NEC's PC Engine was and is beloved around the world for a lot of reasons, including the console's small footprint, its credit card-sized cartridges (called HuCards) and its eclectic library of games.
Another reason that should be added to that list, in my opinion: the drop-dead gorgeous instruction manuals that were packed inside many PC Engine game cases.
Speaking of which, I consider the manuals below to be among the system's best. Before you start scrolling through them, understand that this post shouldn't be considered exhaustive. I certainly haven't flipped through every PC Engine instruction manual in existence, after all. I have pored over a good number of them, though, so I'd say my thoughts on the matter are as valid as anyone's in this area.
With all that out of the way, here are my personal picks for "best PC Engine game manuals."
Don Doko Don--Something you need to know right off the bat when it comes to the instruction booklets produced for this system's games: the ones that accompanied Taito-made and Namco-made titles are the most impressive. I especially like Taito's PC Engine manuals. They're crude in a way that Namco's aren't, but I find that aspect to be surprisingly charming. Don Doko Don's is a perfect example of this. It's bursting with monochromatic depictions of this single-screen platformer's protagonists, enemies, bosses and items that are simple, yet captivating. To see the entirety of this HuCard's how-to pamphlet, by the way, check out my "Manual Stimulation" post devoted to it. You also may want to spend a few seconds or even minutes ogling The New Zealand Story's manual, which is similarly appealing.
Hany on the Road--It's a crying shame that this oddball platformer's instruction manual is so short. Not only is it full of vibrant color and adorable enemy illustrations, but it features a handful of wow-worthy clay models. A few more pages of the latter would've been warmly welcomed by yours truly. Still, the artists and designers at publisher FACE deserve kudos for offering up a booklet that's more beautiful than it has any right to be, regardless of its length. (FYI: the whole she-bang can be viewed here.)
Mizubaku Daibouken--In some ways, Mizubaku Daibouken's manual impresses me more than Don Doko Don's. As nice as the latter title's booklet is, the former's is a lot more adventurous. For starters, it kicks off with a multi-page comic that shares the game's backstory. It also uses eye-popping illustrations to introduce Mizubaku Daibouken's many worlds (see above) and explain its controls. That it wraps up with black-and-white doodles of some of this arcade port's enemy characters is the icing on the proverbial cake. Experience all of the above for yourself by perusing my "Manual Stimulation: Mizubaku Daibouken" write-up.
PC Genjin 2--Why did I choose PC Genjin 2's instruction booklet over those of the series' first or third entries? For me, the original PC Genjin's manual is a smidgen too safe. No one would use that word to describe the ambitious PC Genjin 3 manual, but I feel pretty comfortable calling it "a bit much." I love that it's bursting with color, and I appreciate its enemy illustrations, but taken as a whole it's nearly seizure-enducing. The PC Genjin 2 pamphlet provides some of the same thrills but without the headache that's sure to follow in their wake.
Pop'n Magic--I guess it shouldn't be a huge surprise that the manual made for a Bubble Bobble clone is as cute and colorful as can be. That said, the ones produced for genre mates Rainbow Islands and Parasol Stars are flat-out duds, as far as I'm concerned, so I'm fine with expressing some shock at the verve showcased in this Riot release's how-to booklet. The spread above is my favorite of this pamphlet's many pages, but that's not to suggest the remainder are stinkers. Decide for yourself by taking a magnifying glass to my "Manual Stimulation: Pop'n Magic" post.
Valkyrie no Densetsu--As I've said before, Namco's PC Engine games haven't always been favorites of mine. Thankfully, I pulled my head out of my butt some time ago and realized the bulk of them are well worth owning and playing--even if they aren't perfect replicas of their arcade counterparts. In general that's due to their attractive graphics and gameplay, but it's also due to their beautiful manuals. Valkyrie no Densetsu's (see it in all its glory here) is the best of the bunch, if you ask me, but even turds like Barunba came with booklets capable of taking your breath away.
For more awesome PC Engine game manuals, check out these "Manual Stimulation" posts or head over to Video Game Den and peruse that site's HuCard and CD-ROM2 sections.
Showing posts with label FACE. Show all posts
Showing posts with label FACE. Show all posts
Tuesday, May 23, 2017
Friday, June 29, 2012
Manual Stimulation: Hany in the Sky (PC Engine)
For the longest time, I completely ignored this peculiar PC Engine shoot 'em up and its similarly titled (not to mention similarly odd) companion, Hany on the Road. Why? Honestly, it's because I found the protagonist of this pair of games--who looks to me like a condom with eyes and arms--to be on the wrong side of the creepy line.
