If I could only play one GameBoy game from here on out, of course I'd choose Tetris. Donkey Kong would be my second choice if such naughtiness were allowed, though.
For me, GameBoy Donkey Kong--that's what the manual cover below suggests this version is called, right?--is one of the most perfect portable gaming experiences to be made available to the public.
Does this game's Japanese instruction manual similarly represent perfection? Not in my mind, but don't take that to mean it sucks.
Sure, it pales in comparison to the Burning Paper, Ghostbusters 2, and Snow Bros. Jr. manuals, but it's still more appealing than many others--as the remainder of this post should make clear.
OK, so the first few pages of the Japanese Donkey Kong booklet don't quite make the case for it being any kind of standout among GameBoy manuals.
At least they feature a few illustrations and a good bit of color, though, right?
Things get a little more exciting on the sixth and seventh pages of this particular Donkey Kong manual.
I especially like how the drawings on the next couple of spreads depict the surprisingly athletic moves Mario makes in this 1994 release.
I also like how these pages mix in the odd screenshot to nice effect.
I do wish the artists and designers who worked on the Japanese Donkey Kong instructional manual had whipped up a few illustrations that depicted the game's handful of items, most of which are highlighted on the next handful of pages.
They could've offered up a more interesting representation of the game's map, too. Instead, readers get some black-and-white screen grabs. Yawn.
Hey, did you know the folks at Pax Softonica--or Pax Softnica, as the company's also known--developed GameBoy Donkey Kong?
That name may not ring a bell, but I'll bet these titles do: Balloon Kid, Mole Mania, and Mother (aka EarthBound Beginnings). Pax Softonica made each of those games--and many more. Pretty impressive, eh?
Also impressive, though not nearly as much: the enemy sprites they conjured up for their handheld take on Nintendo's famous Donkey Kong IP.
I don't know about you, but I've always had a soft spot for that ladybug, in particular.
The GameBoy iteration of Donkey Kong wraps up by naming the people (primarily?) responsible for the game's creation. That's not something you often see in Nintendo-published titles, so I think it's pretty cool this one is an exception.
See also: Balloon Kid, Hoshi no Kirby, Kaeru no Tame ni Kane wa and Moguranya manual scans
Showing posts with label Donkey Kong. Show all posts
Showing posts with label Donkey Kong. Show all posts
Sunday, November 10, 2019
Friday, April 21, 2017
In honor of the 28th anniversary of GameBoy's Japanese release, here are a handful of my all-time favorite GB games
A little birdie (OK, so it was this NeoGAF thread) told me this morning that the Nintendo GameBoy launched in Japan 28 years ago today.
If math isn't your forte, that means the Japanese GameBoy was released all the way back on April 21, 1989.
Given my love for Nintendo's first portable game system (see my "Year of the GameBoy" posts for a taste of how I feel about this handheld), I thought I'd publish a post that discusses some of my favorite GameBoy titles in honor of today's milestone.
Astro Rabby--This choice is sure to raise a few eyebrows, as I know folks who think it's a bit of a turd. Still, I really enjoy playing it--flaws (like its hair-pullingly frustrating bonus levels) and all. Some of that enjoyment is derived from the uniqueness of Astro Rabby's gameplay--which puts you in the paws of a robotic rabbit that hops through space via a top-down, auto-scrolling stages in search of "power-up parts"--I have to say, although I also have to say it's simply a lot fun to soar through this 1990 release's levels while its peppy soundtrack plays in the background. For more on why I like this game so much, read my Astro Rabby review. Also, see my "Year of the GameBoy" post about it for photos of its box, cartridge and instruction manual.
Balloon Kid--By now, it should be clear that I not only love this Balloon Fight follow-up (it's actually known as Balloon Fight GB in Japan), but that I've loved it since it was first released in North America 27 years ago. After all, I recently published a post that explained why Balloon Kid helped shape my taste in video games. It's far from perfect, of course--the scrolling is choppy and there are only eight stages to complete--but it's such a nice change of pace from the typical platforming fodder that fills the GameBoy's library that its imperfections are barely worth mentioning. To learn more about this game's pros and cons, check out my Balloon Kid review.
Bitamina Oukoku Monogatari--True story: not only did I not play this Namco-made RPG back when it first hit store shelves in my neck of the woods (as Great Greed), but I wasn't even aware of its existence at that time. Now that I've played through a good chunk of it (you can read some of my thoughts on the experience in these old posts), I'd actually go so far as to call Bitamina Oukoku Monogatari one of my favorite role-playing games from that era. It's beyond antiquated, and the text in the North American version (I can't comment on the text in the Japanese original) is so stilted and simple it's often difficult to decipher what's being said, but its breezy, one-on-one battles are such a blast and its soundtrack is so blissful that these missteps are easy to overlook.
Burning Paper--How this game has flown under the radar for so long--it first hit Japanese store shelves in early 1993--is beyond me. I guess its pedigree (for lack of a better word) could have something to do with it. A company called Pixel developed Burning Paper, while LOZC G. Amusements published it--and neither had even slightly pinged my radar before I first became aware of this game. Regardless, I think it deserves a spot on every write-up ever published about GameBoy games you need to play thanks to its arcade-y, Patchwork Heroes-esque action and its shimmering background music. Also worth noting: Burning Paper's beautiful packaging.
Donkey Kong--I have to imagine a lot of GameBoy owners passed on buying and playing this title back in the day because they assumed it was just a black-and-white port of Nintendo's classic quarter-muncher of the same name. That describes the cart's first few levels, but after that this portable entry in the Donkey Kong series reveals its true colors as a puzzler-platformer of nearly unrivaled quality. Although I'd of course recommend picking up a physical copy of Donkey Kong for GameBoy (due in part to its pretty packaging) as a result, a digital copy (available via the 3DS eShop) will only set you back $3.99 at the moment, so go that route if you're no longer in the market for actual GB carts.
