Showing posts with label Dark Souls Remastered. Show all posts
Showing posts with label Dark Souls Remastered. Show all posts

Wednesday, January 02, 2019

My favorite games of 2018 that aren't Black Bird or Sushi Striker

In my last post, I declared Black Bird and Sushi Striker my absolute favorite games of 2018.

While wrapping up that write-up, though, I said I liked a handful of other 2018 titles nearly as much as that pair of headline-grabbers.

The seven games highlighted here represent the "handful" in question.



The Alliance Alive (3DS)--Earlier in the year, I was all but certain this Cattle Call-made RPG would be my game of the year. Then Sushi Striker came out. And Octopath Traveler. And Undertale And Black Bird.

In the end, The Alliance Alive didn't quite hold up as a "GOTY" contender. Still, playing through it was one of my most delightful gaming experiences of 2018, no question.

Why? For starters, I found its battles absolutely thrilling. That's mainly due to how its "awakening" and "guild" systems interact with and spice up these turn-based brawls, though I have a feeling they'd still be plenty riveting even without such embellishments.

The Alliance Alive wrapped me around its little finger for a few other reasons, too. Among them: its quirky cast of characters, its surprisingly varied--and oftentimes subtle--soundtrack, and its creepy "water devil dens" (optional dungeons, basically). (For more on these and a couple of other positive aspects of the game, read my post, "Five things that made it really easy for me to put more than 60 hours into The Alliance Alive.")

Given this title's association with and relationship to the much-maligned Legend of Legacy, I can't fault folks for passing on it. The fact is, though, The Alliance Alive is a far more accessible and straightforward RPG than that 2015 release.

As such, if you're up for embarking on a portable adventure and you're not opposed to whipping out your 3DS once more, I'd highly recommend picking up a copy of this Atlus-published (in North America) cart.



Dark Souls: Remastered (Switch)--If you had told me before I started playing it that this updated port of FromSoftware's tough-as-nails action game would be among my year-end favorites, I would've laughed in your face.

After all, it's not the kind of game that usually trips my trigger, as the saying goes. As a recent post of mine points out in its headline, I typically prefer cute games to gory or scary ones.

That may be true, but it's also true that it didn't take me long to become suitably impressed with Dark Souls' careful, stealthy gameplay. It helped, of course, that Remastered proved to be quite a bit less difficult than I assumed it would be.

Full disclosure: this is one of the few games included here that I've yet to finish. And not only that, but I have a sinking feeling I may never see its end credits. Even with my playthrough of it in an incomplete state, though, I consider Dark Souls: Remastered to be one of the true standouts of 2018.



Octopath Traveler (Switch)--As was the case with The Alliance Alive for a short while, I once assumed this highly anticipated Square Enix release would be my top pick for 2018.

You already know what happened after that.

I've got to say, though, if I'd made my "absolute favorite games of 2018" post about three rather than two titles, Octopath Traveler would have made the cut. (And if it'd been about four? The Alliance Alive would've been squeezed in, too.)

Although this SaGa-esque role-player has its share of issues (learn about them in this write-up on the "10 things I'd change about Octopath Traveler if given the chance"), it's still squarely a "my cup of tea" title.

What does that mean? For one thing, it means it brings to mind some of the classic JRPGs of my youth, like Final Fantasy IV, V, and VI. But it also means it's a bit weird--à la, say, SaGa Frontier. And it means it offers up some modern flourishes, too.

That hardly does justice to just how ambitious, affecting, and arresting Octopath Traveler is, however. It's filled with so many exquisite details that unpacking all of them here would be impossible. I tried to do so in another post earlier this year, though--"10 things I adore about Octopath Traveler."



Pokémon: Let's Go, Eevee! (Switch)--My interest in the Pokémon series has dropped so low in recent years that I barely even thought about pre-ordering Let's Go before it hit digital and retail store shelves in mid-November.

For whatever reason, though, I had a shocking change of heart right after it dropped. Boy, am I glad I did. Following a rough--or maybe I should say yawn-inducing--start, I fell deeply in love with this title's vibrant world, adorable creatures, and jubilant soundtrack.

I fell in love with its snappy battles, too--which may surprise those of you who are used to complaints being leveled at this area of the game.

You know what else impressed me about Let's Go? It never drags and doesn't overstay its welcome. That's something to crow about in an age when most role-playing games do whatever they can to keep you playing for 60, 80, even 100 hours or more.

Want to read more about my experience with this Switch title? Check out this recent post: "How Let's Go renewed my interest in Pokémon."



Shin Megami Tensei: Strange Journey Redux (3DS)--A little something you might not know about me: I'm a real apocalypse buff.

Specifically, I love reading apocalypse novels. (Though I enjoy a good apocalypse film now and then, too.)

So why did I wait until Redux's release to hop aboard the Strange Journey train? Because I had no idea an apocalypse was at the heart of this Shin Megami Tensei spinoff. In fact, I only decided to check it out after a Twitter friend compared its story to that of Annihilation.

