Showing posts with label Etrian Odyssey IV. Show all posts
Showing posts with label Etrian Odyssey IV. Show all posts

Monday, January 05, 2015

Here's how I spent my 2014 (3DS edition)

In case any of you are wondering: no, I won't be publishing other editions of this "series," as none of the other systems I used in 2014 were capable of recording how many hours I spent playing games on them.


At any rate, here's how much time I spent playing various 3DS games in 2014 (as per the "Activity Log" files on my Japanese and North American systems):

  • Tomodachi Life ... 127:43
  • Bravely Default ... 99:45
  • Fantasy Life ... 88:08
  • Etrian Odyssey IV ... 59:20
  • Solitiba ... 57:30
  • THE "DENPA" MEN 3 ... 42:19
  • The Legend of Zelda: A Link Between Worlds ... 20:30
  • Yoshi's New Island ... 12:31
  • Super Mario 3D Land ... 12:10
  • Rusty's Real Deal Baseball ... 6:30

The only "results" that surprised me were Etrian Odyssey IV and Rusty's Real Deal Baseball, as I had no idea I spent so much time with either title. Also, I'm kind of shocked I've yet to put more than six hours and 30 minutes into Slime MoriMori Dragon Quest 3. I guess that means I have to devote a bit more time to it in the coming days and weeks.


One last tidbit some of you may find interesting: apparently I spent just over 580 hours playing 62 "titles" (which includes the eShop, Activity Log and other apps, by the way) on my pair of 3DS systems in 2014.


Now that I've shared how I spent my 2014 (in regard to 3DS gaming, at least), please feel free to share how you spent yours in the comments section of this post.

Thursday, June 05, 2014

Shall We Do It? (THE 'DENPA' MEN 3, Etrian Odyssey IV, Final Fantasy Adventure and Nontan to Issho: Kuru Kuru Puzzle)

I've got to be honest here: I haven't had a ton of time to play games since I published the last installment of "Shall We Do It?" a week ago. I believe I spent just enough time with the games mentioned above and below, though, to share at least a few thoughts on them here. So, let's get to it, shall we?

THE "DENPA" MEN 3 (3DS)--Speaking of the above, I only played this 3DS eShop RPG for an hour or so this past week. I would've spent more time with it, but ... I'm kind of lost. I'm guessing it's nothing a quick trip to GameFAQs couldn't help me through, but the fact is I'm not sure I'm interested enough in what's going on right now to bother perusing that site.

As for why that is, well, a big part of it is that THE "DENPA" MEN 3 is starting to feel an awful lot like THE "DENPA" MEN 2-- and I don't necessarily mean that in a good way. Way too many battles pop up while traversing part three's overworld, for starters--and this is coming from someone who usually likes grinding while playing RPGs. (I voiced a similar complaint while attempting to work my way through part two last year.) Combine that with the fact that it can be difficult to know where you're supposed to go to advance the story--even with the game literally pointing you in the general direction--and you've got a not-always-pleasant experience that sometimes veers directly into annoying territory.


Does that mean I'm through with THE "DENPA" MEN 3? Not at all. In fact, I'm going to do my best to put a good dent in it during the next week and a half. Should I get stuck again, though, or should that "good dent" not be enough to fully engage me in this game, I wouldn't be surprised if I gave up on it well in advance of the ending credits (just as I did with its predecessor).

Etrian Odyssey IV (3DS)--Although I think there's also a chance that I'll give up on Etrian Odyssey IV before I encounter its end credits, I have a feeling I'll find a way to finish it--and hopefully in the next week or two.

I'm still meandering my way through what I believe is its final dungeon, by the way--or maybe it's the dungeon that leads to the final dungeon? Regardless, I'm seemingly about halfway through it now. (I'm just about to start the third section--I think.) Like I said in my last "Shall We Do It?" post, I'm not at all sure why this game's designers or developers decided to make players go through portions of previously visited (and beaten) dungeons at the end of the adventure. For me, that's about the worst kind of buzzkill you can throw at me as a title nears its climax. In fact, I usually want and expect the opposite out of an RPG's closing salvo--as in, new enemies, new environments and new experiences. Otherwise, it can feel like a slog--as it is in Etrian Odyssey IV right now.

