Showing posts with label GOTY. Show all posts
Showing posts with label GOTY. Show all posts

Tuesday, January 09, 2024

My favorite games of 2023 that came out before 2023

Not all of the games I played and loved in 2023 actually came out in 2023. The three titles covered here -- About An Elf, Dragon Quest Treasures, and Pokémon Violet -- are prime examples. They're also among my favorite games of last year.

About An Elf (Switch)

Developer and publisher Meringue Interactive describes About An Elf as a "point-and-click-ish, RPG-ish, visual-novel-ish game." Though accurate, it doesn't do this 2022 eShop release justice.


About An Elf may be the strangest game I've ever played. Nearly every aspect of it will have you scratching your head -- from the outlandish cast (which includes an Ulala-esque elf and her "oh noes"-spouting cat companion), to the nonsensical save-the-world story, to the inscrutable battles, and more.

They'll also likely put a smile on your face and keep you engaged for the few hours About An Elf lasts, though, which is the main reason I'm giving it a nod here. Another reason: despite the fact that About An Elf is a fairly silly and superficial experience, I regularly think about returning to it and its fever-dream world.

Dragon Quest Treasures (PC, Switch)

A lot of folks turned up their noses at this release as soon as they realized it wasn't a new Dragon Quest Monsters game. I feel no allegiance to nor nostalgia for the Monsters series, so I went into it with few biases or expectations.


I'd like to think that's at least partially responsible for why I enjoyed it so much. Also helping matters was that Dragon Quest Treasures reminded me of a similar offshoot, Pokémon Legends: Arceus, that quickly won me over in recent years. Both games offer up open worlds that are thrilling to explore and more action-focused gameplay than their parent series provide.

Sure, Treasures could and probably should include a wider selection of Dragon Quest's iconic enemies, but I had a blast even with the palette-swap-heavy crew that currently fills the game's varying environs.

Pokémon Violet (Switch)

Well, well, what have we here? Another game that message-board denizens love to hate and yet I adored. For me, Pokémon Violet was one of the best experiences I've had with a Pokémon game to date.


Of course, how could it not? It took what was my favorite aspect of Pokémon Shield, the Wild Area, and expanded it to cover the entire map, after all. Another draw for me was the three storylines you can tackle at your discretion. I get the feeling it would be difficult, if not impossible, to finish the game without completing all three stories, but I appreciated the increased freedom all the same.

Really, though, the highlight of playing Pokémon Violet for me was the same highlight of all my favorite Pokémon games so far: the simple joy of spotting a new Pokémon, trying to and (hopefully) succeeding at catching it, and then moving onto the next, rinse-and-repeat style. 

See also: my favorite games of 2023 (that actually came out in 2023)

Wednesday, January 03, 2024

My favorite games of 2023

A lot of blockbuster games released in 2023. None of them made it onto my list of favorite games of the year. (Shocking multitudes, I'm sure.)

I don't say this to suggest those AAA titles are beneath me or anything of the sort, of course. On the contrary. For various reasons, I either didn't play any of those games or I played them and they just didn't gel with me like they did so many others.

Which games did gel with me last year? The handful of indie or otherwise small releases you'll read about starting now.


Labyrinth of Galleria: The Moon Society (PC, PS4/5, Switch, Vita)

I adored this game's predecessor, Labyrinth of Refrain: Coven of Dusk, despite its dark-as-tar story. Labyrinth of Galleria: The Moon Society is a lot lighter in that area, though no less enthralling overall. Labyrinth of Galleria doesn't do as much to alter or update its forebearer's wall-breaking, pit-jumping, dungeon-crawling gameplay, which is sure to disappoint some, but it still offers enough unexpected twists and turns to make it well worth playing by series veterans and noobs alike. Bonus (or word of warning, depending on how you look at such things): Labyrinth of Galleria is a long game. To see its true and final ending, you'll likely need to devote well over 100 hours to it. You can experience a ton of what the game offers and see its initial credit roll after 40 to 60 hours, though, if that sounds more manageable.


