Showing posts with label HarmoKnight. Show all posts
Showing posts with label HarmoKnight. Show all posts

Wednesday, June 07, 2017

The best 3DS eShop games you've never played (or, 10 overlooked 3DS eShop games you need to try as soon as possible)

Now that the Nintendo Switch is out and the company's previous portable game system is slowly heading to the grave, I thought I'd finally publish a post about the 3DS eShop titles I think have been most depressingly overlooked during that handheld's lifetime.


Attack of the Friday Monsters!--Originally intended for Level-5's aborted second Guild series compilation, this game eventually saw the light of day as an individual eShop release. That's a big deal because it means you can access it for just a few bucks ($7.99, to be exact) rather than $30 or $40. And believe me, $8 for this little slice of faux nostalgia is a real bargain. I say "faux nostalgia" because, well, I doubt many Western gamers who play Attack of the Friday Monsters! will have experienced 1970s Japan--this game's probable setting. The gameplay embedded within that setting, by the way, is divided between exploration and card battles. Although the latter aspect is enjoyable enough, the former--which involves running around the fictitious town of Fuji no Hana and chatting with its many inhabitants--is the highlight here.


Crimson Shroud--Oh, hey, another 3DS eShop game that began life on one of Level-5's Guild series compilations. This one, however, is Yasumi Matsuno's take on a digital tabletop RPG. (Matsuno is best known for acting as the director of Tactics Ogre, Final Fantasy Tactics and Final Fantasy XII.) Don't worry, you needn't be a fan of tabletop or pen-and-paper role-playing games (like Dungeons & Dragons) to enjoy Crimson Shroud, which first hit 3DS eShops around the globe in late 2012. An interest in the RPG genre in general wouldn't be a bad idea, though, especially since Crimson Shroud will set you back around $8 for what'll likely end up being a five- to 10-hour playthrough (longer if you decide to tackle the "new game plus" that unlocks after beating its main campaign).


The 'DENPA' Men 3--Before I say anything else about this eShop title, let me say this: I actually like the first 'DENPA' Men game more than the pair of sequels that followed in its wake. (Here's my review of The 'DENPA' Men.) I have a feeling most people will prefer the second and, especially, third 'DENPA' Men games to the original, though, which is why I'm recommending the most recent one here. For the uninitiated, The 'DENPA' Men 3, like its predecessors, is a unique turn-based RPG that has players use their 3DS systems' AR functionality to find and capture the titular characters from the world around them. Once you've nabbed enough to form a party (up to eight, eventually), you wander an overworld, explore dungeons and battle enemies just as you would in pretty much every other RPG in existence. The difference in The 'DENPA' Men 3 (as well as in the earlier 'DENPA' games): the bulk of its battles involve your colorful band of big-headed party members running toward and slamming their noggins into opposing baddies. OK, so most of them can hurl magic spells at foes, too, but head-butting is the big differentiator here. Still skeptical? All three of the DENPA' Men titles can be taken for a spin via free-to-download demos. Should you like that experience, I'd strongly recommend handing over $9.99 to buy either the first or third of the series' releases.


Gotta Protectors--To be completely honest, I haven't put as much time into this portable sequel to Ancient Corp's stellar Protect Me Knight: Mamotte Kishi (for Xbox 360) as I'd like. I say that because the hour or two I've spent with Gotta Protectors (known as Minna de Mamotte Knight in Japan) were thrilling. Of course, I've long liked these real-time tower-defense games, so keep that in mind as I slobber all over this particular one. As for what's so great about Gotta Protectors, the fast-paced, responsive, princess-protecting action that serves as its backbone is the first reason I'll toss at you. Also, both its 8-bit-ish graphics and soundtrack are right out of my teenage dreams (that's a good thing). The only negative associated with this digital title, in my opinion, is that it's $12.99 price tag is a bit steep if you're not a fan of the genre or if you're not entirely sure this example will be your cup of tea.


HarmoKnight--I've got to be honest here: I wanted to like this Game Freak product more than I did. And, really, who could blame me for getting pumped up about a digital title that's equal parts platformer and rhythm game and that was made by the company behind the world-conquering Pokémon series? As for what keeps HarmoKnight from being as perfect as I imagined it'd be, the main criticism I'll offer up is that it often feels "cheap"--with enemies and obstacles flying at you from all directions, often without warning. So why am I recommending it here? Because it's not a total clunker. It art style is captivating, and its soundtrack is, by and large, scintillating.  Plus, there aren't many games out there that combine these two genres, so I can't help but feel like the few in existence need to be supported--even those that are less-than-perfect.