Final Fantasy Adventure (GameBoy)--It may sound strange, but I'm currently enjoying this "old" RPG--which is the first Mana, or Seiken Densetsu, game, in case you haven't heard already--far more than I'm enjoying either of the other, more modern examples of the genre that I just mentioned.


That said, I do have a few critiques to level against it. One such critique: it's far too easy to get lost within its dungeons and even while exploring its overworld. In fact, I found myself lost on three occasions the last time I played it (last weekend), and only one instance could've been blamed on my own ignorance. (As in, I forgot that I could use my battle axe to chop down trees to access otherwise off-limits areas.)

Speaking of getting lost on this game's overworld, the map that's made available by pressing the GameBoy's "Select" button is some kind of cruel joke, right? I mean, what's the point of it otherwise? Sure, it displays towns and a few other points of interest while also showing the player's proximity to them, but that's about it. It's so bare bones that I'm honestly confused as to why it was included.

Other than the above, though, I'm really, really digging this portable adventure--which is one part Final Fantasy and one part Zelda, if you've yet to play it yourself--and I fully expect to "beat" it before long (and most likely before I beat either of the aforementioned titles).

Nontan to Issho: Kuru Kuru Puzzle (GameBoy)--Those of you who've actually heard of this adorable import-only puzzler deserve some sort of prize. Sadly, I'm all out of prizes at the moment, so, uh, give yourself a pat on the back?

Anyway, I started playing this one after my blogging friend and podcast cohort Anne Lee announced her #PuzzleMonth game-along event a couple of days ago. (Go here to learn more about it.)


If this is the first you've heard of Kuru Kuru Puzzle, for the most part it's your typical match-three--or in the case of this game, match-two--puzzle game. It does offer up a slight twist on the tried-and-true formula, though; that being that the tiles can't be rotated as they can in other such games. Rather, they can be flipped--with the image on the flipped side generally being an alternate take of the previous side's imagery. (Examples: a whole apple and a half of an apple, a fish and fish bones, etc.)

It's not what I would call a mind-blowing change to the genre, mind you, but it definitely helps make this particular game just interesting enough to be worthwhile for folks who like puzzlers that require them to match tiles.

Finally, a couple of fun facts about Kuru Kuru Puzzle: the cat with the fly-catcher mouth that serves as this game's protagonist also served as the protagonist of a series of children's picture books first published in Japan in 1976, according to this HardcoreGaming101 article. Also, the folks behind the Pokémon series, Game Freak, developed a Super Famicom version of this game. (Some company called Access made the GameBoy iteration.)

See also: previous 'Shall We Do It?' posts

Tuesday, May 20, 2014

Shall We Do It? (THE 'DENPA' MEN 3 and Etrian Odyssey IV)

Well, folks, I have good news and bad news for you regarding my on-going playthrough of Etrian Odyssey IV. The good news is that I've now put about 60 hours into this 3DS-based dungeon-crawler and, as a result, I believe I'm now in the "home stretch" of the game, so to speak. The bad news? I haven't played it since I downloaded THE "DENPA" MEN 3 about five days ago.

Don't get me wrong, I was enjoying Etrian Odyssey IV a great deal while I was still playing it (and I'll get back to playing it soon enough, I assure you), but I have to admit I was starting to enter another one of those "interest lulls" I mentioned in my last "Shall We Do It?" post when THE "DENPA" MEN 3 took over. Of course, I guess that's to be expected when you keep ducking in and out--and in and out, and in and out--of what very well could be the gaming world's longest series of interconnected dungeons.


And then there's the related fact that the final section of Etrian Odyssey IV was beginning to give me some serious Bravely Default vibes thanks to the semi-recycled locales and color-swapped baddies. Now, it's not anywhere near as bad in Etrian Odyssey IV as it was in Bravely Default, mind you, but it is a bit ... deflating to make your way to the end of a game only to find you have to go through a bunch of old dungeons again before you can face the final boss.

So, enough about that one for the time being. Instead, let's talk about THE "DENPA" MEN 3 for a bit.

I've put about five hours into this eShop RPG so far, and for whatever reason I seem to be enjoying it more than I enjoyed its predecessor. Unfortunately, I'm not sure I can say why that is. It very well may be that, despite the fact that I nearly had my ass handed to me during my very first battle, this third entry in Genius Sonority's series feels a smidge easier than the second (although I have to say that the difficulty level of the first one, which I consider to be the "worst" of them all, didn't bother me at all). Or, it may be that this game's overworld is less annoying than the one featured in the last.