You know what? That person was right. Strange Journey Redux's vibe is very similar to the one that permeates Jeff VanderMeer’s blockbuster. In other words, it's bleak, unnerving, suffocating--and kind of awe-inspiring, too.

Combine that with the game's innovative battles (you can chat up enemies and entice them to join your party if you're a sweet-talker) and impressive soundtrack and you've got a dungeon-crawler that's well worth exploring in either its original or updated form.



Space Dave! (Switch)--This Space Invaders clone is right up there with The Alliance Alive, Black Bird, and Sushi Striker as candidates for the title "most painfully overlooked and underappreciated game of 2018."

In my humble opinion, of course.

Actually, comparing Space Dave! to Black Bird is especially apt, if you ask me. Both of these 2018 releases take inspiration from some bona-fide classics and then turn that source material into something spectacularly unique.

If you're waffling between the two titles, by the way, I might recommend you check out Space Dave! first. It's typically half the cost of Black Bird, and it's decidedly more approachable than Onion Games' offering.

It's also a meatier experience. I've yet to encounter its credit roll despite putting more than 10 hours into it, for instance. Which isn't to suggest that's the goal of this game (it's more of a high-score affair); rather, it's to suggest you'll see a whole lot more than four "boards" while playing Space Dave!

For more on this Jason Cirillo-made shmup, see this write-up of mine: "A few thoughts on Space Dave! now that I've put nearly 10 hours into it."



Undertale (Switch)--I'm kind of embarrassed to admit this now, but here goes anyway: one of the main reasons I never put more than about an hour into Toby Fox's much-ballyhooed RPG before I got my hands on its Switch port was its cult-classic status irritated me.

Thankfully, those irrational feelings of annoyance didn't get in the way of me playing this iteration of the game right through to its credit roll.

As those of you who've completed Undertale might expect, I've since slapped myself silly for passing on it for so long. If I were forced to use just one word to explain why I responded to the experience in that way, I'd go with touching. So many people have compared Undertale to EarthBound that I was prepared for it to be wacky. But I had no idea it'd be so poignant.

Between that aspect of this game and its brevity, you can bet your sweet bippy I'm going to play Undertale again and again in the coming years.

Saturday, December 15, 2018

A few thoughts on Dark Souls: Remastered from a gay guy who usually plays cute games

I've been curious about FromSoftware's Dark Souls since it first made a splash all the way back in 2011.

I've even considered picking up the Xbox 360 version on a couple of occasions. I never went through with the purchase, though, because that system's spent more time tucked inside its box and hidden away in a closet than it's spent connected to our TV.

When publisher Bandai Namco announced it was prepping a remastered iteration of the game for the Nintendo Switch, however, I knew I had to get off my butt and give it a try. So, I pre-ordered a copy as soon as I could--and then rather impatiently waited for it to make its way to my doorstep.



Although it took me a few days to work up the courage to stick the Dark Souls: Remastered cartridge into my Switch, it didn't take me long to fall in love with the game that diminutive cart contains.

In fact, I've put more than 16 hours into Dark Souls: Remastered for Switch since I first booted it up. I'm not tremendously far into this unnerving adventure, I've got to admit--I just entered the Lower Undead Burg after spending a ton of time in the Undead Parish. Still, I'm having a blast, and that's all that matters to me with any game I play.

What does "having a blast" mean in this case? I thought you'd never ask. Here are some thoughts on my Dark Souls: Remastered playthrough so far.



It's not as tough as I thought it would be--Don't get me wrong, I've died a ton of times since I first started playing the game. But dying isn't a very big deal in Dark Souls: Remastered. Unless, of course, you bite it after you've accumulated a ton of "souls" and "humanity" and before you've saved at a bonfire. Even that's not the worst thing in the world, though. I guess what I'm saying here is I started Remastered expecting it to be completely overwhelming and instead found it to be surprisingly accessible.

I appreciate how its gameplay puts patience ahead of brute force--Although I'm sure with the right "build" you can brute force Dark Souls, too. I'm not skilled enough for that, though, so taking things slowly is the only option for me. Thankfully, Dark Souls seems as OK with that as I am. At the very least, I've never been punished for approaching a new area or enemy carefully rather than running in with guns blazing (or, um, with daggers swinging), and I think that's pretty cool.



I also appreciate how Dark Souls severely limits your ability to feel "safe"--Dark Souls: Remastered may not be as tough as I assumed it would be, but it's just as scary. Actually, I'd say it's scarier than I thought it'd be. Why? Because any time you're not squatting beside one of the game's few campfires, you're basically a sitting duck. I love that. It keeps me on my toes and even forces me to improve my abilities and tactics.

Playing this game while wearing headphones is both amazing and terrifying--Here's something I've rarely admitted here or elsewhere: I usually play games with the sound turned off. I do that because I often play games while sitting on the couch with my husband as he watches TV. I've bucked that trend while tackling Dark Souls: Remastered, though. What a game changer--pun intended. In particular, hearing the footsteps of nearby enemies when none are plainly visibly in front of you is unsettling, yes, but it's also beyond helpful (in terms of keeping you from racing into an ambush).



