My apologies for failing to publish anything new here over the last week. Between Hurricane Harvey (which dumped a ton of rain on Austin but otherwise spared the city the kind of devastation seen in Houston) and a bit of "back to work blues" (now that we're settled in our new home, my husband and I have decided to end our sabbatical year a few months short and start looking for jobs), I haven't been in the mood to write.
I have been in the mood to play games, though. Or at least I've been in the mood to play Mother--aka, the RPG known to a lot of Western Wii U owners as EarthBound Beginnings.
Unfortunately for the other titles I was enjoying before I started Mother--Dragon Quest for Famicom, Great Greed for GameBoy, the Monster Hunter Stories 3DS demo and Opoona for Wii among them--that's all I've been in the mood to play for the last 10 days or so.
In that time, I've spent nearly 20 hours with Shigesato Itoi's first foray into the world of video games.
I actually put a few hours into Mother (or rather the leaked EarthBound Zero ROM) a few years back, but left it behind for some reason I can't remember and never returned to it.
There's no way something similar happens this time around, I can assure you. Although I enjoyed my initial attempt at the game, I'd hardly say the experience blew me away. That's exactly how I'd describe Mother's current effect on me, though.
Yes, it is antiquated in many of the same ways most Famicom and NES RPGs are--with the first Dragon Quest and Final Fantasy titles being prime examples. Yes, it basically requires you to grind. Yes, it's often frustratingly and even hilariously brutal.
But it also can be surprisingly touching. And weird. And beautiful.
That last comment is sure to raise a few eyebrows, but I refuse to take it back. Which isn't to suggest I considered Mother to be a work of art from the word go. My first impression of it was that it looked like a rough--very rough--draft of its 16-bit sequel. Over time, though, my opinion of its aesthetic softened quite a bit.
The first visual component of Mother that got me to think of the game as something other than messy was its enemy sprites. Almost without exception, they display a decidedly American cartoonishness that is perfectly fitting for a title that's set in, and tends to poke fun at, the United States of the 1980s.
There are other touches that add to Mother's visual appeal, though, if you keep your eyes open for them. The Peanuts-esque character sprites are a noteworthy example, as are the rather scraggy environments. (To be fair, the latter can seem samey, but each one features at least a handful of grin-inducing details that make it easier to stomach the monotony encountered elsewhere.)
That said, I wouldn't recommend playing Mother (or EarthBound Beginnings) for its graphical flourishes. No, the game's refreshingly nontraditional setting and bizarro sci-fi story are the main bullet points that should prompt you to boot it up in whatever fashion makes you the most comfortable.
All of the above-mentioned reasons--as well as the magnificent soundtrack composed by Keiichi Suzuki and Hirokazu Tanaka--are without a doubt responsible for fueling my obsession with this decades-old (it first hit Japanese store shelves all the back in 1989) role-playing game. Here's hoping they continue to fuel it right on through Mother's credit roll.
See also: 'a few thoughts on Opoona (Wii) now that I've finally played it for a couple of hours'
Showing posts with label EarthBound Beginnings. Show all posts
Showing posts with label EarthBound Beginnings. Show all posts
Tuesday, August 29, 2017
Monday, June 15, 2015
Out of this world: Nintendo's first Mother game finally earns an English release (via the Wii U eShop) as EarthBound Beginnings
I'm sure all, or at least most, of you have heard this news elsewhere already, but just in case you're among the handful who haven't: last night, Nintendo decided to shock everyone and drop an official English localization of the original Mother game on the Wii U's European and North American eShops.
This is the 8-bit precursor to the SNES game, EarthBound (known as Mother 2 in Japan), that has garnered quite the cult following in the two decades since it first hit North American store shelves in 1995, for those of you who are lacking a bit of knowledge about this series of wonderfully and endearingly odd RPGs.
Another morsel of info some of you may or may not know about Mother (aka EarthBound Beginnings): Nintendo translated the game into English shortly after it hit the streets of Japan (in 1989, for the Famicom), but its North American release was scrapped at the last minute in favor of its 16-bit sequel.
If you'd like to learn a bit more about this heretofore-unreleased NES title before handing over nearly seven of your hard-earned dollars for a digital copy of it, you may want to check out the trailer above or the message from series creator, Shigesato Itoi, that can be seen below (and here).