Osawagase! Penguin Boy--Much like Burning Paper, above, this Natsume-developed title features gameplay that appears to have been inspired by Qix. Don't worry if you find that Taito product to be a bore; Osawagase! Penguin Boy (Amazing Penguin outside of Japan) is a far zippier affair. It's also far cuter, thanks to the beret-wearing penguin that serves as its protagonist. In the end, if you're looking for a GameBoy cartridge that'll entertain you whenever you've got a couple of free minutes, or if you're any kind of Pac-Man or Pengo fan (both of are represented here, along with the aforementioned Qix), you'll want to give Osawagase! Penguin Boy a try as soon as you're able.
Painter Momopie--Speaking of Pac-Man, this Sigma Entertainment effort easily could be described as a clone of that world-conquering Namco classic. In fact, I did just that in a recent post about my five favorite Pac-Man clones. Painter Momopie sets itself apart from everybody's favorite dot-chomper, however, by basically inverting its predecessor's gameplay (your goal is to fill each screen--with paint--rather than empty them) and by being set in what looks to be a witch's home or academy. (Do you know Japanese? You'd help me immensely if you checked out the first page of the Painter Momopie instruction manual and then educated me on its backstory.) Curious to learn more about this Japan-only release from 1990? Read my Painter Momopie review. Also, ogle the game's packaging here.
Pitman--This may well be the best game Asmik ever developed or published. Even more impressive: Pitman (Catrap in the West) is one of the best, most interesting titles released for the GameBoy during the system's 14-year reign. If you've never played it, it's an action-puzzler that sports adorable graphics and animation as well as brain-busting gameplay. Bonus: Pitman's box, cartridge and instruction manual are every bit as precious as its in-game visuals.
Shippo de Bun--The good news about Shippo de Bun, which was called Tail 'Gator when it was released in North America: it's yet another top-shelf GameBoy title that is unlike pretty much every other game made for Nintendo's first handheld. The bad news: even loose cartridges go for a pretty penny these days. (Don't even think about buying a complete-in-box copy unless you're a serious collector or you're willing to part with a good amount of money.) So, your best bet, should you want to become acquainted with the single-screen platformer-esque action of Tail 'Gator or Shippo de Bun, is to play it using an emulator. I know that won't be the most appealing option for many of you, but I'd recommend it anyway given the compelling nature of this Natsume GB cart.
Do you have any favorite GameBoy games (Japanese or otherwise)? If so, share your thoughts about them in the comments section of this post.
See also: 'Some of my favorite SNES games in honor of the system's 25th anniversary' and 'Seven ways you can celebrate the 27th anniversary of the PC Engine's release'
If math isn't your forte, that means the Japanese GameBoy was released all the way back on April 21, 1989.
Given my love for Nintendo's first portable game system (see my "Year of the GameBoy" posts for a taste of how I feel about this handheld), I thought I'd publish a post that discusses some of my favorite GameBoy titles in honor of today's milestone.
Bitamina Oukoku Monogatari--True story: not only did I not play this Namco-made RPG back when it first hit store shelves in my neck of the woods (as Great Greed), but I wasn't even aware of its existence at that time. Now that I've played through a good chunk of it (you can read some of my thoughts on the experience in these old posts), I'd actually go so far as to call Bitamina Oukoku Monogatari one of my favorite role-playing games from that era. It's beyond antiquated, and the text in the North American version (I can't comment on the text in the Japanese original) is so stilted and simple it's often difficult to decipher what's being said, but its breezy, one-on-one battles are such a blast and its soundtrack is so blissful that these missteps are easy to overlook.
Burning Paper--How this game has flown under the radar for so long--it first hit Japanese store shelves in early 1993--is beyond me. I guess its pedigree (for lack of a better word) could have something to do with it. A company called Pixel developed Burning Paper, while LOZC G. Amusements published it--and neither had even slightly pinged my radar before I first became aware of this game. Regardless, I think it deserves a spot on every write-up ever published about GameBoy games you need to play thanks to its arcade-y, Patchwork Heroes-esque action and its shimmering background music. Also worth noting: Burning Paper's beautiful packaging.
Donkey Kong--I have to imagine a lot of GameBoy owners passed on buying and playing this title back in the day because they assumed it was just a black-and-white port of Nintendo's classic quarter-muncher of the same name. That describes the cart's first few levels, but after that this portable entry in the Donkey Kong series reveals its true colors as a puzzler-platformer of nearly unrivaled quality. Although I'd of course recommend picking up a physical copy of Donkey Kong for GameBoy (due in part to its pretty packaging) as a result, a digital copy (available via the 3DS eShop) will only set you back $3.99 at the moment, so go that route if you're no longer in the market for actual GB carts.
Osawagase! Penguin Boy--Much like Burning Paper, above, this Natsume-developed title features gameplay that appears to have been inspired by Qix. Don't worry if you find that Taito product to be a bore; Osawagase! Penguin Boy (Amazing Penguin outside of Japan) is a far zippier affair. It's also far cuter, thanks to the beret-wearing penguin that serves as its protagonist. In the end, if you're looking for a GameBoy cartridge that'll entertain you whenever you've got a couple of free minutes, or if you're any kind of Pac-Man or Pengo fan (both of are represented here, along with the aforementioned Qix), you'll want to give Osawagase! Penguin Boy a try as soon as you're able.
Painter Momopie--Speaking of Pac-Man, this Sigma Entertainment effort easily could be described as a clone of that world-conquering Namco classic. In fact, I did just that in a recent post about my five favorite Pac-Man clones. Painter Momopie sets itself apart from everybody's favorite dot-chomper, however, by basically inverting its predecessor's gameplay (your goal is to fill each screen--with paint--rather than empty them) and by being set in what looks to be a witch's home or academy. (Do you know Japanese? You'd help me immensely if you checked out the first page of the Painter Momopie instruction manual and then educated me on its backstory.) Curious to learn more about this Japan-only release from 1990? Read my Painter Momopie review. Also, ogle the game's packaging here.
