Showing posts with label Dobutsu no Mori. Show all posts
Showing posts with label Dobutsu no Mori. Show all posts

Tuesday, September 19, 2017

Nice Package! (Dōbutsu no Mori+, GameCube)

My last blog post celebrated the 15th anniversary of the first Animal Crossing game's North American release.

Of course, as any Animal Crossing fan worth their salt will tell you, although that 2002 release was the first of the series' many entries to see the light of day in the Western world, it was the second to hit store shelves in Japan.

This game's predecessor in that region was 2001's Dōbutsu no Mori (Animal Forest, basically) for the Nintendo 64. The game showcased here, Dōbutsu no Mori+, followed just eight months later.


Surprisingly, Dōbutsu no Mori+ is more than just a simple, straightforward port of the Nintendo 64 original. For starters, it bumps up the earlier title's resolution from 320-by-240 pixels to 640-by-480 pixels. It also introduces a number of new characters--including the Able Sisters, Kapp'n and Tortimer--as well as adds new locations (like the island and the museum), Famicom games, fish and bugs. And it lets players to expand their homes beyond the limits of what was allowed in the Nintendo 64 cartridge.


Further changes and enhancements were made to the game when it was localized for Western markets, and even more were made for the 2003 Japanese release known as Dōbutsu no Mori e+. (Look for a "Nice Package!" post about that GameCube import shortly.)


Anyway, as nice as the North American Animal Crossing's packaging was and is, I far prefer the Japanese counterparts--outer sleeve, disc, memory card and instruction manual--shown here to it.



I'm especially fond of the Dōbutsu no Mori+ instruction manual, I've got to say--especially its cover. The interior pages are pretty nice, too, although I wouldn't have minded if Nintendo's artists and designers had made them a tad more whimsical.


I also really like the art that's splashed across the adorably tiny Dōbutsu no Mori+ disc. The haniwa (gyroid elsewhere) that graces the label of the packed-in memory card is a nice touch, too.


Another nice touch of the Dōbutsu no Mori+ packaging: the image of Booker that sits along the bottom edge of the game's outer sleeve.


For those of you who've never seen a Japanese GameCube game in person, this cardboard sleeve slips over a small plastic case that houses the game in question's disc and manual. Also, the case is clear, so if you situate the manual properly, it almost gives the game an alternate cover.

With all of that out of the way, which part of this Japanese game's packaging appeals the most to you?

See also: photos of the Dōbutsu no Mori Nintendo 64 packaging

Friday, September 15, 2017

Happy 15th anniversary, Animal Crossing!

Excuse me for sharing this story again, but Animal Crossing first hit North American store shelves 15 years ago today, so I think it bears repeating.

Which story? The one that goes something like this:

Before Animal Crossing was released in my neck of the woods on Sept. 15, 2002, I was only mildly curious about the GameCube. I found early titles like Luigi's Mansion, Pikmin, Super Mario Sunshine and Super Monkey Ball awfully appealing, but not appealing enough to purchase the disc-based successor to the Nintendo 64.

Even Animal Crossing's initial release didn't prompt me to pick up a GameCube--despite my keen interest in the game.

No, it wasn't until a year later, when Nintendo dropped the GameCube's price to $99 and published a "Player's Choice" version of this adorable life sim that I jumped in with both feet. The rest, as they say, is history.

I still fondly remember my gaming setup in those days. My husband and I lived in a tiny apartment (just 450 square feet, at most) in Madison, Wisconsin, at the time, so I after my silver GameCube and a copy of this game arrived on our doorstep I promptly tucked both of them and a similarly tiny TV into one of the corners of our bedroom.

I played Animal Crossing whenever I could from that moment forward. In fact, I'd go so far as to say I quickly became obsessed with it--checking in on my big-headed, stubby limbed avatar (a pink-haired girl, if I'm remembering correctly) at least once, and often a couple of times, a day.

At some point, many months down the road (maybe eight, but definitely not 12), it all became a bit much and I walked away from my first Animal Crossing town and all of its anthropomorphic inhabitants cold turkey.

That's actually become a tradition for me with this long-running series. Every Animal Crossing game I've tackled since this GameCube iteration has fascinated me to the point that I played them daily until I felt I either had to walk away without a backward glance or risk my sanity.

As much as I've enjoyed all of those subsequent titles--New Leaf, especially--none has matched the original. Yes, the first Animal Crossing (at least as far as folks outside of Japan are concerned) is by far the most antiquated, but I also think it's the most focused.