Friday, January 16, 2015

Five games I'd recommend playing as part of #RhythmMonth

January is half over, and I've yet to do more than ogle (and only briefly, at that) the game I'm planning to play as part of Anne Lee's #RhythmMonth extravaganza.

(The game I'm eyeing up, both figuratively and literally, by the way, is Osawari Detective Ozawa Rina Nameko Rhythm, a wacky 3DS spinoff of the Touch Detective series.)

I'm going to do my best to devote some time to the above-mentioned title this weekend (and then share my impressions here next week, of course), but in the meantime I thought I'd write up a few blurbs about some of my favorite rhythm games--games I'd highly recommend to anyone who is keen on participating in Anne's game-along but hasn't a clue as to what to play.


HarmoKnight (3DS eShop)--This choice could be called controversial, considering I wasn't entirely enamored with the game after my first encounter with it, but I still think it's worth checking out if you're looking for a vibrant-looking game that combines elements of the platformer and rhythm genres. I probably wouldn't make it my first #RhythmMonth pick, though, unless I'd already played the other titles discussed in this post.


Patapon (PSP)--Whereas the Game Freak-made HarmoKnight mashes together the platformer and rhythm genres, this Pyramid-developed title does the same with the rhythm and strategy genres. It, too, has an altogether appealing art style, plus it's far less aggravating than the aforementioned 3DS game, so you'd do well to consider it if you own a PSP or Vita.


Rhythm Tengoku (GBA)--Of the three Rhythm Tengoku (Rhythm Heaven and Rhythm Paradise in other regions) that have been released so far, this is my favorite. Its purposely rough graphics are sure to put a grin on your face, as are its maddeningly catchy tunes. The highlight, though, is the one-button gameplay, which keeps frustration to a minimum. That said, the DS and Wii sequels are well worth experiencing, too, so if they're cheaper and easier for you to obtain, don't feel bad about going with one or both of them instead.


Space Channel 5 (Dreamcast, PS2)--I've had a ridiculously good time playing the original (Dreamcast) version of this game over the years. The soundtrack is stuffed full of songs you'll be humming long after you power down your system, and the aesthetics are as pleasing as any Sega has produced in its long and tumultuous history. Should you not have a Dreamcast or PS2 handy, or should you simply not want to invest in those iterations of this title, though, you can't go wrong by picking up the sequel (shown in the screenshot above), which has been available via PSN, Steam and XBLA for ages now.


Theatrhythm Final Fantasy (3DS, iOS)--Based on everything I've heard and read so far, you'd be wise to purchase and play this game's Curtain Call follow-up rather than the original. I've yet to play the just-released sequel, though, so I can't say anything about it here. If it's anything like the first Theatrhythm, though, it's a thrilling addition to the genre that deserves the attention even of folks who aren't Final Fantasy fans.

A handful of rhythm games I've heard are good but have yet to play myself: Gitaroo Man (PS2/PSP), any/all of the Hatsune Miku titles, Maestro! Jump in Music (DS), Magical Beat (Vita), most of the Taiko no Tatsujin titles and Vib Ribbon (PS1/PS4/Vita).

Sunday, April 21, 2013

All-new Nichiest

If you're looking for something to do today (or even next week), you could do worse than listen to the latest episode of The Nichiest Podcast Ever.

This "take" covers the gamut as far as niche-y and even not-so-niche-y games are concerned. PSP games like Sweet Fuse: At Your Side, Class of Heroes 2 and Black Rock Shooter are discussed this time around, for instance, as are 3DS games like Bravely Default, Fantasy Life and Sayonara Umihara Kawase.


Speaking of the 3DS, each of us whipped out our pom-poms in support of one of that system's many worth-playing titles during this show's "Cheer- leading" segment, with me hemming and hawing about HarmoKnight, Anne raving about Monster Hunter 3 Ultimate and shidoshi gushing over Shin Megami Tensei: Devil Summoner: Soul Hackers.

