Showing posts with label Funghi. Show all posts
Showing posts with label Funghi. Show all posts

Wednesday, August 20, 2014

Bet you didn't see this one coming: Success is bringing a Touch Detective rhythm game to the (Japanese) 3DS later this year

Specifically, the game, to be called something along the lines of Osawari Detective Ozawa Rina Nameko Rhythm, will hit Japanese store shelves--hopefully both physical and digital ones--on Nov. 13 carrying a price tag of ¥4,800 (about $46).

My initial reaction to discovering this thrilling piece of news while checking out japanese3ds.com yesterday was, of course, to drop whatever I was doing so I could pre-order a copy.


Thankfully, that wasn't possible on any of the sites I regularly peruse (like amiami.com and play-asia.com), as upon watching the game's first trailer--which can be found here--this morning, I'm no longer so sure it would be a wise way to spend my hard-earned cash.

Naturally, it's possible I'll have a change of heart between now and when Osawari Detective Ozawa Rina Nameko Rhythm is released. In the meantime, maybe I should finally give the game that started it all--the first Touch Detective title for the DS--a try?

(Box art and other information obtained via japanese3ds.com)

Monday, February 24, 2014

Let's Play: 'Which Box Art is Best?' (Osawari Tantei 1, 2 1/2 and 3 edition)

I'm not entirely sure why I'm as interested in the Touch Detective (Osawari Tantei in Japan) series as I am. After all, my copy of the first game, released for the DS back in 2006, is still sealed, and I've yet to even buy its 2007 sequel.

I guess it's all due to the adorable protagonist, Mackensie (Ozawa Rina in Japan) and her just-as-adorable mushroom companion, Funghi.

Regardless, the series has me by the balls at the moment, at least to an extent. Which is why I'm publishing a post about the box art that's been produced for the first three Osawari Tantei titles (the last of which was unveiled late last week).

Speaking of which, here is the first Osawari Tantei's cover imagery:


And here is the second game's:


As for the cover art produced for the third game (the title of which translates to Touch Detective Rising 3: Does Funghi Dream of Bananas?), here you go:


This third entry in the Osawari Tantei series hits Japanese store shelves on May 1, by the way. Hopefully we'll hear about a Western release in the next few months.

And if we do, I promise I'll not only unwrap my woefully ignored copy of the first Touch Detective, but pick up the second one, too--and play both of them before the 3DS sequel lands on our shores.

In the meantime, I probably should state which of the three box arts seen above I like the best. My first thought is to go with the first one, due in large part to its simplicity. That said, I like the latest one, too--its soft colors, especially.

How about all of you? Do you prefer one piece of Osawari Tantei cover art over the others?

Friday, November 15, 2013

A few quick-and-dirty impressions of Osawari Tantei Nameko Daihanshoku (aka Touch Detective: Funghi's Big Breed)

Although I've been playing a wide range of games lately--turn your attention to the "Now Playing" section to the right for proof--the one I've been spending the most time with this week, surprisingly enough, is Osawari Tantei Nameko Daihanshoku (aka Touch Detective: Funghi's Big Breed).

Because this import-only 3DS puzzler hasn't been talked about much in this part of the world (or in any part?), I thought I'd share at least a few impressions of it here:

It's basically Zoo Keeper, with a couple of twists--If you've ever played Zoo Keeper, you've basically played Funghi's Big Breed. Well, kind of. The big addition to this game is that if you align four tiles in such a way that they form a square, something that looks an awful lot like a bodybuilder Funghi (that's the name given to the little mushroom characters in this game, by the way) erupts onto the screen and wipes out not only the tiles that started the whole thing but the 12 tiles that surround them, too.



Oh, and if you align four tiles in a row, a wolf-like Funghi zips across the screen and takes out the entire column of tiles to the left or right (or above and below, if the aligned tiles are vertical rather than horizontal). Anyway, both of these changes add a nice bit of zip and even drama to the experience and help differentiate Funghi's Big Breed from its predecessor.