My affinity for this Animal Crossing's simplicity probably explains why it's the only entry in the series I've ever returned to--and not just once, but multiple times.

I'm sure that will remain true even after the inevitable Switch title drops next year or the year after, no matter how great the latest sequel is.

How about you? Do you return to Animal Crossing for the GameCube now and then? Or do you have particularly fond memories of your only playthrough of this one-of-a-kind experience? If so, share some of them in the comments section below.

Saturday, November 05, 2016

Nice Package! (Dōbutsu Banchō, GameCube)

Before we get to the meat of this post, I'd like to ask you a question: Why do you think I bought the copy of Dōbutsu Banchō (or Doubutsu Banchou) showcased in the photos below? Here are your options:

A) I was a huge fan of the Atlus-published North American version of the game, Cubivore, back in the day

B) I got its title confused with the Japanese title for Nintendo's Animal Crossing series (Dōbutsu no Mori)

C) I liked its cover art


If you went with option "C," go ahead and give yourself a well-deserved pat on the back.

Actually, go ahead and give your back a little pat, too, if went with option "A." Although I wasn't a huge fan of Cubivore back in the day--how could I have been? I never played it--I definitely knew of the game and the positive word of mouth associated with it.



Add those two components together and you've got a good explanation as to why I purchased the copy of Dōbutsu Banchō seen above and below when I came across it on eBay just over a month ago.


As those snapshots should make clear, this GameCube title's packaging is on point in all respects. OK, so the backside of its outer sleeve (see above) is a bit boring, but the rest of it is so intriguing I'm not too bothered by it.

My favorite part of Dōbutsu Banchō's packaging (or whatever you want to call the game's outer sleeve, case, disc and instruction manual) is its blood-covered disc, by the way.


As for the game's manual, I'm not entirely sure why I failed to take any photos of it. I guess this means I have to whip up another "Manual Stimulation" post as soon as possible--as long as it isn't a complete dud.

With all of that said, have any of you played either Dōbutsu Banchō or Cubivore? If so, what did you think of the experience? Let me and others know in the comments section of this post.

See also: previous 'Nice Package!' posts

Thursday, April 14, 2016

Thank you for playing: 15 years of Dōbutsu no Mori (Animal Crossing)

April 14th, 2001. That's the day Dōbutsu no Mori (Animal Forest in English) for the Nintendo 64 was released in Japan.

I haven't been playing the series since then, of course. Not that I can remember exactly when I started playing it. All I know is that the North American version of Japan's Dōbutsu no Mori+, a GameCube title that first hit store shelves in late 2001, is what pushed me to finally pick up a GC console.

The thing is, I distinctly remember waiting until the GameCube dropped to $99 in price before I bought one. Also, I'm pretty sure the copy of Animal Crossing I purchased alongside that system (a silver one, in case anyone's curious) was a "Player's Choice" release.

GameFAQs is telling me the "Player's Choice" iteration of Animal Crossing didn't drop until late 2003, so I guess that's around when I was introduced to the achingly lovely world of this long-running series.



I share all of that because I've been an Animal Crossing devotee ever since. I own every sequel that's seen the light of day between the first localized effort and today--well, except for Amiibo Festival. Hell, I own multiple copies of some of these titles.

Because of that, the video above, published via Nintendo of Japan's YouTube channel yesterday to celebrate the 15th anniversary of the series' launch, prompts a giant, teeth-baring smile to spread across my face each time I watch it. (And believe me, I've watched it a number of times in the last 12 or so hours.)

How about you? Are any of you huge Dōbutsu no Mori or Animal Crossing fans? Or do you have any particularly strong memories of your first Animal Crossing or Dōbutsu no Mori experience? If so, please feel free to share the love with me and others in the comments section below.

See also: an old post full of photos of Dōbutsu no Mori's splendid Nintendo 64 packaging and my review of Animal Crossing for the GameCube

Tuesday, September 22, 2015

As I've always said, you can't have too many Animal Crossing-themed things or 3DS systems

I try to be sensible when it comes to buying systems and games. A couple of months ago, though, I went overboard and ordered a whole slew of products from my favorite seller of current Japanese releases, amiami.

Specifically, I bought the games, systems and even accessories that can be seen in the photo below.


That pastel-covered box at the top of the photo contains the smaller "new 3DS"--the one that can be dolled up with a multitude of "cover plates"--that has been available in Japan for over a year now.

