Scanning Loopop Cube: Lup ★ Salad's instruction manual last weekend--for yesterday's "Manual Stimulation" post--reminded me that stuffed inside of said manual was a small sheet of stickers featuring this PlayStation puzzler's characters in a number of adorable settings and situations.
It also reminded me that I owned a few other sheets of stickers that were packed inside import games I purchased long ago--namely the PC Engine port of Konami's Detana!! TwinBee and Nintendo's Rhythm Tengoku (for the GameBoy Advance).
Detana!! TwinBee's sticker sheet can be seen below. I think my favorite is the one in the upper-left corner, showing Pastel cleaning WinBee's windshield, although the one in the opposite corner is awfully sweet, too.
And here, of course, is the sheet of stickers that came with my copy of Rhythm Tengoku:
Being the huge Rhythm Tengoku (aka Rhythm Heaven) fan that I am, I love all of these stickers, although I can't help but love the onion ones a bit more than the rest.
As for the Loopop Cube: Lup ★ Salad stickers: they're nice, too, aren't they? They're probably my least favorites of all the stickers shown here, but that doesn't mean I dislike them. In fact, I find the one's at the very top of the sheet to be really adorable. I'm not sure what you're supposed to do with the little labels in the lower-right corner, though. Any ideas?
See also: 'Manual Stimulation: Loopop Cube: Lup ★ Salad (PlayStation)' and '12 import games I bought in 2012 but didn't tell you about until now: Loopop Cube: Lup ★ Salad (PlayStation)'
Showing posts with label Datam Polystar. Show all posts
Showing posts with label Datam Polystar. Show all posts
Sunday, January 27, 2013
Friday, January 25, 2013
Manual Stimulation: Loopop Cube: Lup ★ Salad (PlayStation)
I know the last few "Manual Stimulation" posts have been, well, less than stimulating, but I'm hoping this one will make up for it.
The instruction manual produced for the PlayStation game known as Loopop Cube: Lup ★ Salad (although I'm going to call it simply Loopop Cube from here on out in order to keep those pesky stars to a minimum) certainly gets things off to a rollicking start thanks to its cover art (below), don't you think?
The, er, rollicking continues on the manual's first few inside pages as well, with three rather adorable donning of the titular Salad (that would be the blond-coifed lass) a selection of her in-game costumes.
From there, we get what looks to be a pretty cool comic. I have absolutely no idea what's going on in it, of course, but I'm guessing it's telling Loopop Cube's backstory or something. (Seriously, there has to be a reason this girl is pushing colored blocks into one another from here to kingdom come.)
The next few pages of the Loopop Cube instruction manual may not be as interesting, but that's OK. Things perk up again quickly enough. Plus, you need to learn the rules of the game while reading such a booklet, right? Well, that's the focus of the next handful of pages.
The instruction manual produced for the PlayStation game known as Loopop Cube: Lup ★ Salad (although I'm going to call it simply Loopop Cube from here on out in order to keep those pesky stars to a minimum) certainly gets things off to a rollicking start thanks to its cover art (below), don't you think?
The, er, rollicking continues on the manual's first few inside pages as well, with three rather adorable donning of the titular Salad (that would be the blond-coifed lass) a selection of her in-game costumes.
From there, we get what looks to be a pretty cool comic. I have absolutely no idea what's going on in it, of course, but I'm guessing it's telling Loopop Cube's backstory or something. (Seriously, there has to be a reason this girl is pushing colored blocks into one another from here to kingdom come.)
The next few pages of the Loopop Cube instruction manual may not be as interesting, but that's OK. Things perk up again quickly enough. Plus, you need to learn the rules of the game while reading such a booklet, right? Well, that's the focus of the next handful of pages.
Labels:
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Japanese,
Loopop Cube,
Lup Salad,
Manual Stimulation,
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platformers,
playstation,
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psone,
puzzlers,
sony
Friday, December 28, 2012
12 import games I bought in 2012 but didn't tell you about until now: Loopop Cube: Lup ★ Salad (PlayStation)
Before I go on, I have to mention that not everyone agrees that this PlayStation puzzler, developed by Fupac and published by Datam Polystar in 1996, should be called Loopop Cube: Lup ★ Salad. Some believe it should be called Loopop Cube: Loop ★ Salad, for instance, while others support Rupupu Cube: Lup ★ Salad.
I won't chime in with my opinion on the matter because: 1) as I've said a million times before, I don't know a lick of Japanese, and 2) I don't much care what this game is called as long as I can play it. Which, of course, I can now that I own a copy of it.
Why am I so hot to trot to play Loopop Cube: Lup ★ Salad? For starters, it's an adorable puzzler with a unique gameplay twist. The titular Salad is tasked with clearing each single-screen stage of its brightly colored blocks. To do so, she (with the assistance of the player, naturally) pushes them around until she can match three or more of the same color.
As a result, I guess you could call it a platformer-puzzler hybrid, although it doesn't feel like any other such game I've ever played.
I should note, by the way, that I was completely ignorant of Loopop Cube: Lup ★ Salad (or whatever you choose to call it) until I came across this now-defunct NeoGAF thread. I also should note that the game was ported to the DS in 2008 and the PSP in 2010.
Both versions feature modes that aren't found in the PlayStation original and also seem to be more widely available than the first release.
Since so little information is available on line about this precious puzzler, I'll do my best to get a review of it published soon. In the meantime, check out some of the links I included in the text above and enjoy the photos I've shared, too.
See also: Previous '12 import games I bought in 2012 but didn't tell you about until now' posts
I won't chime in with my opinion on the matter because: 1) as I've said a million times before, I don't know a lick of Japanese, and 2) I don't much care what this game is called as long as I can play it. Which, of course, I can now that I own a copy of it.
Why am I so hot to trot to play Loopop Cube: Lup ★ Salad? For starters, it's an adorable puzzler with a unique gameplay twist. The titular Salad is tasked with clearing each single-screen stage of its brightly colored blocks. To do so, she (with the assistance of the player, naturally) pushes them around until she can match three or more of the same color.
As a result, I guess you could call it a platformer-puzzler hybrid, although it doesn't feel like any other such game I've ever played.
I should note, by the way, that I was completely ignorant of Loopop Cube: Lup ★ Salad (or whatever you choose to call it) until I came across this now-defunct NeoGAF thread. I also should note that the game was ported to the DS in 2008 and the PSP in 2010.
Both versions feature modes that aren't found in the PlayStation original and also seem to be more widely available than the first release.
Since so little information is available on line about this precious puzzler, I'll do my best to get a review of it published soon. In the meantime, check out some of the links I included in the text above and enjoy the photos I've shared, too.
See also: Previous '12 import games I bought in 2012 but didn't tell you about until now' posts
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