Showing posts with label Curtain Call. Show all posts
Showing posts with label Curtain Call. Show all posts

Friday, December 26, 2014

Santa Claus brought me a copy of Harvest Moon: The Lost Valley, and I'm going to play it despite shidoshi's warnings against it

I've been curious about Natsume's homegrown take on the ages-old Harvest Moon series since it was announced earlier this year.

There were all sorts of reasons even then to give this recently released 3DS game a pass, with the Nintendo 64-esque visuals and the fact that it was being made internally rather than by series creator Yasuhiro Wada and the folks at Marvelous being the most noteworthy.

Still, I wanted it. So, I included it on my birthday wish list--and then, when I failed to get it for my birthday (I got Theatrhythm Final Fantasy: Curtain Call instead), I moved it over to my Christmas wish list.



Considering it was the only game I named on said list, I really shouldn't have been surprised to find it was among the Christmas gifts my parents sent to me, but I was.

Sadly, but not shockingly, I've yet to even start The Lost Valley. That's mainly because I'm still busying myself with three of the games mentioned in my last post (Fantasy Life, Slime MoriMori Dragon Quest 3 and Woah Dave!), but I'm planning to dial back my playtime with those titles over the next few days so I can find for myself if Natsume's effort is as crappy as everyone--including my podcast mate, shidoshi--says it is, or if it has even a couple of redeemable qualities.

I'll let you know either way in my next installment of "Shall We Do It?" In the meantime, are any of you playing Harvest Moon: The Lost Valley? If so, what do you think about it?

Thursday, November 27, 2014

Happy birthday to me!

Yep, not only is it Thanksgiving here in the U.S., but it's my birthday, too.

Which is kind of weird, to be honest, but I've never been big on celebrating my birthday, so that's OK.

It's especially OK now that I've opened the presents my parents gave to me this morning, one of which contained the copy of Theatrhythm Final Fantasy: Curtain Call that can be seen in the photo to the right.

I'm kind of surprised Amazon et al still had copies of this game's limited edition, to tell you the truth--not that I'm complaining!

Anyway, it's a pretty safe bet that I'll spend some quality time with it tomorrow--along with Fantasy Life and Solitiba, of course. (Yes, I'm still putting a ton of time into both, especially Fantasy Life.)

My parents also gave me a nice chunk of change, I have to add. Would it surprise you to hear I've already spent a portion of it on Japanese 3DS games?

Don't worry, I'll write about all of them here after they finally arrive on my doorstep (and after I've spent at least a little time with them).

In the meantime, I hope all of you have a wonderful Thursday--whether it's Thanksgiving in your neck of the woods or not.

Sunday, October 26, 2014

On the one hand, this "Fat Chocobo" plush is completely adorable

On the other, uh, $86.90?

Sure, this "Fat Chocobo" plush is rather large as these things go--it's 11 by 12 by 17 inches, basically--and its design was inspired by a 3DS game I'm very much looking forward to sinking my teeth into soon (that would be Theatrhythm Final Fantasy: Curtain Call), but even then I can't say I think it's worth nearly $90.



Should any of you feel differently on this subject, you may want to go ahead and order one of these (admittedly adorable) toys via shopncsx.com.

Another option: buy one through amiami.com, which is selling the very same product for approximately $37 less. (AmiAmi's price is 5,480 yen, or just over $50.)

Wednesday, August 27, 2014

Five new and old 3DS games I'm planning to pick up between now and the end of 2014

Hearing that Harvest Moon: The Lost Valley finally was available for pre-orders (over at Amazon, for instance) yesterday prompted me to consider just how many 3DS games I'm still planning to pick up through the balance of this year.

One of them is the aforementioned Natsume release, of course. As for why I'm looking to add The Lost Valley to my ever-growing 3DS games collection, despite the fact that I've never before played a Harvest Moon title (although I've long wanted to, believe me), the only answer I can come up with at the moment is that it's giving me good vibes. Specifically, I like its odd art style--which harkens back to the Nintendo 64 era, in some ways--although I like its Minecraft-esque gameplay, too.

The four other 3DS games I'm pretty sure I'll purchase--or ask for as birthday or Christmas gifts--between now and the end of 2014:


Fantasy Life--I've wanted to play this Level-5 RPG ever since I first heard about it back in 2010. In fact, I've wanted to play it so much that I bought a copy of the Japanese version late last year that I've yet to unseal. (Hey, at least it was cheap.) Don't worry, there's no chance my copy of the North American version of the game, which will hit store shelves in this neck of the woods this October, will remain unopened for more than a few minutes once it's in my possession. After all, I'm pretty sure it's going to be the next 3DS title I put more than 30 hours into before moving on to something else (such as The Lost Valley, perhaps?).