The ability to "cheese" certain enemies and even bosses makes me really happy--This may be the aspect of Dark Souls that's surprised me the most thus far. I honestly expected the game's developers to force players to win fair and square at every single turn. Instead, they went in the opposite direction. The result: you're free to "win" however you can--even if that means taking the easy way out. (Such as by luring a particularly tough baddie over the edge of a cliff rather than bothering to actually fight it.)

As much as I'm enjoying Dark Souls: Remastered, I have a feeling I'll never finish it--After the game first clicked with me, I was sure I would stick with it until the bitter end. Then Black Bird and Pokémon: Let's Go stole my attention away from it. Although I'm done with the latter and I'm only returning to the former every now and then, I've yet to pick up where I left off with Dark Souls. I hope to rectify matters in 2019, but even if I don't, I'm glad I learned this series isn't, as I initially feared, too hardcore for me.

Wednesday, October 03, 2018

Six 'seasonally appropriate' games I'm planning to play in the lead-up to Halloween

I've already completed a pair of Halloween-ish games in recent weeks: Creeping Terror for 3DS and Undertale for Switch.

They'll soon be joined by the following sextet of spooktacular titles, all of which I hope to play between now and All Hallows' Eve.

I can't promise I'll finish all of the games discussed below, mind you. I will start them, though, and then put as much time into them as I can before the calendar flips over to November.

Avenging Spirit (GameBoy)--If you're a bit of a Japanophile like I am, you may know this game as Phantasm rather than Avenging Spirit. You also probably know it's fairly well regarded by people who've played either version. That makes a lot of sense once you're clued in to its premise. A group of mobsters kidnap your girlfriend and then kill you. Now you're a ghost. A ghost that can possess other people. Make use of that unfortunately acquired skill to track down your lover and take revenge on the thugs who took your life. It's all quite thrilling--or at least that's how I'd describe the few minutes I've put into Avenging Spirit here and there--if not entirely "seasonally appropriate."

Avenging Spirit for GameBoy

Death Mark (Switch)--I first became aware of this horror-themed visual novel when it was released (in Japan) for the Vita last summer. At the time, I didn't even know what kind of game it was--all I cared about was its stunning box art. So when the news broke a few months ago that a localized version of Death Mark would hit Western store shelves in time for Halloween, I almost fainted. Sadly, publisher Aksys Games switched out the Japanese release's cover illustration for one that's a bit more "by the numbers." Oh, well, I'm still excited to see how it compares to the other VNs I've played so far.

Dark Souls Remastered (Switch)--I thought I knew what I was getting myself into when I fired up this game's network test a couple of weekends ago. Boy, was I wrong. Not that I'm complaining; I actually enjoyed it--even if I did die innumerable times, and even if I did find it sort of suffocating. I will admit that this bite-sized portion of Dark Souls Remastered stumped me now and then, but I figured things out eventually thanks to a bit of internet sleuthing. Something else I'll admit: I'm still not sure this is my kind of game. I'm going to give it a go anyway, though, because I'd rather try it and hate it than ignore it and wonder "what if?"

Luigi's Mansion (3DS)--The original Luigi's Mansion is another one of those games that I've "always meant to play." Or maybe I should say I've always meant to play it for more than 30 minutes or so--because that's about the longest I've spent with it to date. I blame that appalling lack of attention on my nearly decade-long disinterest in playing games while tethered to a TV. This 3DS port of the game should solve at least part of that problem. Hopefully it'll solve the other part, too; in other words, hopefully I'll actually finish it this time around.

Magical Chase for PC Engine

Magical Chase (PC Engine)--What I'm about to say may shock some of you: I've never been the biggest fan of this Quest-made shoot 'em up from 1991. Admittedly, it's likely my feelings on the game have been colored by the astronomical prices that tend to be attached to copies these days. That's not all of it, though. I'm also not too keen on what I see as Magical Chase's discordant theme. I mean, your "ship" is a broom-riding witch--why do you fly it through bright and colorful environments that look nothing like the creepy locales typically associated with such beings? Still, as much as I wish it were a little more like Cotton, I can appreciate its designers' attempts at creating something different. I'll try to remember that during this latest playthrough.

Super Mario Land 2 (GameBoy)--OK, so Super Mario Land 2 isn't exactly a Halloween-esque game through and through. It does feature a "zone" that fits the season at hand, though--or so I've been told. I can't say so myself, because I'm a Super Mario Land 2 virgin. (Gasp!) Of course, this isn't the first time I've suggested I was going to start my way through this title, though it will be my last. Why? Because I've already bought it (via the 3DS eShop). Here's hoping it's only a matter of time before I reach the "Pumpkin Zone" alluded to earlier.

Are you planning--or hoping--to play any spooky or scary games in the lead-up to October 31? If so, which ones?