Showing posts with label Final Fantasy Explorers. Show all posts
Showing posts with label Final Fantasy Explorers. Show all posts

Sunday, January 01, 2017

My 3DS Play Time stats for 2016

Before I checked my 3DS Play Time stats for 2016--so I could write this post, of course--I was pretty sure I'd spent far less time playing games on Nintendo's current handheld than I had in 2015.

Imagine my surprise, then, when it became clear the reverse was true. In fact, I spent exactly 39 hours with my most-played 3DS game (The Legend of Legacy) last year. This year? I spent nearly 60 hours with my most-played 3DS game--Pocket Card Jockey.

And not only that, but I spent just over 50 hours with Dragon Quest VII and a smidgen under 40 hours with both Nintendo's StreetPass Mii Plaza titles (Monster Manor, mostly) and Yo-Kai Watch.

Will Pokémon Moon, above, make an appearance in the 2017 
version of this post? I have no idea, but I hope so!
Overall, I devoted 253 hours to 3DS games in 2016. Here's a breakdown of how much time I put into the 10 most-played:
  1. Pocket Card Jockey--59:41
  2. Dragon Quest VII--51:23
  3. StreetPass Mii Plaza--39:25
  4. Yo-Kai Watch--38:31
  5. Nintendo Badge Arcade--13:34
  6. Pocket Card Jockey demo--5:41
  7. Witch & Hero II--4:37
  8. Rusty's Real Deal Baseball--3:51
  9. Final Fantasy Explorers--2:58
  10. Bravely Second demo--2:58
If you'd like to see how this year's list stacks up against last year's, check out my "3DS (and DS) Play Time stats for 2015" write-up.

Also, please share your 2016 3DS Play Time stats with me (and others) in the comments section of this post. It'd be fun to compare notes about this sort of thing, don't you think?

Saturday, April 02, 2016

What a difference a vacation makes (or, impressions of the Bravely Second demo, Final Fantasy Explorers, Return to PopoloCrois, Witch & Hero II, Yo-Kai Watch and more)

I don't know how many of you noticed, but I haven't played too many games over the last few months.

That wasn't because of anything negative or dramatic, mind you. Mainly, it was because I just "wasn't in the mood."

You know how it is sometimes, I'm sure. Thanks to trying to fit a whole bunch of things into a single day or week--my day job, freelance gigs, maintaining this blog, making dinner, exercise and more--I had a hard time mustering the energy and even the interest required to properly dive into any of the many games that are hidden throughout my house at the moment.

All of the above came to a halt when my husband and I went to California for vacation a couple of weeks ago. While there, I spent a surprising amount of time playing the handful of games (and demos) name-checked above and detailed below.

I've played each of the following for more than three hours so far, by the way--well, with the exception of the Project X Zone 2 demo, which I blew through it about 45 minutes.


Bravely Second (demo)--To be completely honest, I dreaded starting this demo. Online impressions of the Japanese and European versions of the full game left me assuming it would pale in comparison to its mostly awesome (in my humble opinion, of course) precursor. Although that may prove to be the case after I tackle the retail release, this demo currently has me in good spirits. It's gorgeous as all get-out, naturally, but that's just the icing on the case as far as I'm concerned. Far more important to me is that the characters are likable and the battles are just as engaging as they were in Bravely Default.


Final Fantasy Explorers--Here's another game I didn't expect to enjoy. I put an hour or two into its Japanese demo ages ago and walked away from it thinking it was little better than ho-hum. Still, I bought a physical copy of the North American release basically to prove to the powers that be at Square Enix there are plenty of people who'd like them to localize their 3DS titles for Western markets. So, imagine my surprise when I found myself having a blast with this Monster Hunter wannabe (although Final Fantasy Crystal Chronicles wannabe might be a more accurate description). I can see how its gameplay could become stale over time, but for now I like its focus on fetch quests, its varied environments and its nostalgia-satisfying selection of enemies.