Pitman--This may well be the best game Asmik ever developed or published. Even more impressive: Pitman (Catrap in the West) is one of the best, most interesting titles released for the GameBoy during the system's 14-year reign. If you've never played it, it's an action-puzzler that sports adorable graphics and animation as well as brain-busting gameplay. Bonus: Pitman's box, cartridge and instruction manual are every bit as precious as its in-game visuals.
Shippo de Bun--The good news about Shippo de Bun, which was called Tail 'Gator when it was released in North America: it's yet another top-shelf GameBoy title that is unlike pretty much every other game made for Nintendo's first handheld. The bad news: even loose cartridges go for a pretty penny these days. (Don't even think about buying a complete-in-box copy unless you're a serious collector or you're willing to part with a good amount of money.) So, your best bet, should you want to become acquainted with the single-screen platformer-esque action of Tail 'Gator or Shippo de Bun, is to play it using an emulator. I know that won't be the most appealing option for many of you, but I'd recommend it anyway given the compelling nature of this Natsume GB cart.
Do you have any favorite GameBoy games (Japanese or otherwise)? If so, share your thoughts about them in the comments section of this post.
See also: 'Some of my favorite SNES games in honor of the system's 25th anniversary' and 'Seven ways you can celebrate the 27th anniversary of the PC Engine's release'
Thursday, July 24, 2014
The question is, where's Pauline on this otherwise-gorgeous, custom-painted NES?
I know what some of you are thinking, and my response that is, yes, I have a bit of a problem when it comes to salivating over the custom-painted game systems concocted by the artist professionally known as Oskunk.
Can you really blame me, though? After all, the guy regularly pumps out beautiful, paint-covered (or in this case, posca-covered) consoles like the following:
As I stated in this post's header, the only problem I have with this particular Oskunk creation is that it's lacking even a hint of Donkey Kong's resident damsel in distress, Pauline.
Anyway, should you want to check out additional photos of this awesome NES, please direct your favorite browser to custom-art.blogspot.com.
Can you really blame me, though? After all, the guy regularly pumps out beautiful, paint-covered (or in this case, posca-covered) consoles like the following:
As I stated in this post's header, the only problem I have with this particular Oskunk creation is that it's lacking even a hint of Donkey Kong's resident damsel in distress, Pauline.
Anyway, should you want to check out additional photos of this awesome NES, please direct your favorite browser to custom-art.blogspot.com.
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Tuesday, June 24, 2014
Let's chat about (and check out a few photos of) two great Miyamoto-made GameBoy titles: Mogurānya and Donkey Kong
I know I've filled a lot of posts with words about (and photos of) some of the more obscure additions to the Japanese GameBoy catalog as of late, but I'm also interested in this iconic handheld's more common titles, too.
Two cases in point can be found in this very post.
The first is the once-little-known game known as Mogurānya in Japan and Mole Mania elsewhere.
In case you're among those who've still yet to hear about it, it's a cute little action game that was made by Nintendo EAD--led by the legendary Shigeru Miyamoto--and Pax Softnica, a for-hire development house that also helped produce Balloon Kid, Mother and Mother 2 (aka EarthBound), among other classic titles.
Anyway, I've been meaning to pick up a copy of the Japanese version of this game, which was first released in that region in 1996 and elsewhere the following year, for some time now, but I only got around to it a month ago.
See also: 'Lucky Monkey? More like lucky me ...'
Two cases in point can be found in this very post.
The first is the once-little-known game known as Mogurānya in Japan and Mole Mania elsewhere.
In case you're among those who've still yet to hear about it, it's a cute little action game that was made by Nintendo EAD--led by the legendary Shigeru Miyamoto--and Pax Softnica, a for-hire development house that also helped produce Balloon Kid, Mother and Mother 2 (aka EarthBound), among other classic titles.
Anyway, I've been meaning to pick up a copy of the Japanese version of this game, which was first released in that region in 1996 and elsewhere the following year, for some time now, but I only got around to it a month ago.
I actually prefer this game's North American box art to the Japanese box art seen in the photo above, but I went with the latter option anyway because, as I'm sure you've guessed, I'm on a bit of a Japanese GameBoy kick at the moment.
The back of Mogurānya's box is even less interesting than its front, if you ask me, although I do like this odd little illustration that's found in its upper-right corner.
The game's cart label, on the other hand, is a completely different story. Just look at that adorable piece of art--how can you not love it?
As for the second "case in point" that I alluded to earlier, Donkey Kong, well, what else can be said about it? After all, most folks consider it a classic, must-have GameBoy title--and, personally, I consider it one of my all-time favorite portable games.
I also consider its box art, above, to be among the cream of the crop when it comes to Nintendo's first handheld system.
Speaking of which, I've always wondered if this release's official name is GameBoy Donkey Kong. I mean, isn't that kind of what the cover art implies? Or did the designers at Nintendo of Japan just decide to slap a big GameBoy logo above the Donkey Kong logo for some added oomph--even though a smaller version of the same logo appears in the box's upper-right corner?
I didn't snap and share any photos of this game's cartridge, by the way, because the label art's just a cropped version of the cover art.
So, I nabbed a shot of one of the manual's pages instead, as some of them feature a nice mixture of illustrations and sprites, like the example above.
I've always had a soft spot for that ladybug "enemy," by the way. How about you? Do you have any favorite enemies--or other aspects--when it comes to the GameBoy version of Donkey Kong, or even when it comes to the aforementioned Mole Mania?
Wednesday, June 05, 2013
Zac Gorman x Dragon Quest
You want to know why I've long been fascinated by Square Enix's vaunted Dragon Quest series?
