Showing posts with label Engacho. Show all posts
Showing posts with label Engacho. Show all posts

Monday, October 03, 2016

Five overlooked Japanese PlayStation games you need to play as soon as possible

Most folks who love the original PlayStation know all about Japan-only gems like Harmful Park, LSD: Dream Emulator, Rakugaki Showtime, Slap Happy Rhythm Busters, Vib-Ribbon and Umihara Kawase Shun.

There are a lot of other PSone imports that are worth picking up and playing, though--and many of them are far more affordable than the titles mentioned above. Here are five such games. (Bonus: all of the following can be enjoyed without knowing a lick of Japanese.)


Engacho!--I know why people ignore this game even after they become aware of it. It's gross--and not in a Mortal Kombat kind of way. No, this colorful puzzler is gross in an "it's full of boogers and spit and smelly armpit hair" kind of way. The thing is, the brain-teasing gameplay that surrounds all of this grossness is not only fun and challenging, but unique. To learn more about it, read my Engacho! review. (If you'd also like to get a glimpse of this game's outer case, disc and manual, check out my post, "What in the hell does Engacho! mean, anyway?"


Gussun Paradise--Although I can understand why a lot of Westerners shy away from Engacho!, I'm completely flummoxed that they treat Gussun Paradise in the same manner. For starters, the latter game was made by the masters at Irem. Second, it's a single-screen platformer à la Don Doko Don and all kinds of other Taito releases. Third, its graphics are so cute and colorful it's hard not to grin like an idiot while basking in their glow. For more information on this Gussun Oyoyo spinoff, and to see some snapshots of its packaging, peruse this old post about it.


Lup Salad: Loopop Cube--If adorable games tend to give you toothache, you may have to see your dentist for a root canal after playing this puzzler-platformer from 2012. Not only are its sprite-based characters, blocks and backdrops as precious as can be, but the same can be said of its ear-pleasing soundtrack. You'd do well to try Loopop Cube (or Lupupu Cube or Rupupu Cube) even if the description and screenshot above give you pause, though, as the block-pushing and -matching gameplay at the center of this title will entice even the biggest haters to waste many an hour on it.


Mad Panic Coaster--All of the Japan-only PlayStation games that have been discussed up to this point are unquestionably enjoyable affairs. The same can't be said of Mad Panic Coaster. So why on earth have I included it here? Because it's so damn weird--it's basically an on-rails racer that's set on a bunch of themed roller coasters--that it's worth playing even if it can be maddeningly frustrating and difficult at times. If you're a collector of import PSone titles, by the way, do yourself a favor and hunt down a complete-in-box copy of Mad Panic Coaster. Its instruction manual (ogle scans of it here) alone will make you appreciate your purchase.


Susume! Taisen Puzzle-Dama--For whatever reason, Konami's long-running Taisen Puzzle-Dama never made waves outside of Japan like other match-two and -three titles from the same era. You know the ones I'm talking about: Columns, Magical Drop, Puyo Puyo and their ilk. That's too bad, as the various iterations of Taisen Puzzle-Dama I've played--including this one and one that features the company's TwinBee characters--are a blast. That's partially because of its frantic puzzling action, of course, but it's also because of its wacky cast (see above) and sense of humor.

Can you think of any unfortunately overlooked or ignored Japan-only PSone games that people in other parts of the world really need to play? If so, share them in the comments section of this post.

Friday, May 01, 2015

Reason #408 I'm a bat-sh*t crazy gamer: I now own 10 WonderSwan games but I still don't own a system that will allow me to play any of them

I've admitted to some doozies in these posts over the years--examples--but I truly think this one takes the cake. After all, how many people do you know who buy 10 games for a system they don't even know?

OK, so I'm sure that can be said about at least a few (or a lot of) other people, but how many of those folks own 10 Japanese WonderSwan games without also owning some sort of WonderSwan system? That number is pretty darn small, I'm sure.



The point of this post isn't to brag (as if) about the fact that I'm stupid enough to own 10 WonderSwan games without also owning a system on which I can play them. No, the point is to showcase some of the cool art that's plastered across the front of the boxes that contain those titles.


If you're curious as to the names of the games that are included in the photo below, by the way, here they are (clockwise from the upper-left): SaGaTane wo Maku ToriMr. DrillerRainbow Islands: Putty's PartyRomancing SaGaHataraku ChocoboFlash Kobito-kunEngacho!, Xi Little and Chocobo's Dungeon.