Anyway, to take in all of that fabulosity, direct your browsers over to radio.morningproject.com at your earliest convenience.

Friday, April 19, 2013

A somewhat gay review of HarmoKnight (3DS)


Game: HarmoKnight 
Genre: Platformer 
Developer: Game Freak 
Publisher: Nintendo 
System: 3DS (eShop)
Release date: 2013

It has to be said, right from the start, that I've been chomping at the bit to play this Game Freak-developed digital title since it was unveiled during a Japanese Nintendo Direct broadcast back in August of last year.

I liked pretty much everything about the chunks of HarmoKnight that were highlighted during its first trailer--its art style, its music and its rhythm-based gameplay, especially. Each of those aspects continued to enthrall me after I played the title's demo for the first time about a month ago, which prompted me to assume this would be the next 3DS release--after THE DENPA MEN and Theatrhythm Final Fantasy, among others--to consume my so-called free time.


How wrong I was. Although HarmoKnight's art style is unquestionably appealing, and while its soundtrack and overall gameplay--which generally consist of "endless running" platformer stages that task players with jumping or hitting enemies and obstacles in time with a backing track's beat, although boss encounters switch things up by going with a more "Simon Says" approach--are (for the most part) stellar, those pieces never come together to produce the thoroughly enjoyable, must-play experience I expected after loving the demo.

In a way, this creation is much like Sega's Rhythm Thief & The Emperor's Treasure, which similarly intrigued me in the lead up to its release, only to disappoint and even enrage me (on occasion) afterward.

As for which elements were most responsible for letting me down: the most notable revolves around too many of the game's stages--I'm looking at you, Baroque, Jazz and Rock worlds--feeling cheap from a difficulty standpoint. Sometimes that's due to the background music being too subtle (making it hard to discern an actual beat), while at other times it's due to enemies or obstacles literally coming out of nowhere. (Both of these issues are present in every one of HarmoKnight's maddening mine-cart stages, by the way.)


Three other components that contributed to my more-negative-than-I'd-originally-hoped assessment of HarmoKnight: its lack of checkpoints (although this only becomes a real problem during this eShop title's later levels), its love of narrative text (especially annoying when you consider its story basically boils down to "save the princess from the bad guy") and the fact that it's a fairly short-lived experience (I beat the final boss and encountered the game's end credits after just three hours of play).

Do all of the above-mentioned cons outweigh HarmoKnight's pros--which include not only its art style and soundtrack, but also its Space Channel 5-esque boss and mini-boss battles and Pokémon-themed bonus stages? Sadly, I think they do.

I have to say, though, that I'd probably respond to that question in a more positive manner if the game cost $5 or even $10. At $15, though, it's far too flawed to recommend to anyone other than huge fans of rhythm-based platformers--and even those folks are likely to wish they'd refrained from hitting the "buy" button at one point or another.


See also: previous 'somewhat gay' reviews

Thursday, April 18, 2013

My Month with Super Mario Sunshine, Part 2

So, my second week with Super Mario Sunshine is over. How did I do this time around--you know, compared with the disaster that was my first week with Mario's most major GameCube outing?

To tell you the truth, I didn't do much better in week two than I did in week one. In part, that's because all sorts of things once again conspired to keep me from gaming as much as I would have liked. (I'll spare you the details.) It has to be said, though, that it's also due to me just not enjoying this game--for all of the reasons I mentioned in my last Super Mario Sunshine write-up and then some.

Still, I gave it a go and collected a handful of additional Shine Sprites. I only nabbed two of them, though, after turning to videos on YouTube. Before that, I had no idea how I was supposed to accomplish the goals mentioned at the start of each respective stage.

That, in a nutshell, is my biggest problem with this title at the moment. All too often I have no idea where I'm supposed to go or what I'm supposed to do in a given level in order to snatch its precious Shine Sprite.

Before you call me an idiot: I never had this problem with Super Mario 64 or either of the Super Mario Galaxy games. Maybe I'm just trying to run through things too quickly? Or maybe I should better pay attention to the things that are being said to me by the odd-looking residents of Isle Delfino?

Regardless, I'm not quite to the point of giving up on Super Mario Sunshine, although I'll admit to being awfully close to that breaking point. I'd say that if things don't improve appreciably within the next few days, I'm going to move on to something else. Life is too short, in my opinion, to waste time on games that make you want to stomp on your controller until it's a pile of plastic dust.