Take in the illustration below, which was made by artist Zac Gorman for an iam8bit gallery exhibition that opens this Friday in Los Angeles.
Seriously, how could you not fall head over heels in love with such a charming cast of characters?
For those of you who are up for a bit more of Gorman's brilliance, check out this Donkey Kong-inspired t-shirt design.
No joke: if I hadn't just bought two game-related tees, I'd pick up one of the above faster than you can say, "It's-a me, Jumpman!"
Take in the illustration below, which was made by artist Zac Gorman for an iam8bit gallery exhibition that opens this Friday in Los Angeles.
Seriously, how could you not fall head over heels in love with such a charming cast of characters?
For those of you who are up for a bit more of Gorman's brilliance, check out this Donkey Kong-inspired t-shirt design.
No joke: if I hadn't just bought two game-related tees, I'd pick up one of the above faster than you can say, "It's-a me, Jumpman!"
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Sunday, March 10, 2013
Donkey Kong: Pauline Edition
Looking for a feel-good story to wrap up the weekend? You can't get much better than this one: someone calling himself "Mike Mika" (sorry, I'm not sure if that's his real name or not) recently shared on YouTube a video titled "Donkey Kong: Pauline Edition," which features a hacked copy of Donkey Kong: Original Edition--the one that reinstated the previously MIA cement factory level into the NES version of Nintendo's classic quarter-muncher--that has Pauline save Mario rather than vice versa.
What prompted Mike to make "Donkey Kong: Pauline Edition"? Here's the explanation he shared in the video's YouTube description: "My three-year-old daughter and I play a lot of old games together. Her favorite is Donkey Kong. Two days ago, she asked me if she could play as the girl and save Mario. She's played as Peach in Super Mario Bros. 2 and assumed she could do the same in Donkey Kong. I told her we couldn't in that particular Mario game [and] she seemed really bummed out by that."
Flash forward to Mike being "up at midnight, hacking the ROM [and] replacing Mario with Pauline" in order to produce the title seen above.
Although Mike and his daughter are the only gamers playing "Donkey Kong: Pauline Edition" at the moment, last night he promised that he'd "figure out the best way to share a patch for anyone interested in playing the hack."
See also: 'So, you mean I can stop cursing Nintendo of America now?' and 'Donkey Kong: Original Edition ain't all that' and 'How badly do you want to play Donkey Kong: Original Edition?'
What prompted Mike to make "Donkey Kong: Pauline Edition"? Here's the explanation he shared in the video's YouTube description: "My three-year-old daughter and I play a lot of old games together. Her favorite is Donkey Kong. Two days ago, she asked me if she could play as the girl and save Mario. She's played as Peach in Super Mario Bros. 2 and assumed she could do the same in Donkey Kong. I told her we couldn't in that particular Mario game [and] she seemed really bummed out by that."
Flash forward to Mike being "up at midnight, hacking the ROM [and] replacing Mario with Pauline" in order to produce the title seen above.
Although Mike and his daughter are the only gamers playing "Donkey Kong: Pauline Edition" at the moment, last night he promised that he'd "figure out the best way to share a patch for anyone interested in playing the hack."
See also: 'So, you mean I can stop cursing Nintendo of America now?' and 'Donkey Kong: Original Edition ain't all that' and 'How badly do you want to play Donkey Kong: Original Edition?'
Sunday, December 09, 2012
Mimi's Adventures in Miminton (or, yes, I'm obsessed with Animal Crossing once again)
So, I'm playing Animal Crossing again. No, not the Japanese version of New Leaf (I wish!). And, no, not City Folk or Wild World, either. Instead, I'm playing the original one--or, rather, the first one to make its way to North America--for the first time in many, many years.
I'm having such a blast with it that, well, I thought I'd snap some photos of my playthrough and share them here. Consider yourself warned, though, that the images shared in this and subsequent posts were made from photos taken of my TV. You heard that right--no fancy-shmancy screen-capturing technology at work here, no sirree. As such, some (all) of them are sure to look a little funky. Sorry in advance.
With that said, why don't I introduce you to my main Animal Crossing character? (Yes, that means I have more than one.) Her name's Mimi and here's a glimpse of her in her Harvest Festival-themed home on her birthday--which took place just after Thanksgiving, by the way:
Note the three NESes sitting around. Mimi actually obtained one of them (Donkey Kong) from a neighbor on her birthday, while the others (Balloon Fight and Pinball) were acquired via the village's black market. (Shhhhh!)
This next shot shows Mimi interacting with one of her Miminton (named in honor of the fabulous Japan-only Wii title, Captain Rainbow) neighbors--almost all of whom are bitchy, it has to be said.
At least the follicley freaky Freckles, above, has a nice thing to say once in a while. The same can't be said of Vladimir, below, who surely has never met someone with whom he couldn't find fault. Still, Mimi can't help but like the ol' sourpuss.
OK, so I caught Tangy in an off moment in the photo below. Thankfully, she's pretty darn peppy most of the time--or maybe I should say "she used to be pretty darn peppy," as she and her orange noggin are now sweetly harassing the fine folk of some other Animal Crossing burgh.
I'm having such a blast with it that, well, I thought I'd snap some photos of my playthrough and share them here. Consider yourself warned, though, that the images shared in this and subsequent posts were made from photos taken of my TV. You heard that right--no fancy-shmancy screen-capturing technology at work here, no sirree. As such, some (all) of them are sure to look a little funky. Sorry in advance.
With that said, why don't I introduce you to my main Animal Crossing character? (Yes, that means I have more than one.) Her name's Mimi and here's a glimpse of her in her Harvest Festival-themed home on her birthday--which took place just after Thanksgiving, by the way:
Note the three NESes sitting around. Mimi actually obtained one of them (Donkey Kong) from a neighbor on her birthday, while the others (Balloon Fight and Pinball) were acquired via the village's black market. (Shhhhh!)