A couple of the games shown above are fairly recent pick-ups, actually. (Chocobo's Dungeon, Romancing SaGa and SaGa, basically.) In fact, they're what prompted me to write this post--and once again ponder buying a wine-colored SwanCrystal system.

I'm hoping--planning--to get off my butt and do just that soon, don't you worry. In the meantime, do any of you own WonderSwan games--or, gasp, WonderSwan systems?

See also: previous 'I'm bat-sh*t crazy' posts

Thursday, April 16, 2015

Five favorites: WonderSwan box art

I know I haven't mentioned it in some time, but the wonderfully named WonderSwan handheld continues to intrigue me more than maybe it should.

Actually, that's not completely fair. After all, there's a lot to like about this weird, Japan-only portable and its similarly odd catalog of games. For instance, there's the WonderSwan's unique design, which allows users to hold their systems either in a horizontal or vertical position (depending on the cartridge that's stuck inside, of course).

Also, although quite a few uninteresting (especially to Western audiences) games--many of which could be described as downright turds--were released for the WonderSwan during its relatively short "reign," a good number of quality titles were made available for it, too.

Something that often goes hand in hand with quality games, of course, is quality box art--especially when we're talking about Japanese games.

That's true even when it comes to the lowly WonderSwan, as the following five examples of cover imagery should help prove.


Engacho!--OK, so this particular piece of box art is a bit gross. It's also got a lot of verve, though, and the use of color is nothing short of brilliant, if you ask me. An added bonus: its puzzling gameplay's actually loads of fun.


Hataraku Chocobo--This Final Fantasy spin-off's nearly unknown outside of Japan, which is a shame as it seems pretty interesting. Specifically, it sounds like an Animal Crossing-esque sort of experience, although I'm guessing this Chocobo-centric twist on Nintendo's world-conquering series is quite a bit less deep in the content department.


Mr. Driller--This 2001 port of Namco's classic arcade puzzler is proof that it's been released for pretty much every system imaginable over the years. Not that I'm complaining. I'm beyond thrilled that the WonderSwan got in on the Mr. Driller action--although the thing that's chiefly responsible for my bliss is the beautiful box art seen above.


Rhyme Rider Kerorican--This portable music game was made by the well-regarded crew at NanaOn-Sha, perhaps best known for PaRappa the Rapper, UmJammer Lammy and Vib-Ribbon. Rhyme Rider doesn't quite have the same cachet among gamers as those previously mentioned titles, but at least its cover imagery stacks up to the counterparts of its predecessors rather admirably.


Tane wo Maku Tori--This unique puzzler's box art is, without question, my favorite of the bunch showcased here. I like its use of color, of course, and I also like that it looks as though it was crafted out of pieces of cut-up paper, but there's more to it than that, too. Maybe it's that it gives off slightly melancholy as well as cheerful vibes, much like its in-game graphics?

Do you have any favorite examples of WonderSwan cover art? If so, let me (and everyone else) know about them in the comments section that follows.

See also: previous 'five favorites' posts

Thursday, March 14, 2013

Manual Stimulation: Engacho! (WonderSwan)

Can you believe it's been nearly a year since I bought a copy of Engacho!, NAC Geographic Products' amusingly gross WonderSwan puzzler? (A few photos of the game's packaging can be seen here.)

I can, but then again I've bought a lot of games in the last year (he says as his husband groans in the background).

More unbelievable, in my opinion, is that I've yet to play the damn thing. Of course, that would require me to buy a WonderSwan system of some sort, and for whatever reason I haven't been able to make myself do that yet.

While I ponder why that is, why don't all of you do something a bit more enjoyable--like take in the beauty that is this game's instruction manual.



OK, so it's clear from the cover of the Engacho! manual that "beauty" may not be the best word to use here. You have to admit, though, that it's pretty darn colorful--and the illustrations are quite amusing (if not exactly attractive).



Moving along to the interior of this title's surprisingly lengthy manual, right off the bat we get a glimpse of its nose-less protagonist. Sadly, I can't tell you his name--or the names of any of the characters highlighted on the next few pages--as I still don't know a lick of Japanese. (Don't worry, I'm working on it.)



Should any of you who understand Japanese be able and willing to lend a helping hand with this information, by the way, I'd greatly appreciate it.



Next up in the Engacho! manual: the ever-thrilling explanation of controls. It's a fairly necessary section in such booklets, of course, so I won't complain too much that it's lacking in excitement.