Speaking of games that produce violent reactions: when I wasn't attempting to play Super Mario Sunshine last week, I attempted to play one of the latest games to hit the 3DS eShop, Game Freak's HarmoKnight.

As flawed as I've found the latter title to be so far (I'll explain in further detail in a "somewhat gay" review of it that'll be published tomorrow), I've enjoyed it more than I've enjoyed Super Mario Sunshine--although even HarmoKnight has made me consider throwing my 3DS against the nearest wall on more than one occasion.

Wednesday, April 17, 2013

Who's up for another episode of The Nichiest Podcast Ever?

You didn't think Anne, shidoshi and I gave up on this venture, did you? Sure, it's been just over two months since the last one (our fifth) graced the world with its presence (ahem), but the only reason we didn't record one in March was that all three of us found ourselves a tad too busy. (OK, so it really was because shidoshi was busy. Anne and I didn't mind the delay, though!)

Anyway, we recorded another episode last night, and I'm hoping the five of you who listen to it (I kid--kind of) will enjoy this one every bit as much as you've enjoyed our previous efforts.


As for what we talked about this time around: well, we began by chatting about a trio of nichier-than-niche soon-to-be-released PSP games (Sweet Fuse: At Your Side, Class of Heroes 2 and Black Rock Shooter) as well as a trio of so-far-Japan-only 3DS games (Bravely Default, Fantasy Life and Sayonara Umihara Kawase) that, rumor has it, will see the light of day in the western world sometime soon. Oh, and we also (finally) chimed in on the PS4 and the next Xbox.


Finally, we all spent a few minutes cheerleading in support of some recently released niche-y games (I chose HarmoKnight, Anne selected Monster Hunter 3 Ultimate and shidoshi went with Shin Megami Tensei: Devil Summoner: Soul Hackers) and played yet another round of everyone's favorite guessing game, "Nichiest of Them All."

If you'd like to listen to the first five episodes of The Nichiest Podcast Ever before taking in the latest one (which should go live within the next few days), you can do so here: radio.morningproject.com.

Friday, March 29, 2013

Bit.Trip Runner meets Rhythm Heaven with a dash of Space Channel 5

FYI: the headline above is supposed describe Game Freak's just-released (throughout Europe and North America) 3DS eShop title, HarmoKnight.

I can't take credit for said description, mind you--that honor belongs to NeoGAF user Boss Doggie. I thought it was spot-on, though, so I stole it and used it here in an effort to increase awareness of this rhythmic platformer.

Before I go on, I probably should point those of you who've never heard of HarmoKnight to the following trailer:



Sure, the game's price tag ($15 in North America) is a bit hefty for an eShop release, but I personally think it's worth it based on its Saturday-morning-cartoon-by-way-of-Japan aesthetic alone--assuming, of course, you don't completely suck at platformers or rhythm games.

Have any of you already picked up this plucky digital title? If so, what do you think of it so far? Don't worry, I'll share my impressions soon enough (i.e., sometime next week).

Thursday, February 14, 2013

A few thoughts on this morning's trifecta of Nintendo Direct broadcasts

So, the folks at Nintendo provided us with another trio of Nintendo Direct broadcasts this morning. (The last ones arrived less than a month ago.) Unlike the company's previous Nintendo Directs, the three that aired today--watch the North American one here--focused (mostly) on the 3DS. And not only that, but they focused on 3DS games featuring Luigi.

Here are a few brief thoughts on the three 3DS titles that fit the above-mentioned bill:

Luigi's Mansion: Dark Moon (aka Luigi Mansion 2 in Japan)--This long-awaited game, which will, at long last, hit store shelves across North America on March 24, looks as gorgeous as always. Also, the online-enabled multiplayer modes sound like a lot of fun.



Mario & Luigi: Dream Team (aka Mario & Luigi RPG 4: Dream Adventure)--This one was a bit of a surprise, wasn't it? I mean, I assumed Nintendo would release another Mario & Luigi game at some point in time, but I never imagined they'd do so as soon as this summer--especially since Paper Mario: Sticker Star only came out a few months ago. Anyway, this iteration looks superb, and it'll likely be my first foray into this AlphaDream-developed series.



