The 2018 version of this post I published earlier this year focused entirely on Switch games.
This year's version offers a bit more variety. Not only does it include a few 3DS titles, but it features some for Vita, too.
Are the games discussed below the only ones I'm looking forward to playing in 2019? Of course not. I can think of a few others--like Etrian Odyssey Nexus, the Switch port of Final Fantasy XII: The Zodiac Age, and even The Princess Guide--just off the top of my head.
Plus, there are still a bunch of 2018 releases I'm excited about sinking my teeth into over the next 12 months, such as Katamari Damacy Encore and Yo-kai Watch Blasters.
Animal Crossing (Switch)--It's appropriate that this 2019 release should come first in this alphabetically ordered post. The reason: it's probably the one I'm most looking forward to experiencing next year. I've long harped about the fact that I prefer the original Animal Crossing above all of its successors, but that doesn't mean I abhor those follow-ups. On the contrary, I put a ton of time into City Folk and New Leaf. I expect to become just as obsessed with this upcoming sequel after a copy of it is finally in my hands.
Chocobo's Mystery Dungeon: EVERY BUDDY! (Switch)--Something else I've trumpeted here and elsewhere for years: I adore the original version of this game. That would be Final Fantasy Fables: Chocobo's Dungeon, of course. In fact, I might go so far as to call it my favorite Wii game. As such, I'm absolutely champing at the bit to start my way through this enhanced remaster, which is hitting both digital and retail store shelves in Japan on March 20.
Destiny Connect (Switch)--When the folks at Nippon Ichi Software first pulled back the curtain on this PS4 and Switch RPG, I was of two minds about it. On the one hand, I loved that it harkened back to certain role-playing games from the late 1990s, like Sting's Evolution for the Sega Dreamcast. On the other hand, its art style looked like one that could be either delightful or dreadful in motion. Thankfully, the latest Destiny Connect trailer suggests the final product--due out (in Japan) on March 14--is more likely to fit the former, rather than the latter, description.
Dragon Quest Builders 2 (Switch)--Although I'm not even close to finishing the Switch port of the first Dragon Quest Builders, I devoted almost 20 hours to it in early 2018. And I previously put about 12 hours into the Vita iteration. You might think that would keep me from even thinking of wasting my money on this sequel (how could I when I've yet to complete the original?), but you'd be wrong. In fact, I can't wait to see how Dragon Quest Builders 2, erm, "builds" upon its predecessor. Here's hoping those improvements push me to play this one until I reach its end credits.
Dragon Quest XI S (Switch)--Full disclosure: I bought the Japanese 3DS version of Dragon Quest XI at launch. The cartridge has never left its beautifully covered case, however. So why am I picking up this long-in-the-works Switch port? Because I want to experience its sprawling adventure in English, for starters. Also, at this point, I'm far more likely to play a game on my Switch than I am to play one on my Japanese New 3DS.
The House in Fata Morgana (Vita)--I've heard nothing but praise in regard to this Novectacle-developed visual novel since an English PC version launched back in 2016. To be honest, that's about all I know about it--other than its supposedly intriguing tale spans a number of centuries, let alone decades or years. I'm always up for a good visual novel, though, so when Limited Run Games announced it was prepping a physical release of The House of Fata Morgana for Vita in early 2019, I decided I'd add it to my lengthy to-buy list. Seems like a worthy swan song for Sony's sadly ignored handheld, don't you think?
Kirby's Extra Epic Yarn (3DS)--Speaking of swan songs, it seems like this portable port of my absolute favorite Kirby game (yes, you read that correctly) may be just that for Nintendo's 3DS. Although I would've preferred to traipse through Extra Epic Yarn in the the run-up to the holiday--for whatever reason, I think of it as a Christmas-y game--I know without a doubt I'll play the hell out of it no matter when it's released in 2019. For more on why that is, read my post that compares the original Kirby's Epic Yarn with Donkey Kong Country Returns.
The Liar Princess and the Blind Prince (Switch)--You might assume I'd choose the Vita version of this puzzle-filled side-scroller over the Switch one. After all, I own similar Nippon Ichi titles like htoL#NiQ, A Rose in the Twilight, and Yomawari for Sony's put-out-to-pasture portable. To be honest, I'd probably make the opposite decision if NIS America sold boxed copies of the Vita release of The Liar Princess and the Blind Prince. Since that doesn't seem to be in the cards, I'll be getting the standard Switch iteration of the game.
Pokémon (Switch)--My most recent post lays out how Let's Go renewed my interest in the Pokémon series. I know that doesn't ensure I'll similarly love the next mainline game, due out sometime in 2019, but I'm planning to give it a shot anyway. I just hope I don't find its larger cast of characters and additional gameplay elements to be as overwhelming as I've found them in previous entries like Pokémon X.
Romancing SaGa 3 (Vita)--Here's another upcoming release that I probably should purchase for Switch rather than for Vita. But I've already got the Romancing SaGa 2 semi-remake that dropped in late 2017 taking up space on my precious Vita's home screen, so it seems only right that this similar reimagining of Romancing SaGa 3 would join it there. Assuming Square Enix bothers to publish a Vita version in English, of course. And if it doesn't? I may pick up both for Switch.