This next shot shows Mimi interacting with one of her Miminton (named in honor of the fabulous Japan-only Wii title, Captain Rainbow) neighbors--almost all of whom are bitchy, it has to be said.
At least the follicley freaky Freckles, above, has a nice thing to say once in a while. The same can't be said of Vladimir, below, who surely has never met someone with whom he couldn't find fault. Still, Mimi can't help but like the ol' sourpuss.
OK, so I caught Tangy in an off moment in the photo below. Thankfully, she's pretty darn peppy most of the time--or maybe I should say "she used to be pretty darn peppy," as she and her orange noggin are now sweetly harassing the fine folk of some other Animal Crossing burgh.
Thursday, October 04, 2012
How badly do you want to play Donkey Kong: Original Edition?
I'm guessing most of you have heard this news elsewhere, but just in case a few of you haven't: Nintendo of America will soon make Donkey Kong: Original Edition--aka the NES port of Donkey Kong with the arcade version's "cement factory" level added back in for good measure--available to select 3DS owners.
I say "select" because the game will be given (for free) to folks who buy Art Academy: Lessons for Everyone, Crosswords Plus, Paper Mario: Sticker Star, Professor Layton and the Miracle Mask or Style Savvy: Trendsetters via the 3DS eShop by Jan. 6.
Is the promise of Donkey Kong: Original Edition enough of an incentive to prompt any of you to pick up digital copies of one or more of the above-mentioned 3DS titles?
For more information about this promotion, pay a visit to club2.nintendo.com/donkeykong/ at your earliest convenience.
(Via tinycartridge.com)
I say "select" because the game will be given (for free) to folks who buy Art Academy: Lessons for Everyone, Crosswords Plus, Paper Mario: Sticker Star, Professor Layton and the Miracle Mask or Style Savvy: Trendsetters via the 3DS eShop by Jan. 6.
Is the promise of Donkey Kong: Original Edition enough of an incentive to prompt any of you to pick up digital copies of one or more of the above-mentioned 3DS titles?
For more information about this promotion, pay a visit to club2.nintendo.com/donkeykong/ at your earliest convenience.
(Via tinycartridge.com)
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Wednesday, July 04, 2012
Donkey Kong x Japanese Ukiyo-e
How would some of gaming's most cherished characters look if they had been conjured up during the latter half of the 17th century rather than the late stages of the 20th?
Artist Jed Henry tackles that rather curious question in a recent series of illustrations (like the one below and here) that suggest how, say, Donkey Kong and Mario, would have looked had they been painted or printed in the ukiyo-e style that came to life in Japan in the 1600s.
A number of other classic game franchises are given the same treatment in a series of pieces that can be found in Henry's deviantART gallery. Among them: Kirby, Metroid, Pokémon and Star Fox.
See also: 'Looks like I'll have to add Soul Bubbles to my DS wish list'
Artist Jed Henry tackles that rather curious question in a recent series of illustrations (like the one below and here) that suggest how, say, Donkey Kong and Mario, would have looked had they been painted or printed in the ukiyo-e style that came to life in Japan in the 1600s.
A number of other classic game franchises are given the same treatment in a series of pieces that can be found in Henry's deviantART gallery. Among them: Kirby, Metroid, Pokémon and Star Fox.
See also: 'Looks like I'll have to add Soul Bubbles to my DS wish list'
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Tuesday, November 29, 2011
This one's for you, Sean
I couldn't help but think of Famicomblog proprietor Sean upon seeing this morning's addition to the Retro Treasures blog, which turned followers on to an eBay auction for a complete-in-box Donkey Kong Pocketsize Game & Watch system.
That said, I can't see Sean handing over the kind of cash that's surely going to be needed to win this particular auction. After all, the bidding's already up to £720 (approximately $1,120) and the auction doesn't end until around this time on Thursday.
Although I'm sure that's way more than anyone reading this post is willing to spend on such an item, the eBay listing (here) is still worth a look if you're at all interested in Nintendo's Game & Watch products--especially since it includes a number of additional photos of the system taken from different angles.
(Via retro-treasures.blogspot.com)
That said, I can't see Sean handing over the kind of cash that's surely going to be needed to win this particular auction. After all, the bidding's already up to £720 (approximately $1,120) and the auction doesn't end until around this time on Thursday.
All of this could be yours for $1,000 (or more)!
Although I'm sure that's way more than anyone reading this post is willing to spend on such an item, the eBay listing (here) is still worth a look if you're at all interested in Nintendo's Game & Watch products--especially since it includes a number of additional photos of the system taken from different angles.
(Via retro-treasures.blogspot.com)
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Retro Treasures
Tuesday, November 22, 2011
Donkey Kong's mundane instruction manual: seemingly the rule, rather than the exception, when it comes to early Famicom releases
Ever since I introduced the "Manual Stimulation" series last month, I've been flipping through the instruction manuals of all of my games (the Japanese retro ones, especially) to find those that are most likely to cause, er, stimulation.
Before all of that flipping started, I imagined that my Famicom and PC Engine collections would be responsible for the bulk of the booklets that will be highlighted in future "Manual Stimulation" posts. Surprisingly, I was only half right--or at least that's the case as of now.
You see, while I've come across plenty of awesome PC Engine manuals, just two of my Famicom game manuals--those being the ones produced for Mother and Super Mario Bros.--could be described as such. A more apt description for the rest of the bunch: Boring.
Take, for example, Donkey Kong's instruction manual (below). Admittedly, its front cover isn't the most boring ever produced, but it's also not exactly thrilling. (Click on it or any of the other scans to take a closer look.)
On the other hand, this particular manual's first four pages are, in my humble opinion, the definition of "ho hum."
