Showing posts with label Final Fantasy Adventure. Show all posts
Showing posts with label Final Fantasy Adventure. Show all posts

Wednesday, December 23, 2015

Another Year of the GameBoy: Seiken Densetsu

Like most people my age who have enjoyed video games since they were youngsters, I distinctly remember my reaction to Seiken Densetsu's unveiling in the early 1990s.

"It's like Final Fantasy and The Legend of Zelda blended together!"

(And in case you're wondering, yes, this is the exact same reaction I had to Secret of Mana's unveiling a few years later--which makes sense, as that game's Japanese title, as most of you surely know, is Seiken Densetsu 2.)

Did the reality of Seiken Densetsu live up to that fantasy once I finally was allowed to put it through its paces? I'd say so.


Sure, the game--renamed Final Fantasy Adventure in North America and Mystic Quest in Europe--isn't as deep as its 16-bit sequel, but it was more than deep enough for my teenage self. Hell, it's more than deep enough for my no-longer-teenage self.


Which should go a long way toward explaining why I finally picked up a complete-in-box copy of the Japanese version of this much-loved action RPG a couple of months ago.


I'm not sure why I waited so long, to be honest. I mean, just look at the photos included in this post. I'd want to own that box and cartridge and instruction manual even if I only kind of liked Seiken Densetsu's gameplay.

I especially love the little enemy illustrations that are hidden on the box's inner flaps. 


Seiken Densetsu's cartridge label is pretty darn nice, too--don't get me wrong. I guess it's the least exciting portion of this particular package thanks to the fact that it uses elements that also can be found on the front of the game's outer box, but I like that cart art is more minimalist.


As for this GameBoy title's manual, well, just take a gander at the snapshot above. A number of similarly great illustrations fill the remainder of its instruction booklet. 


Speaking of which, I'll do my best to scan and share--in another of my "Manual Stimulation" posts--the Seiken Densetsu manual in its entirety sooner rather than later. I know I've said that before, but I hope to make good on all of those promises shortly.

In the meantime, are any of you fans of Seiken Densetsu--or Mystic Quest or Final Fantasy Adventure? If so, please share your thoughts and memories in the comments section below.

See also: previous '(Another) Year of the GameBoy' and 'Nice Package!' posts

Thursday, January 01, 2015

My favorite games of 2014 (that were released before 2014)

As much as I enjoyed playing through the handful of titles discussed in yesterday's "favorite games of 2014" post, I found the ones addressed below--some of which were released in 2013 and some of which were released long ago--to be far more adventurous, unique and exciting experiences.


Attack of the Friday Monsters! (3DS)--One part "summer vacation sim" and one part rock-paper-scissors card game, this Kaz Ayabe-designed eShop title is the kind of release that causes some people to proclaim it the best thing since sliced bread (or the gaming equivalent, at least) and others to deride it as boring tripe. Can you guess which side I lean toward? Actually, I wouldn't call Attack of the Friday Monsters! a masterpiece, but it certainly deserves praise for providing the medium with a thoughtful and heartwarming story and for prompting feelings of nostalgia where they have no right to exist.


EarthBound (SNES)--Would you believe that I'd never "beaten" this classic RPG before this year? I'd played through bits and pieces of it before then, but none of those previous playthroughs got me even halfway through its story. I'm glad I finally got over that hurdle in 2014, as this is the rare digital adventure that somehow, someway gets more fascinating and thrilling with each and every step. In fact, I loved the time I put into Shigesato Itoi's second foray into the world of video games in 2014 so much that I'm considering devoting a similar amount of energy to it this year.


Final Fantasy Adventure (GameBoy)--Here's another game that I touched on as a teen but failed to complete until 2014. And just like the above-mentioned EarthBound, once I finally sunk my teeth into this portable endeavor I couldn't help but kick myself for not making my way through it earlier. Of course, it's kind of hard to believe I didn't make my way through it earlier, as it's basically a GameBoy-based precursor to Secret of Mana (which means it's equal parts Final Fantasy and The Legend of Zelda), a game that I all but offered my soul to in the early 1990s. Sadly, I still haven't seen Final Fantasy Adventure's credit roll, but I'm going to do my best to rectify that in 2015.


