I've put a lot of time into Poochy & Yoshi's Woolly World this past week. Nearly 15 hours, to be exact.
In fact, I'm not too far from the finish line--if you consider the finish line to be completing every level. Although I've nabbed all the flowers, stamp patches and yarn bundles hidden within the game's first three worlds, I'm not sure I'll even attempt to do the same in its last three. If I do, expect it to add another 10 or 15 hours to my play time.
That wouldn't be the worst thing in the world, of course. After all, it would allow me to fully take in the game's wonderful soundtrack.
Speaking of which, here are my five favorite Poochy & Yoshi's Woolly World tunes:
"Duplicitous Delve" is the first Poochy & Yoshi's Woolly World song that really jumped out at me. I especially like its chill vibe.
"Yoshi and Cookies," above, takes me back to the original Yoshi's Island. I mean, it's no "Athletic," but it's still pretty snazzy, wouldn't you agree?
The bouncy, jazzy feel of "Ms. Cluck the Insincere" made the corresponding boss battle (at the end of the game's third world) one to remember.
Showing posts with label Good-Feel. Show all posts
Showing posts with label Good-Feel. Show all posts
Tuesday, February 28, 2017
Friday, April 03, 2015
Raise your hand if you, too, are looking forward to the two new 3DS StreetPass games that are being prepped for release
I know not everyone loves the handful of StreetPass games Nintendo has released for the 3DS so far, but I'm guessing most of those negative feelings are born out of the fact that not enough folks outside of Japan regularly have their 3DSes "on their person," as the saying goes, to make playing these digital titles worthwhile.
Thankfully, I live in a city that's packed with enough people that I nab at least three or four StreetPasses (if not more) every day while commuting to and from work.
As such, I'm pretty darn smitten with each and every one of the StreetPass games that currently are available--and I'm also pretty darn stoked to buy and play the two new ones that will be made available in North America on April 16.
The trailer above offers a peek at both of them--one of which will be known here as Battleground Z, while the other will be known as Ultimate Angler--along with something called "StreetPass Mii Plaza Premium," an app I know next to nothing about at the moment.
It appears that Ultimate Angler was developed by the able team at PROPE, previously responsible for Ivy the Kiwi! and a number of other wonderful games, and Battleground Z was made by Good-Feel, which most recently showed up in the credit roll for Mario & Luigi: Dream Team.
Will any of you be buying any of the above offerings on day one, or even at some point down the road? If so, let me know which ones in the comments section below and also let me know why you're planning to buy them.
Thankfully, I live in a city that's packed with enough people that I nab at least three or four StreetPasses (if not more) every day while commuting to and from work.
As such, I'm pretty darn smitten with each and every one of the StreetPass games that currently are available--and I'm also pretty darn stoked to buy and play the two new ones that will be made available in North America on April 16.
The trailer above offers a peek at both of them--one of which will be known here as Battleground Z, while the other will be known as Ultimate Angler--along with something called "StreetPass Mii Plaza Premium," an app I know next to nothing about at the moment.
It appears that Ultimate Angler was developed by the able team at PROPE, previously responsible for Ivy the Kiwi! and a number of other wonderful games, and Battleground Z was made by Good-Feel, which most recently showed up in the credit roll for Mario & Luigi: Dream Team.
Will any of you be buying any of the above offerings on day one, or even at some point down the road? If so, let me know which ones in the comments section below and also let me know why you're planning to buy them.
Labels:
3DS,
Battleground Z,
digital games,
fishing,
Good-Feel,
Mii Plaza,
nintendo,
Prope,
StreetPass,
Ultimate Angler,
zombies
Wednesday, January 23, 2013
A few thoughts on this morning's Nintendo Direct
As any long-suffering Nintendo fan knows, the company's "Nintendo Direct" broadcasts tend to be hit-or-miss affairs. Although some of them have produced bonafide megatons (like when Bayonetta 2 was announced), just as many others have been utter snoozefests.
Given that, I wasn't at all sure what to expect from this morning's trio of Wii U-focused Nintendo Directs (one for Europe, one for Japan and one for North America). I had a feeling at least a few bombs would be dropped thanks to the rather ho-hum launch of company's latest console, but would they be "we're working on a sequel to Wii Party" bombs or would they be "Bayonetta 2 will hit store shelves in May" bombs?
