Those of you who regularly troll (I mean that in a good way here, I swear) this blog's comments sections may have come across the username "gsilverfish" once in a while.
Well, it appears that gsilverfish is more than just your average blog commenter--he's also a really talented developer of games (including the XBLIG title, Astroman) who goes by the real-life name of Michael Stearns.
Speaking of Michael and his games, he's currently working on getting a rather awesome looking game called Tiny Barbarian DX off the ground via Kickstarter.
Rather than blather on about Tiny Barbarian DX and what it will offer gamers should they succeed in backing the project (which ends in 16 days), I thought I'd just point you to its Kickstarter page and also share this gameplay trailer:
Looks cool, right? I especially like the looks of the game's combo/juggling system, which for various reasons makes me think of a few of Treasure's classics (like Gunstar Heroes and Guardian Heroes). Oh, and of course I just like its looks, too.
Anyway, should you also like the looks (in all manners of speaking) of Tiny Barbarian DX, may I suggest heading over to the game's Kickstarter page sometime between now and 11:30 am EST on Dec. 19?
If you need to hear a bit more about Michael and his in-the-works game before deciding to financially back it, you may also want to check out this recent--and rather interesting, if I do say so myself--interview over at the Erratic Gamer blog.
Showing posts with label Guardian Heroes. Show all posts
Showing posts with label Guardian Heroes. Show all posts
Sunday, December 02, 2012
Monday, July 02, 2012
A new trailer for one of the million or so 3DS games I'm hoping to buy in the next 12 months
Which game am I referring to in the headline above? Atlus' breast-y, Guardian Heroes-esque beat 'em up, Code of Princess.
My only real complaint about the most recent trailer (below and here) for this portable brawler: No gameplay is shown until the 50-second mark. Also, said gameplay clips rarely take up more than about one-forth of the screen. (OK, so that's two complaints. Sue me!)
Aside from that, two thoughts ran through my head while watching this Code of Princess teaser. The first: I really hope a demo of this game appears on the 3DS eShop sometime between now and whenever it's released in North America. The second: I'll bet it would be sweet to play this game on a 3DS XL.
Are any of you also salivating over the possibility of playing Code of Princess later this year?
My only real complaint about the most recent trailer (below and here) for this portable brawler: No gameplay is shown until the 50-second mark. Also, said gameplay clips rarely take up more than about one-forth of the screen. (OK, so that's two complaints. Sue me!)
Aside from that, two thoughts ran through my head while watching this Code of Princess teaser. The first: I really hope a demo of this game appears on the 3DS eShop sometime between now and whenever it's released in North America. The second: I'll bet it would be sweet to play this game on a 3DS XL.
Are any of you also salivating over the possibility of playing Code of Princess later this year?
Labels:
3DS,
Atlus,
beat 'em up,
brawler,
Code of Princess,
Guardian Heroes,
handheld,
portable,
trailers
Wednesday, June 13, 2012
Let's Play: 'Which Box Art is Better?' (Code of Princess edition)
I have extremely fond memories of playing through--or at least trying to play through--Treasure's Guardian Heroes back in the day. As such, I sat up and took notice of Agatsuma Entertainment's eerily similar 3DS-based brawler, Code of Princess, after reading that it was developed by some of the same folks who made the aforementioned Sega Saturn classic.
Another piece of news that prompted me to sit up and take notice of this, er, "bosomy" beat 'em up: Atlus has decided to localize and release it in North America sometime this autumn.
Will the art below actually grace the covers of North American copies of Code of Princess when they hit store shelves later this year? I kind of doubt it, but I'm going to suspend my feelings of disbelief for the time being so all of us can enjoy another round of "Which Box Art is Better?"
For those of you who are game (pun intended), here's the cover art that's been released--but not confirmed to be final, as far as I'm aware--for the North American version of Code of Princess:
And here's the box art that was created for the game's Japanese release:
As for which one I prefer: Well, I'm sure some of you (perhaps many of you) are going to disagree with me, but I like the Japanese cover more than its North American counterpart.
Sure, the former is a bit crowded and cacophonous, but I like that it features a number of characters and quite a bit of color. I find the latter, on the other hand, to be just a bit too straightforward--especially for such a crazy title.
How about you guys and gals? Does the more balanced North American art give you goosebumps, or does the jumbled, messy Japanese art make you jump for joy?
See also: Previous 'Which Box Art is Better?' posts
Another piece of news that prompted me to sit up and take notice of this, er, "bosomy" beat 'em up: Atlus has decided to localize and release it in North America sometime this autumn.
Will the art below actually grace the covers of North American copies of Code of Princess when they hit store shelves later this year? I kind of doubt it, but I'm going to suspend my feelings of disbelief for the time being so all of us can enjoy another round of "Which Box Art is Better?"
For those of you who are game (pun intended), here's the cover art that's been released--but not confirmed to be final, as far as I'm aware--for the North American version of Code of Princess:
And here's the box art that was created for the game's Japanese release:
As for which one I prefer: Well, I'm sure some of you (perhaps many of you) are going to disagree with me, but I like the Japanese cover more than its North American counterpart.
Sure, the former is a bit crowded and cacophonous, but I like that it features a number of characters and quite a bit of color. I find the latter, on the other hand, to be just a bit too straightforward--especially for such a crazy title.
How about you guys and gals? Does the more balanced North American art give you goosebumps, or does the jumbled, messy Japanese art make you jump for joy?
See also: Previous 'Which Box Art is Better?' posts
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