Project X Zone 2: Brave New World (demo)--Of all the games and demos I've spent time with in the last few weeks, Project X Zone 2 was the most disappointing. By far. That's not to say I hated every one of the 45 or so minutes I put into it, mind you. Actually, I found its fight scenes to be pretty thrilling--if far from "deep." They weren't enough to make me want to track down a boxed (or even digital) copy, though. Project X Zone 2's ridiculous wordiness has something to do with that, I'm sure, as does the confusing nature of its battles. (Yes, the latter are exhilarating, but only to a point--mainly because they feel very random and button-mashy.)


Return to PopoloCrois: A Story of Seasons Fairytale--This is the first of all the titles mentioned here that I stuck into my trusty 3DS while traveling to California. Curiously, I liked it so much early on that I thought I'd play little else during my trip. In reality, I gave three hours to it, found it "nice enough" (far from great, in other words) and then moved on to something else. (Final Fantasy Explorers was next up, I believe.) Don't worry, I'll circle back to it soon, and I plan to finish it at some point. Still, I'd be lying if I said it's blown me away up to now. I'm not entirely sure why that is, though I have a feeling its rather dull battles are largely to blame. Here's hoping things pick up in that regard after I return to it.


Witch & Hero 2--Although I put about two hours into the Japanese version of this game in the days following its release, I felt a little out of sorts during that time. I guess the new gameplay "hook"--you can move the witch as well as the hero in the sequel--really threw me for a loop at first. Thankfully, I've felt a lot more comfortable while making my way through the first 26 or so stages of the North American iteration. Being able to control both characters is a nice addition, by the way, as are the new tunes, locales and baddies. What isn't so nice is that, after the Witch & Hero II's tough opening salvo, the journey veers toward cakewalk territory.


Yo-Kai Watch--I've looked forward to playing Level-5's Pokémon competitor in a language I fully understand since the first game hit the streets of Japan back in 2013. Because of that, I fully expected the final, localized product to let me down. Guess what? It hasn't. Yo-Kai Watch is as charming as can be--from its setting, to its soundtrack, to its characters (including the titular ghoulies), to its battles. The latter really have me by the short and curlies right now, I've got to say--even though the associated micro-games probably make me look silly during my morning and afternoon commutes. The side-eyes are worth it, though, because the just-mentioned mini-games add some much-needed zip to an RPG component that's more often than not bored me in recent years.

See also: all of my 'Shall We Do It?' posts

Monday, January 11, 2016

6 3DS games I'm looking forward to playing at some point in 2016

Along with the pile of 3DS games mentioned in my recent pair of "5 games I bought in 2015 that I've regrettably (and embarrassingly) failed to play" posts, I'm also looking forward to playing at some point in 2016:


Bravely Second--I know a lot of people hated Bravely Default, and I mostly understand why that is. Personally, though, I loved the game. Yes, it had its shortcomings--chief among them, for me at least, being its annoying chattiness--but the rest of it was so sublime It wasn't hard for me to overlook the ugly bits. I've heard that this oddly named sequel has its own share of pitfalls, but I'm determined to buy and play it anyway. I mean, there's no chance Bravely Second's negatives will be anywhere near as bad as Default's, right?


Dragon Quest VII--I've wanted to play through the original PlayStation iteration of the game ever since I quite literally wrenched myself away from my beloved copy of Dragon Quest IX. What's kept me from starting that predecessor? The astronomical pricetags usually attached to complete versions of Dragon Quest VII is one. Another is that VII's supposed to be  a real time sink. Thankfully, this 3DS remake addresses both if those problems (in a way), as launch copies should be $50 or even $40, tops, and the length issue will be less of a worry due to its portability. In other words, this sucker can't be released too soon, as far as I'm concerned.


