Showing posts with label Fragile Dreams. Show all posts
Showing posts with label Fragile Dreams. Show all posts

Tuesday, January 09, 2018

Eight old games I'm going to play (and hopefully finish) in 2018

I don't often set goals for myself regarding how many games I want to play or even "beat" in a given year, but I'm making an exception in 2018 in the hopes it'll push me to dillydally a bit less than I did in 2017.

The thing is, all but one of the titles listed below are RPGs, which means I'm unlikely to finish all of them even if I do somehow manage to start them by the end of the year. As such, let's just say I'll give it my best shot, OK?

At any rate, here are eight "old" games I'm planning to play (and hopefully) finish between now and Dec. 31, 2018.

Chocobo no Fushigi na Dungeon (Wonderswan)--Between March and July of last year, I published seven "Welcome to WonderSwan World" posts. I've published zero since. To get back into the swing of things, I'd like to play a WonderSwan game that doesn't tax my brain too much. I'm not entirely sure this Chocobo no Fushigi na Dungeon port fits that bill, but I'm willing to give it a go anyway. No matter what, it should prove to be less of a challenge than the WonderSwan versions of Makai Toushi SaGa (the first Final Fantasy Legend in North America) and Romancing SaGa.



Fragile Dreams (Wii)--This is yet another of those games I've meant to start for eons but have yet to get around to for all sorts of reasons. Granted, I was Wii-less for most of 2017, and that put a real damper on any plans I may have had for this intriguing, post-apocalyptic RPG. And then when I was reunited with my Wii, I used it to play Opoona and Tabemon rather than Fragile Dreams. Well, I doubt I'll ever finish Opoona, and Tabemon is the kind of game you put an hour or so into now and then when you crave something light and frivolous, so my Wii's disc slot should be free to accept a replacement.

Last Window (DS)--I wasn't sure what to expect when I started my way through Hotel Dusk back in the summer of 2015. After just a few hours with it, though, I was smitten. Combined, its atmosphere, characters, soundtrack, and aesthetic add up to something akin to perfection if, like me, you enjoy a good whodunit. I desperately wanted to gobble up its sequel the second I was finished with Hotel Dusk, of course, but I moved on to another game instead and have yet to return to my European copy of Last Window. Maybe I'll stick its cart into my 3DS as soon as I wrap up my Miitopia playthrough.

Mother 3 (GameBoy Advance)--In 2014, I finished EarthBound for the very first time. In 2017, I finished that game's predecessor, Mother, for the first time. Given that, I shouldn't be expected to finish Mother 3 until 2020. I don't want to wait that long, though, so I'm going to do my best to fit it into 2018. To be perfectly honest, I'd prefer to play the game in English, so I'm desperately hoping Nintendo finally sees fit to release a localized version of Mother 3 via the Switch eShop sometime soon. If not, I guess I'll have to break down and tackle the Japanese cart I've owned for a good while now.



Sekai wa Atashi de Mawatteru: Hikari to Yami no Princess (PSP)--If Sekai wa Atashi de Mawatteru doesn't ring a bell, maybe My World, My Way does? Hikari to Yami no Princess basically is an updated version of that Atlus-published (outside of Japan) DS RPG that puts you in the shoes of a pouty, landscape-altering princess. I'm always up for giving my PSP some love, and I thoroughly enjoyed the 10 or so hours I put into My World, My Way a couple of years ago, so I figure checking out my Hikari to Yami no Princess UMD over the next few months may well wind up being the best of both worlds.

Shin Megami Tensei IV (3DS)--OK, so this isn't really an "old" game, but it seems like I've owned (and ignored) it for ages now, so for me it deserves to be included here. If I'm to be honest, I'd say the main reason I've dragged my feet on playing Shin Megami Tensei IV for so long is that all of the online chatter about the game being a bit of a nightmare has me spooked. Still, I spent good money to buy the damn thing, so I'm going to play it even if it kills me. On a semi-related note: I also want to boot up my long-overlooked copy of Bravely Second at some point in 2018.



Suikoden (PlayStation)--Konami's Suikoden series has never really been on my radar. To be frank, the visuals of its PS one releases, especially, never appealed to me, and that's basically prompted me to steer clear of them. At least, that was the case before social-media mutterings and PSN sales collided and convinced me to pick up digital copies of Suikoden I and II via my beloved Vita. I've read that Suikoden II is the better of the two games, but it just seems wrong to me to begin a series with its second offering, so I'm going to start with the original.

Super Mario RPG (SNES)--Can you believe I've never played this one? Hell, I can't believe it myself. And I can't even tell you why I've never played it. I recall being excited about it when it was announced, but I have no memory of why I failed to buy it after it hit store shelves. Maybe it was too expensive? Or maybe a bunch of other appealing SNES games came out around the same time and I forgot about it once I was done with them? Whatever the case may be, I really--and finally--want to experience what Super Mario RPG has to offer before 2019 arrives.