The Legend of Zelda: A Link Between Worlds (3DS)--Speaking of games that have prompted me to kick myself in 2014, a good part of me wishes I could go back in time and purchase A Link Between Worlds earlier than I did, as it really should have been among my "favorite games of 2013 (that were released in 2013)." Oh, well, better later than never, right? Anyway, A Link Between Worlds is the best, most refreshing Zelda offering I've encountered since I first obsessed over Ocarina of Time back in 1998. The highlight of this tightly produced package, in the opinion of yours truly: the combat, which feels so good that it's easy to forget you're nudging a circle pad and pressing buttons rather than actually racing around and swinging a sword with all of your might.


Slime MoriMori Dragon Quest 3 (3DS)--Considering how much I loved (more like frothed at the mouth over) Slime MoriMori Dragon Quest 2, aka Dragon Quest Heroes: Rocket Slime, it's almost unfathomable that I waited until just a few weeks ago to begin its 3DS-focused follow-up. That inexcusable feet-dragging can be blamed, at least in part, on this game's not-so-appealing aesthetics, although now that I've gotten used to them I can say without hesitation that they're less atrocious than they first appear to be. There are other flaws worth mentioning here, too, such as how Slime MoriMori 3's gameplay is nearly a mirror image of its predecessor, but none of them really matter thanks to the fact that the overall enterprise is just as fun as Square Enix's earlier effort.


Solitiba (3DS)--When I first heard that this Game Freak-developed eShop title would combine horse racing and solitaire, I was more than a bit disappointed. Granted, I was glad it wasn't going to be yet another Pokémon sequel or spin-off, but I wasn't sure this confounding mash-up would be a whole lot better. Boy, was I wrong. Every single element of Solitiba is so spot-on that the entire endeavor winds up being thoroughly entrancing. In fact, I've had a hard time putting it aside for other games since I started playing it a number of months ago--which goes a long way toward explaining how I could've put nearly 60 hours into it in such a short period of time.


Sweet Fuse: At Your Side (PSP)--To be honest, even after being convinced (by the overwhelmingly positive word of mouth attached to it) to pick up a copy of this portable visual novel, I wasn't at all sure I'd like it. My only prior experience with the genre involved playing through another PSP title, Hakuōki: Demon of the Fleeting Blossom, and while I found that game to be surprisingly fascinating, I worried it would be difficult to replicate those feelings with this seemingly less serious counterpart. I needn't have fretted, of course, because Sweet Fuse is every bit as captivating as Hakuōki, if not more so. I'm still not a fan of how such games basically force players to use a walkthrough if they want to wind up with the men of their dreams, but even with that "requirement" in place Sweet Fuse is well worth a look if you find its premise at all intriguing.

Honorable mentions: Etrian Odyssey IV (3DS), Taiyou no Tenshi Marlowe (GameBoy) and Zoo Keeper 3D (3DS)

Thursday, June 05, 2014

Shall We Do It? (THE 'DENPA' MEN 3, Etrian Odyssey IV, Final Fantasy Adventure and Nontan to Issho: Kuru Kuru Puzzle)

I've got to be honest here: I haven't had a ton of time to play games since I published the last installment of "Shall We Do It?" a week ago. I believe I spent just enough time with the games mentioned above and below, though, to share at least a few thoughts on them here. So, let's get to it, shall we?

THE "DENPA" MEN 3 (3DS)--Speaking of the above, I only played this 3DS eShop RPG for an hour or so this past week. I would've spent more time with it, but ... I'm kind of lost. I'm guessing it's nothing a quick trip to GameFAQs couldn't help me through, but the fact is I'm not sure I'm interested enough in what's going on right now to bother perusing that site.

As for why that is, well, a big part of it is that THE "DENPA" MEN 3 is starting to feel an awful lot like THE "DENPA" MEN 2-- and I don't necessarily mean that in a good way. Way too many battles pop up while traversing part three's overworld, for starters--and this is coming from someone who usually likes grinding while playing RPGs. (I voiced a similar complaint while attempting to work my way through part two last year.) Combine that with the fact that it can be difficult to know where you're supposed to go to advance the story--even with the game literally pointing you in the general direction--and you've got a not-always-pleasant experience that sometimes veers directly into annoying territory.


Does that mean I'm through with THE "DENPA" MEN 3? Not at all. In fact, I'm going to do my best to put a good dent in it during the next week and a half. Should I get stuck again, though, or should that "good dent" not be enough to fully engage me in this game, I wouldn't be surprised if I gave up on it well in advance of the ending credits (just as I did with its predecessor).

Etrian Odyssey IV (3DS)--Although I think there's also a chance that I'll give up on Etrian Odyssey IV before I encounter its end credits, I have a feeling I'll find a way to finish it--and hopefully in the next week or two.