One thing I'm not completely stoked about when it comes to THE "DENPA" MEN 3 is that it includes a bunch of enemies that also appeared in the last two titles. Plus, the new ones that have shown their faces so far aren't what I would call the most appealing or creative in terms of their designs.


I'm finding this game's soundtrack kind of disappointing, too. Thankfully, the surprisingly tender tune that plays while exploring "Cannon Village" pretty much makes up for all of the lackluster ones that accompany it.

Despite those two rather minor complaints, though, I'm really liking THE "DENPA" MEN 3 thus far--although I've yet to even think about pimping out the homes of my "Denpa" men, à la Animal Crossing. I guess that means I have something to look forward to if (or when) my interest in the main adventure wanes a bit?

Are any of you also making your way through THE "DENPA" MEN 3 at the moment? If so, what do you think of it?

See also: previous 'Shall We Do It?' posts

Tuesday, May 06, 2014

Shall We Do It? (Etrian Odyssey IV)

I know I exclaimed a couple of days ago that I'd come up with a new name for this particular column, but I've since had a change of heart. "Let's Do It" is a nice enough alternative, but it's too straightforward--and kind of boring, too.

As a result, I'm sticking with the original "Shall We Do It?"--although I am going to tweak how I use it from here on out. Basically, I'm going to simplify the headers I write for these posts. The new ones will be a bit less fun than the old ones, I guess, but they'll also be a lot less wordy and awkward.

Anyway, enough about that. You clicked on this post so you could read all about my on-going shenanigans with Etrian Odyssey IV, right?



I'd originally planned to talk about two other 3DS games--THE "DENPA" MEN 3 demo and Rusty's Real Deal Baseball--in this post, by the way. Unfortunately, the "DENPA" MEN 3 demo that was supposed to hit the North American eShop late last week was postponed until May 8 due to "technical difficulties" and it's been so long (about two weeks, I think) since I last booted up Rusty's Real Deal Baseball that I can't think of anything to say about it.

So, we'll stick to Etrian Odyssey IV and Etrian Odyssey IV only in this installment of "Shall We Do It?" Which is just as well, because I've spent more than 40 hours with this 3DS dungeon-crawler so far and, as such, I have quite a lot to say about it.

For starters, I probably should share that I've just gained access to the title's fourth "land," known as the "Cloudy Stronghold." It's taken me about 12 to 15 hours to conquer each land so far, which most Etrian Odyssey lifers probably would consider a laughably slow pace, but I like to piddle around while playing games like this.



Anyway, here a few thoughts on the journey so far:

The soundtrack is sublime--All hail Yuzo Koshiro, the man responsible for this game's delightfully varied set of tunes. Honestly, I've yet to come across a track I don't like, although the standouts for me at the moment are the jaunty, flute-filled Tharsis theme and the shimmering, guitar-laden song that serves as the backdrop of most, if not all, of the fourth land's dungeons.

It surprises me how much I'm liking the animated enemies--Back when this game was announced, I was unimpressed that it would be the first entry in the Etrian Odyssey series to feature animated enemies. The static ones found in the first game were more than enough for me. Or so I thought. Now that I've seen a good portion of this game's polygonal baddies in motion, I have to admit I find them mightily impressive--and I far prefer them to their immobile predecessors.

The airship-traversed overworld is a remarkably nice addition--This is another element that I originally eyed with a healthy dose of suspicion. How much could an overworld really add to the Etrian Odyssey experience? Turns out, it adds quite a bit. I'm especially fond of the hunting-and-gathering aspect that's tied to the animals, birds, fish, fruit and veggies that can be harvested while flying around each land and then either sold for cash or traded for swag.



One final, positive comment about my experience with Etrian Odyssey IV so far: I love how, pretty much without fail, a new "land" opens up just as I'm about to become burned out on the current one. If only the folks responsible for Bravely Default had been so keen on or aware of the importance of pacing in such games...

(Speaking of Bravely Default, I'd like to add here that I'm very much enjoying the fact that Etrian Odyssey IV has an almost nonexistent story. Sometimes you just want to battle your way through a game like this, you know?)