Here we get a look at the game's intro screens--which, sadly, are in black and white. Couldn't the folks at NAC Geographic Products have re-released this one after the WonderSwan Color hit the streets? I guess not. Oh, well, at least the sprites are worthy representations of the hand-drawn originals.

Friday, September 21, 2012

Did you know that Japanese Game Gear boxes are about the same size as WonderSwan boxes?

Well, you do now--courtesy of the following pair of photos that I recently snapped with my trusty digital camera.


For those who are curious, the games included in these photos are (clockwise from the upper-left): Pokémon Red (GameBoy), Engacho! (WonderSwan), Ganbare Gorby! (Game Gear), Guru Logi Champ (GameBoy Advance), Balloon Kid (GameBoy), Tane wo Maku Tori (WonderSwan), Magical Puzzle Popils (Game Gear), Rhythm Tengoku (GameBoy Advance) and Flash Koibitokun (WonderSwan Color).

I decided to take these photos when I discovered that the boxes that house Game Gear games are nearly the same size as those that house WonderSwan games. Also, I thought some of you might like to see how those boxes compare in size to the boxes of other portable gaming systems, like the GameBoy and the GameBoy Advance.



I'm planning to take more photos like the ones above (and these) in the coming months as I continue to acquire additional 3DS, DS, GameBoy, Game Gear and WonderSwan titles, by the way, so be on the lookout for them if you're curious about that sort of thing.

See also: 'WonderSwan cartridges (and boxes) in context'

Friday, June 15, 2012

WonderSwan cartridges (and boxes) in context

While prepping my last two "Acquisition #123" (#132: Engacho! and #133: Tane wo Maku Tori) posts, I realized that some of you (many of you?) might like to see how WonderSwan game boxes and cartridges stack up to their counterparts in the portable world.

So, I took a few photos of a few of my recent WonderSwan pick-ups sitting next to 3DS, DS, GameBoy, GameBoy Advance, Game Gear and PSP carts and boxes.

The photos below, as I'm sure you can see, show that WonderSwan cartridges (the clear one on the left, below Wario Land II, and the black one beneath Balloon Kid) are closest in size to GameBoy Advance cartridges.




The photo above, on the other hand, shows how WonderSwan game boxes compare in size to DS and PSP cases. The box on the right, by the way, is for a WonderSwan Color game called Flash Koibitokun.

All "regular" WonderSwan games are in smaller/squatter boxes a la Engacho!, by the way, while all WonderSwan Color games are in the taller ones a la Flash Koibitokun.

Anyway, so now you know how WonderSwan boxes and carts compare to their 3DS, DS, GameBoy, GameBoy Advance, Game Gear and PSP counterparts.

Thursday, May 24, 2012

Acquisition #132: Engacho! (WonderSwan)

Just over a month ago, I mentioned in this post that I recently developed a bit of an obsession with the Bandai WonderSwan. I also mentioned that I've already picked up a few games for this Japan-only handheld, which was first released in 1999.

One of those games, as I'm sure you surmised after reading the headline above, is the WonderSwan version of NAC Geographic Products' amusingly gross puzzler, Engacho!



I've owned the PlayStation version of this title, which tasks players with leading a frightened boy through tile-based stages while avoiding the putrid characters that can be seen on the box above, for some time now (read a brief review of it here) and I've enjoyed what I've played of it, so when I saw this portable port pop up on eBay I couldn't help but pick it up.



I haven't played it yet--I'm still waiting for the perfect SwanCrystal to appear on eBay--but I like what I've seen of its black-and-white graphics so I'm looking forward to doing so soon.

In the meantime, I'll just stare at the game's packaging, which is pretty swell, don't you think?



I also quite like the little cartridges (above) on which WonderSwan games appear, and the plastic sleeves that protect them. The cartridges are about the size of GameBoy Advance cartridges, by the way--in case any of you were wondering.

To see a few more snapshots of this particular pick-up, check out my Flickr photostream.

See also: previous 'Acquisition #123' posts

Friday, July 15, 2011

The Great Gaymathon Review #32: Engacho! (PlayStation)


Game: Engacho!
Genre: Puzzle
Developer: NAC Geographic Products Inc.
Publisher: NAC Geographic Products Inc.
System: PlayStation
Release date: 1999

Looking at its cover--which features a quartet of slimy, smelly and even snotty grotesqueries--I'm quite honestly shocked NAC Geographic Products' Engacho! never made its way to the States. Then again, this Japanese import, released in 1999, is a devilishly difficult puzzler and not a dark and dreary FPS, so maybe I shouldn't be surprised by its lack of localization.

