Showing posts with label Final Fantasy Tactics Advance. Show all posts
Showing posts with label Final Fantasy Tactics Advance. Show all posts

Monday, February 01, 2021

11 games I want to return to in 2021

Although I've focused almost entirely on playing "new to me" games—you know, ones I've never played before, like the 11 games I highlighted in my previous post—over the last few years, in 2021 I'd like to return to a handful I put some time into previously.

The following games are the first that came to mind when I started this little exercise a couple of weeks ago. Will I actually circle back to all of them by the end of this year? Your guess is as good as mine. I'll give it my best shot, though, that much I can promise you.


ClaDun x2 (PSP)

I've had dungeon-crawlers on the brain the last few months, so I guess it shouldn't surprise me that this peculiar example of the genre popped into my head as a possible replay contender this year. One of the main reasons I'm thinking of revisiting it is that, while I recall enjoying both the first ClaDun and this 2011 sequel, I can't remember much else about them. Also, both are easily accessible via my sadly ignored Vita, so giving the latter a second chance in 2021 would allow me to spend some quality time with both of Sony's handhelds, in a manner of speaking.

Dillon’s Dead-Heat Breakers (3DS)

I put more than seven hours into this weird Dillon's Rolling Western sequel-slash-spinoff a couple years ago. The funny thing is, I only half-enjoyed the time I spent with it then. I found the grungy, post-apocalyptic setting fascinating and the high-speed race-battles exhilarating, but I also found the overall gameplay loop disappointingly repetitive. Here's hoping the former aspects far outweigh the latter one when I return to it (and maybe restart it) sometime soon.

Final Fantasy Tactics Advance (GameBoy Advance)

I played through and thoroughly enjoyed Final Fantasy Tactics A2 in 2019. I did this despite the fact that I had yet to play its predecessor. Why? To be frank, I wasn't up for playing a game on my GB Micro or DS Lite at the time. Playing Tactics A2 on my trusty 3DS seemed miles more appealing. Considering how much I adored A2, though, I feel it's imperative that I get off my butt and check out the original FFT Advance ASAP—and that's exactly what I'll attempt to do over the next few months.


Half-Minute Hero (PSP)

Here's another PSP game that I remember playing at least a little of sometime in the past but can barely recall any details. Other than it looking great and offering up a curious variety of gameplay styles, I mean. So, I'd say it's ripe for a second—and more extensive—look, wouldn't you agree?

The Legend of Zelda: Breath of the Wild (Switch)

I have a surprisingly spotty history with The Legend of Zelda series. Although I completed the first game and A Link to the Past and believe both to be unquestionable classics, I've struggled to finish the numerous sequels that followed in their footsteps. Breath of the Wild is a different beast, which I discovered when I put about 10 hours into it back in 2017 and 2018, but that wasn't enough to keep me from drifting away from it eventually. I'll try to combat that should I succeed in circling back to it in 2021.

Loco Roco (PSP)

Loco Roco seems like one of those games that would be my cup of tea. Yet I've only ever played a few minutes of it. I'm sure most of the blame for that can be aimed at my general lack of interest in the PSP when it was still lighting up the sales charts. Well, I'm much more open to Sony's first handheld these days, plus I have a feeling Loco Roco's length will fit right in with my current interest in games that don't take long to finish.


Lord of Magna (3DS)

I bought Lord of Magna some time ago with high-ish expectations. Its cute-colorful aesthetic appealed to me, as did its bowling-esque battles. Or at least its battles intrigued me—to be honest, I wasn't sure I'd find them enjoyable. I did, though, which makes me wonder why I walked away from it after devoting just a couple of hours to it last year. I guess I'll find out if and when I return to it this year.

Monster Hunter Stories (3DS)

Part of me is nervous about returning to Monster Hunter Stories in 2021. The reason: a sequel that looks to improve on the original in every way is set to be released for the Switch this summer. And as a recent post of mine makes clear, the Switch is my preferred place to play games these days. Plus, I don't want to risk the original burning me out on the formula before I get to the sequel. Given all that, it might be wise to consider this the most "possibly maybe" entry on this list.