I'm still meandering my way through what I believe is its final dungeon, by the way--or maybe it's the dungeon that leads to the final dungeon? Regardless, I'm seemingly about halfway through it now. (I'm just about to start the third section--I think.) Like I said in my last "Shall We Do It?" post, I'm not at all sure why this game's designers or developers decided to make players go through portions of previously visited (and beaten) dungeons at the end of the adventure. For me, that's about the worst kind of buzzkill you can throw at me as a title nears its climax. In fact, I usually want and expect the opposite out of an RPG's closing salvo--as in, new enemies, new environments and new experiences. Otherwise, it can feel like a slog--as it is in Etrian Odyssey IV right now.

Final Fantasy Adventure (GameBoy)--It may sound strange, but I'm currently enjoying this "old" RPG--which is the first Mana, or Seiken Densetsu, game, in case you haven't heard already--far more than I'm enjoying either of the other, more modern examples of the genre that I just mentioned.


That said, I do have a few critiques to level against it. One such critique: it's far too easy to get lost within its dungeons and even while exploring its overworld. In fact, I found myself lost on three occasions the last time I played it (last weekend), and only one instance could've been blamed on my own ignorance. (As in, I forgot that I could use my battle axe to chop down trees to access otherwise off-limits areas.)

Speaking of getting lost on this game's overworld, the map that's made available by pressing the GameBoy's "Select" button is some kind of cruel joke, right? I mean, what's the point of it otherwise? Sure, it displays towns and a few other points of interest while also showing the player's proximity to them, but that's about it. It's so bare bones that I'm honestly confused as to why it was included.

Other than the above, though, I'm really, really digging this portable adventure--which is one part Final Fantasy and one part Zelda, if you've yet to play it yourself--and I fully expect to "beat" it before long (and most likely before I beat either of the aforementioned titles).

Nontan to Issho: Kuru Kuru Puzzle (GameBoy)--Those of you who've actually heard of this adorable import-only puzzler deserve some sort of prize. Sadly, I'm all out of prizes at the moment, so, uh, give yourself a pat on the back?

Anyway, I started playing this one after my blogging friend and podcast cohort Anne Lee announced her #PuzzleMonth game-along event a couple of days ago. (Go here to learn more about it.)


If this is the first you've heard of Kuru Kuru Puzzle, for the most part it's your typical match-three--or in the case of this game, match-two--puzzle game. It does offer up a slight twist on the tried-and-true formula, though; that being that the tiles can't be rotated as they can in other such games. Rather, they can be flipped--with the image on the flipped side generally being an alternate take of the previous side's imagery. (Examples: a whole apple and a half of an apple, a fish and fish bones, etc.)

It's not what I would call a mind-blowing change to the genre, mind you, but it definitely helps make this particular game just interesting enough to be worthwhile for folks who like puzzlers that require them to match tiles.

Finally, a couple of fun facts about Kuru Kuru Puzzle: the cat with the fly-catcher mouth that serves as this game's protagonist also served as the protagonist of a series of children's picture books first published in Japan in 1976, according to this HardcoreGaming101 article. Also, the folks behind the Pokémon series, Game Freak, developed a Super Famicom version of this game. (Some company called Access made the GameBoy iteration.)

See also: previous 'Shall We Do It?' posts

Monday, June 02, 2014

Recommend me some GameBoy RPGs

My recent obsession with Final Fantasy Adventure--and the memories that game conjured up of my past obsessions with the first two Final Fantasy Legend titles--has me itching to check out a few other quality GameBoy RPGs.

The problem is, I don't know of many. In fact, the only ones coming to mind at the moment are the following:

* Dragon Quest I, II and III
* Dragon Quest Monsters I and II
* Final Fantasy Adventure
* Final Fantasy Legend I, II and III
* For the Frog the Bell Tolls (aka Kaeru no Tame ni Kane wa Naru)
* The Legend of Zelda: Link's Awakening
* The Legend of Zelda: Oracle of Ages and Oracle of Seasons
* Pokemon Blue, Green, Red and Yellow

Am I missing any that you think would be worth a look?

I'm primarily interested in RPGs that were made for the original GameBoy as opposed to the GameBoy Color, by the way--despite the fact that a couple of the ones mentioned in my bullet-pointed list were GBC releases.

Oh, and feel free to name Japanese RPGs that weren't translated into English--as long as you're sure they're top-notch examples of the genre.