Anyway, enough about that--you're probably curious as to what makes this game so challenging. Would it be rude of me to suggest checking out this post, which explains the game's premise more fully than I could here?

If that description makes the game sound something less than devilishly difficult, maybe this will do the trick: so far, I've only successfully traversed the first 10 of this turn-based puzzler's stages. I believe there are between 50 and 100 stages in the game, but I can't say that with any certainty since I'm hopelessly stuck on the tenth and there doesn't seem to be a way to skip troublesome stages.

That's my only real quibble with Engacho!, to tell you the truth. It isn't cheap (it's your fault when you fail to complete a stage), it controls well, its sprite-based graphics are colorful and nicely drawn and its soundtrack is surprisingly catchy. (I especially like the theme song, which recalls Rhythm Heaven's "DJ School.") And then there's that cover art. Sure, it's gross, but it's also funny and more than a bit intriguing--or at least it is to me.


Friday, February 11, 2011

What in the hell does 'Engacho!' mean, anyway?

I posed that question on Twitter recently, and received just one response. Apparently, "engacho" means "hitches" or "pegs" in Spanish. That doesn't make much sense given the game's content and (what little I know of its) story, so I'm guessing something was lost in translation when the folks at publisher NAC Geographic Products Inc. chose Engacho! as a title.

Another possibility: They weren't thinking of Spanish when they decided to call their game Engacho! or they simply made up the word.

Regarding the former, the always reliable (ha!) Google suggested this word--えんがちょ--when I asked it to translate "engacho" from Japanese to English. It certainly sounds like the Google lady is saying "engacho," doesn't it? (Click on the link above and then "listen.") Also, Google's translation of えんがちょ is "for example I is wicked," which, while hilariously stilted, fits the game's theme fairly well.

Why am I running off at the mouth in regards to this rather disgusting--but still loads of fun--little puzzler? Well, I bought it recently, that's why. I can only play it on my computer (using an emulator) at the moment, as I don't yet own a Japanese PS1 or PS2, so I can't tell you too much about it--I hate playing games on my computer--but I can share a few photos of it.

For starters, here's the game's colorfully gross cover:



And here's the actual game disc, which I consider to be both cute and creative (the face is of the game's protagonist):



Oh, and remove the disc from its transparent tray and this is what you see:



(In case you're wondering: Yes, I'm completely incapable of taking a straight-on photo of a game.)

I'll share scans of the game's front and back covers when I review Engacho! as part of "The Great Gaymathon." In the meantime, check out this post for (a bit) more information.

Wednesday, January 26, 2011

Ewwwwwwwwwwwwwwwww

What words would you use to describe the following piece of art, which graced the cover of Engacho!, a PlayStation (and WonderSwan) game released in 1999?

"Disgusting" is a given, but how about "eye-catching"? After all, it isn't every day you see a piece of cover art that features a blushing butt (with wings, no less), gooey green boogers and (seemingly) stinky armpit hair.


Both words came to mind when I first saw the cover art a few days ago (thanks to a comment over at tinycartridge.com), as did "interesting" and "intriguing." Oh, and the ever-important "huh."

Forget the "huh," though; it's the "interesting" and "intriguing" that matter in this post, as they prompted me to find out what I could--which, sadly, isn't much--about this NAC Geographic Products Inc.-published title.

Turns out the game, while definitely a bit on the (comically) disgusting side, is a turn-based puzzler--which is right up my alley, especially these days.

Here's how it works: Players, controlling a young boy named Sunzuki, are dropped into each stage and then tasked with making their way to its exit (the blue square in the screenshot below) without taking too many steps and without colliding with any of the four baddies displayed in the cover art above.

Here's what happens when you collide with the flying, blushing butt.

That's no easy task, as each of the aforementioned baddies has its own movement patterns. One, for instance, mirrors your movements, while another moves in the opposite direction. As such, planning ahead is vitally important if you hope to avoid being covered with or smothered by armpit hair, boogers, poop or spit.

I'm sure that sounds about as appetizing and enticing as a date with Jabba the Hut, but it's actually pretty fun (if a bit too difficult for my rapidly atrophying brain).