Showing posts with label Final Match Tennis. Show all posts
Showing posts with label Final Match Tennis. Show all posts

Monday, March 20, 2017

Five more overlooked PC Engine games you need to play as soon as possible

First, my apologies for pretty much only including HuCards rather than CDs in my two "overlooked PC Engine games" posts. (Here's the first one, in case you missed it earlier.)

The fact is, these days I have far more experience with PC Engine HuCards than I do with CDs--especially when it comes to ones the masses have largely ignored. (This is quite the turnaround from when I was a teen and owned a TurboGrafx-16. At that point in my life, I much preferred the system's disc-based games to its cards.)

With that out of the way, here are five additional PC Engine games I think deserve a lot more attention than they currently receive.


Dragon Egg!--Before I get to why you should play this NCS-published HuCard, please understand it's probably the "worst" of the five games discussed in this post. It's also likely to provide the most limited thrills--thanks to the fact it can be breezed through in an hour or less if you're properly skilled. Still, I've had a soft spot for it ever since I first played it a few years ago. Why? Its female protagonist and her dragon companion (who doubles as both a weapon and a form of transportation, depending on how much he's powered up) are the main reasons, although its "early Mega Drive" graphics and gameplay aren't far behind.


Final Match Tennis--It probably seems strange that I would include a tennis game here. And, really, if you loathe the sport this HuCard depicts (in an arcade-y way), you're unlikely to get much enjoyment from it. Everyone else, though, should give Final Match Tennis a chance. It's easily one of the most accessible--not to mention fun--tennis games around, in my opinion, with only Super Tennis for the SNES (Super Tennis World Circuit for the Super Famicom) topping it. One area where this Human Entertainment-made card bests that TOSE-made cart: its snappier gameplay, which helps keep points, games and matches from becoming boring.


Genji Tsushin Agedama--At first glance, Genji Tsushin Agedama appears to be your standard 16-bit side-scroller. That assessment goes out the window as soon as you advance past the game's title screen. To begin with, almost all of its stages are of the auto-scrolling sort. Also, its power-up system is more like something you'd experience in a shoot 'em up (think Gradius or R-Type). Add to this backdrops that are as bright and colorful as can be plus some nicely drawn and animated enemy sprites, and you've got a PC Engine title that should have a far higher profile than does right now.


Makai Prince Dorabocchan--I turned up my nose for a long time at this platformer because I assumed it was nothing more than a poor man's version of Konami's Akumajō Special: Boku Dracula-kun. And, in a way, that's basically what it is. That doesn't mean it's a stinker that should be avoided like rabid skunk, though. It's not as graphically appealing as the aforementioned Famicom (and GameBoy) title, but it makes up for its comparably basic visuals with stages that provide players with an ample number of surprises and boss battles that are fun as they are thrilling.


Mesopotamia--Of all the PC Engine games highlighted here, Mesopotamia likely is the least ignored of the bunch. That's because Atlus both developed and published it (in North America, it's name was changed to Somer Assault). Also, this HuCard is as wacky as any to be made for NEC's Japan-conquering console thanks to its odd protagonist (if it can be called such a thing), which looks like a pink Slinky that can shoot bullets. To make your way through its many maze-like environments, you crawl end-over-end along their walls, floors and ceilings. One bummer: enjoying the scenery isn't an option due to the unfriendly (meaning tight) time limit that's imposed on each and every stage.

See also: previous posts about overlooked Famicom, PlayStation, Game Gear, GameBoy, GameBoy Advance and DS games

Thursday, January 19, 2012

The Great Gaymathon Review #50: Final Match Tennis (PC Engine)


Game: Final Match Tennis
Genre: Sports
Developer: Human
Publisher: Human
System: PC Engine
Release date: 1991

Some folks will tell you this is the best tennis game ever made. I'm not one of them. That's not to suggest I think Final Match Tennis is crap; on the contrary, I think it's a great, fast-paced, arcade-style offering. The "fast-paced" part is what keeps me coming back to this HuCard again and again, by the way. (Too many tennis titles flow like mud, in my humble opinion.) Well, that and a few of its other positive attributes: Like its appealing selection of players (all of whom seem to be based on real-life pros of the era, such as Boris Becker, Ivan Lendl and John McEnroe), its small-but-nicely-animated sprites (case in point: the McEnroe-ish player's serve looks just like the real thing) and its uncomplicated-but-not-dumb gameplay. Oh, and competing against the computer in Final Match Tennis is a reliably and enjoyably challenging endeavor, something that, in my experience, can't often be said about this title's counterparts. So, what keeps me from joining the folks who proclaim this is the be-all and end-all of tennis games? Well, I consider its lack of female players to be a big negative, for starters. (Strangely, the CD-based Human Sports Festival features a ladies-only version of Final Match Tennis, along with golf and soccer games.) Also, each player has a fairly limited arsenal of shots--especially when compared to contemporaries like Ace Wo Nerae and Super Tennis World Circuit (both of which were released for the Super Famicom in 1993 and 1991, respectively). Finally, its "world tour" mode disappoints by ending rather unrealistically as soon as you lose a match.


See also: Previous 'Great Gaymathon' posts

Sunday, October 30, 2011

You don't look a day over 20, PC Engine

One of the coolest consoles, if not the coolest console, to ever see the light of day, NEC's PC Engine, is celebrating its 24th birthday today.

For those of you who are a bit mathematically challenged, that means the sleek little system below was "born" on Oct. 30, 1987.


I'm sure I've told this story before, but in case I haven't: I've been interested in (some would say obsessed with) this console ever since I laid eyes on it in an early issue of either Electronic Gaming Monthly or GamePro magazine.

Although I acquired a TurboGrafx-16--the PC Engine's North American cousin--shortly after it was released, I didn't add a PC Engine to my collection until two years ago.

It should go without saying that the shockingly small system (it's about the size of three or four CD cases stacked on top of one another) is one of my most-treasured pieces of gaming paraphernalia.


Anyway, please join me in raising an imaginary glass of bubbly to the "little white wonder," as I like to call the PC Engine, for surviving its awkward teen years and for blossoming into the beautiful 24-year-old we know and love today.

Also, join me in playing a few of its most noteworthy games. Some of the ones I'm planning to spend time with this afternoon: Air Zonk (aka PC Denjin), Bomberman '94, Final Match Tennis and Parasol Stars.