rather frequently. I guess it's because Onyanko Town, which tasks players with tracking down a delinquent kitten while avoiding prowling dogs and fishmongers, tweaks the formula made famous by Namco's Pac-Man just enough to feel enjoyably unique.
See also: all previous blog posts about overlooked games you should play as soon as possible
Wednesday, July 25, 2012
The Great Gaymathon Review #57: Balloon Kid (GameBoy)
Game: Balloon Kid
Genre: Platformer
Developer: Pax Softnica
Publisher: Nintendo
System: GameBoy
Release date: 1990
Last week, I published a little write-up (read it here) on this game's Famicom-based kinda-sorta remake, Hello Kitty World. I'm sure some will say it's overkill to review the original so soon afterward, but that's not how I see it. Instead, I'm thinking of this "Great Gaymathon" review as being the blogging equivalent of "striking while the iron's hot"--as in, why not chat about Balloon Kid while Hello Kitty World's still fresh in your brains?
Anyway, enough about that. You're probably wondering what sets this breezy release (you can beat its eight stages in an hour or two, if you're skilled enough) apart from its console-based follow-up. There aren't as many differentiators as you might think, to tell you the truth. The most obvious ones: 1) Balloon Kid stars a wee lass named Annie as opposed to Hello Kitty, 2) Annie's goal is to save her kid brother Jim while Kitty-chan has to rescue some Sanrio character named Tippy, 3) the GameBoy title is a black-and-white affair while the Famicom one is in full color, and 4) although the camera is zoomed-out in Hello Kitty World, it's much closer to the action in Balloon Kid.
Every other aspect of these auto-scrolling platformers is pretty similar. Both buck tradition and progress from right to left. Their plucky protagonists use balloons rather than their legs to move around as well as to avoid enemies--which include bees, penguins and, er, walking campfires. Enjoyably creative boss fights pop up every other stage whether you're playing Hello Kitty World or Balloon Kid. (Speaking of this game's stages, although most are thematically clichéd, a couple are surprisingly unique--with the standouts being the first and its pencil-shaped skyscrapers as well as the fourth that takes place in a wale's bowels.) These cute-as-buttons carts even share the same, Hirokazu "Hip" Tanaka-sourced soundtrack.
Anyway, as I said in my earlier review, I tend to prefer Pax Softnica's effort to Character Soft's--mainly due to the GameBoy title's art style--although you really can't go wrong with either. That said, if you decide to play these games via emulation, be sure to go with the colorized, Japan-only version of Balloon Kid, known as Balloon Fight GB. It adds a pretty little map screen and the ability to save after each level to the mix.
See also: Previous 'Great Gaymathon' posts
Tuesday, July 17, 2012
The Great Gaymathon Review #56: Hello Kitty World (Famicom)
Game: Hello Kitty World
Genre: Platformer
Developer: Mario Co., Ltd.
Publisher: Character Soft
System: Famicom
Release date: 1992
According to this 2011 article by Wired's Chris Kohler, Hello Kitty World was made by the folks at Nintendo (under the guise of Mario Co., Ltd.--with Mario Co., Ltd. being a joint venture between the Kyoto-based gaming giant and an advertising company known as Dentsu). That makes sense on a number of levels. For starters, there's the fact that Hello Kitty World, at its heart, is a console-based re-skin of Nintendo's should-have-become-a-classic GameBoy title, Balloon Kid. Also, there's the fact that this game is as fun and polished as can be--qualities that I consider to be part and parcel of pretty much every game Nintendo's ever produced.
Beyond the fact that Hello Kitty World is a Nintendo-made title, though, why should you care about it--especially if you're normally averse to anything featuring the nauseatingly cute cat made famous by the folks at Sanrio? Let's go back to Balloon Kid, the GameBoy cart I mentioned earlier, shall we? If you've never played that 1990 release, imagine Balloon Fight's "Balloon Trip" mode turned into a multi-stage platformer. And if you've never played "Balloon Trip," well, imagine a platformer that scrolls from right to left and that features a protagonist who relies more on a pair of balloons for getting around than her own two feet.