Metro Quester (PC, PS4/5, Switch, Xbox One/S/X)

Don't judge this retro-inspired dungeon-crawler by its "unlicensed NES game" title or similarly cheap-looking cover art. If you tend to enjoy hack-and-slashers like Wizardry or Etrian Odyssey, you'll dig Metro Quester (or just Quester, if you play it on PC), too. Which isn't to suggest Metro Quester is some kind of ripoff of those classics. It's viewed from a top-down perspective, for starters, plus there's a survival element to Metro Quester that not only helps differentiate it from the competition but also adds intrigue and tension. Metro Quester's story is minimal, but can still manage to surprise and impress if you pay attention to the occasional bits of text that pop up along the way. The battles here are the real selling point, though, thanks to their flexibility and exhilarating, whiz-bang snappiness.


Paranormasight: The Seven Mysteries of Honjo (Mobile, PC, Switch)

I've enjoyed a lot of adventure games (or visual novels, VNs, if that's the verbiage you prefer) in my time, but the ones I've enjoyed the most have featured spooky or scary elements. Raging Loop and Gnosia are two examples from previous years, and now Paranormasight can be added to the pile. At its heart, Paranormasight is a murder mystery. There's more to it than that, though, as you might imagine -- with supernatural urban legends and curses both playing important roles in the proceedings. Another interesting quirk to Paranormasight is that you'll occasionally replay portions of a character's story, which helps the experience feel less boringly straightforward than the bulk of its genremates.


Suika Game (Switch)

Does the world really need another match-things-that-drop-from-the-top-of-the-screen puzzle game? Suika Game provides a firmly affirmative answer to that question. The rules of Suika Game are so uncomplicated that you could play it in any language and not feel lost. The gist: get two fruits of the same type (cherries, strawberries, oranges, and more) to touch and they'll become a bigger one -- up until you reach the big kahuna, the watermelon. (Fun fact: suika is Japanese for watermelon.) Rinse and repeat until your accumulated pile of fruit hits the top of the screen. It sounds simple and even a little stupid, but it's also intoxicatingly addictive.


World of Horror (PC, PS4/5, Switch)

I never knew how much I needed a Junji Ito-inspired horror roguelike RPG VN until I started through World of Horror in early December. World of Horror is both not at all what I expected and far beyond what I expected of it. In doing so, it bizarrely and even bravely defies categorization. Hell, I'd go so far as to say it deserves a genre of its own, should any future games dare to follow in its footsteps. At any rate, if you've ever dreamed of playing a game that makes you feel like you're living -- and attempting to survive -- in a post-apocalyptic Japanese city right out of one of Ito's macabre manga, here's your chance.

What were your favorite games of 2023? Share your thoughts in the comments section below.

Tuesday, December 13, 2022

My favorite games of 2022

Something I have to get out of the way right at the start: 2022 has been a weird year for me. In all sorts of ways, but especially when it comes to video games.

Although I played many more games in 2021 and 2020 than I did in, say, 2018 and before, this year has felt like a real step back. Nowhere is that more obvious than in the number of games I finished this year: a measly six.

At least I enjoyed four of the six games I finished this year enough to call them favorites. (Actually, I also enjoyed one of the remaining two, but it was released before 2022 and so doesn't fit in here.)

What four games am I talking about? Kirby and the Forgotten Land, Made in Abyss: Binary Star Falling into DarknessPokémon Legends: Arceus, and Yurukill: The Calumniation Games. I'm also talking about Live A Live, which I sadly have yet to finish.


Kirby and the Forgotten Land (Switch)

I have a spotty history with the Kirby franchise. During my youth, I turned my nose up at its NES, SNES, and GameBoy releases because I thought they were for kids who'd never played any "real" games. It wasn't until I tried a few of Kirby's Nintendo DS releases--and then, quickly, some of the earlier ones I'd missed--that I realized the error of my ways. Yes, Kirby games are for kids, but they're also for adults--and everyone between. The only people they're not for are curmudgeons who hate all things cute, colorful or fun.