Things perk up just a bit half-way through Donkey Kong's manual, though, thanks to the inclusion of a few black-and-white sprites.
Before all of that flipping started, I imagined that my Famicom and PC Engine collections would be responsible for the bulk of the booklets that will be highlighted in future "Manual Stimulation" posts. Surprisingly, I was only half right--or at least that's the case as of now.
You see, while I've come across plenty of awesome PC Engine manuals, just two of my Famicom game manuals--those being the ones produced for Mother and Super Mario Bros.--could be described as such. A more apt description for the rest of the bunch: Boring.
Take, for example, Donkey Kong's instruction manual (below). Admittedly, its front cover isn't the most boring ever produced, but it's also not exactly thrilling. (Click on it or any of the other scans to take a closer look.)
On the other hand, this particular manual's first four pages are, in my humble opinion, the definition of "ho hum."
Things perk up just a bit half-way through Donkey Kong's manual, though, thanks to the inclusion of a few black-and-white sprites.
Friday, September 30, 2011
A few flippant impressions of WayForward's Mighty Flip Champs DX (PSP Minis)
OK, so most people wouldn't describe the impressions below as "flippant." Honestly, I only used the word in the headline above because I liked how it complemented the "Flip" in Mighty Flip Champs DX.
With that out of the way, here are my initial impressions of this WayForward-developed, PSP-based puzzler-slash-platformer:
1. I really like how this game sounds. The trance-y background tunes are nice, but they're not what I'm talking about here. Instead, I'm talking about the Donkey Kong-esque (or Mario Bros.-ish, if you prefer) sound effects that accompany the protagonist's every step.
2. I also like how it looks. The above-mentioned protagonist, Alta, and her fishman friend, especially. Both are wonderfully realized and animated sprites that hark back to the 8-bit era.
3. That said, I wish I could see the game's graphics more clearly. Everything is so small that it's hard to fully appreciate the sprites that the folks at WayForward took such pains to create.
4. The main reason everything is so small is that the game's developers had to cram two of each stage's "pages" (areas) onto the PSP's otherwise-roomy screen. Although that negatively impacts Mighty Flip Champs DX's graphics, it positively impacts its gameplay (since it allows players to easily see where Alta will be positioned post-flip).
5. Mighty Flip Champs DX may look cute and cuddly, but it's got some serious teeth (i.e., it's tough). The first few stages are so easy that you'd be forgiven for thinking the whole thing is a cakewalk. Then you come to, oh, stage 1-7 and that notion is blown to smithereens as you try again and again (and again, if you're me) to reach Alta's amphibian compadre.
6. The only element of the game that I'm not so sure of at the moment is its emphasis on replaying each stage over and over in order to get the best time. Personally, I'm more of a beat-a-stage-once-and-then-get-on-with-it kind of guy, although I'm sure there are a lot of people who like this sort of gameplay.
So, that's what I think of Mighty Flip Champs DX after playing through its first two worlds. I'll write up a more formal review of the game after I've finished it. In the meantime, have any of you played it--or its DSiWare predecessor? If so, what do you think about it?
See also: 'WayForward's Austin Ivansmith is a pretty awesome guy'
With that out of the way, here are my initial impressions of this WayForward-developed, PSP-based puzzler-slash-platformer:
1. I really like how this game sounds. The trance-y background tunes are nice, but they're not what I'm talking about here. Instead, I'm talking about the Donkey Kong-esque (or Mario Bros.-ish, if you prefer) sound effects that accompany the protagonist's every step.
2. I also like how it looks. The above-mentioned protagonist, Alta, and her fishman friend, especially. Both are wonderfully realized and animated sprites that hark back to the 8-bit era.
3. That said, I wish I could see the game's graphics more clearly. Everything is so small that it's hard to fully appreciate the sprites that the folks at WayForward took such pains to create.
4. The main reason everything is so small is that the game's developers had to cram two of each stage's "pages" (areas) onto the PSP's otherwise-roomy screen. Although that negatively impacts Mighty Flip Champs DX's graphics, it positively impacts its gameplay (since it allows players to easily see where Alta will be positioned post-flip).
5. Mighty Flip Champs DX may look cute and cuddly, but it's got some serious teeth (i.e., it's tough). The first few stages are so easy that you'd be forgiven for thinking the whole thing is a cakewalk. Then you come to, oh, stage 1-7 and that notion is blown to smithereens as you try again and again (and again, if you're me) to reach Alta's amphibian compadre.
6. The only element of the game that I'm not so sure of at the moment is its emphasis on replaying each stage over and over in order to get the best time. Personally, I'm more of a beat-a-stage-once-and-then-get-on-with-it kind of guy, although I'm sure there are a lot of people who like this sort of gameplay.
So, that's what I think of Mighty Flip Champs DX after playing through its first two worlds. I'll write up a more formal review of the game after I've finished it. In the meantime, have any of you played it--or its DSiWare predecessor? If so, what do you think about it?
See also: 'WayForward's Austin Ivansmith is a pretty awesome guy'
Friday, September 09, 2011
You've never looked better, Donkey Kong
The following pair of Donkey Kong-inspired illustrations recently popped up on one of my favorite art blogs, The Autumn Society, and because I consider myself quite a fan of the big ape, I thought I'd post them here, too.
The illustration below was created by an artist who calls himself (herself?) Chogrin for the "8-Bit Champions" show that's set to open in Paris on Sept. 15.
This piece, on the other hand, was produced by artist Jayson Weidel for the "Old School Video Game Show" that will kick off on Sept. 16 in Santa Monica, California.
Now, please forgive me while I play a few rounds of Donkey Kong on my trusty Twin Famicom.
(Via theautumnsociety.com)
The illustration below was created by an artist who calls himself (herself?) Chogrin for the "8-Bit Champions" show that's set to open in Paris on Sept. 15.