As for what prompted me to have a change of heart and to give them the attention they deserve: Why, it was the art that graced the covers of their instruction manuals, of course.
I'm not sure which piece of cover art I prefer between Hany in the Sky and Hany on the Road, to tell you the truth. Although I consider both to be wonderfully creative, I'm tempted to give the nod to Hany in the Sky's cover illustration (below) due to its cotton-candy cloudscape.
Are the interior pages of Hany in the Sky's instruction manual similarly delicious? Overall, I'd have to answer in the negative, although things start off delectably enough.
For instance, there's the left-hand page below, which replaces the typical series of images warning boys and girls to not abuse their HuCards and such with images of ... actually, I'm not sure what the images on the page in question are supposed to depict. Regardless, I like them quite a bit.
Next up: A four-page comic that I'm guessing clues in readers to this game's completely wacky backstory. Again, I have no idea what's going on in the panels below, but who really cares when they're illustrated as well as these are?
As for what prompted me to have a change of heart and to give them the attention they deserve: Why, it was the art that graced the covers of their instruction manuals, of course.
I'm not sure which piece of cover art I prefer between Hany in the Sky and Hany on the Road, to tell you the truth. Although I consider both to be wonderfully creative, I'm tempted to give the nod to Hany in the Sky's cover illustration (below) due to its cotton-candy cloudscape.
Are the interior pages of Hany in the Sky's instruction manual similarly delicious? Overall, I'd have to answer in the negative, although things start off delectably enough.
For instance, there's the left-hand page below, which replaces the typical series of images warning boys and girls to not abuse their HuCards and such with images of ... actually, I'm not sure what the images on the page in question are supposed to depict. Regardless, I like them quite a bit.
Next up: A four-page comic that I'm guessing clues in readers to this game's completely wacky backstory. Again, I have no idea what's going on in the panels below, but who really cares when they're illustrated as well as these are?
Friday, April 13, 2012
Manual Stimulation: Hany on the Road (PC Engine)
After thinking about it for quite some time, I've come to the conclusion that the manual made for FACE's weirdo platformer, Hany on the Road, is, without question, among the best ever produced for the PC Engine.
That's due in large part to the game's awesomely colorful, clay-figure-populated cover:
Thankfully, those same clay figures (or at least I think they're clay figures) appear throughout Hany on the Road's manual, as is evident from the very first pages (such as the ones below).
Another thing I'm thankful for when it comes to Hany on the Road's instruction manual: It features (in the lower-right corner of the following page) a modeled-out-of-clay 10-ton weight. OK, so the crying dragon--also made out of clay, of course--is kind of cool, too.
That's due in large part to the game's awesomely colorful, clay-figure-populated cover:
Thankfully, those same clay figures (or at least I think they're clay figures) appear throughout Hany on the Road's manual, as is evident from the very first pages (such as the ones below).
Another thing I'm thankful for when it comes to Hany on the Road's instruction manual: It features (in the lower-right corner of the following page) a modeled-out-of-clay 10-ton weight. OK, so the crying dragon--also made out of clay, of course--is kind of cool, too.
Tuesday, July 19, 2011
The Great Gaymathon Review #33: Hany on the Road (PC Engine)
Game: Hany on the Road
Genre: Platformer
Developer: FACE
Publisher: FACE
System: PC Engine
Release date: 1990
The titular protagonist in this game and in Hany in the Sky--a peculiar shoot 'em up that was released in 1989--takes a lot of crap these days for looking like an anthropomorphic prophylactic. Although understandable, such point-and-laugh attitudes cause a lot of people to overlook these games in general and this unique platformer--honestly, I've never played anything like it--in particular. That's a shame, especially when it comes to Hany on the Road, which has players race through a series of scrolling, multi-planed (or maybe I should say "multi-roaded," given the game's title) stages in order to ... actually, I can't remember why you're supposed to race through this game. I'm guessing it's so you can rescue the protagonist's kidnapped girlfriend, Lemon? Whatever the reason, the journey is plenty pleasant thanks in large part to the game's attractive, colorful and delightfully varied graphics (each level pretty much has its own look) as well as its jaunty soundtrack. Hany's travels aren't without their travails, however; there are times when "the little condom that could," as I like to call him, feels a tad slippery, for instance, and there are other times when he's a bit too speedy. Also, his lone method of attack--a backflip kick--can be difficult to time, which likely prompts most people to play the game as I do: By jumping over or otherwise avoiding the game's baddies--a number of whom are depicted in the cover art above--rather than confronting them head-on.
See also: Previous 'Great Gaymathon' posts
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