That remains true for The Forgotten Land, even with its dramatic move into the third dimension. To be honest, although I enjoyed pretty much every component of this game--from its candy-coated visuals, to its jubilant soundtrack, to its thrilling boss encounters--I most got a kick out of exploring its multitude of environments. If the only point of The Forgotten Land were to walk and hop and float from a stage's starting point to its exit, I still would've been perfectly happy with my purchase.


Live A Live (Switch)

Live A Live is one of those (formerly) Japan-only RPGs I've wanted to play since it first released. Oh, I know an English fan translation of it has been out in the wild for ages, and I even gave it a (brief) go nearly as long ago, but for whatever reason it just didn't click with me at the time. I'd say the exact opposite about this HD-2D remake, even though I've yet to finish it. I've thoroughly enjoyed the four stories I've played through thus far, and that's nothing to sneeze at, if you ask me.

As for why that is, well, for starters, I like that each of Live A Live's stories take a few hours to beat, tops. Although my teenage self loved to tackle RPGs that demanded 100-ish hours to conquer, my current, much older self doesn't have the time or energy for such things more than once or twice a year. Just as importantly, though, I dig how unique and varied the stories and characters are within Live A Live. I mean, one puts you in the shoes (boots?) of a cowboy in the Old West; another plops you into the life of a lovelorn caveman.

Admittedly and obviously, such short stories lack the depth of the ones that serve as the backbones to comparable epics like Dragon Quest, Final Fantasy, or Xenoblade, but I'm OK with that in this instance. For me, the breadth of the stories offered up here, along with the interesting ways in which they're told, trump the missing dimension.


Made in Abyss: Binary Star Falling into Darkness (PC, PS4, Switch)

Before Binary Star Falling into Darkness was announced, I'd never even heard of Made in Abyss. I tend to like Spike Chunsoft-made games, though, and I liked the look and sound of this one, so I pre-ordered it at my earliest opportunity. While I awaited its release, I bought and read the first volume of the manga and watched the first two episodes of the anime. I enjoyed both, despite the dark tone and gory imagery, so was pretty sure I'd appreciate this game adaptation.

Boy, did I ever. Not right away, though. The game's "Hello Abyss" mode, which was mandatory upon release and basically acts as a tutorial, intrigued but also annoyed. It feels quite restricted, plus it tells an extremely minimalistic version of the anime's and manga's story. It wasn't until I started my way through the "Deep in Abyss" mode that I truly fell in love with Binary Star Falling into Darkness. Here, the game feels like an offshoot of the Shiren the Wanderer series in the best possible way. It feels like a distinct offshoot, though, offering plenty of unique twists and turns that make it seem like a real-time jaunt through a good chunk on Made in Abyss' nightmarish world.

Truth be told, there were times when Binary Star Falling into Darkness made me want to break my Switch over my knee or fling it into the nearest wall thanks to some of its odd gameplay choices and overall jankiness. For the most part, though, I couldn't put it down. In fact, I wanted to keep on playing it well past its credit roll, and that took me 80-plus hours to reach.


Pokémon Legends: Arceus (Switch)

As with the aforementioned Kirby, my experience with the vaunted Pokémon series is complicated. Although things between us started out positively enough--I played and finished and loved Pokémon Red at some point not too long after it released in the U.S.--they went downhill shortly after. To the point that I didn't finish another Pokémon game until Let's Go: Eevee came out in late 2018.

Since then, I've finished two more Pokémon games: Shield in 2019 and this one earlier in the year. I'll be honest here: I think Legends may be my favorite of the bunch. And not just the bunch, but of all the Pokémon games I've played to date (and I've played at least a bit of all of them). Why? The gist is that I enjoyed the freedom of it. Although I've liked a lot of the Pokémon games I've played, they've all felt a bit too straightforward. Legends felt anything but. On a related note, I loved and appreciated how you can avoid battles altogether in Legends and instead just catch wild Pokémon by sneaking up on and chucking Poké Balls at them. 

