Hearing that
Harvest Moon: The Lost Valley finally was available for pre-orders (
over at Amazon, for instance) yesterday prompted me to consider just how many 3DS games I'm still planning to pick up through the balance of this year.
One of them is the aforementioned Natsume release, of course. As for why I'm looking to add
The Lost Valley to my ever-growing 3DS games collection, despite the fact that I've never before played a
Harvest Moon title (although I've long wanted to, believe me), the only answer I can come up with at the moment is that it's giving me good vibes. Specifically, I like its odd art style--which harkens back to the Nintendo 64 era, in some ways--although I like its
Minecraft-esque gameplay, too.
The four other 3DS games I'm pretty sure I'll purchase--or ask for as birthday or Christmas gifts--between now and the end of 2014:
Fantasy Life--I've wanted to play this
Level-5 RPG ever since I first heard about it back in 2010. In fact, I've wanted to play it so much that I bought a copy of the Japanese version late last year that I've yet to unseal. (Hey, at least it was cheap.) Don't worry, there's no chance my copy of the North American version of the game, which will hit store shelves in this neck of the woods this October, will remain unopened for more than a few minutes once it's in my possession. After all, I'm pretty sure it's going to be the next 3DS title I put more than 30 hours into before moving on to something else (such as
The Lost Valley, perhaps?).
Kid Icarus: Uprising--Why has it taken me so long to acquire this one, and why am I finally doing it now (or soon)? My response to the first question is that I've always been a little wary of
Uprising, mainly due to all of the complaints I've heard and read about its controls, while my response to the second question is that enough people I trust have assured me in recent weeks and months that the game's worth checking out even with its sometimes-awkward control scheme. Toss in the fact that I've been a
Kid Icarus fan since the beginning, and it should be easy to see why I'm still keen on this follow-up.
Kirby: Triple Deluxe--My original plan, before
Triple Deluxe was released in early May, was to pick up a copy of it at launch. That didn't happen for various reasons I can't currently recall (I'm guessing a biggie was that I spent the money intended for
Kirby on a Japanese GameBoy title or two), unfortunately, but I'm still very much interested in playing this portable platformer--especially since it has more than a passing resemblance to
Kirby's Return to Dream Land, a Wii release I absolutely adored.
Theatrhythm Final Fantasy: Curtain Call--Speaking of games I absolutely adored, the first
Theatrhythm Final Fantasy has been one of my most-played--as well as most-enjoyed--3DS titles so far. I'm expecting to have a similar experience with this sequel, which will hit North American store shelves on Sept. 16. As much as I'm anticipating that date, I have to admit I'd be anticipating it even more if the amazing special-edition system that accompanied
Curtain Call's Japanese release had made its way to our shores as well.
What, no mention of two other big 2014 releases,
Persona Q and
Super Smash Bros. for 3DS? Actually, I'm very likely to buy them, too, but probably not until sometime in 2015--along with
A-Train: City Simulator,
Hatsune Miku: Project Mirai Remix and hopefully a couple more currently unknown games.
Are any of you looking forward to any 3DS games in particular between now and the end of the year?