Below and to the right of the new 3DS box are a copy of Animal Crossing: Happy Home Designer (or, rather, Doubutsu no Mori: Happy Home Designer, if you want to be perfectly accurate) and three packs of the first series of Happy Home Designer amiibo cards.

Just to the left of those offerings is a Happy Home Designer cover plate.



Above is another photo of the smaller new 3DS' lovely packaging. That little blurb in the upper-left corner informs interested parties that the system can be altered with kisekae plates--which I guess translates to something like "dress-up plates." (In the Western world, they're being called cover plates.)



And here's another look at Happy Home Designer's almost kaleidoscopic cover art. I really like how it brings to mind a child's playhouse.


The packaging that contains the Happy Home Designer amiibo cards is pretty ace, too, if you ask me. Sadly, I've yet to open the damn things.

I can't even tell you why that is--other than I've been busy with other things (wrapping up 9 Hours, 9 Persons, 9 Doors being one of them) for the last couple of weeks and doing so just hasn't been a priority.

I promise I'll open them soon, though, and follow up the experience with a post that showcases photos of some of the adorable Animal Crossing--or Doubutsu no Mori--character cards that are contained within.


Finally, the Happy Home Designer cover plate that I mentioned earlier is highlighted in the photo above. Can you believe that it is what prompted me to finally pick up a new 3DS--as opposed to the other way around? Yes, I really am that sort of odd duck.

Now I just have to free all of these gaming products from their paper and plastic wrappers, put them through their paces, as the saying goes, and then report back here as to what I think of them.

In the meantime, have any of you bought or pre-ordered some version of Happy Home Designer--or are you thinking you'll buy one in the near-ish future? If so, let me know about it in the comments section below.

Sunday, May 31, 2015

Capcom, Nintendo and Square are doing their darndest to suck me (and my bank account) dry

And here I thought this morning's Japanese Nintendo Direct was going to be a dud.

Instead, it ended with me adding a bunch of items--not just games, but systems and even accessories, too--to my ever-growing 3DS wish list.

Admittedly, a couple of the aforementioned titles that are going to be picked up as soon as is possible--which means the minute they're released--were announced prior to today's broadcast, but I wasn't sure about either of them until I saw them in action or saw their box art.

The 3DS port (of sorts) of Dragon Quest VIII is the game that I had to see in action before deciding to purchase it, by the way.

Speaking of which, its first trailer can be seen at the beginning of the Nintendo Direct. I don't know about you, but I think it looks pretty wonderful. Even if it didn't, though, I'd probably buy a copy of it just so I could experience the "pudding slime" spotted at the 2:07 mark firsthand.

Dragon Quest VIII will hit store shelves in Japan on Aug. 27. Here's hoping it somehow makes its way westward, too.



As for the 3DS game that I want to own now that I've seen its box art, that would be Doubutsu no Mori: Happy Home Designer.

Seriously, look at the packaging above and try to tell me it isn't fabulous beyond belief.



Actually, scratch that. This Animal Crossing spin-off's cover art is just fabulous when compared to the special New 3DS LL system (above) that's set to be released alongside it.

Even more fabulous, in my humble opinion, is the Happy Home Designer-branded kisekae plate that also will hit the streets of Japan on July 30.



You can rest assured I'll pre-order the latter as soon as someone allows me to do so--despite the fact that I've yet to pick up a New 3DS system.

This latest Nintendo Direct didn't focus only on already announced 3DS games, thankfully. A handful of surprises found their way into the broadcast, too, with the side-scrolling Guru Guru! Chibi Robo! and Monster Hunter X being two of them.

To be honest, as happy as I am that Nintendo's giving Chibi Robo another chance, I'm not sure I'll be purchasing this latest effort. (I'd far prefer an adventure that apes the series' original offering.)

Also, as nice as Monster Hunter X looks, I can say with quite a bit of certainty that I won't be adding it to my collection of 3DS games.



I can say with just as much certainty, though, that I'll be buying one of the other out-of-left-field titles that were announced earlier today--with the title in question being MonHun Nikki: Poka Poka Airu Mura DX (aka Monster Hunter Diary: Poka Poka Airu Village DX).

After all, I've wanted to play one of the MonHun Nikki games for ages, and I can't think of anything more appropriate than finally doing so on my Japanese 3DS.

(This kind of puts the copy of the first MonHun Nikki for PSP I acquired a short while ago in a precarious position, I guess, but what can you do?)