I also appreciated that Legends didn't overstay its welcome. I finished it in just over 45 hours; smack dab in the middle of my personal sweet spot as far as RPGs are concerned.


Yurukill: The Calumniation Games (PC, PS5. PS4, Switch)

When Yurukill was revealed, I assumed it would literally be half visual novel and half shmup. I was unsure if I would like it based on this--I'm hardly the world's biggest shmup fan, and I've only recently come around to VNs--but I pre-ordered it anyway because I tend to enjoy games that dare to combine disparate genres. (See: NIS' Void Terrarium and Mad Rat Dead.)

By the end of its first chapter, it was clear to me that Yurukill was more, and better, than I imagined it would be. For starters, it's really more of a mashup of an escape-room adventure game and a bullet-hell shmup, if you want to be specific. More importantly, it's not a straight half-and-half affair. Quiz-focused trial segments regularly interrupt and invigorate the proceedings. They also help bring everything together and make Yurukill feel more like a cohesive experience than it would otherwise.

Also helping matters is that every component of Yurukill is of a certain quality. And I'm not just talking about the adventure and shmup gameplay here; I'm talking about the character art, the soundtrack, and the voice work, too. Honestly, that last element may be the standout of Yurukill for me, especially Yu Kobayashi's brilliant, bonkers, giddy turn as the game's antagonist, Binko.


BONUS: My favorite games of 2022 that weren't released in 2022
  • Chack'n Pop (PS4, Switch)
  • The Fairyland Story (PS4, Switch)
  • The House in Fata Morgana (PC, PS4, Switch, Vita)
  • Pocket Card Jockey (3DS)
  • Rainbow Islands (PC Engine)
  • Rusty's Real Deal Baseball (3DS)

Wednesday, January 02, 2019

My favorite games of 2018 that aren't Black Bird or Sushi Striker

In my last post, I declared Black Bird and Sushi Striker my absolute favorite games of 2018.

While wrapping up that write-up, though, I said I liked a handful of other 2018 titles nearly as much as that pair of headline-grabbers.

The seven games highlighted here represent the "handful" in question.



The Alliance Alive (3DS)--Earlier in the year, I was all but certain this Cattle Call-made RPG would be my game of the year. Then Sushi Striker came out. And Octopath Traveler. And Undertale And Black Bird.

In the end, The Alliance Alive didn't quite hold up as a "GOTY" contender. Still, playing through it was one of my most delightful gaming experiences of 2018, no question.

Why? For starters, I found its battles absolutely thrilling. That's mainly due to how its "awakening" and "guild" systems interact with and spice up these turn-based brawls, though I have a feeling they'd still be plenty riveting even without such embellishments.

The Alliance Alive wrapped me around its little finger for a few other reasons, too. Among them: its quirky cast of characters, its surprisingly varied--and oftentimes subtle--soundtrack, and its creepy "water devil dens" (optional dungeons, basically). (For more on these and a couple of other positive aspects of the game, read my post, "Five things that made it really easy for me to put more than 60 hours into The Alliance Alive.")

Given this title's association with and relationship to the much-maligned Legend of Legacy, I can't fault folks for passing on it. The fact is, though, The Alliance Alive is a far more accessible and straightforward RPG than that 2015 release.

As such, if you're up for embarking on a portable adventure and you're not opposed to whipping out your 3DS once more, I'd highly recommend picking up a copy of this Atlus-published (in North America) cart.



Dark Souls: Remastered (Switch)--If you had told me before I started playing it that this updated port of FromSoftware's tough-as-nails action game would be among my year-end favorites, I would've laughed in your face.

After all, it's not the kind of game that usually trips my trigger, as the saying goes. As a recent post of mine points out in its headline, I typically prefer cute games to gory or scary ones.

That may be true, but it's also true that it didn't take me long to become suitably impressed with Dark Souls' careful, stealthy gameplay. It helped, of course, that Remastered proved to be quite a bit less difficult than I assumed it would be.