Mario Golf World Tour--I guess you could say this announcement was less surprising than the one above given that a new Mario Tennis title has already appeared on the 3DS, but I still found it a bit shocking. The question is: will this game, also due out this summer, be more worthy of purchasing than Camelot's earlier effort? I hope so, as I've been itching to experience another Mario Golf game for some time now.

After Nintendo president Satoru Iwata was done dropping those bombs, he turned the reins over to the crew at Nintendo of America, who chatted about Fire Emblem: Awakening DLC and (finally) pulled back the curtain on Animal Crossing: New Leaf's North American release date (June 9).



They also revealed that Game Freak's highly anticipated rhythmic platformer, HarmoKnight, will hit the eShop on March 28. (A demo of the game will be made available on March 14.) Oh, and HarmoKnight will soon be joined by a curious-looking title called Kersploosh!Mario and Donkey Kong: Minis on the Move and Dillon's Rolling Western: The Last Ranger--the last of which will appear on April 11. All of the above looked good to my eyes, although I'm most interested in HarmoKnight at this point.



Finally, it was announced that Donkey Kong Country Returns 3D hit the streets of North America sometime this summer. I'll probably pass on the title myself, despite the fact that I enjoyed the Wii version of the game, but I'm sure a lot of 3DS owners will snap it up.



One other piece of news a select few of you may be interested in hearing: during the Japanese Nintendo Direct, Iwata discussed the next Daigasso Band Bros. game, saying that it will be able to access and play the more than 9,000 tracks that were created for Daigasso Band Bros. DX. Unfortunately, the title is still without a release date.

Another (Japanese) Nintendo Direct was promised for next week, by the way, and apparently it'll cover third-party 3DS titles. As such, expect a similar write-up about that event to appear here shortly after it wraps up.

Thursday, December 13, 2012

10 North American 3DS games I'm looking forward to playing in 2013

As great as 2012 was for me and my 3DS (the same can't be said for my wallet), 2013 looks to be even better in terms of high-quality releases.

Which games am I most looking forward to shoving into my 3DS' cartridge slot over the next 12 months? Here's 10 of them:

1. Animal Crossing: New Leaf--Of all the games included in this post, this is the most shocking, right? Seriously, though, I'm looking forward to playing New Leaf more than any other title that's set to be released--for any system, not just the 3DS--in 2013. My husband, on the other hand, likely is dreading its release, as he knows it's going to take over my life for at least a few months.


2. Bravely Default: Flying Fairy--I know this beautiful, 4 Heroes of Light-esque RPG hasn't been announced for North American release yet, but I'm including it here anyway in the hopes that Square Enix will do so soon.


3. Devil Summoner: Soul Hackers--See the Bravely Default blurb above, but replace Square Enix with Atlus USA. Seriously, though, I think the chances of this one ending up in my grubby little hands are pretty good given Atlus USA's track record when it comes to the MegaTen series.


4. Etrian Odyssey IV--Full disclosure: Although I've been a fan of this dungeon-crawling series since the first title was released for the DS back in 2007, I've yet to play the second and third entries. Regardless, I'm going to pick up the fourth the day it's made available in my neck of the woods.


5. Fire Emblem: Awakening--Ever since the Japanese version of this tactical RPG was first shown off, I've wanted to play it. Given Nintendo of America's track record of bringing niche-y games to this region, though, I was a bit worried I'd never be able to do so. Thankfully, they recently proved me wrong and revealed that it'll be out in early February.

Thursday, December 06, 2012

A few thoughts on yesterday morning's trio of Nintendo Direct broadcasts

As some (most?) of you likely are aware, Nintendo's European, Japanese and North American arms all broadcasted Nintendo Direct presentations yesterday morning.

Since I took the time to watch both the Japanese and North American ones (I didn't watch the European Nintendo Direct because I was pretty sure it would ape its North American counterpart--which it apparently did), I thought I'd share a few thoughts on them here.

Nintendo of Japan's Nintendo Direct--My only thought about this one, which focused on Wii U software and mostly covered well-worn ground: Damn, Pikmin 3 looks good. Amazing, even. Oh, and: Square Enix (or Nintendo, or both) better bring Dragon Quest X to our shores. Wait, one more: They're not really going to try to sell Wii U Panorama View, are they?