Have any of you spent any time with Etrian Odyssey IV? If so, please feel free to share your own thoughts on this 3DS dungeon-crawler in the comments section below.

See also: previous 'Shall We Do It?' posts

Friday, April 11, 2014

Shall We Do It? (saying sayonara to Bravely Default and Yoshi's New Island and konnichiwa to Rusty’s Real Deal Baseball and Etrian Odyssey IV)

After spending just over 100 hours playing it, I finally put a fork in (i.e., finished) Bravely Default on Wednesday.

In a way, I'm relieved, as a good handful--at least 10 or so, I'd say--of the final hours I spent with this 3DS RPG were not altogether enjoyable. I'm also kind of sad, though, as not only did I thoroughly enjoy the rest of the time I spent with the game, but I also got a real kick out of its final salvo.

So, where does that leave me in terms of how I feel about this title? Well, I no longer wish I'd never picked up a copy of it, I can tell you that much. In fact, after watching the captivating "special video" that's unlocked following the credit roll, I'm once again genuinely curious about the upcoming sequel.

I still believe the majority of the last third, if not the entire last half, of Bravely Default is flawed to the point that I have to imagine a lot of players will give up on it before ever encountering the end credits, mind you, but I also appreciate what its developers and writers were going for with that much-maligned section of the game--even if their execution of that vision left a lot to be desired.

Also, like I implied a few paragraphs ago, the last two battles really helped wash from my mouth the bad taste that had developed while I played through the bulk of the optional boss fights that preceded them.


Speaking of which, here's a little piece of late-game advice for anyone who may need it: if you find your interest in the game waning during any of its last three chapters (six, seven and eight), I'd highly recommend skipping the aforementioned boss battles--the optional ones, I mean--and instead focusing simply on what's required of you to complete them.

(To read some of my earlier impressions of Bravely Default, by the way, check out a few of my most recent "Shall We Do It?" posts. Also, keep an eye out for a "Great Gaymathon" review of the game that will be published in the next week or so.)

In other news, I also beat Yoshi's New Island last week after putting about 13 hours into it.

I'd like to save most of my comments about this just-released 3DS platformer for the review I'll be publishing early next week, but one basic thing I'd like to get off my chest here is that, in the end, I personally found Yoshi's New Island to be a worthy-enough successor to the original Yoshi's Island.

The key for me was that Yoshi's New Island was, for the most part, a lot of fun to play. Plus, I found its graphical stylings to be more than pleasant (and really, really well done in certain areas) and I even liked its laid-back soundtrack.

So, my recommendation to folks who are on the fence when it comes to this game: if you liked the SNES original, I'd at least consider picking up New Island if you're in the market for a 3DS platformer. And if you've never played Yoshi's Island? Again, I'd say that if you're in the mood for a platformer and you own a 3DS, you should at least consider giving it a try.


Just don't go into Yoshi's New Island thinking it's a cakewalk, because it isn't. Yes, it's easy to breeze through a good number of stages, but if you're playing the game as it's meant to be played--which means you're aiming to find and collect all of the flowers, red coins and stars hidden away in each level--you'll likely find it sufficiently challenging.

Now that I'm done with Bravely Default and Yoshi's New Island, which games am I calling on to fill whatever free time I have at the moment? One of them is Rusty's Real Deal Baseball, that Nintendo-made eShop-only title that was announced a few months back.

In case this is the first you've heard of it, Rusty's Real Deal Baseball is a free-to-play (initially, at least) compilation of baseball-themed mini-games. Basically. That's selling the title short, though, as along with all of the (very fun, in that "just one more try" kind of way that's surprisingly similar to Nintendo's Rhythm Heaven/Tengoku titles) mini-games that are packed into Real Deal Baseball there's an oddly and sometimes uncomfortably dark story that holds everything together as well as a similarly strange haggling aspect that comes into play whenever you decide to buy any of the 10 in-game "4DS" cartridges (each of which contain an assortment of unique mini-games).

Don't worry if some or all of the above doesn't make sense. The point I'm trying to make is that there's more to Rusty's than a couple of baseball-themed mini-games.