Full disclosure: this is one of the few games included here that I've yet to finish. And not only that, but I have a sinking feeling I may never see its end credits. Even with my playthrough of it in an incomplete state, though, I consider Dark Souls: Remastered to be one of the true standouts of 2018.



Octopath Traveler (Switch)--As was the case with The Alliance Alive for a short while, I once assumed this highly anticipated Square Enix release would be my top pick for 2018.

You already know what happened after that.

I've got to say, though, if I'd made my "absolute favorite games of 2018" post about three rather than two titles, Octopath Traveler would have made the cut. (And if it'd been about four? The Alliance Alive would've been squeezed in, too.)

Although this SaGa-esque role-player has its share of issues (learn about them in this write-up on the "10 things I'd change about Octopath Traveler if given the chance"), it's still squarely a "my cup of tea" title.

What does that mean? For one thing, it means it brings to mind some of the classic JRPGs of my youth, like Final Fantasy IV, V, and VI. But it also means it's a bit weird--à la, say, SaGa Frontier. And it means it offers up some modern flourishes, too.

That hardly does justice to just how ambitious, affecting, and arresting Octopath Traveler is, however. It's filled with so many exquisite details that unpacking all of them here would be impossible. I tried to do so in another post earlier this year, though--"10 things I adore about Octopath Traveler."



Pokémon: Let's Go, Eevee! (Switch)--My interest in the Pokémon series has dropped so low in recent years that I barely even thought about pre-ordering Let's Go before it hit digital and retail store shelves in mid-November.

For whatever reason, though, I had a shocking change of heart right after it dropped. Boy, am I glad I did. Following a rough--or maybe I should say yawn-inducing--start, I fell deeply in love with this title's vibrant world, adorable creatures, and jubilant soundtrack.

I fell in love with its snappy battles, too--which may surprise those of you who are used to complaints being leveled at this area of the game.

You know what else impressed me about Let's Go? It never drags and doesn't overstay its welcome. That's something to crow about in an age when most role-playing games do whatever they can to keep you playing for 60, 80, even 100 hours or more.

Want to read more about my experience with this Switch title? Check out this recent post: "How Let's Go renewed my interest in Pokémon."



Shin Megami Tensei: Strange Journey Redux (3DS)--A little something you might not know about me: I'm a real apocalypse buff.

Specifically, I love reading apocalypse novels. (Though I enjoy a good apocalypse film now and then, too.)

So why did I wait until Redux's release to hop aboard the Strange Journey train? Because I had no idea an apocalypse was at the heart of this Shin Megami Tensei spinoff. In fact, I only decided to check it out after a Twitter friend compared its story to that of Annihilation.

You know what? That person was right. Strange Journey Redux's vibe is very similar to the one that permeates Jeff VanderMeer’s blockbuster. In other words, it's bleak, unnerving, suffocating--and kind of awe-inspiring, too.

Combine that with the game's innovative battles (you can chat up enemies and entice them to join your party if you're a sweet-talker) and impressive soundtrack and you've got a dungeon-crawler that's well worth exploring in either its original or updated form.



Space Dave! (Switch)--This Space Invaders clone is right up there with The Alliance Alive, Black Bird, and Sushi Striker as candidates for the title "most painfully overlooked and underappreciated game of 2018."

In my humble opinion, of course.

Actually, comparing Space Dave! to Black Bird is especially apt, if you ask me. Both of these 2018 releases take inspiration from some bona-fide classics and then turn that source material into something spectacularly unique.

If you're waffling between the two titles, by the way, I might recommend you check out Space Dave! first. It's typically half the cost of Black Bird, and it's decidedly more approachable than Onion Games' offering.

It's also a meatier experience. I've yet to encounter its credit roll despite putting more than 10 hours into it, for instance. Which isn't to suggest that's the goal of this game (it's more of a high-score affair); rather, it's to suggest you'll see a whole lot more than four "boards" while playing Space Dave!

For more on this Jason Cirillo-made shmup, see this write-up of mine: "A few thoughts on Space Dave! now that I've put nearly 10 hours into it."



