Showing posts with label H-games. Show all posts
Showing posts with label H-games. Show all posts

Thursday, November 10, 2011

Ten questions with one of the main dudes at Dudedle Studio

I had such a blast playing through Dudedle Studio's Sugar Shooter a few months back that shortly after I finished my review of it I reached out to Punipen, the studio's chief designer, programmer and scenario writer, in an attempt to get to know the guys behind this boss-rush, bullet-hell shmup that's aimed at the bara-loving set a bit better.

Thankfully, he wasn't at all turned off by my (completely honorable, I assure you) advances and graciously agreed to answer a handful of questions--I know only nine appear below, despite the promises of the headline above, but the first one originally was split into two--about the company's background, what prompted him and his colleagues to create the sexy Sugar Shooter and why they make gay games in general.

The Gay Gamer: Can you tell me a bit about Dudedle Studio's back- ground? When was the company founded, for instance? Also, why was it founded? What were your goals for the company?

Punipen: First of all, I think we're more of a studio or group of indie developers than a company. We started making games as a hobby, just for fun. And since we're all gay, we [decided we] would develop erotic games for gay people.

If you know about H-games, you'll see that there are literally tons of them on the market in Japan. Many of them are very good and were turned into animation afterwards, such as Air, Kanon, To Heart, etc.


Sadly, the gay audience is neglected [by the makers of these games]. If you're talking about gay games that feature manly men, they hardly exist. The only company that stands out [for making such games] in Japan right now is Underground Campaign, which is led by Senga Migiri-san.

When we checked [the availability of these kinds of games] outside of Japan, we found that the scenario wasn't so different. While there are Flash games that target gay people who prefer manly men, none of these are big games like the ones Underground Campaign has made. Also, there are many people who wish these kinds of games were available for English speakers.

So, you could say that we've been toying with the idea of making a gay game [for a worldwide audience] for a while.

We didn't actually start making one, though, until Takezamurai-san, the main artist for Sugar Shooter, tweeted me saying that he wished he could make a game. He's a great artist, and I've always been a big fan of his, so I was like, 'Why not?' I got in touch with him and that's when we started working on Sugar Shooter.

So, you could say that our group was founded on November 14, 2010--which is when Sugar Shooter was first released in Japan.