Final Fantasy Explorers--I'm kind of baffled that I decided to pre-order the North American version of this Final Fantasy offshoot, to tell you the truth. I downloaded and played the game's Japanese demo shortly after it was made available in late 2014 and walked away from it feeling ambivalent. On the one hand, Explorers looks a bit rough. In fact, it wouldn't surprise me at all if someone revealed that the game began life as a DS game before being ported to the 3DS. I also don't much care for the odd aesthetics of this title's character models. On the other hand, I thought Explorers' real-time gameplay was at least competent, and I'm strangely attracted to adventures that focus on completing quests these days. At any rate, I'm not going to cancel my pre-order now, so hopefully the positives outweigh the negatives once I finally plug this cart into my trusty 3DS.


Fire Emblem Fates: Conquest--Of course I went with the version of Fates that will allow my male protagonist to woo one of the game's muscle-bound brutes, right? The question is: will that be enough for me to spend more time with Conquest than I did with Awakening? (Last time I looked, I'd put just under eight hours into the 3DS' first Fire Emblem title.) I don't know, but I sure hope it will, as I really enjoyed what I experienced of Awakening.


Return to PopoloCrois: A Story of Seasons Fairytale--The PopoloCrois (or PoPoLoCrois, if you're a Japanophile) series has intrigued me since I became aware of its first entry, a PlayStation game. That RPG--as well as its sequel and roguelike spin-off, both of which also were PSone titles--featured some of the loveliest sprite-based visuals you're ever going to see in a video game. Sadly, developer Epics veered away from that aesthetic for this curious mash-up, which combines PopoloCrois' setting and turn-based battles with some of Harvest Moon's--I mean A Story of Seasons'--farming-focused gameplay. Oh, well, at least Return to PopoloCrois' polygonal graphics still look pretty good.


Witch & Hero 2--The original Witch & Hero first caught my eye about three years ago due to its 8-bit-esque enemies, which look like they were pulled from an old Dragon Quest game. I was a bit shocked when I actually bought and played this FK Digital title, though, as it plays nothing like that classic series of RPGs. Instead, it's a twitchy, arcade-action game that confidently leans toward tower-defense territory. Will this soon-to-be-released sequel be more of the same or offer up something new? I have no idea, but I'm anxious to find out one way or the other.

Are there any in-the-works 3DS games that are causing you to salivate in anticipation of their impending (during 2016) release? If so, let me know about them in the comments section below.

Sunday, November 15, 2015

Random musings on the other games that were and weren't mentioned during last week's Nintendo Direct broadcasts

The trio of Nintendo Direct broadcasts that aired a couple of days ago featured a bunch of wonderful looking games.

Two of them: localized versions of the 3DS iterations of Dragon Quest VII and VIII, which amazingly are being brought to both Europe and North America by Nintendo at some point in 2016.

Of course, Nintendo also ignored a bunch of 3DS and Wii U games during these latest Directs.

Speaking of which, here are a few thoughts on some of the ones that actually earned a mention as well as some of the ones I wish had been mentioned.

First, the chatter about the ones that were given a nod:

Bravely Second (3DS)

Bravely Second: End Layer--Unfortunately for North Americans like myself who are chomping at the bit to play the English version of this Bravely Default sequel, the only attention Second received in the Nintendo Direct aimed at our neck of the woods was a sentence or two. Still, among those few words was a promise that the game would hit store shelves here this coming spring, so I won't complain too loudly about that oversight. (If you call Europe home, you'll be able to get your hands on Bravely Second within the first three months of 2016.) Anyway, although I would've loved a specific release date or glimpse of the title's Western box art, I'm happy we at least were given confirmation it'll be out soon.

Final Fantasy Explorers--I've had the North American version of this 3DS-based MonHun wannabe pre-ordered for some time now, so it would've really sucked if I thought the footage included in this Direct was subpar to the point of turning me off of the game entirely. Delightfully, that wasn't the case. In fact, the gameplay showcased here made me even more interested in this title than I was earlier. Sure, it's more than a little rough around the edges, with low-poly character models and a shockingly iffy frame rate, but even then it looks like good fun to me. The question is, do I keep my pre-order in place for the standard edition, or do I cancel it so I can go for the pricey collector's edition instead?

