And not only that, but you'll be able to choose between digital or physical versions of this Experience Inc.-made game once it finally arrives in your neck of the woods.
If this is the first you've heard of Stranger of Sword City, the gist is it's a Wizardry-esque RPG that's been ported to a number of Japanese systems since it first hit the Xbox 360 in summer of 2014.
Sadly for Western PC, Xbox 360 and Xbox One owners, the Vita iteration is the only one that's being brought to North America (on Mar. 22) and Europe (on Mar. 25).
Footage of the Japanese version of Stranger of Sword City--known in that region as Stranger of the Village of the Sword--can be seen in the trailer above, in case you're wondering.
Now that you've watched it, what do you think? Will any of you pick it up upon (or at some point after) release?
I have a feeling I'll buy a boxed copy--assuming it's not stupidly expensive. (Yes, I'm looking at you, Stella Glow and your $50 price tag.)
(Via gematsu.com)
Showing posts with label Experience. Show all posts
Showing posts with label Experience. Show all posts
Thursday, November 12, 2015
Wednesday, July 01, 2015
'Beautiful' isn't adequate when attempting to describe this brand-new Ray Gigant (Vita) trailer
You've really got to hand it to the folks at Experience, who were responsible for developing the impressive (and oddly titled) Ray Gigant for Bandai Namco; without a whole lot of fanfare, they went out and made a game that both looks and sounds as stunning as any released for the Vita so far.
Don't believe me? Check out the latest trailer for this soon-to-be-released dungeon-crawling RPG, which can be viewed below.
For all sorts of reasons, I can't get enough of Ray Gigant's battle scenes, in particular. I guess some people may think they look a bit "cheap" thanks to the stilted animations, but I even find that aspect of this Vita title appealing.
My favorite of Ray Gigant's many intriguing traits at the moment, though, is the rhythm-game element that pops up when players go to use special attacks. (You can see it in action at the 1:40 mark.)
Does all of this mean I'll be nabbing a copy as soon as the game hits Japanese store shelves on July 30? No, but I may well buy one later on down the road--especially if Bandai Namco fails to bring it to North America. (If you'd like to pre-order one, though, you can do so now via amiami.com.)
In the meantime, drooling over the video footage above will have to suffice.
Don't believe me? Check out the latest trailer for this soon-to-be-released dungeon-crawling RPG, which can be viewed below.
For all sorts of reasons, I can't get enough of Ray Gigant's battle scenes, in particular. I guess some people may think they look a bit "cheap" thanks to the stilted animations, but I even find that aspect of this Vita title appealing.
My favorite of Ray Gigant's many intriguing traits at the moment, though, is the rhythm-game element that pops up when players go to use special attacks. (You can see it in action at the 1:40 mark.)
Does all of this mean I'll be nabbing a copy as soon as the game hits Japanese store shelves on July 30? No, but I may well buy one later on down the road--especially if Bandai Namco fails to bring it to North America. (If you'd like to pre-order one, though, you can do so now via amiami.com.)
In the meantime, drooling over the video footage above will have to suffice.
Labels:
animations,
Bandai Namco,
dungeon crawler,
Experience,
imports,
Japanese games,
JRPGs,
PS Vita,
Ray Gigant,
rhythm games,
RPGs,
sony,
trailers,
Vita
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