Showing posts with label Flying Hero. Show all posts
Showing posts with label Flying Hero. Show all posts

Tuesday, March 06, 2018

Five more overlooked Famicom games you need to play as soon as possible

I've published a bunch of "overlooked games you need to play as soon as possible" posts over the last year and a half.

One focused on oft-ignored PC Engine games. Later write-ups focused on Japanese PlayStationGame GearGameBoyGameBoy AdvanceDS, and 3DS eShop games.

And of course another, which first went live all the way back in November of 2016, focused on overlooked Famicom games.

A recent Twitter conversation prompted me to take another look at that last post. Afterward, I thought of a few more great Famicom games people tend to pass on and so decided to chat about them here.


Don Doko Don 2--I know the Famicom is home to a ton of wonderful platformers, many of which do more to impress than this 1992 release. Still, I've long had a soft spot for it due to its adorable cast of characters, candy-coated visuals, and surprisingly appealing backing tunes. OK, so Don Doko Don 2's gameplay isn't as unique as it probably should be considering its protagonist wields a variety of hammers as weapons. It's loads of fun regardless, and for me that's more important than--or at least as important as--all of the above-mentioned bells and whistles when it comes to side-scrolling platformers.


Flying Hero--I've never been much of a fan of ArkanoidBreakout, or any of the copycats and pretenders that have followed in their wake over the last four or so decades. The lone exception to that rule is this Aicom-developed title. It switches things up just enough for the bat-and-ball gameplay at its core to feel refreshing. Usually, you control some sort of oval or rectangular "ship." Here, that's replaced by a pair of firefighters holding a net. With most Breakout clones, a ball bounces around the screen and destroys blocks or bricks. In Flying Hero, a third fireman ricochets across each stage in an attempt to rescue people from burning buildings. Combine those aesthetic updates with settings that include castles, forests, and even outer space, and you've got a great way to spend a chunk of your free time.


Hello Kitty World--A lot of people probably turn up their noses at this game because of its Sanrio connection and its childish, saccharine graphics. Well, those folks are missing out, as Hello Kitty World's basically a re-skinned remake of Nintendo's magical Balloon Kid. I hold that GameBoy side-scroller in high regard despite its disappointing brevity. Although I don't consider Hello Kitty World to be quite the gem that Balloon Kid is, I still think it's well worth checking out if you've got a Famicom (or some way of playing Famicom carts). This title's graphics and music are a step or two down from those showcased in Balloon Kid, but the gameplay's almost exactly the same. Still not convinced? Maybe my Hello Kitty World review can sway you to give it a chance.


Kiki Kaikai: Dotou Hen--I'm guessing a lot of people ignore Dotou Hen because they assume it's yet another home port of Taito's original KiKi KaiKai quarter-muncher. In fact, it's a completely unique offering despite its familiar visuals. The biggest difference here: the o-fuda scrolls Sayo-chan sends at oncoming enemies are no longer unlimited. So, unlike every other KiKi KaiKai (or Pocky & Rocky) game in existence, you can't just spam the shoot button while playing this Famicom Disk System release. That adds a welcome layer of tension and even strategy to what can otherwise seem like a brainless overhead shmup.


Onyanko Town--Truth be told, Onyanko Town has its issues. Its protagonist, the apron-wearing mama cat showcased in the screenshot above, often moves like her paws have been slathered in molasses. Its soundtrack is grating and shrill. And its visuals, well, the best you can say about them is they get the job done. Still, the overall experience is intriguing enough that I return to it rather frequently. I guess it's because Onyanko Town, which tasks players with tracking down a delinquent kitten while avoiding prowling dogs and fishmongers, tweaks the formula made famous by Namco's Pac-Man just enough to feel enjoyably unique.

See also: all previous blog posts about overlooked games you should play as soon as possible

Wednesday, July 20, 2016

Shall We Do It? (Flying Hero, Ghosts 'n Goblins, Kickle Cubicle, Pooyan and Son Son)

You know what I've been daydreaming about for the last few weeks? Someday having a small, cozy den with a with a rather modest TV and an original Famicom system set up in its far corner.

Oh, and within reach of that TV and Famicom would be a small selection of pick-up-and-play Famicom games, of course. Like Flying Hero, Meikyūjima (aka Kickle Cubicle) and Pooyan.

Thanks to those daydreams, I spent a good number of minutes and even hours playing the above-mentioned games--along with a few others, like Jaleco's Racket Attack--this past weekend. Here are some thoughts on them, in case anyone's interested.


Flying Hero--I chat about this game here and on Twitter on a regular basis, I know. The fact is, though, that it's really great title for when you've only got time--or energy--for a couple of minutes of gaming. I've got to warn you, though: if you're anything like me, you'll very likely put more than a couple of minutes into this Arkanoid-esque cart whenever you stick it into your trusty Famicom (or, you know, boot up its ROM on your PC). Me, I usually dump at least 30 minutes into it during each attempt--and even then I have to pull myself away from it. What's the draw here? I guess I just like bat-and-ball games with an interesting twist. (See my ages-old review of Wizorb for additional evidence.) Plus, I really like all of the little details that are packed into Flying Hero; namely, a wealth of different settings, NPCs and power-up items.