Fire Emblem Fates (3DS)

Fire Emblem Fates--This is another 3DS title I pre-ordered a while back. Did the snazzy special edition, which features all three versions of the game (Birthright, Conquest and the digital-only Revelation) as well as an art book and a carrying pouch, prompt me to ditch that "standard" copy in favor of this $80 counterpart? Nope. Don't get me wrong, the Fire Emblem Fates SE sounds awesome, but I've only played about seven hours of Fire Emblem Awakening thus far, so I don't think I need to own three different iterations of its follow-up. Or at least I don't need to own all three right from the get-go.

The Legend of Zelda: Twilight Princess HD--Ah, a Wii U game. Finally! Sadly, unlike a lot of people, I don't find this one all that appealing--and I would say that even if I actually owned a Wii U system. That's not a rip on Twilight Princess, mind you; rather, it's more of a comment on how I feel about the Zelda series as a whole these days. In other words, if we're not talking about throwback games like A Link Between Worlds (which I adored), I just can't muster up much interest.

Mario & Luigi: Paper Jam (3DS)

Mario & Luigi: Paper Jam--If you'd like, you can take some of what I just said about Twilight Princess HD (the part about not being able to muster up much interest, mainly) and use it here, too. Why? For starters, the Mario & Luigi series has never really done it for me, especially from an aesthetics standpoint. I'm feeling similarly apathetic about the Paper Mario series these days--which is a shame, as I loved its first two entries for the Nintendo 64 and GameCube. Both Super Paper Mario for Wii and Sticker Star for 3DS ended up boring me to tears, though, and none of what I've seen of Paper Jam makes me think it'll provoke a more positive reaction, so until and unless that changes, this game is getting a "hell no" from yours truly.

Pokémon Blue, Red and Yellow--It's about time, Nintendo. It's about time. Why the company decided to wait until the end of the 3DS' life to add this trio of classic RPGs to the system's Virtual Console is beyond me. Did it have something to do with Nintendo's crack team of engineers figuring out how to make it so gamers could swap monsters, which most folks surely consider to be a staple of this decades-old series? Maybe. Whatever the case may be, I'm glad I'll finally be able to try my hand at Yellow. I finished Red way back when, and later picked up a copy of Blue, too, but Yellow's always been a mystery to me. Hopefully the wait will have been worth it.

Monday, August 24, 2015

The Nichiest Podcast Ever: Take 15

Did you think The Nichiest Podcast Ever was a goner? If so, I'm happy to inform you that you were mistaken--as a new episode is now available for your aural pleasure.

That's not to say this particular "take"--which is The Nichiest Podcast Ever's 15th, if you can believe that--is of the "par for the course" variety. For starters, some exciting news is shared in its first few minutes. I won't spoil that news here, but I will say that it involves the podcaster formerly known as shidoshi.

Other than that, we spend the bulk of this episode chatting about the slew of niche-y games that have been announced since we last found the time to sit down and record together--which was all the way back in May.



Specifically, we talked about: Crypt of the Necrodancer (PS4/Vita), Dragon Quest Builders (PS3/PS4/Vita) Dragon Quest XI (3DS/PS4), Final Fantasy Explorers (3DS), Hatoful Boyfriend (PS4/Vita), Odin Sphere Leifdrasir (PS3/PS4/Vita), Rhythm Tengoku: The Best Plus (3DS) and Zero Escape 3 (3DS/Vita).

That's just the tip of the iceberg, though, so if the list above sounds at least a smidge appealing to you, you'll probably enjoy the entirety of "Take 15."