Umihara Kawase Fresh! (Switch)--Much like Destiny Connect, I've been on the fence about this title since it was revealed. In part that's because I thought early screenshots of it looked a bit too mobile-game-ish. It's also due to my rather ho-hum response to Sayonara Umihara Kawase. I'm still not sure I like the aesthetics of Umihara Kawase Fresh!, and I'm also not sure its gameplay will entice me the way earlier efforts--Umihara Kawase Shun being a notable example--have, but that won't keep me from adding it to my ever-growing pile of Switch games in 2019.
Work x Work (Switch)--If you follow me on Twitter, you may have seen me mention that I've owned a Japanese copy of this intriguing RPG since it came out in early October. Surprisingly (or not), I've yet to even pop its cart into my Switch. My goal is to do just that after the holidays, but don't let that fool you--it's extremely unlikely I'll play it long enough to finish it thanks to the language barrier. Which is why I'm desperately hoping someone announces a 2019 English release of Work x Work pronto.
Yo-kai Watch 3 (3DS)--To be totally honest, I'm not entirely sure why I pre-ordered this game as soon as I was allowed to do so. Although I had a great time with the first Yo-kai Watch, I completely passed on its sequel and spin-offs, I've been curious about Yo-kai Watch 3 since I learned it changes up the series' battles a good bit. Plus, it'll provide a nice excuse to put away my Switch and pull out my 3DS in early 2019.
Are you looking forward to playing any particular games in 2019? If so, let me know which ones in the comments section of this post.
Showing posts with label Dragon Quest XI. Show all posts
Showing posts with label Dragon Quest XI. Show all posts
Tuesday, December 25, 2018
Saturday, November 18, 2017
Seven 3DS, Switch, and Vita games I'm determined to at least start before the end of 2017
It's that time of year again, folks! And, no, I'm not talking about the winter holidays. I'm talking about the time of year where I wring my hands over all the games I failed to play this year.
Sadly, the games discussed below are just the tip of this particular iceberg. They're the ones I most want to experience before 2017 comes to an end, though, so that's why I decided to single them out here.
I guess I'll have to publish a follow-up post early in 2018 that reveals whether or not I actually spent time with these titles and, if so, what I think of them, eh?
In the meantime, here's a bit of commentary on why I so desperately want to put at least a couple of hours into each of these 3DS, Switch, and Vita games in the next month and a half.
Dragon Quest XI (3DS)--I was so excited about this game's Japanese release, and yet I forgot about it shortly after it arrived on my doorstep in August. OK, so it's possible my memory issues were aided a bit by my wariness of the endless lines of barely decipherable Japanese text it'll surely throw at me. Also helping matters, or maybe I should say making them worse: the potential for this version of Dragon Quest XI, or even the supposed Switch port, to be released in North America sometime in 2018. Still, I spent good money on this Japanese 3DS copy, so I should at least attempt to play it before the year is out, right?
Hey! Pikmin (3DS)--This side-scrolling, platforming offshoot of Nintendo's popular Pikmin series hasn't exactly garnered rave reviews since it first hit digital and retail store shelves earlier this year. I had a lot of fun ambling through its demo, though, so I ignored the negative word of mouth and picked up a copy a month or so ago. Anyway, I have a feeling Hey! Pikmin will prove to be a good game to play in small spurts, so I'll do my best to at least boot it up over the upcoming holiday weekend.
The Legend of Zelda: Breath of the Wild (Switch)--Here's the first game of this post I don't yet own. I have a feeling that won't be true for much longer, though, as it's basically the only thing I asked my parents to buy me for my rapidly approaching birthday. Assuming a copy of Breath of the Wild does find its way into my hands soon, it'll be interesting to discover if the game's my cup of tea or not. I haven't often loved Link's three-demensional adventures, after all, with the Nintendo 64 version of Ocarina of Time being the lone exception. I'm completely enamored with this one's aesthetic, though, so hopefully that'll help it worm its way into my heart.
Skyrim (Switch)--At the moment, I feel like one of the few people in the world, or at least one of the few people in North America, who has yet to play some version of Skyrim. That's mainly because I've only owned one console capable of playing it--the Xbox 360--and the only boxed game I bought for it was Deadly Premonition. Even if I'd been more willing to build up a catalog for that system, though, I doubt I would've added this title to it. It just doesn't look like my kind of game, if you get my drift. That said, I'm currently finding it intriguing enough that I'll probably ask for it as a Christmas gift. Surely I'll have (mostly) burned myself out on Breath of the Wild by then?
Stardew Valley (Switch)--My original plan was to purchase this Switch port of Eric Barone's Harvest Moon clone as soon as I wrapped up my Golf Story playthrough. (Speaking of which, here's my Golf Story review.) Right after that happened, though, Super Mario Odyssey was plopped onto my doormat. And now I'm done with Odyssey, but Breath of the Wild and Skyrim are right around the corner. Maybe I should just bite the bullet and buy it this weekend, even if doing so wouldn't be the wisest way to spend my hard-earned cash. Worst-case scenario: I barely devote any time to it this year, but then thoroughly dig my teeth into it early next.