Undertale (Switch)--I'm kind of embarrassed to admit this now, but here goes anyway: one of the main reasons I never put more than about an hour into Toby Fox's much-ballyhooed RPG before I got my hands on its Switch port was its cult-classic status irritated me.

Thankfully, those irrational feelings of annoyance didn't get in the way of me playing this iteration of the game right through to its credit roll.

As those of you who've completed Undertale might expect, I've since slapped myself silly for passing on it for so long. If I were forced to use just one word to explain why I responded to the experience in that way, I'd go with touching. So many people have compared Undertale to EarthBound that I was prepared for it to be wacky. But I had no idea it'd be so poignant.

Between that aspect of this game and its brevity, you can bet your sweet bippy I'm going to play Undertale again and again in the coming years.

Sunday, December 30, 2018

My favorite games of 2018: Black Bird (Switch) and Sushi Striker (3DS)

I know what at least a few of you are thinking right now: you put more than 100 hours into Octopath Traveler and published numerous posts about it, but didn't pick it as your favorite game of 2018?

Nope, I didn't.

Which isn't to suggest I disliked Octopath Traveler. On the contrary, I loved it. Sure, a few aspects annoyed me here and there, but those flaws did little to keep me from thoroughly enjoying its sprawling adventure. (Read my write-up, "10 things I adore about Octopath Traveler," for more on that particular subject.)

As much as that SaGa-esque RPG delighted me, though, it wasn't one of my two favorite games of this year. That honor belongs to Black Bird for Switch and Sushi Striker for the 3DS.

What's so special about this pair of titles? Here are a few thoughts:

Fabulous Black Bird fan art by @croppar

Black Bird

This Onion Games release doesn't provide the most appealing of first impressions. Before you've actually played it, it looks like little more than a "dark" Fantasy Zone rip-off that costs $20. Thankfully, Black Bird is far more than a simple clone of Sega's classic looped-level shoot 'em up.

First, there are the bullet-hell elements. These are most obvious during the game's four boss fights, but they're woven into the stages that precede them, too.

Illustration counting down to Black Bird's release,
by @momenko774
Also, there's its score-attack focus. In other words, the point while playing Black Bird isn't to finish its small handful of levels. Rather, the point is to improve your high score and climb the worldwide leaderboard.

To accomplish that, you have to wrap your head around and come to grips the game's many systems--bombs, combos, collectible gems, and more.

Finally, there's Black Bird's soundtrack. It deserves all the praise that can be heaped upon it simply for being so sonically impressive and interesting. (One minute it's marvelously vaudevillian, the other it's otherworldly operatic à la "that scene" in The Fifth Element.) That's not all it brings to the table, though. In addition, it times the introduction of most enemies to the backing tunes in a way that's reminiscent of--if not as interactive as--ASCII's Otocky for the Famicom.

Curious to learn more about why I love Black Bird so much? Check out this post of mine. Also, if you need some help conquering this curious shmup, scroll through my "10 Black Bird tips, tricks, and tactics" write-up. And maybe this one, too: "How to beat Black Bird's final boss in 'True' mode"

Sushi Striker's protagonists, by @meshi3

Sushi Striker

I guess you could say it took me a while to warm up to this indieszero-developed title.

Actually, I was gaga over it after Nintendo unveiled it during E3 2017. After playing the demo the company made available via the Switch eShop early this year, though, my interest in Sushi Striker nearly fell off a cliff. It felt far too frantic for my liking. And it seemed to lack the kind of surprising depth and strategy I usually look for in puzzlers.

Still, I wanted to support its release, so I kept my pre-order for the physical 3DS version of the game.

After putting a couple of hours into the cartridge that made its way to my doorstep in mid-June, I was glad I did. For starters, the final product quickly proved to be a lot less superficial and straightforward than the demo suggested would be the case.

Celia, possibly my favorite Sushi Striker character,
b
y @carmeladansen
Also, a few of the components I wasn't sure about while playing the demo's three measly stages--the characters, the cutscenes, and the soundtrack being prime examples--displayed their true, eye-popping colors in Sushi Striker's full form.