Should you take the time to listen to the latest iteration of The Nichiest Podcast Ever, please leave a comment about your experience on radio.morningproject.com. Better yet, leave a question--so we finally can have one or two to answer when we go to record our 16th episode.

See also: previous posts about The Nichiest Podcast Ever

Friday, July 31, 2015

I've never been a fan of Final Fantasy Explorer's art style, but I'll probably pick up the upcoming North American version anyway

In case you didn't see this news elsewhere yesterday: Square Enix will be bringing its Monster Hunter-esque 3DS game, Final Fantasy Explorers, to North America and Europe in early 2016.

Specifically, this Final Fantasy spin-off will be released in the former region on Jan. 26 and in the latter one on Jan. 29.

The out-of-nowhere announcement came as a shock to the handful of Westerners who actually cared about the fate of this so-far-Japan-only cart, as it hit store shelves in that territory all the way back in December of 2014.

Why did Square Enix wait so long to bring it to our shores? I have no idea, although I hope it had something to do with its staffers making some additions, or even changes, to it.



Sadly, I doubt they'll do anything to Final Fantasy Explorer's character designs, which are about as boring and lifeless as can be, in my opinion. (Especially when you compare them to the ones found in a game like Bravely Default.)

Still, I'm currently planning to pick up a copy of this strange looking title--if only to show the brass at Square Enix that us Americans actually want them to localize more of their 3DS games (such as all of those wonderful Dragon Quest adventures that are languishing in Japan) in the coming months and even years.

How about you guys and gals? Do any of you think you'll buy Final Fantasy Explorers at some point down the road?

See also: 'And yet five more games I'm looking forward to playing between now and the end of 2015'

Friday, December 05, 2014

Shall We Do It? (Fantasy Life, Final Fantasy Explorers Light and Solitiba)

There's a reason I haven't published one of these posts in some time. (Not since Oct. 14, in fact.) Actually, there are two reasons, with one being the North American 3DS title, Fantasy Life, and the other being the Japanese 3DS eShop title, Solitiba.

Although I've put far more time into the former than the latter in the last month and a half, I've gotten such a kick out of playing both of them that no other game has been able to steal my attention away from them.

Well, that's not completely true. I forced myself to download the Japanese demo of Square Enix's Final Fantasy Explorers (called Final Fantasy Explorers Light) a weekend or so ago, after all, and even gave it a few plays before stuffing it into a folder somewhere and moving back to Fantasy Life and Solitiba.

Anyway, keep reading if you'd like to read a few more of my thoughts on this trio of 3DS games.



Fantasy Life--You want to know how completely this recent Level-5 release has me wrapped around its finger? I've put 76 hours into it so far, that's how completely.

Actually, I probably should've said "had" rather than "has" in the sentence above, as I haven't booted up Fantasy Life since I played it for about four hours while flying from Milwaukee, Wisconsin, to Seattle last Friday. Don't worry, I'll get back to it shortly. After all, I've loved pretty much every minute of it so far--and I've spent a lot of minutes with it.

I've accomplished a lot during all those minutes (and hours) of play, of course, although I've yet to finish the game's main story. I believe I'm nearly there, though, so expect me to wrap it up between now and the next time I publish one of these posts.

The fact is, though, that most of what Fantasy Life has to offer people happens outside the confines of its main story--or, rather, happens while the main story is "on pause," so to speak. In my case, for instance, the majority of my experience with the game has been spent leveling up various "lives"--to the point that I've now spent a good amount of time with eight of the 12 jobs included here. (All of them have been brought up to "Hero" level except blacksmith, which is only up to "Master.") My favorites at the moment: archer and angler, I think, although I honestly get a kick out of all of them.

I still find Fantasy Life's verbose nature to be a bit annoying, by the way, but it's easy enough to skip through all of the blather, so don't worry about it too much if you're on the fence about buying the game.