Thursday, May 29, 2014

Shall We Do It? (BurgerTime Deluxe, Final Fantasy Adventure, Taiyou no Tenshi Marlowe and more)

So, I pushed both THE "DENPA" MEN 3 and Etrian Odyssey IV to the back burner this past weekend so I could play a handful GameBoy titles--specifically, BurgerTime Deluxe, Final Fantasy Adventure, Snow Bros. Jr. and a little gem known as Taiyou no Tenshi Marlowe (aka Sunshine Angel Marlowe).

Here are a few thoughts on each of the aforementioned games:

BurgerTime Deluxe--What can I say about this title that I didn't say in the "Great Gaymathon" review I published earlier in the week? I don't know, to tell you the truth--well, other than that I finally made it pretty deep into the game and, as such, experienced some of its most daunting challenges.


Sadly, I never was able to successfully make my way through stage 4-4, so eventually I had to cheat (by looking up passwords via GameFAQs) to play through the rest. I'd normally feel kind of bad about that, but not in the case of this game--thanks to the fact that some of its later levels are tougher than nails and seriously impressed me with the amount of strategy that's required to beat them without wasting all of your "pepper shots" and lives en route.

Random aside: my favorite part of this most recent playthrough of BurgerTime Deluxe revolves around encountering the gigantic angry doughnut enemies that only pop up in its last few stages.

Final Fantasy Adventure--I don't know if I've ever mentioned this before, but I was absolutely obsessed with the first two Final Fantasy Legend titles that were released for the GameBoy way back when. (The third one, not so much--although in its defense, I've yet to spend much time with it.)

Given the above, it almost could be considered criminal that before this weekend I'd never played that series' companion (in the States, at least), Final Fantasy Adventure, for more than a few, scant minutes.


Now that I've played it for a good couple of hours, I can honestly say I was a complete idiot to ignore it for so long. The game's basically a mash-up of Final Fantasy and The Legend of Zelda and, thus far, has proven to be even more enticing and enjoyable than that combo suggests.

Two of its standout characteristics, in my mind: its destructible environments (assuming you're sporting the right equipment) and its old-school difficulty level. (Oh, and a third: its sublime soundtrack, which harkens back to Square's glory days.)

Snow Bros. Jr.--Considering I've long professed to being a bit of a "super fan" when it comes to single-screen platformers (see: Bubble Bobble), you'd think I would've put some serious time into one version of Toaplan's Snow Bros. or another before now.

Not so, sadly enough. Actually, I've spent a few minutes with both the arcade and Mega Drive iterations here and there, but neither left a very positive impression on me, if I'm to be completely honest. That had nothing to do with its gameplay, mind you; rather, I think it had to do with the game's odd, off-putting art style.


After I came across Snow Bros. Jr.'s Japanese box art a few months ago, though, I decided to give it another chance. And you know what? I kind of fell in love with it as a result. In part, this change of heart can be attributed to the earworm of a tune that accompanies players through the first 10 stages, although the snowball-throwing and -making gameplay is pretty infectious, too.

Taiyou no Tenshi Marlowe--File this one under "it's never too late to discover great GameBoy titles." That's because I didn't even know of this Technos-made game until some kind soul on Twitter brought it to my attention a month or so ago.

After reading about it over on hardcoregaming101.net, I decided the above-mentioned twitterer was onto something and hunted down a copy of the game as quickly as I could. It wasn't long before I was regretting that decision, though, as despite the game's adorable art style and pleasant backing tunes, I found myself stumped by its gameplay during my first few attempts at it.


Returning to the Hardcore Gaming 101 article I mentioned a paragraph ago opened my eyes as to what I was doing wrong (yes, you can aim the sun's beams at baddies to get rid of them, but if you want to advance you have to aim them at the flower seeds that populate each stage, too), and ever since it has been smooth sailing.

Actually, it's been better than smooth sailing, as I now consider myself a fairly big fan of this kinda-sorta tower-defense game. It's far from a perfect game, of course--as implied by the fact that it took me a while to figure out how to play it--but it's also refreshingly unique and features some really impressive spritework.

Will I ditch all of the above and get back to THE "DENPA" MEN 3 and Etrian Odyssey IV this week? I'm not at all sure, to tell you the truth. I have a feeling, though, what ends up happening will fall somewhere between those two extremes (as in, I'll probably continue to play Final Fantasy Adventure while also playing one or both of the 3DS titles).

See also: previous 'Shall We Do It?' posts