Undertale (Vita)--Do you ever buy a game and then forget you bought it? That's basically what happened with me and this recently published port of Toby Fox's genre-busting role-playing game. Actually, I've now forgotten I own this portable version of Undertale a few times. Which is pretty darn sad, as I've wanted to play it on my Vita ever since I worked my way through its first handful of hours on my laptop a couple of years back. Given my rejuvenated interest in the Vita--thanks in large part to the game that follows--I think it's a pretty safe bet I'll make it much farther than that this time around.
VA-11 HALL-A (Vita)--OK, so I'm already playing this one. In my defense, I started this post before I began the game. Regardless, I've been itching to play VA-11 HALL-A, which is best described as one part bartender simulator and one part visual novel, since I first became aware of it last summer. As I generally despise playing games on my laptop, I held out for this just-released Vita port. All I'll say here is it's been more than worth the wait. (Don't worry, I'll share some initial VA-11 HALL-A impressions in an upcoming post.)
Have you bought any games this year that you desperately want to at least start before 2017 ends? If so, let me (and others) know about them in the comments section below.
See also: 'Five long-awaited 3DS, Switch and Vita games I wish would be released already'
Sadly, the games discussed below are just the tip of this particular iceberg. They're the ones I most want to experience before 2017 comes to an end, though, so that's why I decided to single them out here.
I guess I'll have to publish a follow-up post early in 2018 that reveals whether or not I actually spent time with these titles and, if so, what I think of them, eh?
In the meantime, here's a bit of commentary on why I so desperately want to put at least a couple of hours into each of these 3DS, Switch, and Vita games in the next month and a half.
Dragon Quest XI (3DS)--I was so excited about this game's Japanese release, and yet I forgot about it shortly after it arrived on my doorstep in August. OK, so it's possible my memory issues were aided a bit by my wariness of the endless lines of barely decipherable Japanese text it'll surely throw at me. Also helping matters, or maybe I should say making them worse: the potential for this version of Dragon Quest XI, or even the supposed Switch port, to be released in North America sometime in 2018. Still, I spent good money on this Japanese 3DS copy, so I should at least attempt to play it before the year is out, right?
Hey! Pikmin (3DS)--This side-scrolling, platforming offshoot of Nintendo's popular Pikmin series hasn't exactly garnered rave reviews since it first hit digital and retail store shelves earlier this year. I had a lot of fun ambling through its demo, though, so I ignored the negative word of mouth and picked up a copy a month or so ago. Anyway, I have a feeling Hey! Pikmin will prove to be a good game to play in small spurts, so I'll do my best to at least boot it up over the upcoming holiday weekend.
The Legend of Zelda: Breath of the Wild (Switch)--Here's the first game of this post I don't yet own. I have a feeling that won't be true for much longer, though, as it's basically the only thing I asked my parents to buy me for my rapidly approaching birthday. Assuming a copy of Breath of the Wild does find its way into my hands soon, it'll be interesting to discover if the game's my cup of tea or not. I haven't often loved Link's three-demensional adventures, after all, with the Nintendo 64 version of Ocarina of Time being the lone exception. I'm completely enamored with this one's aesthetic, though, so hopefully that'll help it worm its way into my heart.
Skyrim (Switch)--At the moment, I feel like one of the few people in the world, or at least one of the few people in North America, who has yet to play some version of Skyrim. That's mainly because I've only owned one console capable of playing it--the Xbox 360--and the only boxed game I bought for it was Deadly Premonition. Even if I'd been more willing to build up a catalog for that system, though, I doubt I would've added this title to it. It just doesn't look like my kind of game, if you get my drift. That said, I'm currently finding it intriguing enough that I'll probably ask for it as a Christmas gift. Surely I'll have (mostly) burned myself out on Breath of the Wild by then?
Stardew Valley (Switch)--My original plan was to purchase this Switch port of Eric Barone's Harvest Moon clone as soon as I wrapped up my Golf Story playthrough. (Speaking of which, here's my Golf Story review.) Right after that happened, though, Super Mario Odyssey was plopped onto my doormat. And now I'm done with Odyssey, but Breath of the Wild and Skyrim are right around the corner. Maybe I should just bite the bullet and buy it this weekend, even if doing so wouldn't be the wisest way to spend my hard-earned cash. Worst-case scenario: I barely devote any time to it this year, but then thoroughly dig my teeth into it early next.
Undertale (Vita)--Do you ever buy a game and then forget you bought it? That's basically what happened with me and this recently published port of Toby Fox's genre-busting role-playing game. Actually, I've now forgotten I own this portable version of Undertale a few times. Which is pretty darn sad, as I've wanted to play it on my Vita ever since I worked my way through its first handful of hours on my laptop a couple of years back. Given my rejuvenated interest in the Vita--thanks in large part to the game that follows--I think it's a pretty safe bet I'll make it much farther than that this time around.
VA-11 HALL-A (Vita)--OK, so I'm already playing this one. In my defense, I started this post before I began the game. Regardless, I've been itching to play VA-11 HALL-A, which is best described as one part bartender simulator and one part visual novel, since I first became aware of it last summer. As I generally despise playing games on my laptop, I held out for this just-released Vita port. All I'll say here is it's been more than worth the wait. (Don't worry, I'll share some initial VA-11 HALL-A impressions in an upcoming post.)
Have you bought any games this year that you desperately want to at least start before 2017 ends? If so, let me (and others) know about them in the comments section below.
