As much as I'm enjoying my 3DS systems and games at the moment, I can't help but feel a bit misty-eyed about the recent passing of their 3D-less predecessors. So, I thought I'd perk myself up a bit by penning a post about five (more) of my favorite pieces of DS box art.
Because I highlighted a handful of Japanese DS box arts in this previous blog post, I thought I'd focus on North American examples in this one. Look for a post about my favorite European DS box arts to be published late next week.
1. Dragon Quest Heroes: Rocket Slime--You really can't go wrong with a piece of cover art that features the ever-adorable Dragon Quest slime, can you? That's not the only reason I like this one, though; I also like its bold use of color and its depiction of abject chaos.
2. Electroplankton--I've often been accused of being a bit too minimalist when it comes to home decor and other such things, so I guess it isn't exactly out of character for me to say I like this experimental game's rather austere box art.
3. Etrian Odyssey--Would you believe this has long been my favorite piece of DS cover art? I think that's mainly due to the fact that it's seemingly designed to look as though you're peeking into the pages of a most adventurous novel.
Showing posts with label Electroplankton. Show all posts
Showing posts with label Electroplankton. Show all posts
Friday, February 01, 2013
Wednesday, November 07, 2012
Acquisition #146: Otocky (Famicom Disk System)
My initial idea was to begin this post by saying, "I have no idea why I recently bought this game." I thought that because, truth be told, although I own a rather wonderful Twin Famicom system--a cherry red one; here's a photo of it, and here's another--I rarely play it or the many cartridges and disks I've acquired for it thus far. (Yes, that means I tend to play said games via emulation these days.)
As such, picking up yet another Famicom game--especially a disk system one, as I play them even less than their cart-based counterparts--seemed to me to be a waste of money at best.
So, why'd I go through with this particular purchase? Well, beyond the fact that this game--ASCII's Otocky, which was released in Japan in 1987--is completely awesome, I went through with it because I'd never before seen a complete-in-box copy of it for sale and I was worried I'd never come across one again.
Before I move on to some of the photos I snapped of this acquisition, I probably should share a detail or two about Otocky with those of you who've never heard of it. The main thing you should know: It was conceived and designed by the great Toshio Iwai, who later made Electroplankton for the Nintendo DS.
Otocky is every bit as experimental as the aforementioned DS game, although I personally find this one--which conceals its musical aspects within the confines of a side-scrolling shmup--to be both more accessible and more fun. (To catch a glimpse of the game in action, check out this gameplay video.)
With all of that background information out of the way, let's get to what most of you likely clicked on this post to see: Otocky's packaging. Here's the front of the game's box:
And here's the back of its box:
The game's box is larger than most Famicom games, by the way. In fact, I'd say it's nearly the size of a PC game box. Why? Don't worry, I'll get to that in a second.
The photo above shows off the case that contains the Otocky disk. Sure, the art is the same as what was used on the game's outer packaging, but it's so cute and colorful I'm not going to complain.
So, here we get to the reason for the outer box's girth: Otocky's manual. If someone were to tell me that it's the largest instruction manual to be included with a Famicom game, I wouldn't bat an eye. Not only is it large in terms of dimensions, but it's also large in terms of number of pages. It's 72 pages long!
Thankfully, it's not simply 72 pages of text. In fact, it includes a number of completely adorable illustrations--one of which can be see above, and one of which can be seen below--that are nearly worth the price of admission all on their own, in my opinion.
I also really like the pages shown in the photo below, which shine a light on a few of Otocky's enemies.
If you somehow haven't gotten your fill of Otocky information in this post, head on over to my Flickr photostream to see a few more photos of its outer packaging and its disk.
See also: Previous 'Acquisition #123' posts
As such, picking up yet another Famicom game--especially a disk system one, as I play them even less than their cart-based counterparts--seemed to me to be a waste of money at best.
So, why'd I go through with this particular purchase? Well, beyond the fact that this game--ASCII's Otocky, which was released in Japan in 1987--is completely awesome, I went through with it because I'd never before seen a complete-in-box copy of it for sale and I was worried I'd never come across one again.