Are there any old games you want to put at least some time into by the end of this year? If so, share their names, and why you want to play them, in the comments section of this post.

Tuesday, January 07, 2014

I think I'm finally free of New Leaf's grasp

And all it took was the "triple combo" of Attack of the Friday Monsters! A Tokyo Tale, the just-released Bravely Default demo and the four new-ish 3DS StreetPass Mii Plaza games.

Of course, I was heading down this path--to not checking in on my two Animal Crossing: New Leaf towns every single day, at least for a few minutes--before I nabbed all of the above from the 3DS eShop, but I'm not sure I would've done so as quickly as I have without their "help."

Illustration by leav
All that said, it's possible I'll slip back into my old, nasty ways once I've beaten both Attack of the Friday Monsters! A Tokyo Tale and the Bravely Default demo, but I'm going to do my best to keep that from happening--mainly by booting up a few of the games I picked up in 2013 but have yet to actually play.

A couple of examples: Airu de Puzzle (PSP), Monster Hunter 3 Ultimate (3DS) and Shin Megami Tensei IV (3DS). And then there are a few older games that I've wanted to sink my teeth into for some time, like Contact (DS), Fragile Dreams: Farewell Ruins of the Moon (Wii), Opoona (Wii) and Touch Detective (DS).

There's also the Feb. 7 release of Bravely Default to consider--because once that sucker's in my hands I probably won't even think of playing anything else until I've beaten it. (Assuming I don't falter at the very end like I did with its predecessor, Final Fantasy: The 4 Heroes of Light.)

Anyway, all of this is just a really long-winded way of saying, "I'm finally free of New Leaf's grasp!"

I'm not entirely sure why I feel the need to share that here, but rather than overanalyze why that may be let's just celebrate the fact that it means I'll be playing--and, as a result, blogging about--a lot more games in the next six or so months than I did in the preceding ones.

Wednesday, October 31, 2012

Five favorites: Japanese Wii box art

Since I'm feeling kind of nostalgic when it comes to the Wii--and the DS, too--right now, I thought I'd work up a few posts dedicated to my favorite pieces of box art created for Nintendo's "seventh generation" systems.

This one focuses on box art that was created for the Wii, of course. Note that I'm only covering Japanese box art in this particular post. I may publish a similar post in the future that focuses on, say, North American Wii box art, this one is limited to box art made for game-buyers in the Land of the Rising Sun.


1. Dragon Quest X--Say what you will about Dragon Quest X the game, but it's hard to knock its cover art, don't you think? Not only is it wonderfully colorful, but it's filled to the brim with characters and other details. I'm especially fond of the grinning Puklipo who seems to be doing a backflip on the right edge of the illustration, by the way.


2. Fragile Dreams: Farewell Ruins of the Moon--Given my love of post-apocalyptic novels and movies, I find it kind of astonishing that I've yet to pick up a copy of this Tri-Crescendo-developed title. Granted, it received fairly poor reviews, so that probably had something to do with it. Regardless, the Japanese release featured one of the best pieces of box art this "era," in my humble opinion. Had the folks at Xseed Games (Fragile Dreams' North American publisher) used that image rather than the one that ended up on store shelves I likely would have purchased it the day it was released.

Wednesday, February 09, 2011

Pixelated (or polygonal) apocalypses?

Here's something you probably couldn't have guessed about me: I'm a big fan of apocalypse novels. I just finished reading one, in fact: Susan Beth Pfeffer's This World We Live In.

The completion of that novel got me to thinking: Why haven't I played any post-apocalyptic games? The answer, sadly enough, is that I've never thought of it.

Even if I had, though, I wouldn't know where to start. After all, the only post-apocalyptic game I'm aware of is Namco's Fragile (aka Fragile Dreams: Farewell Ruins of the Moon, below), a Wii game I have every intention of picking up at some point.



Other than that game, though, I'm stumped.

Have any of you played any worthwhile post-apocalyptic games--especially RPGs--over the years? If so, which ones?

Saturday, February 13, 2010

Let's play: 'Which box art is better?'

The folks at Xseed Games recently revealed that the box art for the forthcoming Wii release, Fragile Dreams: Farewell Ruins of the Moon, will be double-sided--with the official North American art (left, below) on one side and the Japanese art (right) on the other.

So, which one do you prefer?


Personally, I prefer the Japanese art--though I have to admit I was pleasantly surprised by the North American art. If only the game's logo hadn't been crammed into the upper left-hand corner...

Fragile Dreams: Farewill Ruins of the Moon will hit North American store shelves on March 16 and should hit European store shelves shortly after.

Pre-order: Fragile Dreams: Farewill Ruins of the Moon

See also: 'Another reason to look forward to Fragile Dreams' and 'And the 'Best Box Art of the Year' award goes to...'