Ghosts 'n Goblins--Here's another game I've long ignored. In this case, though, I know why I've given it the cold shoulder: it's hard as hell. To the point that previous experiences with it usually caused me to want to slam my controller into the nearest wall. Still, I felt like playing it last weekend so that's just what I did. And you know what? I mostly enjoyed it. I've always been a big fan of this game's graphics, and I like its controls quite a bit, too. And then there's the soundtrack, which creates the perfect atmosphere for all of the monster bashing that's to come. OK, so I suck at this spooky side-scroller--known as Makaimura in its country of origin--and I'm not going to see its end credits (or even its third stage, if I'm to be honest) anytime soon, but I think I'll still get a kick out of playing it every now and then.


Kickle Cubicle--I'm honestly bamboozled by the fact that I've barely spent any time with this Irem-made action-puzzler over the years. It seems right up my alley, after all. Not only does it have a cute-as-buttons protagonist, but its enemies (if you can call them that) are adorable, too. And then there's the fact that it features tons of collectible fruit and vegetables and other food items--and that's always been something that piqued my interest. On top of all of that, this cartridge's gameplay is addicting as can be. It actually reminds me of other great titles from the same period--like Adventures of Lolo and Bubble Bobble. They're not all of the same genre, naturally, but they all come from the same "just one more level" mold. Speaking of which, I kind of want to get back to it now.


Pooyan--Although Pooyan was released for the Famicom just over two years after Nintendo's console first hit the streets of Japan, it began life in 1982 as an arcade game. That makes a lot of sense when you sit down and play this late-to-the-party home port. Pooyan's a fairly straightforward and basic quarter-muncher with few bells and whistles. You control a pig who has to defend her forest home from a seemingly endless swarm of balloon-carrying wolves. Oh, and you do this by firing arrows--some of which strangely contain chunks of meat--at said canids. Don't worry, it's less weird while you're actually playing it. It's also a lot of fun--if fairly limited from a gameplay perspective. Still, I get the urge to play it on a regular basis, so obviously it does something right despite being more than a little archaic.


Son Son--This Capcom title is in the same boat as Pooyan, actually. It, too, is an old arcade game (first released in 1984) that earned a Famicom port a couple of years later. Also, Son Son doesn't offer players a whole lot of variety when it comes to gameplay. Basically, you're put into the shoes of a chibi version of the "Monkey King" and tasked with, well, I'm not exactly sure. Regardless, from the moment the game starts, you're on the move--this is an auto-scrolling platformer, if you weren't aware--and forced to jump between six platforms, shoot oncoming baddies and collect pieces of food. Although the look of the platforms changes (from grass, to brick, to stone and more), as do the approaching enemies, you see all you're going to see from Son Son shortly after you hit your Famicom's "Start" button. Some may consider that a negative, but not me. I like that this is a streamlined experience. Don't expect more than that when you sit down to play it and you'll have a good time, too.

See also: previous 'Shall We Do It?' posts

Friday, October 07, 2011

The Great Gaymathon Review #38: Flying Hero (Famicom)


Game: Flying Hero
Genre: Arcade
Developer: Aicom
Publisher: Epic/Sony Records
System: Famicom
Release date: 1989

Before you ask: no, this isn't an 8-bit predecessor of the Super Famicom shoot 'em up (made by Sofel and released in 1992) with the same name. Instead, it's more akin to Arkanoid--although even that isn't the most apt or accurate of comparisons. Hopefully this brief description will help clarify things: you control a trio of firefighters who have been tasked with saving the inhabitants of several burning buildings. Two of said firemen hold a trampoline and, with your help, race back and forth along the base of each domicile. The third ricochets between the trampoline and that particular building's windows (some ablaze, some not), Breakout-style, in an attempt to rescue all remaining dwellers. Still confused? Check out this video. Anyway, it's all pretty fun--in a play-it-for-a-few-minutes-and-then-play-something-else-instead kind of way. It's also, well, pretty, if a bit archaic and simple. Each structure (a castle, a cemetery and, er, a space ship among them) is unique and well realized, for example, and each structure's inhabitants are rather charmingly crafted and animated. Speaking of the game's structures, most are single-screen affairs, but a select few take up two screens. That's worth noting mainly because these "tall" stages kind of suck due to the fact that the transition between the screens is both janky and jarring. Even then, though, Flying Hero is an enjoyably eccentric addition to the Famicom catalog and is well worth picking up (or playing via emulation) if you're into old-school oddities.


See also: Previous 'Great Gaymathon' posts

Monday, January 03, 2011

'As recommended by The Gay Gamer'

Just about a week ago, in the comments section of this post, Zigfried over at unlimitedzigworks.com challenged me to come up with a "somewhat obscure" Famicom game that he could play and then review on his site shortly after the start of the year.

Being the indecisive chap that I am, I came up with not one but eight obscure-ish Famicom games for Zigfried to consider.

Among the games I suggested: (Sony) Epic's Flying Hero, a Breakout-like single-screener that replaces the latter title's ball and paddle with a trio of firemen (two of whom wield a trampoline, with the third using it to bounce around the screen and rescue stranded civilians).

Anyway, go here to read Zigfried's impressions of this archaic-but-charmingly-quirky (my words, not his) game. Oh, and go here to see the titular "flying heroes" in action.