See also: 'Five long-awaited 3DS, Switch and Vita games I wish would be released already'
Thursday, April 13, 2017
Raise your hand if you, too, are excited about all the 3DS games still coming out this year
I know many--most?--people are focused on the PS4 and the Switch these days, but I'm still plugging away at 3DS (and, er, WonderSwan) games.
As such, yesterday's European, Japanese and North American Nintendo Directs made me quite happy.
In fact, I have a feeling the 3DS games mentioned in those broadcasts, as well as a few that were announced or revealed earlier, will keep me and my bank account nice and busy through the end of 2017 and beyond.
Speaking of which, here are the upcoming 3DS titles I'm planning on buying (and playing) in the coming months:
The Alliance Alive--This spiritual successor to The Legend of Legacy has been a known quantity for some time. It won't hit the streets (in Japan) until June 22, though, so it's still an upcoming release. Anyway, I know not everyone loved The Legend of Legacy, but I really enjoyed it. The Alliance Alive seemingly takes that rather simplified 2015 title and turns it into a full-fledged JRPG. I'm not altogether enamored with that, as I liked The Legend of Legacy's bare-bones approach to the role-playing genre, but I pre-ordered it long ago anyway. Should Atlus or some other publisher decide to the bring the game to North America, I'll likely buy it a second time--especially if its packaging is as beautiful as that of its predecessor. (Here's a look at The Legend of Legacy's Japanese packaging, and here's a look at its North American packaging.)
Culdcept Revolt--Here's a 3DS game I never thought would leave Japan. After all, the DS version of Culdcept was a Japan-only affair, as was the 2012 3DS title of the same name. So, when NIS America revealed its plans to bring Culdcept Revolt to my neck of the woods (it'll hit digital as well as retail store shelves in North America on Aug. 29), I nearly fell out of my chair in shock. Which is kind of surprising in itself, as this will be my first Culdcept experience. I have a hard time imagining I'll hate a card-based board game that combines elements of Monopoly and Magic: The Gathering, though, so I'm not too worried I'll wind up thinking I wasted my money on Culdcept Revolt.
Dragon Quest XI--I've eagerly awaited this game ever since I sank my teeth into Dragon Quest IX for the Nintendo DS. That was the first mainline Dragon Quest title I'd played since the original, and it so impressed me that I put at least 100 hours into it before turning my attention to something else. Will I do the same with Dragon Quest XI, which is due out in Japan on July 29? I sure hope so. It's quite possible I'll fall short of that goal due to the language barrier (I'm not holding my breath on a North American localization, so the current plan is to pre-order the Japanese version as soon as amiami.com allows me to do so), but I can guarantee you I'll give it my best shot.
Etrian Mystery Dungeon 2--Full disclosure: although I've had a copy of the first Etrian Mystery Dungeon since it hit North America a couple of years ago, I've yet to actually play it. Hell, I'm pretty sure I haven't even opened its case. Still, I'm excited about this just-announced sequel (due out in Japan on Aug. 31). Why? I'm a big fan of roguelikes, for one. Also, I like that this follow-up will include the "farmer" class that made its debut in Etrian Odyssey III. There's no way I'm going to import the Japanese version of Etrian Mystery Dungeon 2, though, so hopefully Atlus will bring the game--along with Etrian Odyssey V--to North America sometime later this year.
Ever Oasis--For whatever reason, this Koichi Ishii (creator of Square Enix's ages-old Mana series) game interests me the least out of the many that are discussed in this post. I'm not entirely sure why that is, to tell you the truth. I mean, I love Ever Oasis' art style and I like that it allows players to control three characters at once (à la one of my favorite games of all time, Secret of Mana), so why on earth am I not more stoked about its impending release (June 23 in North America and July 13 in Japan)? I don't know, but I'm buying it regardless--or at least I will once Amazon opens up pre-orders.
Hey! Pikmin--Does the world really need a portable, side-scrolling Pikmin game? I can't say I wanted one before Hey! Pikmin was first shown off last year, but now that I've seen what's possible with such a title, I'm champing at the bit in anticipation of its release. Admittedly, Hey! Pikmin's visuals give off a strong Arzest vibe, but thanks to the game's uniqueness and potential I'm willing to give it a chance even if it turns out the makers of the meh-tastic Yoshi's New Island also had a hand in producing this adventure.
Layton's Mystery Journey--If Layton's Mystery Journey doesn't ring a bell, how about Lady Layton? Yep, it seems the folks at Level-5 have decided to rename this Professor Layton spin-off, which is being prepped for Android and iOS as well as the 3DS. Although the 3DS version is supposedly going to see the light of day in all regions, only the Japanese iteration currently has a release date (July 20). Fingers crossed it's released physically once it finally makes its way to North America.
Miitopia--I probably shouldn't be surprised Nintendo has decided to make this Tomodachi Life-esque RPG available to 3DS owners outside of Japan, but I am. Although the aforementioned game from 2014 ended up being a surprise hit around the globe (that's been my impression, at least--let me know if I'm off-base here), I assumed the company would pass on publishing this similar effort in the West thanks to the dwindling 3DS audience and the booming Switch one. At any rate, I was wrong, and Miitopia will arrive on store shelves here and elsewhere later this year.