Before I move on to some of the photos I snapped of this acquisition, I probably should share a detail or two about Otocky with those of you who've never heard of it. The main thing you should know: It was conceived and designed by the great Toshio Iwai, who later made Electroplankton for the Nintendo DS.
Otocky is every bit as experimental as the aforementioned DS game, although I personally find this one--which conceals its musical aspects within the confines of a side-scrolling shmup--to be both more accessible and more fun. (To catch a glimpse of the game in action, check out this gameplay video.)
With all of that background information out of the way, let's get to what most of you likely clicked on this post to see: Otocky's packaging. Here's the front of the game's box:
And here's the back of its box:
The game's box is larger than most Famicom games, by the way. In fact, I'd say it's nearly the size of a PC game box. Why? Don't worry, I'll get to that in a second.
The photo above shows off the case that contains the Otocky disk. Sure, the art is the same as what was used on the game's outer packaging, but it's so cute and colorful I'm not going to complain.
So, here we get to the reason for the outer box's girth: Otocky's manual. If someone were to tell me that it's the largest instruction manual to be included with a Famicom game, I wouldn't bat an eye. Not only is it large in terms of dimensions, but it's also large in terms of number of pages. It's 72 pages long!
Thankfully, it's not simply 72 pages of text. In fact, it includes a number of completely adorable illustrations--one of which can be see above, and one of which can be seen below--that are nearly worth the price of admission all on their own, in my opinion.
I also really like the pages shown in the photo below, which shine a light on a few of Otocky's enemies.
If you somehow haven't gotten your fill of Otocky information in this post, head on over to my Flickr photostream to see a few more photos of its outer packaging and its disk.
See also: Previous 'Acquisition #123' posts
Wednesday, February 01, 2012
Reason #402 I could be considered an 'eccentric' (aka bat-sh*t crazy) gamer
I have a bit of a "thing" for European DS game cases.
Oh, get your minds out of the gutter. I don't mean that I, uh, do things with them; I mean that I have an odd attraction to them.
It all started when I bought a copy of Freshly-Pickled Tingle's Rosy Rupeeland from the UK. For some unknown reason, that game's clear, thicker-than-the-ones-we-get-in-North-America case (see it in this photo) appealed to me so much that I wanted a few more.
I got my wish a few months later when I picked up a copy of the Euro version of Professor Layton and the Curious Village. (Here's a photo of it, in case you're, er, curious.)
There was, it seems, no turning back after that, as I quickly added Euro copies of Professor Layton and Pandora's Box, Professor Layton and the Lost Future, Last Window (the sequel to Hotel Dusk: Room 215) and Jam with the Band to my collection of DS games. (Photos of the aforementioned games can be seen here, here, here and here, respectively.)
Sadly--for my bank account, especially--I'm not through purchasing such games. I plan on picking up a copy of the Euro release of Inazuma Eleven at some point this year, for instance, and I also hope to buy a copy of Professor Layton and the Spectre's Call (the fourth in the series--it was called Professor Layton and the Last Specter in the States).
After that, though, I probably put a cork in this particular obsession--or at least that's what I'm hoping to do.
See also: Other reasons I could be considered an 'eccentric' (aka bat-sh*t crazy) gamer
Oh, get your minds out of the gutter. I don't mean that I, uh, do things with them; I mean that I have an odd attraction to them.
It all started when I bought a copy of Freshly-Pickled Tingle's Rosy Rupeeland from the UK. For some unknown reason, that game's clear, thicker-than-the-ones-we-get-in-North-America case (see it in this photo) appealed to me so much that I wanted a few more.
I got my wish a few months later when I picked up a copy of the Euro version of Professor Layton and the Curious Village. (Here's a photo of it, in case you're, er, curious.)
There was, it seems, no turning back after that, as I quickly added Euro copies of Professor Layton and Pandora's Box, Professor Layton and the Lost Future, Last Window (the sequel to Hotel Dusk: Room 215) and Jam with the Band to my collection of DS games. (Photos of the aforementioned games can be seen here, here, here and here, respectively.)
Sadly--for my bank account, especially--I'm not through purchasing such games. I plan on picking up a copy of the Euro release of Inazuma Eleven at some point this year, for instance, and I also hope to buy a copy of Professor Layton and the Spectre's Call (the fourth in the series--it was called Professor Layton and the Last Specter in the States).