Anyway, I've handed over about $4 of real money in order to buy two of Rusty's in-game 4DS carts, "Bat & Switch--Hitting" and "Cage Match--Hitting," and I've devoted quite a bit of time to both of them thus far. Each in-game cartridge features a bevy of "challenges," by the way--as in, about 50. All of the challenges included in a particular cart (such as "Bat & Switch--Hitting") are similar to each other, but they also differ enough that it never feels like you're just doing the same thing over and over again.


One thing I think I should mention here: I'm not a baseball fan. At all. In fact, although I'm an athletic person, the only sport I care about in real life is tennis. Given that, I think it's kind of cool that I'm enjoying Rusty's as much as I currently am. In fact, I'm enjoying it so much that I'll very likely buy all of its in-game carts in the coming weeks. (Which should wind up costing me about $16, if what I've read on the Internet is true.)

Does that mean I think you, too, should spend $4, $8 or even $16 on this title? I'm not sure, to be completely honest. Thankfully, anyone can go and download the base game for free, so I'd highly recommend doing just that, if you're curious, and then playing through the six or so challenges that are unlocked from the outset. If you enjoy them, haggle with Rusty and buy the full version of "Bat & Switch--Hitting" from him after you've gotten him down to $2. From there, you should be able to decide for yourself if the rest of the content is worth your hard-earned money or not.

Even if you end up feeling like the game just isn't for you, though, the most you'll be out is a couple of bucks. So, what have you got to lose?

Last, but not least, I also started playing Etrian Odyssey IV on Wednesday--in large part so I could support my friend Anne's "Atlus Community Game-Along" event. So far, though, all I've done is create a "guild" and name a handful of party members (all after classic Final Fantasy characters, of course), so I can't say much about the experience right now. I promise to spend some more time with it this coming weekend, though, and report on any and all progress I've made next week.

In the meantime, which games are all of you playing right now, and are you enjoying them?

See also: previous 'Shall We Do it?' posts

Tuesday, March 12, 2013

I can't decide if I should hug my mailman or hit him

I say that because the pair of games seen in the following photo found their way into my mailbox over the weekend--and we all know I need more games like I need another migraine.

Just in case any of your eyes are as terrible as mine are, the games in question are Etrian Odyssey IV for the 3DS and the first  Touch Detective for the DS.

You may notice they're both still wrapped in plastic. That's because I know I'm not going to be able to play them for a while (thanks to EarthBound and Fire Emblem: Awakening).


I bought Touch Detective a few weeks back, by the way, in order to make the wait for my copy of the 3DS-based puzzler Osawari Tantei Nameko Daihanshoku (aka Touch Detective: Funghi's Big Breed) more bearable.

Little did I know it would make its way to my doorstep yesterday. (I assumed it wouldn't arrive until later in the month.)


You probably can't tell by looking at the photo above, but I actually opened Osawari Tantei Nameko Daihanshoku--mainly so I could check out its manual and see if it came with the adorable set of stickers I'd seen elsewhere.

Unfortunately, although the stickers are present, I'm not sure I can say the same for the manual. Sure, there's a piece of folded paper in there that explains the basics of the game, it's pretty disappointing when compared with the beauties that used to qualify as "instruction manuals."

Oh, well, I'm still happy I bought Osawari Tantei Nameko Daihanshoku and I'm very much looking forward to sinking my teeth into it soon.

Thursday, December 13, 2012

10 North American 3DS games I'm looking forward to playing in 2013

As great as 2012 was for me and my 3DS (the same can't be said for my wallet), 2013 looks to be even better in terms of high-quality releases.

Which games am I most looking forward to shoving into my 3DS' cartridge slot over the next 12 months? Here's 10 of them:

1. Animal Crossing: New Leaf--Of all the games included in this post, this is the most shocking, right? Seriously, though, I'm looking forward to playing New Leaf more than any other title that's set to be released--for any system, not just the 3DS--in 2013. My husband, on the other hand, likely is dreading its release, as he knows it's going to take over my life for at least a few months.


2. Bravely Default: Flying Fairy--I know this beautiful, 4 Heroes of Light-esque RPG hasn't been announced for North American release yet, but I'm including it here anyway in the hopes that Square Enix will do so soon.


3. Devil Summoner: Soul Hackers--See the Bravely Default blurb above, but replace Square Enix with Atlus USA. Seriously, though, I think the chances of this one ending up in my grubby little hands are pretty good given Atlus USA's track record when it comes to the MegaTen series.