Final Fantasy Explorers Light--Although I downloaded this demo of Square Enix's upcoming Final Fantasy spin-off (for the 3DS) as soon as it was uploaded to the Japanese eShop, I put off playing it until a couple of days ago due to the fact that I've been luke warm (at best) on its art style ever since I first laid eyes on it a few months back.

Which is a shame, as now that I've spent some time with the game and seen its graphics in motion, it really doesn't look all that bad. It also doesn't look stellar, mind you, but it looks better than I thought it would based on my first impressions.

As for the gameplay, all I've gathered so far is that it's quest-heavy--it's similar to the Bravely Default demo, in that regard--and vaguely Monster Hunter-esque, although I hesitate to say the latter as Final Fantasy Explorers seems a lot less strategic than Capcom's money-maker.

I'm going to play Light for a little longer before making a decision about the full game, but I've got to admit that at the moment I'm leaning toward not picking it up--assuming Square Enix even bothers to release it in North America. (Because there's no way I'm importing and playing through the Japanese release.)

In a way, I kind of hope the remainder of my time with Light prompts a change of heart, because for some weird reason I really want to like it--even with its questionable art style. Why couldn't the artist responsible for, say, the original Final Fantasy Crystal Chronicles have worked on this sucker?



Solitiba--I actually stepped away from this (sadly) Japan-only offering after putting about 35 hours into it. Not because I was tired of it, mind you, but because my copy of Fantasy Life arrived and I was just a bit more desperate to play it than I was to continue playing Solitba.

Now that I'm taking a bit of a breather from Fantasy Life, though, I have plenty of "brain bandwidth" to devote to Solitiba again.

In case you haven't gathered already, this is one of those games that latches onto you and refuses to let go without a proper fight. I guess that could be due to the fact solitaire is such a prominent part of it--and solitaire's right up there with games like Tetris when it comes to sucking you in and wasting more of your time than you thought it would, although of course it could be argued that one is a bit less exciting than the other--but I don't think that's entirely what's going on here.

No, I think the real reason Solitiba is so easy to pick up, and so hard to put down, is that all of its elements--the solitaire portions, the horse-racing segments, the magnificent art style, Game Freak's "golden touch"--combine and conspire to produce a whole that's far more enticing than the sum of these aforementioned parts.

As a result, I really hope the folks at Game Freak--or Nintendo, or some other publisher--are toiling away on English and other language versions of Solitiba, because I honestly consider it to be a gem that people all around the world, and not just those in Japan (or those, like me, who own Japanese 3DS systems), should be given an chance to experience.

See also: previous 'Shall We Do It?' posts

Monday, September 29, 2014

Final Fantasy Explorers will include bell weapons, which means I may have to buy a copy

Here's a queer little fact I'm guessing few people know about me: my favorite weapon type in my favorite Final Fantasy game--that would be Final Fantasy V--is the bell.

In fact, whenever I play through Final Fantasy V (and I've played through it a good many times over the years), I obtain the ninja job's "dual-wield" ability so I can give (at least) one of my characters a pair of bells to use against the game's bevy of baddies.

I bring up the above, by the way, because I just discovered that Square Enix's upcoming Monster Hunter-esque (or maybe I should say Crystal Chronicles-ish?) 3DS title, Final Fantasy Explorers, also will feature bell weapons--which of course makes me want to nab a copy of it as soon as possible.

The thing is, I'm still a bit iffy on the rest of this game. For starters, its graphics are underwhelming, to say the least, although I'd be OK with that if its overall art style were less ... generic, for lack of a better word.

And then there's its gameplay, which doesn't sound terrible, but also doesn't sound entirely interesting. Or maybe I should say it doesn't sound entirely interesting for someone like me, who is likely to play the game alone, rather than with others.

Still, I'm sure I'll strongly consider picking up Final Fantasy Explorers should it earn a North American release at some point in time--although given Square Enix's recent history (especially with the 3DS), I'm not going to hold my breath waiting for that to happen.

Are any of you also pondering this portable Final Fantasy spin-off?