This piece, on the other hand, was produced by artist Jayson Weidel for the "Old School Video Game Show" that will kick off on Sept. 16 in Santa Monica, California.
Now, please forgive me while I play a few rounds of Donkey Kong on my trusty Twin Famicom.
(Via theautumnsociety.com)
Monday, April 11, 2011
Is that a jar of bees in your pocket, Donkey Kong, or are you just happy to see me?
Is Donkey Kong shooting bees out of a honey jar on the cover of the oft-maligned Donkey Kong 3, or is he shooting them out of something a bit more, er, organic?
Blogger Drew Mackie asked a variation of the question above in a recent post (read it here), and after inspecting said piece of cover art I have to agree with him that the answer *could* be the latter.
Blogger Drew Mackie asked a variation of the question above in a recent post (read it here), and after inspecting said piece of cover art I have to agree with him that the answer *could* be the latter.
Labels:
blogs,
box art,
cover art,
Donkey Kong,
Donkey Kong 3,
Drew Mackie,
famicom,
suggestive
Tuesday, February 08, 2011
The Great Gaymathon Review #1: Donkey Kong (Famicom)
Game: Donkey Kong
Genre: Platformer
System: Famicom
Developer: Nintendo
Publisher: Nintendo
Release Date: 1983
Ask a random stranger--yes, even that old lady with the bird in her hair--what she thinks about the Famicom version of this classic quarter-muncher, and she's sure to tell you, eyes mid-roll and nose upturned, "Well, it certainly isn't as good as the arcade original." That it isn't. After all, it's missing an entire stage--the cement factory, as it's called by Donkey Kong fanatics--for starters. It's also missing the "How high can you get?" screen and a few between-stage animations. Other than that, though, this 8-bit adaptation is amazingly spot-on, especially considering its age. That's not the only reason to pick up a (complete-in-box) copy of this early Famicom release, though. Another: It sports a pretty cool piece of cover art (as you can see in the scan above and in this photo).
Saturday, December 25, 2010
Well, there goes the holiday weekend ...
The husband and I opened half of our Christmas gifts last night--and two of mine were games! Here's one of them:
Don't worry, I didn't have my parents buy me the Japanese version of Donkey Kong Country Returns; I just used the Japanese cover art here because I like its green accents.
Unfortunately, I already own the second game I received as a gift: Art Academy. I think I'm going to exchange it for Final Fantasy: The 4 Heroes of Light--or maybe Mario vs. Donkey Kong Mini-Land Mayhem!
Was Santa good to all of you? I sure hope so! Let me know if you got any game-related gifts, OK?
Don't worry, I didn't have my parents buy me the Japanese version of Donkey Kong Country Returns; I just used the Japanese cover art here because I like its green accents.
Unfortunately, I already own the second game I received as a gift: Art Academy. I think I'm going to exchange it for Final Fantasy: The 4 Heroes of Light--or maybe Mario vs. Donkey Kong Mini-Land Mayhem!
Was Santa good to all of you? I sure hope so! Let me know if you got any game-related gifts, OK?
Thursday, December 09, 2010
Donkey Kong: Original Edition ain't all that
Did you hear that? It was me breathing a sigh of relief for not buying one of those European red Wii systems--you know, the ones preloaded with Donkey Kong: Original Edition.
I don't know if I actually would have gone through with it, but I certainly thought about it once or twice after it was announced that Donkey Kong: Original Edition included the "pie factory" level (right) previously limited to the arcade version of the game.
After playing the game for a few hours last night, I can say with complete certainty that blowing £200 (about $315) on a European red Wii just so I could gain access to the above-mentioned level would have been an awful waste of my hard-earned money.
Why? For starters, the pie factory is the game's weakest level. Sure, the stage's conveyor belts and cement pans (sorry, they're not really pies) can be a bit of a challenge, but after you've played it a few times it can be cleared in seconds.
Even if said level were the game's strongest, though, it wouldn't make it worth $315. Subtract about $300 from that total and you'll see what I think a digital version of Donkey Kong: Original Edition is worth (although I have to admit I'd personally pay up to $10 for it).
I don't know if I actually would have gone through with it, but I certainly thought about it once or twice after it was announced that Donkey Kong: Original Edition included the "pie factory" level (right) previously limited to the arcade version of the game.
After playing the game for a few hours last night, I can say with complete certainty that blowing £200 (about $315) on a European red Wii just so I could gain access to the above-mentioned level would have been an awful waste of my hard-earned money.
Why? For starters, the pie factory is the game's weakest level. Sure, the stage's conveyor belts and cement pans (sorry, they're not really pies) can be a bit of a challenge, but after you've played it a few times it can be cleared in seconds.
Even if said level were the game's strongest, though, it wouldn't make it worth $315. Subtract about $300 from that total and you'll see what I think a digital version of Donkey Kong: Original Edition is worth (although I have to admit I'd personally pay up to $10 for it).
Labels:
8-bit,
arcade,
Donkey Kong,
Donkey Kong Original Edition,
famicom,
NES,
nintendo,
wii
Wednesday, December 08, 2010
So, you mean I can stop cursing Nintendo of America now?
The brass at Nintendo have made some strange decisions in recent years regarding the worldwide (or not) release of their games.
One example: Their decision to release games like Another Code: R, Disaster: Day of Crisis and Fatal Frame IV: Mask of the Lunar Eclipse in Japan--and Europe, in the case of the first two titles--but not in North America. (Maybe they think Americans are anti-colon when it comes to game titles?)
Another example: Their decision to preload their "special edition" red Wii systems with a 25th anniversary edition of Super Mario Bros. in Japan and Donkey Kong: Original Edition in Europe--and a big, fat nothing in North America.