Monster Hunter Stories--I know a lot of folks would have rather seen a localized version of Monster Hunter XX pop up in yesterday's European and North American Nintendo Directs. I, on the other hand, lit up like a Christmas tree when I realized this spin-off was leaving Japan. (It's coming to this West this fall.) Granted, I've always been a sucker for portable RPGs, especially ones that feature appealing art styles. Those aren't the only reasons I'm interested in Monster Hunter Stories, mind you. I'm also interested in it because it looks like it'll serve as a more accessible entry point to Capcom's long-running MonHun series.
RPG Maker Fes--Much like Culdcept, I've never played an RPG Maker game. Given that, I'm not sure what to expect when I start my way through this 3DS entry, which will hit the streets here on June 27. (You can snag a copy of RPG Maker Fes at Amazon, if you'd like.) Even so, I pre-ordered it because I want to support its localization and because I like the idea of being able to play one of these titles on the go. Plus, this may be the last RPG Maker game to both be developed for a console (or handheld) and released outside of Japan.
The Snack World: Trejarers--Another Fantasy Life-ish RPG for the 3DS? Sign me up. Actually, I don't know for certain that The Snack World, out on July 13 in Japan, will be anything like that 2014 title. It definitely looks like it in the video footage that developer and published Level-5 has released so far (you can see the Nintendo Direct segment devoted to it here), but that doesn't mean a whole lot. Assuming the final product is at all import-friendly (and doesn't require you to buy the Amiibo-esque accessories that have been shown off for it so far), I may pick up a Japanese copy of The Snack World in the weeks or months following its release in that region. If not, I'll wait for it to come to the US--assuming that ever happens.
Are you looking forward to playing any of the games mentioned above? If so, which ones--and why?
See also: '15 North American and Japanese 3DS games I'm planning to buy (and play) later in 2016 or at some point in 2017'
As such, yesterday's European, Japanese and North American Nintendo Directs made me quite happy.
In fact, I have a feeling the 3DS games mentioned in those broadcasts, as well as a few that were announced or revealed earlier, will keep me and my bank account nice and busy through the end of 2017 and beyond.
Speaking of which, here are the upcoming 3DS titles I'm planning on buying (and playing) in the coming months:
The Alliance Alive--This spiritual successor to The Legend of Legacy has been a known quantity for some time. It won't hit the streets (in Japan) until June 22, though, so it's still an upcoming release. Anyway, I know not everyone loved The Legend of Legacy, but I really enjoyed it. The Alliance Alive seemingly takes that rather simplified 2015 title and turns it into a full-fledged JRPG. I'm not altogether enamored with that, as I liked The Legend of Legacy's bare-bones approach to the role-playing genre, but I pre-ordered it long ago anyway. Should Atlus or some other publisher decide to the bring the game to North America, I'll likely buy it a second time--especially if its packaging is as beautiful as that of its predecessor. (Here's a look at The Legend of Legacy's Japanese packaging, and here's a look at its North American packaging.)
Culdcept Revolt--Here's a 3DS game I never thought would leave Japan. After all, the DS version of Culdcept was a Japan-only affair, as was the 2012 3DS title of the same name. So, when NIS America revealed its plans to bring Culdcept Revolt to my neck of the woods (it'll hit digital as well as retail store shelves in North America on Aug. 29), I nearly fell out of my chair in shock. Which is kind of surprising in itself, as this will be my first Culdcept experience. I have a hard time imagining I'll hate a card-based board game that combines elements of Monopoly and Magic: The Gathering, though, so I'm not too worried I'll wind up thinking I wasted my money on Culdcept Revolt.
Dragon Quest XI--I've eagerly awaited this game ever since I sank my teeth into Dragon Quest IX for the Nintendo DS. That was the first mainline Dragon Quest title I'd played since the original, and it so impressed me that I put at least 100 hours into it before turning my attention to something else. Will I do the same with Dragon Quest XI, which is due out in Japan on July 29? I sure hope so. It's quite possible I'll fall short of that goal due to the language barrier (I'm not holding my breath on a North American localization, so the current plan is to pre-order the Japanese version as soon as amiami.com allows me to do so), but I can guarantee you I'll give it my best shot.
Etrian Mystery Dungeon 2--Full disclosure: although I've had a copy of the first Etrian Mystery Dungeon since it hit North America a couple of years ago, I've yet to actually play it. Hell, I'm pretty sure I haven't even opened its case. Still, I'm excited about this just-announced sequel (due out in Japan on Aug. 31). Why? I'm a big fan of roguelikes, for one. Also, I like that this follow-up will include the "farmer" class that made its debut in Etrian Odyssey III. There's no way I'm going to import the Japanese version of Etrian Mystery Dungeon 2, though, so hopefully Atlus will bring the game--along with Etrian Odyssey V--to North America sometime later this year.
Ever Oasis--For whatever reason, this Koichi Ishii (creator of Square Enix's ages-old Mana series) game interests me the least out of the many that are discussed in this post. I'm not entirely sure why that is, to tell you the truth. I mean, I love Ever Oasis' art style and I like that it allows players to control three characters at once (à la one of my favorite games of all time, Secret of Mana), so why on earth am I not more stoked about its impending release (June 23 in North America and July 13 in Japan)? I don't know, but I'm buying it regardless--or at least I will once Amazon opens up pre-orders.
