Showing posts with label Ghostbusters. Show all posts
Showing posts with label Ghostbusters. Show all posts

Friday, June 06, 2014

Manual Stimulation: Ghostbusters 2 (GameBoy)

There are all sorts of reasons to like HAL Laboratory's Ghostbusters 2 for the GameBoy. This Japan-only title features some surprisingly unique--and fun, for the most part--gameplay and also sports some pretty snazzy packaging (see photos of it in this previous post).

Best of all, in my not-so-humble opinion, is the instruction manual that was included with every copy back when the game was first released in 1990.



Its first few pages aren't anything to write home about, although I'd hardly call its cover imagery disappointing.



The fifth page is where the Ghostbuster 2 manual hits its stride, thanks in large part to the juxtaposition of the film's in-character stars with their in-game, pixelated counterparts.



Is it me, or is the 8-bit-ified Dana Barrett (Sigourney Weaver's character) the worst of the bunch? Also, who--or what--on earth is that "thing" in the upper-right corner supposed to be? Creepy, regardless.



And here we have two of the manual's best pages. It looks like they detail the game's three stages? I've yet to get to the third one, I have to admit, so I can't say it for sure, but I'm pretty sure that's the case.



Don't you just love the screenshot included in the right-hand page below? Those sure were the days, weren't they--when companies literally had to snap photos of their games running on TV screens if they wanted to show off their wares in instruction manuals or elsewhere.



Behold, my favorite Ghostbusters 2 enemy: the little blob-like thing shown in the screenshots on the left. How could such an adorable creature be "bad"?



Friday, May 23, 2014

Who you gonna call? HAL Laboratory's Ghostbusters 2 for GameBoy

I can't say I've ever been much of a fan of the second Ghostbusters film--which of course was given the imaginative title of Ghostbusters 2--despite the fact that I've long loved the original.

The (Japanese) game version of that 1989 comedy, though, is a completely different story. Granted, it was made by the always able folks at HAL Laboratory--you know, the ones responsible for the Adventures of Lolo series, most of Nintendo's Kirby games and a bunch of other intriguing titles--so that really shouldn't come as too much of a surprise.


HAL's involvement wasn't what originally drew me to this pixelated take on the Ghostbusters 2 story, though. That honor goes to the adorable sprites the company's designers and programmers created for the Famicom (known as New Ghostbusters 2, oddly enough) and GameBoy titles they released in the early 1990s.

A couple of the sprites in question can be seen in the photo that follows the one below--although, honestly, these are just the tip of the iceberg when it comes to this game's spritework. (I'm especially fond of the enemy that looks like a Dragon Quest slime, of course.)



Don't worry, the gameplay in Ghostbusters 2 is nice, too. I'm not sure what I would compare it to, though. The only game that's coming to mind at the moment is Gauntlet and, believe me, that's pretty darn far off the mark. 

That said, the two games--HAL's Ghostbusters 2 (not to be confused with Activision's Ghostbusters 2--and Gauntlet--do share a few similarities. Both are viewed from a top-down, overhead perspective. Also, both task players with removing a slew of enemies from a particular stage before they can advance to the next one. 


In Gauntlet, though, players aren't required to kill a certain, specific number of baddies before the door they can be whisked off to the next level, whereas that is the case in Ghostbusters 2. Also, there are far fewer baddies to be found in each Ghostbusters 2 level than there are in a corresponding Gauntlet level.

And then, of course, there's the way in which players dispose of said enemies. In Gauntlet, you control a single character and shoot them using various weapons and implements, while in Ghostbusters 2, you control a pair of characters--one of whom zaps them with a proton pack and one of whom catches them with a trap.



The latter action is a bit awkward, I have to admit, but it's not so awkward as to be off-putting--or at least it hasn't proven to be in my case. 

One thing that has been proven to be a bit off-putting is learning that the GameBoy version of Ghostbusters 2 contains just three stages compared to the Famicom version's six. (Not that I've seen all of the ones that are featured in either version, mind you.)


Even with that shortcoming, though, I think both of HAL's Ghostbusters 2 releases are worth checking out if you're into cute 8-bit titles with somewhat-unique gameplay.

Neither of them is going to amaze you like some of the other gems that were created for Nintendo's first console and handheld, respectively, but they're interesting and fun enough that you hopefully won't regret spending time with them should you decide to do so. (Especially if you spend time with them via an emulator and a ROM.)

See also: previous 'Year of the GameBoy' posts

Thursday, November 11, 2010

Hey, a Ghostbusters game that doesn't suck!

Thanks to the Francophone folks at 1up-games.com, I've finally found a Ghostbusters game that doesn't suck.

That's really kind of sad when you consider how many Ghostbusters games have been released since the film first hit the big screen in 1984.

So, which game is now the sole entry on my personal list of non-sucky Ghostbusters games? HAL Laboratory's rather obscure--and oddly named--New Ghostbusters II, released in Europe and Japan in 1990. (Actually, Sega's 16-bit Ghostbusters title, also released in 1990, was pretty good, too, so let's be generous and say my "non-sucky" list consists of two games.)

What do I like about this Famicom/NES title? I like its graphics, which remind me a bit of Mother/Earth- bound, for starters. (Which makes sense, as HAL Laboratory had a hand in making all three of the Mother games.) Also, I like its tight, arcade-y gameplay.

Unfortunately, the review at 1up-games.com is in French, so unless you can understand that language it isn't going to do you much good if you want to know more about this game. Thankfully, it's been reviewed in English, too--here and here, for instance.

If reading isn't your thing--or if you'd rather just see the darn game in action--check out this YouTube playthrough of the title's first two (of six) levels.