Playing this game is as simple as can be: while on the ground (sans balloons), you can jump (with the A button) or inflate balloons (by pressing down on the d-pad). While in the air, you can control your flight by pressing left or right on the d-pad and by pressing the A button (which causes you to flap your arms and helps you gain altitude). Oh, and pressing the B button while in the air releases your balloons so you can scamper around on the ground (assuming there's any beneath you).
Although you'll spend most of your time hammering the A button while playing Hello Kitty World--so you can avoid pesky enemies and obstacles, of course--you won't want to forget about the B button, especially during the every-other-level boss fights, each of which are both easier and more enjoyable if you fly above and then dive bomb said baddies.
Given all of the above, I'm guessing all of you (or at least a few of you) are wondering if I prefer this cute and colorful console release to its portable predecessor. To be honest, I don't. I like the art style used in Balloon Kid more than the one used here, plus I'm pretty fond of Alice, the star of the GameBoy title, while I'm not much of a fan of ol' Hello Kitty. That said, both games are well worth playing, so feel free to go with whichever one superficially appeals to you most.
See also: Previous 'Great Gaymathon' posts
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Tuesday, November 01, 2011
What a shocker: Hello Kitty World's box and cart are as syrupy sweet as its in-game graphics
I wasn't on the receiving end of any tricks yesterday, but I did receive the wonderful treat seen in the photos below.
For those of you who can't read Japanese, the game that serves as the focus of said photos is Character Soft's Hello Kitty World for the Famicom.
More information on this helium-filled platformer can be found in this previous blog post, by the way.
Also, for a few more photos of Hello Kitty World's box and cartridge, check out my Flickr photostream.
Other than all of that, expect a "Great Gaymathon" review of this Japan-only title to be published in the next week or two.
For those of you who can't read Japanese, the game that serves as the focus of said photos is Character Soft's Hello Kitty World for the Famicom.
More information on this helium-filled platformer can be found in this previous blog post, by the way.
Also, for a few more photos of Hello Kitty World's box and cartridge, check out my Flickr photostream.
Other than all of that, expect a "Great Gaymathon" review of this Japan-only title to be published in the next week or two.
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photos
Friday, October 21, 2011
Uh, I bought a copy of Ice Climber, too
You know how I said (in this post) that I used a portion of my Xenoblade Chronicles refund to pick up a cheap, complete-in-box copy of Hello Kitty World? Well, last night I used another chunk of that refund to buy a complete-in-box copy of Ice Climber.
As was the case with the above-mentioned Balloon Kid clone, I wasn't planning to pick up a copy of Ice Climber anytime soon. While keeping an eye on the Hello Kitty World auction, though, I came across an auction for the Famicom version of Nintendo's early, Eskimo-themed platformer and couldn't help but throw my hat into the proverbial ring for it.
In the end, I won the auction and walked away with a complete-in-box copy of Ice Climber for a fraction of the price I was expecting to pay for it. (Most such copies of the Famicom version of the game go for $60 or more on eBay. I got it for less than half of that.)
Why did I waste my money on a game that I've bad-mouthed in the past? I'm embarrassed to admit it, but my main reason for buying it is that I really like its cover art (above).
As was the case with the above-mentioned Balloon Kid clone, I wasn't planning to pick up a copy of Ice Climber anytime soon. While keeping an eye on the Hello Kitty World auction, though, I came across an auction for the Famicom version of Nintendo's early, Eskimo-themed platformer and couldn't help but throw my hat into the proverbial ring for it.
Who could pass up such an awesome cover? Not I.
In the end, I won the auction and walked away with a complete-in-box copy of Ice Climber for a fraction of the price I was expecting to pay for it. (Most such copies of the Famicom version of the game go for $60 or more on eBay. I got it for less than half of that.)