To learn more about this game's many positive attributes, read my post, "Five reasons I've fallen head over heels in love with Nintendo's Sushi Striker."

Not in a reading mood? Maybe this'll sway you to at least consider picking up a copy of Sushi Striker sometime soon: I devoted more than 51 hours to the 3DS iteration before tearing myself away from it. (And after finishing its lengthy story mode.)

Oh, and I enjoyed the experience so much I bought it for my Switch, too.

So there you have it: my absolute favorite games of 2018. That's not to say I hated every other title I played this year. In fact, I liked a handful of them nearly as much as this pair. Which ones am I talking about here? I'll spill the beans in my next write-up.

In the meantime, what were your favorite games of 2018? Tell me all about them in the comments section below.

Wednesday, December 27, 2017

Witch & Hero III hits the Japanese 3DS eShop just in time to be a GOTY 2017 contender

In late October, Circle Entertainment announced that not only was a third Witch & Hero game in the works for the Nintendo 3DS but it would be released by the end of the year.

Well, it just hit the system's eShop--but only in Japan.

Given my love of this odd little series of action-y tower-defense (or witch-defense, to be more accurate) titles, I bought this latest entry as soon as I was able last night.

I've only put about an hour into Witch & Hero III so far, which means I've conquered about six or seven of its stages, but that's been enough for me to know I'll continue to plug away at it over the coming days and weeks until I either beat it or burn out on it.

Curiously, this Witch & Hero game begins much like the first. At the moment, I control only the eponymous hero, racing around each level using the 3DS' circle pad and bumping enemies to death, Ys style, as they dare to approach and even attempt to kill the witch, who sits, petrified (literally, not figuratively), in the middle of the screen.

Based on the game's logo, as well as its teaser trailer, I know it won't ape the original release's gameplay for much longer. Or at least I hope it won't do so for much longer; I'm really itching to see how the developers at Flyhigh Works change things up this time around. (In Witch & Hero II, you can move the witch around the screen using the 3DS' face buttons, which admittedly makes things a bit more hectic than I'd like.)

Anyway, if you own a Japanese 3DS, you could do far worse than buy Witch & Hero III. It's only 350 Yen right now--after Jan. 10, it'll jump to 400 Yen--and it's already proving to be a lot of fun.

If you'd rather not jump right in to the series' third entry, pick up the first one. It's also only 400 Yen ($4 in North America), and until Witch & Hero III proves otherwise, I still think it's the best of the bunch.

Need to know more about it, and maybe Witch & Hero II as well, before handing over your hard-earned cash? Read my Witch & Hero review. Or read by Witch & Hero II review.

Don't fret if you lack a Japanese 3DS. Witch & Hero III is supposed to hit other regions' eShops sometime in early 2018. Keep an eye on publisher Circle Entertainment's Twitter account for news of its release.

Monday, December 19, 2016

My favorite 3DS games of 2016 that aren't Pocket Card Jockey

A couple of days ago, I declared Game Freak's Pocket Card Jockey, the weird 3DS eShop title that bravely combines horse racing (and breeding!) with golf solitaire, my favorite game of 2016.

That endearingly odd 3DS game isn't the only one released in the last 12 months I thoroughly enjoyed, of course. Here are three others that fit the same bill:


Dragon Quest VII--Including this recently released remake of Square Enix's classic PlayStation RPG from the early 2000s probably strikes some of you as odd. After all, it's just as often annoyed me as thrilled me in the 50-plus hours I've put into it so far. (Examples of both reactions to the game can be found in this post and in this follow-up.) Still, I like its island-hopping (not to mention time-traveling) adventure more than I hate it, so I think mentioning it here is warranted. Plus, the only game I've played more in 2016 than Dragon Quest VII is Pocket Card Jockey, so it actually would be kind of weird if I ignored it in this post. I mean, you don't devote nearly 60 hours to a game that's irredeemably terrible, right?