Interestingly enough, Nintendo is working on a sequel (of sorts) to Wii Party. That was about the least interesting of all of the announcements that were part of this Nintendo Direct, though, so I think it's safe to say that this particular broadcast was far more "hit" than "miss."
Specifically, here are what I considered to be the high points of this morning's address:
* The look inside Platinum Games' office, where the company's staffers seem to be hard at work on Bayonetta 2, was all sorts of awesome. Sure, we didn't get to see any actual gameplay footage, but we were given enough glimpses of in-the-works enemies and environments to know the final product probably is going to rock our respective worlds.
* OK, so it wasn't all that surprising to hear that new 3D Mario and Mario Kart games are being prepped for Wii U. To hear that both games will be shown in playable form at E3 2013, though, was pretty shocking--as was Satoru Iwata's utterance that we'll finally get to see some screens of the next Smash Bros. title at the same event.
* Considering it's been rumored for a while now, I doubt many people fainted or felt heart palpitations after Iwata revealed that the Wii U will receive a Yoshi-focused platformer in the near future. My own heart certainly starting racing, though, when I heard that it's being developed by the geniuses at Good-Feel and saw that it's going to look more than a bit like that group's Kirby's Epic Yarn.
* So, let me make sure I'm understanding this correctly: Atlus is working with Nintendo to produce a Wii U game that brings together the characters and settings of the Shin Megami Tensei and Fire Emblem series? If so, uh, I'm not sure what to think, to tell you the truth. I mean, it certainly sounds interesting, and I'm sure the resulting game will be stellar, but I can't quite picture it yet, you know?
* What I can picture: making my way through Monolith Soft's next game--which looks a lot like their last one (that being Xenoblade Chronicles), actually, but about a million times better--with a humungous grin on my face. You know, because of the gorgeous visuals. And the huge environments. Oh, and the transforming mechas.
Given that, I wasn't at all sure what to expect from this morning's trio of Wii U-focused Nintendo Directs (one for Europe, one for Japan and one for North America). I had a feeling at least a few bombs would be dropped thanks to the rather ho-hum launch of company's latest console, but would they be "we're working on a sequel to Wii Party" bombs or would they be "Bayonetta 2 will hit store shelves in May" bombs?
Interestingly enough, Nintendo is working on a sequel (of sorts) to Wii Party. That was about the least interesting of all of the announcements that were part of this Nintendo Direct, though, so I think it's safe to say that this particular broadcast was far more "hit" than "miss."
Specifically, here are what I considered to be the high points of this morning's address:
* The look inside Platinum Games' office, where the company's staffers seem to be hard at work on Bayonetta 2, was all sorts of awesome. Sure, we didn't get to see any actual gameplay footage, but we were given enough glimpses of in-the-works enemies and environments to know the final product probably is going to rock our respective worlds.
* OK, so it wasn't all that surprising to hear that new 3D Mario and Mario Kart games are being prepped for Wii U. To hear that both games will be shown in playable form at E3 2013, though, was pretty shocking--as was Satoru Iwata's utterance that we'll finally get to see some screens of the next Smash Bros. title at the same event.
* Considering it's been rumored for a while now, I doubt many people fainted or felt heart palpitations after Iwata revealed that the Wii U will receive a Yoshi-focused platformer in the near future. My own heart certainly starting racing, though, when I heard that it's being developed by the geniuses at Good-Feel and saw that it's going to look more than a bit like that group's Kirby's Epic Yarn.
* So, let me make sure I'm understanding this correctly: Atlus is working with Nintendo to produce a Wii U game that brings together the characters and settings of the Shin Megami Tensei and Fire Emblem series? If so, uh, I'm not sure what to think, to tell you the truth. I mean, it certainly sounds interesting, and I'm sure the resulting game will be stellar, but I can't quite picture it yet, you know?
* What I can picture: making my way through Monolith Soft's next game--which looks a lot like their last one (that being Xenoblade Chronicles), actually, but about a million times better--with a humungous grin on my face. You know, because of the gorgeous visuals. And the huge environments. Oh, and the transforming mechas.
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