Why did I waste my money on a game that I've bad-mouthed in the past? I'm embarrassed to admit it, but my main reason for buying it is that I really like its cover art (above).
Labels:
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Thursday, October 20, 2011
I'll bet you can't guess which game I bought in the place of Xenoblade Chronicles
Did you guess Hello Kitty World for the Famicom? I'll bet you didn't!
I see those side-eyes some of you are shooting in my general direction, by the way. I understand. Hello Kitty World probably seems like a strange choice for an off-the-cuff pick-up if you've never heard of the game.
Actually, I shouldn't call this purchase "off the cuff," as I've had my eye on Hello Kitty World for some time now. Still, I wasn't planning to add it to my Famicom collection anytime soon.
That changed pretty quickly, though, when I saw a complete-in-box copy of the game on eBay a few days ago. Long story short (I know, too late), I ended up getting it for a song.
Anyway, back to Hello Kitty World and why I was so keen to acquire it: Have you ever played Balloon Kid, Nintendo's Balloon Fight follow-up for the GameBoy? If not, it's a forced-scrolling platformer that hit store shelves in North America in 1990.
A zoomed-in view of Hello Kitty World
The game feels a lot like a much-expanded version of Balloon Fight's "Balloon Trip" mode, to tell you the truth, as it tasks players with collecting the balloons left behind by the protagonist's kid brother (who was accidentally sent airborne while attempting to create a "balloon rainbow" that would cross the sky) while avoiding birds, fish and other obstacles that will cause her to plummet to the ground. (She grabs a couple of balloons and uses them to chase after her little bro, you see.)
Now, if you took the game described above, replaced Nintendo's characters with Sanrio's main claim to fame and then re-released it as a Famciom cart, you'd have Hello Kitty World.
My interest in said game makes sense now, doesn't it? If not, please take a minute to watch this video (which shows both Balloon Kid and Hello Kitty World in action).
As for Xenoblade Chronicles: Don't worry, I still plan to pick up a copy of this highly regarded Wii title--although I likely won't do so until after my birthday. In the meantime, I guess I'll just have to acquaint myself with the above-mentioned Character Soft creation.
I see those side-eyes some of you are shooting in my general direction, by the way. I understand. Hello Kitty World probably seems like a strange choice for an off-the-cuff pick-up if you've never heard of the game.
Actually, I shouldn't call this purchase "off the cuff," as I've had my eye on Hello Kitty World for some time now. Still, I wasn't planning to add it to my Famicom collection anytime soon.
That changed pretty quickly, though, when I saw a complete-in-box copy of the game on eBay a few days ago. Long story short (I know, too late), I ended up getting it for a song.
Anyway, back to Hello Kitty World and why I was so keen to acquire it: Have you ever played Balloon Kid, Nintendo's Balloon Fight follow-up for the GameBoy? If not, it's a forced-scrolling platformer that hit store shelves in North America in 1990.
A zoomed-in view of Hello Kitty World
The game feels a lot like a much-expanded version of Balloon Fight's "Balloon Trip" mode, to tell you the truth, as it tasks players with collecting the balloons left behind by the protagonist's kid brother (who was accidentally sent airborne while attempting to create a "balloon rainbow" that would cross the sky) while avoiding birds, fish and other obstacles that will cause her to plummet to the ground. (She grabs a couple of balloons and uses them to chase after her little bro, you see.)
Now, if you took the game described above, replaced Nintendo's characters with Sanrio's main claim to fame and then re-released it as a Famciom cart, you'd have Hello Kitty World.
My interest in said game makes sense now, doesn't it? If not, please take a minute to watch this video (which shows both Balloon Kid and Hello Kitty World in action).
As for Xenoblade Chronicles: Don't worry, I still plan to pick up a copy of this highly regarded Wii title--although I likely won't do so until after my birthday. In the meantime, I guess I'll just have to acquaint myself with the above-mentioned Character Soft creation.
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