After that, though, I probably put a cork in this particular obsession--or at least that's what I'm hoping to do.
See also: Other reasons I could be considered an 'eccentric' (aka bat-sh*t crazy) gamer
Thursday, April 28, 2011
The Great Gaymathon Review #24: Electroplankton (DS)
Game: Electroplankton
Genre: Music
Developer: indieszero
Publisher: Nintendo
System: Nintendo DS
Release date: 2006
Shortly after Electroplankton arrived on my doorstep a few weeks ago, an astute Twitter friend of mine suggested I "approach it as a musical playground. Don't look for faults, just have fun experimenting." That seems to be advice everyone should follow after booting up this Toshio Iwai-designed title. Another worthy piece of advice for Electroplankton newbies: Skip the rather yawn-inducing "audience" mode and go straight for the "performance" mode, where you're able to interact--using the DS' microphone and/or touchscreen--with any of the game's 10 music-making plankton. My favorite is Rec-Rec, by the way, since it allows you to create, using the DS' microphone, simple--four-track, four-second--songs. Beatnes, which lets you embellish--by tapping on the diamond-shaped heads, spines and tails of some particularly peculiar-looking plankton--a quartet of well-known Famicom/NES tunes, is a close second. Sadly, you can't use more than one type of plankton at a time, nor can you save any of your creations. Don't let that keep you from giving Electroplankton a try, though; this digital instrument is well worth the price of admission if you're a music junkie--or even if you just like DS releases that utilize the dual-screened system and its distinctive features in enjoyably unique ways.
See also: Previous 'Great Gaymathon' posts
Labels:
ds,
dsi,
Electroplankton,
music games,
nintendo,
reviews,
The Great Gaymathon,
Toshio Iwai
Tuesday, April 19, 2011
A trio of not-so-recent acquisitions
I bought the three European DS games pictured below a while ago, although I can't remember when. It may have been before Christmas, or it may have been just after the start of the year. It doesn't really matter, though, does it?
It should be obvious why I bought Last Window (see a close-up shot of this game's cover here), the sequel to 2007's Hotel Dusk: Room 215 that was released in Europe and Japan but has yet to see the light of day in the US, but why did I buy the other two?
Well, I bought the Euro version of Electroplankton simply because it was cheaper than the US version. I bought the Euro version of Professor Layton and the Unwound Future, on the other hand, because I prefer the series' Euro covers to their North American counterparts.
Also, I have a peculiar fondness for the clear plastic cases that accompany Euro DS titles. Does that make me odd? Yeah, I suppose it does.
Anyway, I've only played Electroplankton thus far. It's one of those games I've wanted to play for some time but never got around to for various reasons. I'm planning to review it--as part of "The Great Gaymathon," naturally--soon, so be on the lookout for that if you're at all interested.
After I'm done toying with Electroplankton, I'll probably move on to Last Window, as I have to finish the first Professor Layton sequel (Pandora's Box) before moving on to the second.
It should be obvious why I bought Last Window (see a close-up shot of this game's cover here), the sequel to 2007's Hotel Dusk: Room 215 that was released in Europe and Japan but has yet to see the light of day in the US, but why did I buy the other two?
Well, I bought the Euro version of Electroplankton simply because it was cheaper than the US version. I bought the Euro version of Professor Layton and the Unwound Future, on the other hand, because I prefer the series' Euro covers to their North American counterparts.
Also, I have a peculiar fondness for the clear plastic cases that accompany Euro DS titles. Does that make me odd? Yeah, I suppose it does.
Anyway, I've only played Electroplankton thus far. It's one of those games I've wanted to play for some time but never got around to for various reasons. I'm planning to review it--as part of "The Great Gaymathon," naturally--soon, so be on the lookout for that if you're at all interested.
After I'm done toying with Electroplankton, I'll probably move on to Last Window, as I have to finish the first Professor Layton sequel (Pandora's Box) before moving on to the second.
Labels:
acquisitions,
ds,
dsi,
Electroplankton,
Flickr,
Last Window,
nintendo,
Professor Layton
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