Showing posts with label Deco. Show all posts
Showing posts with label Deco. Show all posts

Tuesday, October 13, 2015

Another Year of the GameBoy: Lock 'n' Chase

I had my eye on the GameBoy port of Lock 'n' Chase for a long time before I finally added it to my collection.

Why the wait? Well, to tell you the truth, I thought Lock 'n' Chase's gameplay looked kind of boring until I experienced it for myself.

Thankfully, a few months ago I went ahead and picked up a copy of this 1990 release despite my misgivings. I say "thankfully" here because now that I've thoroughly put this portable version of Lock 'n' Chase through its paces, I'd describe it as anything but a yawner.



Is it as worthy of praise as the Namco-made quarter-munching classic--that would be the original Pac-Man--that clearly inspired it? No, but how many games of this type are as worthy of praise?


Lock 'n' Chase does what it can to earn your attention even though it's "only" a Pac-Man clone at heart.

A good example is the game's behatted protagonist, who is as cute as a button and, at least initially, seems more visually interesting than his pellet-chomping counterpart.


The badge-sporting "baddies"--Lock 'n' Chase's equivalent to Pac-Man's multi-colored ghosties--are similarly adorable. Plus, they sport names like Stiffy (see below), which give them a leg up on the latter game's Pinky and Clyde.


And there are the different treasures--coins, money bags and jewels--that Lock 'n' Chase's main character nabs as he runs around each stage. They're quite an improvement over Pac-Man's "Power Pellets," don't you think?


Aside from all of that, though, Lock 'n' Chase doesn't do a whole lot to differentiate itself from Namco's genre-creating effort. I mean, the levels in the former often take up more than a single screen, but that's not always a positive.



Also, Lock 'n' Chase's levels are far less symmetrical than Pac-Man's but, again, that's just as liable to be annoying or off-putting than it is to be entertaining.

Still, this Data East title is worth checking out if you've got a GameBoy of some sort or other and you're looking for a cartridge that will grab your attention when you've got a few minutes of free time.

This is especially true if you can find a Japanese copy of the game. After all, the various aspects of that version's packaging feature some really spiffy illustrations, as you can see in the photos included throughout this post.

Tuesday, May 27, 2014

The Great Gaymathon Review #69: BurgerTime Deluxe (GameBoy)


Game: BurgerTime Deluxe
Genre: Arcade
Developer: Data East
Publisher: Data East
System: GameBoy
Release date: 1991

As much as I've always loved the unique-to-this-day arcade classic that is BurgerTime, I'd be hard pressed to describe it as "accessible" thanks to the daunting challenge it presents anyone who dares approach it.

Thankfully, the folks at Data East--the now-defunct, Tokyo-based company was both the developer and publisher of the 1982 original--decided in the early 1990s to take another stab at the avoid-food-themed-baddies-while-piecing-together-gigantic-burgers formula that proved so appealing (if not accessible) in their earlier effort, with the result being this far more enjoyable sequel.

Now, that isn't to suggest BurgerTime Deluxe is some sort of pushover. In fact, by the time you reach the game's fourth "world," you'll likely be pulling your hair out as you attempt to complete at least a few of its final handful of stages. You won't be doing that because the stages in question are "cheap," though, and that's definitely a key takeaway here.

Another key takeaway related to this portable platformer (of sorts): despite its obvious lack of color, it looks great on the GameBoy's (or 3DS', if that's how you roll) small screen, with well-drawn sprites that easily put to shame those found in, say, the Famicom port of the arcade original. Sure, it would've been nice if the developers had done more to change up the backdrops that support this quirky title's burger-making, condiment-escaping action, but at least they throw in a new enemy or ingredient every now and then.

The team responsible for putting BurgerTime Deluxe together was a bit more creatively on the ball when it came to producing the game's soundtrack, thankfully, as three different tunes are divvied up amongst its 24 levels. My favorite is the lilting, peppy one that kicks things off, although the others have their charms, too.

Add all of the above together and you've got a GameBoy title that's well worth exploring, especially if you're like me and you liked the idea, but not the execution, of the arcade original.

It's nowhere near as deep or exhilarating as, say, Nintendo's splendid Donkey Kong revamp that was released in 1994, of course, but it holds its own against pretty much every other platformer produced for this iconic portable, and for that reason alone I'd say it deserves a look.


See also: previous 'Great Gaymathon' reviews

Friday, April 04, 2014

If nothing else, BurgerTime Deluxe's Japanese packaging is cheerful and bright

I say the above because, well, the design that graces the cover of the Japanese version of BurgerTime Deluxe looks like it was made using cheap clipart in about five minutes.

So, why'd I buy it? Because I'm a big fan of this BurgerTime iteration's gameplay, which I consider to be far, far, more enjoyable than what's present in the arcade original.


I'll chat about all of that further in this game's upcoming "Great Gaymathon" review (because you know I'm going to publish one--and soon). For the time being, let's focus on this version's packaging.

Speaking of which, I have to say that I much prefer the cover art that was created for the North American release of BurgerTime Deluxe, which can be seen here.

The Japanese copy seen above and below actually was cheaper than the complete-in-box copies of its North American counterpart I came across, though, so I went with the slightly less-desirable option.



Anyway, the game's cartridge and manual also sport the same cheesy image that appears on the box cover, which is kind of creepy when you see them all sitting next to each other like you do in the photo above.

Thankfully, that overly cheerful blond is nowhere to be found on the backside of the box. That said, I almost wish she were present, as it's kind of bland as is, don't you think?


Even better would have been the addition of a few of the cute illustrations that can be found within BurgerTime Deluxe's instruction manual.

Now, don't get too excited, as the illustrations I'm talking about aren't quite up to the standard of those included in, say, Painter Momopie's manual, but they're nice enough and they're certainly more interesting than a couple of green-and-white screenshots and a slew of text.

Do any of you have any experience with this game? If so, what do you think about it?

See also: a few more photos of this copy of BurgerTime Deluxe can be found on my Flickr photostream