Showing posts with label Hana Taka Daka!?. Show all posts
Showing posts with label Hana Taka Daka!?. Show all posts

Wednesday, July 27, 2016

Manual Stimulation (Hana Taaka Daka!?, PC Engine)

There's just something about a Taito-made PC Engine instruction manual.

And I'm not just talking about the colorful illustrations that nearly always serve as their covers, like they do in the case of Parasol Stars or the shmup that serves as the focus of this post.



In fact, I'd go so far as to say I usually prefer the interior pages of your typical Taito-produced PC Engine manual to its cover--and that's saying something considering the interiors of most of these booklets are in black and white. (Check out the one that accompanies copies of the company's KiKi KaiKai for more evidence.)

How can a handful of black-and-white spreads be so appealing? The opening salvo in the Hana Taaka Daka!? manual (see below) should go a long way toward answering that burning question.



Still not convinced? Keep reading--and scrolling. Like almost all of Taito's PC Engine instruction manuals (the above-mentioned Parasol Stars and the company's Rainbow Islands CD-ROM2 port are noteworthy exceptions), the one made for Hana Taaka Daka!? is crammed full of glorious, color-free art.



Actually, simply calling what appears throughout this particular pamphlet "art" is kind of selling it short, if you ask me. Just look at the sample pages above and below.

The imagery on offer here is a lot more fun and interesting than the boring, approved-by-committee concoctions that fill most other game manuals--especially modern ones.





Of course, there's more to this mini Hana Taaka Daka!? how-to guide than fabulous, manga-inspired visuals. There's also a bunch of information about the game's story, characters, modes, items and enemies.



Thankfully, cartoonish illustrations accompany all of those explanations.



That's great for comic lovers, of course, but it's also great for folks who don't know a lick of Japanese. How so? The drawings in question do a surprisingly good job of cluing in all readers--even ones who only understand English, for example--as to how Hana Taaka Daka!? operates.



As suggested earlier, this far from the only Taito-designed manual to showcase such art. Want to see a few others? Check out my "Manual Stimulation" posts devoted to the PC Engine ports of Don Doko Don, Mizubaku Daibouken and The New Zealand Story.

Also, you can peruse all of the "Manual Stimulation" posts I've published over the years--and, believe me, I've published a ton of them--by clicking here. And if that thrills you? Why not scroll through all of my "Nice Package!" write-ups which, as you probably can guess from that series' title, feature information about and photos of a particular game's packaging (including its outer box or case, its cartridge or disc and its instruction manual).

Tuesday, April 19, 2016

Nice Package! (Hana Taaka Daka!?, PC Engine)

It may surprise some of you to hear I only recently bought a copy of Hana Taaka Daka!?

After all, this oddly titled game--which I believe translates to Long-Nosed Goblin in English--is a PC Engine game. Also, it’s a cute ‘em up (aka a cute shmup, à la Konami’s Parodius or TwinBee series). And then there’s the fact that it was made by the wizards at Taito.



So why did I fail to pick it up until a month or two ago? Because despite all of the above, Hana Taaka Daka!? has long rubbed me the wrong way.

For starters, the game’s protagonist is a bit of an eyesore. Plus, he’s annoyingly large when fully powered-up. Toss into this mix a difficulty level that’s often locked at “frustrating,” and you have a HuCard that can be hard to embrace—despite its pastel backdrops and impressive pedigree.


What’s changed? I don’t know, to tell you the truth. I mean, there’s no question my dislike of the long-nosed goblin sprite has softened quite a bit in the last year or so, but that alone wasn’t responsible for my Hana Taaka Daka!? turnaround.

Also helping matters is that I gave in and accepted the fact that this shooter is tough as nails. Although I usually like it when games put up a fight—as opposed to rolling over and letting you pummel them—I’m less of a fan of it in shmup form, for some reason.



And then there’s this game’s cover art and instruction manual—which, as many of you surely already know, are one in the same (or at least connected) when it comes to PC Engine releases.

The former has caused me to salivate since I first came across it thanks to its sumi-e style and splash of color. In true Taito fashion, though, the many pages of paper that sit beneath that beautiful cover image are lookers, too.



Don't believe me? Check out past "Manual Stimulation" posts devoted to booklets made for the company's GameBoy port of Bubble Bobble, PC Engine port of KiKi KaiKai and Famicom port of Rainbow Islands.

Or, you know, look at the illustrations showcased in the snapshots above and below.



Don't worry, I'll prep and publish a "Manual Stimulation" post about the Hana Taaka Daka!? instructional pamphlet shortly as well.

In the meantime, have any of you played this quirky PC Engine title? If so, share your thoughts--good or bad--in the comments section that follows.