Kid Icarus: Uprising--Why has it taken me so long to acquire this one, and why am I finally doing it now (or soon)? My response to the first question is that I've always been a little wary of Uprising, mainly due to all of the complaints I've heard and read about its controls, while my response to the second question is that enough people I trust have assured me in recent weeks and months that the game's worth checking out even with its sometimes-awkward control scheme. Toss in the fact that I've been a Kid Icarus fan since the beginning, and it should be easy to see why I'm still keen on this follow-up.


Kirby: Triple Deluxe--My original plan, before Triple Deluxe was released in early May, was to pick up a copy of it at launch. That didn't happen for various reasons I can't currently recall (I'm guessing a biggie was that I spent the money intended for Kirby on a Japanese GameBoy title or two), unfortunately, but I'm still very much interested in playing this portable platformer--especially since it has more than a passing resemblance to Kirby's Return to Dream Land, a Wii release I absolutely adored.


Theatrhythm Final Fantasy: Curtain Call--Speaking of games I absolutely adored, the first Theatrhythm Final Fantasy has been one of my most-played--as well as most-enjoyed--3DS titles so far. I'm expecting to have a similar experience with this sequel, which will hit North American store shelves on Sept. 16. As much as I'm anticipating that date, I have to admit I'd be anticipating it even more if the amazing special-edition system that accompanied Curtain Call's Japanese release had made its way to our shores as well.

What, no mention of two other big 2014 releases, Persona Q and Super Smash Bros. for 3DS? Actually, I'm very likely to buy them, too, but probably not until sometime in 2015--along with A-Train: City SimulatorHatsune Miku: Project Mirai Remix and hopefully a couple more currently unknown games.

Are any of you looking forward to any 3DS games in particular between now and the end of the year?

Wednesday, April 23, 2014

Square Enix's curious Theatrhythm Final Fantasy: Curtain Call commercial

If I told you Square Enix just released a minute-long TV commercial for Theatrhythm Final Fantasy: Curtain Call that features only 14 seconds of gameplay footage, would you be shocked?

Oh, and those 14 seconds of gameplay footage don't show up until the end of said ad, with the first 46 seconds consisting of famous scenes and music pulled from every Final Fantasy title that's seen the light of day so far, including a few spin-offs.



Not that I'm complaining. I actually really like the spot--although I can't help but wonder how effective it'll be at prompting sales of the 3DS game it's supposed to promote.

See also: my 'Great Gaymathon' review of the first Theatrhythm Final Fantasy title

Tuesday, April 22, 2014

I'm in serious trouble if the special edition Theatrhythm Final Fantasy: Curtain Call 3DS XL system also comes to North America

That sound you heard earlier this morning was me crowing in reaction to Square Enix's announcement that it will be releasing Theatrhythm Final Fantasy: Curtain Call in North America (and Europe, too, it seems) sometime later this year.

The first Theatrhythm Final Fantasy title is one of my most-played 3DS games and was one of my favorite titles, period, of 2012, so I'm a tad excited that I'll soon be able to spend some quality time with this expanded follow-up as well.

Unfortunately, the folks at Square Enix didn't include a specific release date in this morning's announcement, although they did share the game's price ($39.99).



They also didn't reveal whether or not the spiffy special edition Theatrhythm Final Fantasy: Curtain Call 3DS XL system that will find its way onto Japanese store shelves in a couple of days will make its way to the West.

I'm kind of guessing it won't, to be honest, but if it does it's be a pretty safe bet that I'll buy one--unless Nintendo of America decides to, say, bring over the hot pink XL that's been available in Europe for ages now before then.

Anyway, are any of you similarly itching to pick up a copy of Theatrhythm Final Fantasy: Curtain Call whenever it finally hits our shores?

Pre-order: Theatrhythm Final Fantasy: Curtain Call (Amazon)

Monday, March 10, 2014

I really like these recently-ish released examples of Japanese box art

So, here we are again. What is it with me and box art? Honestly, I have no idea--other than I really like it (box art), I mean.

If you're also a fan of box art, hopefully you'll dig the recently-ish released examples below, each of which should show up on Japanese store shelves sooner rather than later.


This first one is for the PS Vita "Premium Box" version of Atelier Ayesha Plus, as you've probably already surmised. I'm also pretty fond of the cover art that's going to be used for this game's regular release (check it out here), I have to say, but I like this one even more due to the presence of that goat-lamb creature.  



I really, really liked the illustration that was created for the first Theatrhythm title's case cover, so I expected to like this one, too. And you know what? I do! Hopefully if the powers that be at Square Enix decide to release it elsewhere they'll leave the box art alone.


The box art above is for what looks to be a Wizardry clone called Tsurugi no Machi no Ihoujin (or, Stranger of the Village of the Sword). Apparently the game's also going to be released for the Vita, so hopefully some brave company will localize that version for other regions (and of course use the same cover illustration). 