Hey! Pikmin--Does the world really need a portable, side-scrolling Pikmin game? I can't say I wanted one before Hey! Pikmin was first shown off last year, but now that I've seen what's possible with such a title, I'm champing at the bit in anticipation of its release. Admittedly, Hey! Pikmin's visuals give off a strong Arzest vibe, but thanks to the game's uniqueness and potential I'm willing to give it a chance even if it turns out the makers of the meh-tastic Yoshi's New Island also had a hand in producing this adventure.
Layton's Mystery Journey--If Layton's Mystery Journey doesn't ring a bell, how about Lady Layton? Yep, it seems the folks at Level-5 have decided to rename this Professor Layton spin-off, which is being prepped for Android and iOS as well as the 3DS. Although the 3DS version is supposedly going to see the light of day in all regions, only the Japanese iteration currently has a release date (July 20). Fingers crossed it's released physically once it finally makes its way to North America.
Miitopia--I probably shouldn't be surprised Nintendo has decided to make this Tomodachi Life-esque RPG available to 3DS owners outside of Japan, but I am. Although the aforementioned game from 2014 ended up being a surprise hit around the globe (that's been my impression, at least--let me know if I'm off-base here), I assumed the company would pass on publishing this similar effort in the West thanks to the dwindling 3DS audience and the booming Switch one. At any rate, I was wrong, and Miitopia will arrive on store shelves here and elsewhere later this year.
Monster Hunter Stories--I know a lot of folks would have rather seen a localized version of Monster Hunter XX pop up in yesterday's European and North American Nintendo Directs. I, on the other hand, lit up like a Christmas tree when I realized this spin-off was leaving Japan. (It's coming to this West this fall.) Granted, I've always been a sucker for portable RPGs, especially ones that feature appealing art styles. Those aren't the only reasons I'm interested in Monster Hunter Stories, mind you. I'm also interested in it because it looks like it'll serve as a more accessible entry point to Capcom's long-running MonHun series.
RPG Maker Fes--Much like Culdcept, I've never played an RPG Maker game. Given that, I'm not sure what to expect when I start my way through this 3DS entry, which will hit the streets here on June 27. (You can snag a copy of RPG Maker Fes at Amazon, if you'd like.) Even so, I pre-ordered it because I want to support its localization and because I like the idea of being able to play one of these titles on the go. Plus, this may be the last RPG Maker game to both be developed for a console (or handheld) and released outside of Japan.
The Snack World: Trejarers--Another Fantasy Life-ish RPG for the 3DS? Sign me up. Actually, I don't know for certain that The Snack World, out on July 13 in Japan, will be anything like that 2014 title. It definitely looks like it in the video footage that developer and published Level-5 has released so far (you can see the Nintendo Direct segment devoted to it here), but that doesn't mean a whole lot. Assuming the final product is at all import-friendly (and doesn't require you to buy the Amiibo-esque accessories that have been shown off for it so far), I may pick up a Japanese copy of The Snack World in the weeks or months following its release in that region. If not, I'll wait for it to come to the US--assuming that ever happens.
Are you looking forward to playing any of the games mentioned above? If so, which ones--and why?
See also: '15 North American and Japanese 3DS games I'm planning to buy (and play) later in 2016 or at some point in 2017'
Monday, August 24, 2015
The Nichiest Podcast Ever: Take 15
Did you think The Nichiest Podcast Ever was a goner? If so, I'm happy to inform you that you were mistaken--as a new episode is now available for your aural pleasure.
That's not to say this particular "take"--which is The Nichiest Podcast Ever's 15th, if you can believe that--is of the "par for the course" variety. For starters, some exciting news is shared in its first few minutes. I won't spoil that news here, but I will say that it involves the podcaster formerly known as shidoshi.
Other than that, we spend the bulk of this episode chatting about the slew of niche-y games that have been announced since we last found the time to sit down and record together--which was all the way back in May.
Specifically, we talked about: Crypt of the Necrodancer (PS4/Vita), Dragon Quest Builders (PS3/PS4/Vita) Dragon Quest XI (3DS/PS4), Final Fantasy Explorers (3DS), Hatoful Boyfriend (PS4/Vita), Odin Sphere Leifdrasir (PS3/PS4/Vita), Rhythm Tengoku: The Best Plus (3DS) and Zero Escape 3 (3DS/Vita).
That's just the tip of the iceberg, though, so if the list above sounds at least a smidge appealing to you, you'll probably enjoy the entirety of "Take 15."
Should you take the time to listen to the latest iteration of The Nichiest Podcast Ever, please leave a comment about your experience on radio.morningproject.com. Better yet, leave a question--so we finally can have one or two to answer when we go to record our 16th episode.
See also: previous posts about The Nichiest Podcast Ever
That's not to say this particular "take"--which is The Nichiest Podcast Ever's 15th, if you can believe that--is of the "par for the course" variety. For starters, some exciting news is shared in its first few minutes. I won't spoil that news here, but I will say that it involves the podcaster formerly known as shidoshi.
Other than that, we spend the bulk of this episode chatting about the slew of niche-y games that have been announced since we last found the time to sit down and record together--which was all the way back in May.