You also may want to check out a couple of previous posts I've published about this game--one of which features a few photos of Mother's fabulous box and cartridge, and one of which offers a glimpse at its similarly stellar instruction manual.
The only other thing I've got to say about this whole she-bang is that I sincerely hope the powers that be at Nintendo eventually decide to put EarthBound Beginnings on 3DS eShops around the world, too, as it would be a real shame if only Wii U owners got to experience it.
This is the 8-bit precursor to the SNES game, EarthBound (known as Mother 2 in Japan), that has garnered quite the cult following in the two decades since it first hit North American store shelves in 1995, for those of you who are lacking a bit of knowledge about this series of wonderfully and endearingly odd RPGs.
Another morsel of info some of you may or may not know about Mother (aka EarthBound Beginnings): Nintendo translated the game into English shortly after it hit the streets of Japan (in 1989, for the Famicom), but its North American release was scrapped at the last minute in favor of its 16-bit sequel.
If you'd like to learn a bit more about this heretofore-unreleased NES title before handing over nearly seven of your hard-earned dollars for a digital copy of it, you may want to check out the trailer above or the message from series creator, Shigesato Itoi, that can be seen below (and here).
You also may want to check out a couple of previous posts I've published about this game--one of which features a few photos of Mother's fabulous box and cartridge, and one of which offers a glimpse at its similarly stellar instruction manual.
The only other thing I've got to say about this whole she-bang is that I sincerely hope the powers that be at Nintendo eventually decide to put EarthBound Beginnings on 3DS eShops around the world, too, as it would be a real shame if only Wii U owners got to experience it.
Labels:
8-bit,
digital games,
Earthbound,
EarthBound Beginnings,
EarthBound Zero,
eShop,
famicom,
Mother,
Mother 2,
NES,
RPGs,
Shigesato Itoi,
trailers,
Wii U
Friday, January 20, 2012
Manual Stimulation: Mother (Famicom)
I'm loath to admit it, but I have a bit of a love-hate relationship with the instruction manual that's included with every copy of the cult classic known as Mother (EarthBound Zero to some of you).
Why on earth do I hate the Mother manual? Well, for starters, it's not a manual, per se. Rather, it's a huge piece of paper--a poster, really--that's been folded into a two-inch-by-three-inch rectangle. (What can I say? I much prefer manuals that can be flipped through, one page at a time, to ones that require folding and unfolding.)
Another reason I'm not a huge fan of the Mother manual: There's a lot more text, and a lot fewer illustrations and screenshots, than I expected to see in such a production.
That's not to say it lacks any interesting art whatsoever. On the contrary, a number of interesting illustrations and photos (of what appear to be clay models) can be found within the folds of Mother's instruction manual. (They're fully responsible for the love I feel for this booklet, by the way.)
For instance, there are these models of the game's main party members (Ninten, Ana, Lloyd and Teddy):
I also like the models seen on this otherwise-text-filled page:
Click on any or all of the scans above or below to take a closer look at them, by the way.
Photos of even more clay models can be found on the following page, which details Mother's many enemy characters.
Why on earth do I hate the Mother manual? Well, for starters, it's not a manual, per se. Rather, it's a huge piece of paper--a poster, really--that's been folded into a two-inch-by-three-inch rectangle. (What can I say? I much prefer manuals that can be flipped through, one page at a time, to ones that require folding and unfolding.)
Another reason I'm not a huge fan of the Mother manual: There's a lot more text, and a lot fewer illustrations and screenshots, than I expected to see in such a production.
That's not to say it lacks any interesting art whatsoever. On the contrary, a number of interesting illustrations and photos (of what appear to be clay models) can be found within the folds of Mother's instruction manual. (They're fully responsible for the love I feel for this booklet, by the way.)
For instance, there are these models of the game's main party members (Ninten, Ana, Lloyd and Teddy):
I also like the models seen on this otherwise-text-filled page:
Click on any or all of the scans above or below to take a closer look at them, by the way.
Photos of even more clay models can be found on the following page, which details Mother's many enemy characters.
Subscribe to:
Posts (Atom)