Finally, there's Natural Doctrine, another upcoming title I know next to nothing about--other than it's a PS4 game that's being published by Kadokawa Games, I mean. I do believe I've read that it's been announced for North American release, though, so I'm guessing we'll all learn more about it shortly.

Do any of the pieces of cover art above make your heart race, too? If so, which ones--and why?

Friday, September 20, 2013

A handful of titillating trailers from this year's Tokyo Game Show

Tokyo Game Show 2013 is underway, and although it hasn't been as thrilling for me as some past events have been, I'd still say it's been all right so far.

Would I still deem it "all right" if Square Enix hadn't used the venue to unveil the first trailer for Theatrhythm Final Fantasy: Curtain Call? Probably not, but since that's really more of a hypothetical question I think we should ignore it for the time being.

Anyway, speaking of Theatrhythm Final Fantasy: Curtain Call, here's the upcoming 3DS title's trailer that I eluded to earlier:


Pretty slick, don't you think? Well, except for that segment (beginning at :50) that shows a bit of the game's multiplayer mode. That was just scary.

Another Tokyo Game Show 2013 trailer that's piqued my interest in the last 24 hours: the one the folks at Capcom produced for their PS4 Dark Souls clone, Deep Down.



Wait, it's not wrong to call Deep DownDark Souls clone, is it? Regardless, I don't mean it in a bad way. The more Dark Souls clones the better, I say. (And, yes, that's coming from someone who's yet to even play the real deal.)

Next up: a teaser trailer for the game that's sure to excite a bunch of Vita owners (yes, all five of them--just kidding), Gravity Daze 2 (aka Gravity Rush 2).



I don't yet own a Vita, of course, but I'm giving serious thought to buying one sometime next year--along with a copy of the first Gravity Rush. And maybe a copy of the sequel, too--assuming it's localized by the time I pick up a Vita, I mean.

Last, but not least, here's a trailer for what I'm guessing is the world's first RPPG (role-playing picross game), Pictlogica: Final Fantasy.



Would you believe me if I told you Pictlogica is a Square Enix production, and that it'll hit an app store (yes, that means it's a mobile affair rather than a 3DS or Vita one) near you ... uh, at some future point in time? Unless you've been living under a rock for the last year or two, I'm willing to bet you would.

Do any (or all, or none) of the trailers above titillate any of you? If so, which ones, and why?

Saturday, September 14, 2013

Four reasons I'm stoked Theatrhythm Final Fantasy is getting a sequel

So, the folks at Square Enix decided to throw fans of dedicated handhelds a bone--you know, as opposed to announcing yet another iOS-based game--earlier this week when they revealed that a new Theatrhythm Final Fantasy title will be released for the 3DS (in Japan only, for the moment) next spring.

According to tinycartridge.com and other sources, the game in question--to be called Theatrhythm Final Fantasy: Curtain Call--will include over 200 songs and more than 60 characters, as well as some sort of multiplayer battle mode.

Little else is known about Curtain Call at the moment, but to be completely honest I don't need to know anything more about it to know I'm going to buy a copy of it as soon as it's available.

Why am I so stoked about this Theatrhythm follow-up? Here are the four main reasons:

1. I'm looking forward to seeing more of the first game's art style--Believe it or not, but Theatrhythm Final Fantasy's art style is what drew my attention to the title in the first place. I'm sure some people abhor its paper-doll-like character designs, in particular, but I love them. In fact, I've love them so much I'd kill to see them in some sort of Final Fantasy spin-off--for handhelds or even consoles, not for mobile--that harkens back to the series' earlier releases (such as Final Fantasy IV, V or VI).



2. I can't wait to experience more of this series' unique brand of gameplay--Although initially I was a bit skeptical of Theatrhythm's gameplay, it quickly made a believer out of me. As is the case with the best rhythm titles around (hello, Rhythm Tengoku), at its peak Theatrhythm's screen-tapping and stylus-sliding gameplay feels like it's wired directly into your brain.



3. I want to be able to play as some of the characters that were overlooked in the original Theatrhythm--Seriously, where was Rosa (from Final Fantasy IV)? Or Lenna (from Final Fantasy V)? How about Edgar (from Final Fantasy VI)? Do I think we'll see each of them--along with a few of the series' more "out there" characters, like Gogo, Palom, Porom or Umaro--in Curtain Call? Not really, but it sure would be nice to see at least a couple of them.



4. I'm expecting an even greater soundtrack the second time around--Specifically, I'm hoping this iteration will feature more than one version of the Chocobo theme. Gaining access to some or all of the series' airship themes would be awesome, too. Thankfully, I have a feeling the latter is pretty likely given the screenshot above.

Are any of you also looking forward to this 3DS title? If so, let me know why in the comments section below.

See also: 'The Great Gaymathon Review #58: Theatrhythm Final Fantasy (3DS)'