My World, My Way (DS)

Unlike most of the other aborted games highlighted here, I have no problem recalling why I failed to finish My World, My Way when I first started through it in 2015. You see, I played it as part of a short-lived series I called "A Decade of DS," which involved me spending a week with a game and writing a blog post about my experience with it before quickly moving on to another title. I always meant to come back to this odd, Atlus-published (in North America) RPG at a later date, but never did. So, I'll try to make a point of it in 2021.


Sakuna: Of Rice and Ruin (Switch)

Like a lot of folks, I snapped up a copy of this indie darling as soon as I could last fall. I promptly booted it up, put about an hour into it... and then dropped it in favor of another game. (Paper Mario: The Origami King, I think?) I didn't drop it because I hated it, mind you. I just wasn't in the mood for a side-scrolling hack-and-slash title at that moment—even one with a rice-harvesting component. I'm confident I'll be more keen on such an endeavor when I boot it up again in the near future.

World of Final Fantasy Maxima (Switch)

I had a blast with World of Final Fantasy Maxima while playing it for a little over 26 hours two years ago. It can be odd and even ugly, but overall I found it to be refreshingly unique and addictive. As is too often the case for me, though, a vacation stole my attention from it, and after I returned home, rejoining its convoluted story daunted me. Normally I'd just start over, but there's no guarantee doing so would produce a different result. As such, I'm planning to grit my teeth and force myself back into Maxima's world. I can always turn to GameFAQs or YouTube if I find myself helplessly lost.

Thursday, December 19, 2013

Five favorites: Japanese GBA box art

The GameBoy Advance may not have stuck around as long as Nintendo's other portable systems, but it still produced a pretty wonderful catalog of games.

It also produced a pretty wonderful catalog of cover art--including the five showcased in this post, which I currently consider to be my favorites.

Final Fantasy Tactics Advance--Although this game didn't click with me like its PlayStation-based predecessor, the same can't be said for its box art, which is colorful, elegant and even a bit wistful. (I'd like it to be known, by the way, that this post--and this cover art, in particular--has prompted me to give this game another shot sometime soon.)


Mr. Driller A--I'm sure some of you will question the inclusion of this piece of cover art, and I completely understand that. To be honest, I wasn't sure if I should include it myself. In the end, though, I decided it deserved a spot on the list because of its bold use of color (pink for the win!) and its adorably cheerful (and kind of retro) art style.


Ōgon no Taiyō: Ushinawareshi Toki (aka Golden Sun: The Lost Age)--True story: the box art above is my favorite of the bunch. I love that it's so stark, yet also dramatic. It certainly isn't the kind of cover art the folks at Nintendo produce every day. The question is (to those of you who've played it or its predecessor): does the game itself stack up to its beautiful box art?


Tomato Adventure--Clearly I like colorful cover art, especially when it comes to handheld games. As such, it should go without saying that I'm completely in love with Tomato Adventure's packaging, which seemingly includes every hue imaginable. Oh, and it gets bonus points for sporting an awesome logo, too.


Slime Morimori Dragon Quest--This beautiful piece of box art earned a spot in this post due in large part to the smiling slime that serves as its focus. It features plenty of other appealing elements, too, though--like Don Clawleone's shadowy presence in the background. (I'm also quite fond of this game's logo, which is a lot less busy than the ones that have been used for the Dragon Quest Monsters series.)


Honorable mentions: Final Fantasy V Advance, Guru Logi Champ, Klonoa: Empire of Dreams, Zelda no Densetsu: Fushigi no Bōshi (aka The Legend of Zelda: The Minish Cap)

See also: five favorite pieces of European DS box art, Japanese DS box art, North American DS box art, Japanese PSP box art and Japanese Wii box art

Thursday, December 23, 2010

'A Very Busy Christmas'

Deviantartist luce-in-the-sky recently produced the following Final Fantasy Tactics Advance-inspired illustration in order to wish her followers a Merry Christmas and a Happy New Year.



I'd like to do the same thing by linking to her wonderfully charming image, even though we're still a few days away from the former and over a week away from the latter.