Nintendo of America's Nintendo Direct--Oh, another look at Pikmin 3. Unsurprisingly, it still looks amazing. I especially like the looks of the segment that appears to take place on a beach at night. Also: Wii Fit U to be released in early 2013? Sounds good to me. Hearing that Luigi's Manion: Dark Moon won't make it out until "spring 2013" sounds, er, less good. Is it really that difficult to give this game a specific release date, Nintendo of America? Still, we were told that Fire Emblem: Awakening will hit the streets on Feb. 4 and that Game Freak's fabulous-looking HarmoKnight (above) will hit the eShop sometime during the first quarter, so this Nintendo Direct wasn't completely disappointing.


Nintendo of Europe's Nintendo Direct--You may have noticed that the blurb above didn't include even a passing mention of Animal Crossing: New Leaf (which may just be my most-anticipated game of 2013 at the moment). Well, that's because neither Reggie nor the other Nintendo of America staffers featured in that presentation bothered to bring it up. Thankfully, it sounds as though it was discussed, at least briefly, during Nintendo of Europe's broadcast--although the word is it was given a "Q2 2013" release window, which means April, May or June. Where's that "Debbie Downer" sound clip when you need it?

What did all of you think of the information and footage that came out of these broadcasts? Were you pleased? Disappointed? Or maybe you felt an entirely different emotion after watching them?

Wednesday, October 03, 2012

Third podcast's a charm?

As of about 14 hours ago, the audio for the third episode of The Nichiest Podcast Ever is in the can.

What did Anne (@apricotsushi on twitter), shidoshi (@pikoeri) and I chat about this time?

Well, we began by shooting the spit about the recent Tokyo Game Show (which shidoshi attended in person, the lucky devil) and the heap of niche-y games--3DS and Vita ones, especially--that were announced during the multi-day event.

We also discussed the just-announced Animal Crossing-themed 3DS LL (it'll hit the streets of Japan on Nov. 8) and the just-released (on Sept. 27) "PINK x WHITE" 3DS LL that I wrote about earlier today.


 Oh, and we touched on Bayonetta 2, Dead or Alive 5, THE "DENPA" MEN, HarmoKnight, Tokyo Jungle, and a few other games I can't mention here because they were part of the do-you-know-this-game segment of the podcast that's called "The Nichiest of Them All," too.

As always, I'll let you know when this episode is available for listening. In the meantime, why not check out episodes one and two?

Thursday, August 30, 2012

Welp, it seems I'll be buying a 3DS XL a bit sooner than I initially thought I would

That's because, as some of you likely have heard already, during its latest Nintendo Direct broadcast yesterday, Nintendo of Japan announced that it will release a "PINKxWHITE" 3DS LL (XL to us heathens in the west) in late September.



Will this precious-looking handheld also find its way onto store shelves in other regions in the coming weeks and months? Sadly, I have no idea, although I certainly hope that will be the case. Should it fail to appear in my neck of the woods (that would be North America), though, I'll probably go ahead and pick up a Japanese one, as I'd love to be able to play some of the games--like Dangerous Jii-san Jya--that haven't been or won't be brought to our shores.



The announcement of the pink-and-white 3DS LL wasn't the only nugget of news that caught my attention during yesterday's Nintendo Direct, by the way. Also piquing my interest: This bit of gameplay footage of the next Animal Crossing title, as well as the title's colorful Japanese box art that can seen below.



Similarly thrilling for yours truly were two eShop game reveals. The first was for Denpa Ningen RPG 2, the sequel to the Genius Sonority-developed title that I once described as being "part Teletubby, part Tingle, part Pikmin, part Mr. Driller and part Mii," while the second was for HarmoKnight, a Bit.Trip Runner-esque platformer from the folks behind the Pokémon series. (To see HarmoKnight, which will hit the Japanese eShop on Sept. 5, in action, check out this recent tinycartridge.com post.)



Finally, I have to admit that watching the latest footage of Tomodachi Collection 3DS, which was shown during the waning moments of the aforementioned Nintendo Direct broadcast, made me feel sad that those of us who live outside the Land of the Rising Sun likely will never get to experience its wackiness. Maybe this will be the game that finally gets me to start learning Japanese?