See also: previous 'Nice Package!' posts about Rainbow Islands (Famicom) and KiKi KaiKai (PC Engine)

Thursday, September 25, 2014

Second Chances: Magical Chase (PC Engine)

To be completely honest, this cute--and absurdly costly--PC Engine shoot 'em up wasn't even on my radar when I first considered which games to play as part of this month's #Shmuptember festivities.

After fellow blogger Retro King Simon (of Red Parsley fame) mentioned it in the comments section of this recent post, though, I decided I should give it a second chance.


You may be wondering why I needed to give it a second chance. After all, it's a fairly well-liked shmup among PC Engine fans--again, despite the astronomical price tags that tend to be attached to copies of it.

While that may be true, I've never really been a part of that camp--the one full of folks who fall over themselves to talk about what a top-shelf cute 'em up it is, I mean. (Admittedly, I have a feeling it's a small camp.)


Don't get me wrong, I've long thought of Magical Chase as being a "competent enough" smhup, but I've also long preferred playing similar games--like Parodius Da! and Coryoon and Air Zonk--to it.

Have I had a change of heart as a result of my most recent experience with the game? Actually, I have. I wouldn't say I now consider it to be worth its asking price (although even that could change in the coming months and years, especially given my history with such things), but I definitely find it a lot more appealing than I used to.


One of the main reasons for that is HuCard's art style seems a lot more cohesive than I remember it to be. In the past, I thought the design of the adorable, broom-riding protagonist (she is a witch, after all) didn't quite "fit" with those of the game's enemies or backdrops, if that makes sense.

Another is that I'm now pretty enamored with the "zippiness" of this colorful shoot 'em up's controls. In fact, I'd say Magical Chase compares favorably to both Coryoon and PC Denjin (Air Zonk) in that regard, and possibly even feels a bit smoother than those aforementioned contemporaries.


Now that I've come around to Magical Chase's considerable charms, though, I'm feeling kind of miffed. I mean, for the same amount of money it would cost me to acquire the Japanese version of this game, I could pick up copies of both R-Type titles, Parodius Da! and Hana Taka Daka!? instead--and still have a good chunk of change left over for a couple of cheaper chip-based titles.

The latter option seems far more desirable to me than the former at the moment, but who knows what will happen once I've filled out my PC Engine shmup collection a bit more?

See also: previous 'Second Chances' posts about Bubble Bobble Junior (GameBoy), Don Doko Don (Famicom) and Hana Taka Daka!? (PC Engine)

Thursday, June 26, 2014

Second Chances: Hana Tāka Daka!? (PC Engine)

It sometimes amazes me how many PC Engine games I initially ignored due to what I considered sub-par graphics. Jigoku Meguri is one such title. Gokuraku! Chuka Taisen is another, as is Obocchama-kun.

The funny thing is, all of the above-mentioned games have since become favorites.

Some of you may be shocked to hear that I include Taito's Hana Tāka Daka!? from 1991 in this bunch. After all, this horizontal shoot 'em up could hardly be called ugly. Its does take a while to get used to its unique visual stylings, though--or at least that was the case for me.


That's mainly due to the game's rather unappealing protagonist. What can I say, his big eyes, long nose and dangling, geta-hooved feet just don't do it for me--and on top of that, he's positively huge (compared to his surroundings) when it comes to this particular genre.

Speaking of this game's surroundings, I used to find them pretty unappealing, too--mainly due to their chunkiness, for lack of a better word, as well as their garish use of color.

How did I get over these supposed shortcomings? It finally dawned on me that Taito was a top-notch game developer and that maybe I should give some of their less appealing (at first blush, at least) efforts--like this one--a second or even third chance before deciding they weren't worth my time.


Once that was out of the way, I basically fell in love with Hana Tāka Daka!? and its charmingly weird cast of characters, setting and even gameplay (although the latter definitely is the least captivating aspect of this now-pricey HuCard, thanks to its rather pedestrian--although by no means boring or bad--mechanics).

I say "basically" because a few sticking points remain for me, with the most newsworthy being that the game puts up a pretty stiff challenge despite its candy-coated visuals.

That's rarely completely kept me from enjoying a game in the past, though, so I'm not about to let it keep me from enjoying this one. Just don't expect me to publish a post about "beating" Hana Tāka Daka!? anytime soon.


I'm also not the biggest fan of the way the game forces players to choose between having inadequate firepower and a small hitbox (i.e., a tiny protagonist-slash-"ship") and having ample firepower and a gigantic hitbox. This wouldn't be much of a problem if Hana Tāka Daka!? were a pushover, of course, but it's not, so a lack of firepower is sure to be an issue for those who aren't shmup gods or goddesses.

Aside from this colorful side-scroller's handful of negatives, there are a good number of positives associated with it too, such as its pleasantly discordant soundtrack and its surprisingly complex level design.

To those of you who've also spent a bit of time with this title: do you agree with the above, or do you have a different opinion Taito's effort here?

See also: previous 'Second Chances' posts