Specifically, we talked about: Crypt of the Necrodancer (PS4/Vita), Dragon Quest Builders (PS3/PS4/Vita) Dragon Quest XI (3DS/PS4), Final Fantasy Explorers (3DS), Hatoful Boyfriend (PS4/Vita), Odin Sphere Leifdrasir (PS3/PS4/Vita), Rhythm Tengoku: The Best Plus (3DS) and Zero Escape 3 (3DS/Vita).
That's just the tip of the iceberg, though, so if the list above sounds at least a smidge appealing to you, you'll probably enjoy the entirety of "Take 15."
Should you take the time to listen to the latest iteration of The Nichiest Podcast Ever, please leave a comment about your experience on radio.morningproject.com. Better yet, leave a question--so we finally can have one or two to answer when we go to record our 16th episode.
See also: previous posts about The Nichiest Podcast Ever
Wednesday, July 29, 2015
So, what do all of you think about the fact that Dragon Quest XI is being made for 3DS, PS4 and (eventually, probably) NX?
As you've all surely heard by now, the brass at Square Enix revealed during a Dragon Quest-focused press conference yesterday morning that the 11th entry in the company’s vaunted RPG series is being prepped as we speak for the 3DS, the PS4 and the announced-but-still-shrouded-in-mystery system currently known as the Nintendo NX.
Here are some of the most pertinent of the details that were shared about Dragon Quest XI during the event held about 24 hours ago.
Although the same core staff members are working on both the 3DS and PS4 versions of the game, a company called Orca is assisting with the development of the PS4 release, while Toy Logic is helping make the 3DS one.
Despite the fact that they’ll look quite different in the end, both iterations of Dragon Quest XI will tell the same story, à la the pair of Ni no Kuni titles Level-5 made for the DS and PS3 a few years ago.
Intriguingly, Dragon Quest XI for 3DS will feature three-dimensional graphics on the system's upper screen (is it me, or do they look cel-shaded?), while the lower screen will showcase two-dimensional visuals that appear fairly Super Famicom-esque.
Oh, and when it comes to this game's battle scenes, if you're using the 3DS' circle pad when one begins, the fight will be depicted using the afore-mentioned 3D graphics. If, on the other hand, you're using the handheld's directional pad, the contest will be depicted using sprites.
Finally, Square Enix is shooting to release the 3DS and PS4 versions of Dragon Quest XI at some point during the series' 30th anniversary year--which means between April 1 of 2016 and March 31 of 2017.
With all of that out of the way, what do you think of this news--and of the first footage of the 3DS make of Dragon Quest XI, which can be viewed above?
Personally, I think it's great. Sure, I would've loved it if Square Enix had decided to put the game on the PS3, Vita and Wii U, too, but even as is I'm feeling pretty darn stoked.
There's no question I'll be picking up the 3DS iteration, by the way--quite possibly when it first hits store shelves in Japan.
Don't worry, I'll double dip if Square Enix (or Nintendo) eventually brings it to North America, but you just know that's going to take a number of months, if it happens at all.
Will any of you be following suit--by buying either the Japanese 3DS or PS4 releases? Or are you planning to hold out for copies that have been localized for the country or region you call home?
Here are some of the most pertinent of the details that were shared about Dragon Quest XI during the event held about 24 hours ago.
Although the same core staff members are working on both the 3DS and PS4 versions of the game, a company called Orca is assisting with the development of the PS4 release, while Toy Logic is helping make the 3DS one.
Despite the fact that they’ll look quite different in the end, both iterations of Dragon Quest XI will tell the same story, à la the pair of Ni no Kuni titles Level-5 made for the DS and PS3 a few years ago.
Intriguingly, Dragon Quest XI for 3DS will feature three-dimensional graphics on the system's upper screen (is it me, or do they look cel-shaded?), while the lower screen will showcase two-dimensional visuals that appear fairly Super Famicom-esque.
Oh, and when it comes to this game's battle scenes, if you're using the 3DS' circle pad when one begins, the fight will be depicted using the afore-mentioned 3D graphics. If, on the other hand, you're using the handheld's directional pad, the contest will be depicted using sprites.
Finally, Square Enix is shooting to release the 3DS and PS4 versions of Dragon Quest XI at some point during the series' 30th anniversary year--which means between April 1 of 2016 and March 31 of 2017.
With all of that out of the way, what do you think of this news--and of the first footage of the 3DS make of Dragon Quest XI, which can be viewed above?
Personally, I think it's great. Sure, I would've loved it if Square Enix had decided to put the game on the PS3, Vita and Wii U, too, but even as is I'm feeling pretty darn stoked.
There's no question I'll be picking up the 3DS iteration, by the way--quite possibly when it first hits store shelves in Japan.
Don't worry, I'll double dip if Square Enix (or Nintendo) eventually brings it to North America, but you just know that's going to take a number of months, if it happens at all.
Will any of you be following suit--by buying either the Japanese 3DS or PS4 releases? Or are you planning to hold out for copies that have been localized for the country or region you call home?
Labels:
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Friday, July 24, 2015
With a Dragon Quest XI reveal seemingly just around the corner, what are your hopes and fears for this sure-to-be-slime-filled JRPG?
Well, we all knew it was coming, right? Or at least those of us who care about the Dragon Quest series knew it was coming--with "it" being an official announcement regarding the existence (and possibly release) of Dragon Quest XI.