Honestly, I'd run out and buy one of the red Wiis that are currently available in North America right now if it included a copy of Donkey Kong: Original Edition--despite the fact that I already own a Wii and I'd rather save that money to buy a few Famicom or PC Engine games (or maybe a PS3 or an Xbox 360).
As that isn't the case, I've spent way too much of my time cursing Nintendo of America since the red Wii was released--sans Donkey Kong: Original Edition--on Nov. 7.
Well, all of that cursing ended last night (for the most part) when I discovered that someone recently ripped the game from his/her European Wii and posted it on line. (The version I found seems to be playable on any Famicom/NES emulator.)
Don't worry, I'll hand over whatever the folks at Nintendo of America decide to charge for the game should they ever get the go-ahead to put it on their Virtual Console service.
Until that time, though, I'll enjoy playing it--using FCE Ultra GX--on my homebrew-enabled Wii.
See also: 'Cement pie'
One example: Their decision to release games like Another Code: R, Disaster: Day of Crisis and Fatal Frame IV: Mask of the Lunar Eclipse in Japan--and Europe, in the case of the first two titles--but not in North America. (Maybe they think Americans are anti-colon when it comes to game titles?)
Another example: Their decision to preload their "special edition" red Wii systems with a 25th anniversary edition of Super Mario Bros. in Japan and Donkey Kong: Original Edition in Europe--and a big, fat nothing in North America.
Honestly, I'd run out and buy one of the red Wiis that are currently available in North America right now if it included a copy of Donkey Kong: Original Edition--despite the fact that I already own a Wii and I'd rather save that money to buy a few Famicom or PC Engine games (or maybe a PS3 or an Xbox 360).
As that isn't the case, I've spent way too much of my time cursing Nintendo of America since the red Wii was released--sans Donkey Kong: Original Edition--on Nov. 7.
Well, all of that cursing ended last night (for the most part) when I discovered that someone recently ripped the game from his/her European Wii and posted it on line. (The version I found seems to be playable on any Famicom/NES emulator.)
Don't worry, I'll hand over whatever the folks at Nintendo of America decide to charge for the game should they ever get the go-ahead to put it on their Virtual Console service.
Until that time, though, I'll enjoy playing it--using FCE Ultra GX--on my homebrew-enabled Wii.
See also: 'Cement pie'
Labels:
Donkey Kong,
Donkey Kong Original Edition,
famicom,
NES,
nintendo,
whining,
wii
Wednesday, November 17, 2010
I don't get the hate for the Famicom/NES version of Donkey Kong
Late last week, I, along with a number of other gaming bloggers and writers, pointed out a video of the as-of-now-Europe-only Donkey Kong: Original Edition, an updated--to include the cement/pie factory level and a few (also previously MIA) intermission animations--NES version of Nintendo's arcade classic. (Here's my post about the game, in case you missed it.)
That news caused quite a bit of chatter on the Internet, with most of it being negative. The following par-for-the-course comment, for instance, was posted on tinycartridge.com in response to that site's coverage of the video: "It's bizarre that they bothered adding to the crappy NES port."
I have to say, I completely disagree with the opinion that the NES version of Donkey Kong is "crappy." Sure, it's not "arcade perfect"--it's missing an entire stage and a few intermission animations--but other than that it's remarkably faithful to its forefather, especially given its age.
As such, I think it's kind of cool that the brass at Nintendo decided to add some of the missing elements back into their 8-bit port of the game. I hope they eventually give it a wider release, though; it would be a crying shame if the only folks who get to experience it are those who pony up for a Wii bundle that's currently only available in Europe.
That news caused quite a bit of chatter on the Internet, with most of it being negative. The following par-for-the-course comment, for instance, was posted on tinycartridge.com in response to that site's coverage of the video: "It's bizarre that they bothered adding to the crappy NES port."
I have to say, I completely disagree with the opinion that the NES version of Donkey Kong is "crappy." Sure, it's not "arcade perfect"--it's missing an entire stage and a few intermission animations--but other than that it's remarkably faithful to its forefather, especially given its age.
As such, I think it's kind of cool that the brass at Nintendo decided to add some of the missing elements back into their 8-bit port of the game. I hope they eventually give it a wider release, though; it would be a crying shame if the only folks who get to experience it are those who pony up for a Wii bundle that's currently only available in Europe.
Friday, November 12, 2010
Cement pie
It's been known for some time that the red Wii that just hit the streets in Europe would come with a copy of something called Donkey Kong: Original Edition (as well as copies of New Super Mario Bros. Wii and Wii Sports).
What wasn't known until a few days ago (yeah, I'm a bit late to the party on this one) is that Donkey Kong: Original Edition isn't, as some in the gaming press assumed, the arcade version of this Nintendo classic. It also isn't the Famicom/NES version.
Rather, it seems to be a combination of the two--or, more specifically, it seems to be the Famicom/NES version updated to include the arcade version's cement/pie factory level. (This version also re-introduces the animation that shows the titular ape picking up Pauline and taking her to the next stage.)
Here's a fairly horrible video of the whole thing in action:
Skip to the 58-second mark to see the previously absent (in the Famicom/NES version) animation and skip to 1:05 to see the cement/pie factory stage.
(Via gonintendo.com)
What wasn't known until a few days ago (yeah, I'm a bit late to the party on this one) is that Donkey Kong: Original Edition isn't, as some in the gaming press assumed, the arcade version of this Nintendo classic. It also isn't the Famicom/NES version.
Rather, it seems to be a combination of the two--or, more specifically, it seems to be the Famicom/NES version updated to include the arcade version's cement/pie factory level. (This version also re-introduces the animation that shows the titular ape picking up Pauline and taking her to the next stage.)
Here's a fairly horrible video of the whole thing in action:
Skip to the 58-second mark to see the previously absent (in the Famicom/NES version) animation and skip to 1:05 to see the cement/pie factory stage.
(Via gonintendo.com)
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