Its art style is all sorts of awesome--Although the main reason I decided to buy Funghi's Big Breed earlier this year was that its gameplay apes (for the most part, at least) that found in Zoo Keeper, another reason was its darkly adorable art style. Plus, I have a sort of inappropriate affinity for the Touch Detective series' Funghi characters.



It's got a great, boppy soundtrack--For me to consider a puzzler "top tier," it has to have a soundtrack that makes you tap your feet while also making your pulse race. Funghi's Big Breed succeeds at accomplishing both--although I wouldn't have complained if the folks at developer Success had produced a few more tunes (as they did in Zooo, the GameBoy Advance/PS2 version of Zoo Keeper).

It's a bit lacking in terms of modes--My only real complaint with Funghi's Big Breed at the moment--well, besides the fact that I think I prefer Zoo Keeper's slower pace and more limited rule set--is that it's a little thin when it comes to the number of modes it offers players. There's a "simple" mode (where all possible "matches" are constantly visible), an "earnest" mode (possible matches only become visible at certain points) and a challenge mode (where players are tasked with meeting specific requirements, such as capturing a certain number of one kind of Funghi or creating a certain number of chains).



For me, the simple mode is too, well, simple, while I've never been a fan of challenge modes in such games, so the only one I'm making use of right now is the "earnest" mode. Although it's a lot of fun, I wish Success had thrown in a "time attack" or even "Tokoton" (collect 100 of a single type of Funghi, a la Zoo Keeper) mode as well.

So, there you have it--my impressions of Touch Detective: Funghi's Big Breed (aka Osawari Tantei Nameko Daihanshoku). Sorry a few of the bullet points above are on the long-winded side. Also, be on the lookout for an actual Great Gaymathon review of this game in the next few weeks.

See also: other posts about this import-only 3DS game

Friday, May 31, 2013

On Touch Detective 3's completely brilliant subtitle

I know I'm pretty late to this particular party, but I have an excuse: I was on a plane--a bus and then a plane and then a train and then another bus, actually--when the game was announced a few days ago.

This 3DS title's full and official name, by the way, is Touch Detective Rising 3: Does Funghi Dream of Bananas?


I'm not entirely sure why the folks at (developer) Beeworks and (publisher) Success decided to add "Rising" to the title, but I'm guessing we'll find out soon enough.

As for why I think its subtitle is brilliant: I love that it seems to be a parody of--or at least a riff on--Philip K. Dick's classic sci-fi novel, Do Androids Dream of Electric Sheep?


Sadly, all that's currently known about the third entry in the Touch Detective series is the above-mentioned name and that it'll be released (in Japan, at least) sometime this year.

Here's hoping someone brings it--and maybe Touch Detective: Funghi's Big Breed, too--to western shores sooner rather than later.


By the way, if this post hasn't quite scratched your Funghi itch, you may want to check out Chic Pixel's post about the "Funghi x Lawson food and folder campaign."

(Illustration and photos nabbed from famitsu.com, obviously.)

Wednesday, February 06, 2013

Kind of embarrassing admission: Osawari Tantei Nameko Daihanshoku is my most-anticipated 3DS title at the moment

Oh, and in case you didn't already know it, Osawari Tantei Nameko Daihanshoku is a match-three spin-off of Beeworks' Touch Detective series of portable point-and-click games.

As for why I'm looking forward to this Japanese 3DS title as much as I am at the moment: for the last week or so I've spent more time than I'd like to admit playing (what I'm pretty sure is) the Osawari Tantei Nameko Daihanshoku demo that can be found at mg.success-corp.co.jp.



I know what some of you are thinking after watching the trailer above: isn't it just a Zoo Keeper clone with a few added bells and whistles? Yes, but that's OK with me, as I've long been a fan of that puzzler's gameplay.

Plus, you can't go wrong with all of the cute-as-buttons--not to mention penile-esque--Funghi characters  that are packed into Osawari Tantei Nameko Daihanshoku. (My current favorite: the fuzzy pink ones.)