As for when the announcement in question will be made, all signs point to it happening during an event that'll be hosted (and livestreamed, thankfully) on Tuesday, July 28.
It's not a sure thing that Dragon Quest XI will headline this event, by the way, so keep your expectations in check. That said, what other "big title" would prompt the powers that be at Square Enix to throw such a shindig in its honor at this point?
Anyway, assuming we actually hear something about the 11th entry in the eons-old Dragon Quest series in a couple of days, and assuming you actually give a rat's patootie about such a game, what are some of your hopes and fears for it?
Here, I'll get things started. In a twist that I'm sure will shock everyone who's visited this blog for even a few days, I'd really like it if Dragon Quest XI were released for the 3DS. I know that's extremely unlikely at this point, but I can't help but wish for it all the same.
If it isn't going to be playable on the 3DS, I'd really like it to be playable on the Vita. I'm not sure that's all that likely either--the PS3 and PS4 are where I'd put my money, if forced--but this post is supposed to be all about sharing our hopes (or fears), even bat-shit-crazy ones, so that's what I'm doing.
Now it's your turn. So, tell me: for which system--or systems--do you want Dragon Quest XI to be make? Also, feel free to pass along any other thoughts or opinions you may have about this subject, like whether or not you'd like it to continue to feature turn-based battles.
See also: 'I've got to admit, Dragon Quest Builders looks quite a bit more appealing than I imagined it would when it was first announced'
As for when the announcement in question will be made, all signs point to it happening during an event that'll be hosted (and livestreamed, thankfully) on Tuesday, July 28.
It's not a sure thing that Dragon Quest XI will headline this event, by the way, so keep your expectations in check. That said, what other "big title" would prompt the powers that be at Square Enix to throw such a shindig in its honor at this point?
Anyway, assuming we actually hear something about the 11th entry in the eons-old Dragon Quest series in a couple of days, and assuming you actually give a rat's patootie about such a game, what are some of your hopes and fears for it?
Here, I'll get things started. In a twist that I'm sure will shock everyone who's visited this blog for even a few days, I'd really like it if Dragon Quest XI were released for the 3DS. I know that's extremely unlikely at this point, but I can't help but wish for it all the same.
If it isn't going to be playable on the 3DS, I'd really like it to be playable on the Vita. I'm not sure that's all that likely either--the PS3 and PS4 are where I'd put my money, if forced--but this post is supposed to be all about sharing our hopes (or fears), even bat-shit-crazy ones, so that's what I'm doing.
Now it's your turn. So, tell me: for which system--or systems--do you want Dragon Quest XI to be make? Also, feel free to pass along any other thoughts or opinions you may have about this subject, like whether or not you'd like it to continue to feature turn-based battles.
See also: 'I've got to admit, Dragon Quest Builders looks quite a bit more appealing than I imagined it would when it was first announced'
Labels:
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sony,
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Wednesday, December 07, 2011
My sequel-laden 3DS wish list
We're less than a year into the 3DS' life, and already number of high-profile sequels have been announced (if not released) for Nintendo's latest handheld system. Among them: Animal Crossing 3DS, Kid Icarus: Uprising, Luigi's Mansion 2, Mario Kart 7, Monster Hunter 3G (and 4), Paper Mario 3DS and Resident Evil: Revelations.
Without sounding ungrateful, I want more. Specifically, I want the following sequels to be announced and released for the 3DS before the system expires, as game systems are wont to do, at the ripe old age of five or six.
1. Dragon Quest XI--Having not played a Dragon Quest game since the first one, I picked up Dragon Quest IX with equal amounts of caution and curiosity. That won't be the case should the series' next entry be announced for the 3DS, though, since, in the end, the DS iteration completely blew me away. I can only imagine how great a portable part XI could be thanks to the 3DS' enhanced graphics and online capabilities.
2. Endless Ocean 3--I've said it before and I'll say it again: The original Endless Ocean is one of my favorite Wii titles thanks to its beautiful graphics, haunting soundtrack and immersive gameplay. (Sadly, I've yet to play the sequel.) As such, if the same team made a third Endless Ocean game for the 3DS, I'd not only order a copy for myself at the earliest opportunity but I'd also order a copy for every 3DS owner I know--or at least I would if I could afford it.
Without sounding ungrateful, I want more. Specifically, I want the following sequels to be announced and released for the 3DS before the system expires, as game systems are wont to do, at the ripe old age of five or six.
I wouldn't be surprised if Dragon Quest XI looked a bit like this.
1. Dragon Quest XI--Having not played a Dragon Quest game since the first one, I picked up Dragon Quest IX with equal amounts of caution and curiosity. That won't be the case should the series' next entry be announced for the 3DS, though, since, in the end, the DS iteration completely blew me away. I can only imagine how great a portable part XI could be thanks to the 3DS' enhanced graphics and online capabilities.
Imagine experiencing Endless Ocean's cool waters in 3D.
2. Endless Ocean 3--I've said it before and I'll say it again: The original Endless Ocean is one of my favorite Wii titles thanks to its beautiful graphics, haunting soundtrack and immersive gameplay. (Sadly, I've yet to play the sequel.) As such, if the same team made a third Endless Ocean game for the 3DS, I'd not only order a copy for myself at the earliest opportunity but I'd also order a copy for every 3DS owner I know--or at least I would if I could afford it.
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