Witch & Hero II--Although I prefer the more straightforward gameplay of the first Witch & Hero to the more convoluted gameplay of the second, that doesn't mean Witch & Hero II is a dud. On the contrary, it's sure to be a blast for anyone who enjoys retro-tinged titles that don't require a ton of time or attention. Both Witch & Hero games were inspired by the tower-defense genre, by the way, with the first title slipping players into the shoes of a knight who has to protect a petrified (as in turned to stone, not paralyzed by fear) witch, and the second one allowing players to control both adorably pixelated characters as they do their darndest to fight off swarms of similarly eye-catching baddies. (Additional musings on the sequel can be found in my "five thoughts on Witch & Hero II" write-up from March.)


Yo-Kai Watch--As has been the case with Dragon Quest VII, my mid-2016 playthrough of Yo-Kai Watch was not entirely pleasant. For the most part, though, I found myself both charmed and captivated by the latter, Pokémon-esque RPG. That's mainly due to the game's setting, yo-kai (the game's catchable characters) and battles. I grew especially fond of Yo-Kai Watch's amusingly interactive enemy encounters in the 40 or so hours I plopped into my cartridge earlier in the year--even if they did a number on my 3DS' lower screen. (For more of my thoughts on this Level-5 product, read my "three things I like and dislike about Yo-Kai Watch" post.)

Honorable mentions: The Battle Cats POP!, Final Fantasy Explorers, Kingdom's Item Shop, Return To PoploCrois: A Story Of Seasons Fairytale and Unholy Heights

Friday, December 16, 2016

My favorite game of 2016: Pocket Card Jockey

How on earth could I name Game Freak's Pocket Card Jockey my favorite game of the year?

It was a pretty easy decision to make, actually. After all, I played this 3DS eShop game more than I played any other in 2016. Just as importantly, I enjoyed playing it more than I enjoyed playing any other game over the last 12 months.

As for what prompted me to play and enjoy Pocket Card Jockey so much in that time, that's not so easy to explain. Why? A lot of praiseworthy components are packed into the game, so summarizing them requires more than a quippy sentence or two. Still, I should be able to do it in a handful of paragraphs.

For starters, the best thing about Pocket Card Jockey--and the aspect that caused me to devote more than 60 hours to it in 2016 (and put just as many hours into the Japanese version, Solitiba, in 2015)--is its addictive nature.

Meaning, of course, it's one of those games--like, say, Tetris or solitaire or mahjong--that you pick up when you have a few free minutes, and before you know it you've sunk an hour or two (or more) into it.

Granted, Pocket Card Jockey is one part solitaire (golf solitaire, to be more specific) and one part horse breeding and racing, so I guess its addictiveness probably shouldn't have come as such a surprise. (To learn more about how this game plays, read my Pocket Card Jockey review from a few months ago.)

Another reason this title is so marvelously compelling: its soundtrack. I fully understand if you assumed a digital 3DS game filled with cards and thoroughbreds would feature subpar music, but that's far from the reality of the situation. You can thank composer Go Ichinose (of Pokémon fame) for that. The jazzy, catchy tunes he created for Pocket Card Jockey not only get you in the mood to play as long as your eyes--or, in my case, your husband--will allow, but they also worm their way into your brain to the point you'll likely find yourself humming them at the most random times.

Does Pocket Card Jockey look great, and is that also partially responsible for why I'm declaring it to be my favorite game of 2016? Obviously. The same can be said of its controls, by the way, which work well and put the 3DS' many input methods to good use.

At the end of the day, though, it's how developer Game Freak deftly combined all of the above-mentioned elements that made me choose Pocket Card Jockey as my favorite game released this year. Everything meshes so well you revel in the overall experience while playing it rather than obsess about--or even notice--individual components like graphics and music.

With all that out of the way, do yourself a favor and grab your 3DS, buy this game from the eShop (current price: $6.99--believe me, it's worth every penny) and give it a whirl. Oh, and read through my Pocket Card Jockey guide if you want to fill your trophy case.