4. Etrian Odyssey IV--Full disclosure: Although I've been a fan of this dungeon-crawling series since the first title was released for the DS back in 2007, I've yet to play the second and third entries. Regardless, I'm going to pick up the fourth the day it's made available in my neck of the woods.


5. Fire Emblem: Awakening--Ever since the Japanese version of this tactical RPG was first shown off, I've wanted to play it. Given Nintendo of America's track record of bringing niche-y games to this region, though, I was a bit worried I'd never be able to do so. Thankfully, they recently proved me wrong and revealed that it'll be out in early February.

Tuesday, September 18, 2012

Hey, Atlus USA: It's about time you made a few 3DS game announcements, don't you think?

Specifically, I'd love for you to announce North American release dates for Etrian Odyssey IVDevil Summoner: Soul Hackers and Shin Megami Tensei IV.

Of course, Shin Megami Tensei IV has yet to receive even a Japanese release date, so it's unlikely North American gamers are going to get a release date for our region anytime soon.

An announcement that the game will, indeed, be brought to our shores at some point (hopefully next year) shouldn't be out of the question, though, don't you think?

Speaking of Shin Megami Tensei IV, Atlus' Japanese arm released a new, rather gorgeous trailer of the game yesterday morning. Here it is:



Doesn't it look divine?

I have to say, the first thought that popped into my head while watching the trailer above was, "Man, this would look great on the 3DS XL."

As such, I really hope Nintendo of America lets it be known soon that it'll be bringing the PINKxWHITE 3DS LL to our shores later this year or early next.

(Via tinycartridge.com)

Monday, April 30, 2012

I'm still liking the looks of Etrian Odyssey IV

About two months ago, I suggested (in this post) that I was quite smitten with the polygonal enemies that are set to appear in Atlus' upcoming Etrian Odyssey IV. Do I still feel that way about the game's three-dimensional baddies after watching the latest trailer (below and here) for this 3DS title, which will hit the streets in Japan on July 5? Without a doubt.



What do all of you think of what you've seen of this latest entry in the hard-as-nails series of dungeon-crawling RPGs that's known in its homeland as Sekaiju no Meikyuu (aka Labyrinth of Yggdrasill)? Are you praying that Atlus localizes and releases it in your particular region, or could you care less about this title's outside-of-Japan prospects?

(Via andriasang.com)

Tuesday, March 06, 2012

I don't know about you, but I think the animated, polygonal enemies in Etrian Odyssey IV look pretty darn awesome

I have to admit, I was more than a bit skeptical when I read that Etrian Odyssey IV would include animated, polygonal enemies rather than the static, hand-drawn ones that have appeared in every other Etrian Odyssey release.

After watching the following trailer for this soon-to-be-released--on July 5, in Japan--3DS title, though, I'm feeling much less apprehensive. Actually, I'm feeling pretty darn excited about the game at the moment--in large part because the aforementioned animated and polygonal enemies look pretty awesome to these eyes.



What do all of you think? Did the trailer above serve to pique your interest in Etrian Odyssey IV?

Regardless, here's hoping this Atlus-made RPG makes its way to Australia, Europe and North America sooner rather than later--so all of us Etrian Odyssey fans can once again scratch our dungeon-crawling itches.

(Via andriasang.com)

Wednesday, February 29, 2012

While I was away ...

I may have been tending to my dad (and mom) for the past week or so, but that doesn't mean I've been completely oblivious to the goings on in gaming world while I've "been away." Here are some of the stories that have popped onto my radar over the last few days:

* A bunch of Bravely Default demos are about to hit the Japanese eShop--If you're like me, you groaned when you read that they're only hitting the Japanese eShop for the time being. Here's hoping Square-Enix announces a western release for this 4 Heroes of Light-esque 3DS RPG soon--and pops the aforementioned demos onto the Australian, European and North American eShops tout de suite, too.


* Etrian Odyssey IV was announced--For the 3DS, of course. And, as of now, only for Japan. I have a feeling the folks at Atlus will bring Etrian Odyssey IV to North America eventually, though, and hopefully to Australia and Europe, too. Although I've yet to buy, let alone play, Etrian Odyssey II or III, I'm planning to pick up this sequel on day one--assuming it's released in my particular region, of course.