Showing posts with label Galaga '91. Show all posts
Showing posts with label Galaga '91. Show all posts

Monday, September 15, 2014

Six shoot 'em ups I'd recommend to anyone participating in #Shmuptember

On Friday, I published a post in which I shared my thoughts on six shoot 'em ups I've been playing as part of blogger Anne Lee's #Shmuptember game-along extravaganza.

Today's post, on the other hand, will focus on blurbs about six titles I'd recommend to others who are participating--or who are considering participating--in this smhup-centric event. (I guess you could say I recommend the shoot 'em ups showcased in Friday's post, too, but I think the ones included here may be more palatable to your average gamer.)

Each of the following titles are of the "retro" variety but, really, what else would you expect from me given what I typically write about on this blog?

Also, all but one of these shoot 'em ups were only released in Japan. Sorry about that. Thankfully, every one of them is easily emulatable, assuming you're OK with going that route. (If not, I'd suggest looking for loose copies of Pop'n TwinBee or Super Fantasy Zone, as they're sure to be the cheapest of this bunch.)

With that out of the way, let's get to some shmup recommendations.


Galaga '91 (GameGear)--Could you play the PC Engine version of this awesome Galaga reboot? Sure, why not. I didn't want to include two PC Engine games here, though, so I decided to recommend this surprisingly adept port. Thankfully, the GG iteration appears to include everything of note that can be found in its "big brother," so if you've got one of Sega's brick-sized handhelds (or if you enjoy emulating its games on other systems), you could do worse than give this cart a go sometime during #Shmuptember.


PC Denjin (PC Engine)--Better known as Air Zonk to North Americans, this wacky horizontal shoot 'em up provided me with all kinds of enjoyment and excitement as a teen. I return to it fairly regularly even as an adult, of course, and for a bunch of reasons, including its cartoonish cast of companions and enemies, its eye-popping use of parallax scrolling and its rockin' soundtrack.


Pop'n TwinBee (Super Famicom)--This pastel-coated, top-down shmup was one of the first Japanese games I ever imported, and it was worth every penny. (I paid over $70 for it, if memory serves. Remember, though, this was back when it was first released and eBay was but a twinkle in Pierre Omidyar's eye.) After all, it offers everything a person could want from a 16-bit cute 'em up: colorful environments, challenging-enough gameplay and cheery tunes.


Sexy Parodius (PlayStation)--Full disclosure: I love every single Parodius game Konami ever published, and that includes the tough-as-nails MSX version that introduced this now sadly moribund series to the world. That said, this entry--which has been ported to the Saturn, PlayStation and PSP--is my favorite of the entire bunch. Should you not have one of the aforementioned systems, though, don't shy away from trying another Parodius title, such as Parodius Da! for the PC Engine or Gokujō Parodius for the Super Famicom.


Super Fantasy Zone (Mega Drive)--Don't get me wrong, I love the original arcade version (and its perfectly acceptable PC Engine port, too) of this Sega-made smhup and its odd, wrap-around stages, but this 16-bit sequel improves on nearly every aspect of it. One the fence as to whether you should pick up an actual copy of Super Fantasy Zone or play an emulated version (which includes the Wii Virtual Console release) of it? Something that may sway you in favor of the former option is its wonderful box art.


Twinkle Star Sprites (NeoGeo/Saturn/Dreamcast)--Is this an overhead shoot 'em up or a puzzle game? Actually, it's a bit of both, which may help explain why it's one of my all-time favorite games. (OK, so the candy-coated visuals and vivacious soundtrack are partially responsible for this, too.) Sadly, although it was released for the Wii Virtual Console in Japan a number of years ago, it never made its way to any other region. As such, emulation's probably going to be the best bet for most interested parties, as both the (Japan-only) Dreamcast and Saturn iterations can be pricey.

See also: 'Six shoot 'em ups I'm playing as part of #Shmuptember'