What did all of you think about this morning's Nintendo Direct? Did any accessories, games or systems stick out at you as "must buys"?

Friday, January 17, 2014

Five favorites: Japanese Nintendo 64 box art

Another Friday, another post devoted to five of my favorite pieces of box art. (Don't worry, I'm not planning to devote every Friday post to this subject, but I am going to focus on it for at least a few more.)

Anyway, this week's write-up will be a Nintendo 64-centric affair, with the first selection being one of my all-time favorite titles (for any system):


Dobutsu no Mori--Don't let the "scan" above fool you: in person, Doubutsu no Mori's cover art is pretty darn appealing. That's mainly because it looks like a postcard, complete with stamps. The logo is a rather nice addition, too, though, as is the appearance of the one and only K.K. Slider in the lower-left corner.


Mario Story--Oh, look, another of my all-time favorite games. How funny that both were made for the sometimes-software-starved Nintendo 64. Anyway, is it just me or does this piece of box art (for the Japanese version of Paper Mario) resemble a pin that you'd wear on your lapel?


Sin and Punishment--Full disclosure: I think I'd like this game's cover imagery even more than I do now if that second logo (along the left edge) weren't mucking up the proceedings. Oh, well, it's still all sorts of fabulous thanks to the sketchy (in a good way) illustration that serves as its centerpiece and its futuristic logo.


Yuke Yuke!! Trouble Makers--Would Mischief Makers (this game's North American name) have sold more if its packaging had looked more like the above? I'm not sure, but it certainly couldn't have hurt. Oh, well, at least those of us who care for such things can pick up a copy of the Japanese version and then stare at it to our hearts' content should we so desire.


Zelda no Densetsu Toki no Ocarina--Of all the pieces of box art showcased in this post, I think this is my favorite. I love its simplicity and elegance and even drama--fitting, considering all of the same words could be used to describe the contents of the cartridge packed inside.

See also: previous 'five favorites' posts

Friday, July 19, 2013

Just to make this blog even more (temporarily) Animal Crossing-centric ...

Hey, at least this post isn't related to Animal Crossing: New Leaf, right?

As for what you're seeing in the photos below: it's my recently acquired copy of the game that started it all, Dōbutsu no Mori (which basically translates to Animal Forest).

As I'm sure most of you are already aware, Dōbutsu no Mori was released for the Japanese Nintendo 64 all the way back in early 2001. Sadly, that was right before the GameCube hit the market, so Nintendo never released it elsewhere.

I've wanted to own a copy of it for ages, but various things kept me from snagging one until a few weeks ago, which when I spotted the rather beautiful specimen seen in the snapshots below.


The photo above shows off the front cover of Dōbutsu no Mori's box, of course. I love how it looks like a shipped package, or maybe a postcard. Also, it features K.K. Slider, which always is a good thing.


This photo (above) showcases the back of Dōbutsu no Mori's box--which, admittedly, is quite a bit less thrilling than the front. Still, I thought some of you might like to see it.


Next up is the cover of the game's instruction manual, which features one of my favorite pieces of Animal Crossing-related imagery. For some dumb reason I didn't take any photos of the manual's interior. Oh, well, I guess that means I'll have to type up another "Manual Stimulation" post soon.

Tuesday, May 08, 2012

Now every day can be an Animal Crossing (or Dōbutsu no Mori) kind of day

Do you ever wish real life were a bit more like Animal Crossing (Dōbutsu no Mori, if you're Japanese)? You know, instead than toiling away in a cubicle--if you're lucky--for 40-plus hours a week you could spend that time catching fish, designing clothes, digging up fossils and picking fruit?

Well, I do. Sure, living next to a bunch of anthropomorphic cats, dogs, horses and other animals is likely to be an odd (read: kind of creepy) experience, but I think I'd give it the old college try--as long as the hubs agreed to join me--if I were offered the opportunity.



Thankfully, I don't have to waste too much of my time daydreaming about any part of the above-mentioned scenario coming true. That's because I just discovered, via neogaf.com, the real-time Animal Crossing music player that can be found at http://tane.us/ac/ and that makes pretty much any mundane chore or job a bit more enjoyable.

Note: You can switch between listening to the GameCube version's soundtrack and the DS/Wii versions' soundtracks (were the latter two soundtracks the same? I've never noticed...) by clicking the "ww/cf" button found in the lower-left corner of the site.