I know many--most?--people are focused on the PS4 and the Switch these days, but I'm still plugging away at 3DS (and, er, WonderSwan) games.
As such, yesterday's European, Japanese and North American Nintendo Directs made me quite happy.
In fact, I have a feeling the 3DS games mentioned in those broadcasts, as well as a few that were announced or revealed earlier, will keep me and my bank account nice and busy through the end of 2017 and beyond.
Speaking of which, here are the upcoming 3DS titles I'm planning on buying (and playing) in the coming months:
The Alliance Alive--This spiritual successor to The Legend of Legacy has been a known quantity for some time. It won't hit the streets (in Japan) until June 22, though, so it's still an upcoming release. Anyway, I know not everyone loved The Legend of Legacy, but I really enjoyed it. The Alliance Alive seemingly takes that rather simplified 2015 title and turns it into a full-fledged JRPG. I'm not altogether enamored with that, as I liked The Legend of Legacy's bare-bones approach to the role-playing genre, but I pre-ordered it long ago anyway. Should Atlus or some other publisher decide to the bring the game to North America, I'll likely buy it a second time--especially if its packaging is as beautiful as that of its predecessor. (Here's a look at The Legend of Legacy's Japanese packaging, and here's a look at its North American packaging.)
Culdcept Revolt--Here's a 3DS game I never thought would leave Japan. After all, the DS version of Culdcept was a Japan-only affair, as was the 2012 3DS title of the same name. So, when NIS America revealed its plans to bring Culdcept Revolt to my neck of the woods (it'll hit digital as well as retail store shelves in North America on Aug. 29), I nearly fell out of my chair in shock. Which is kind of surprising in itself, as this will be my first Culdcept experience. I have a hard time imagining I'll hate a card-based board game that combines elements of Monopoly and Magic: The Gathering, though, so I'm not too worried I'll wind up thinking I wasted my money on Culdcept Revolt.
Dragon Quest XI--I've eagerly awaited this game ever since I sank my teeth into Dragon Quest IX for the Nintendo DS. That was the first mainline Dragon Quest title I'd played since the original, and it so impressed me that I put at least 100 hours into it before turning my attention to something else. Will I do the same with Dragon Quest XI, which is due out in Japan on July 29? I sure hope so. It's quite possible I'll fall short of that goal due to the language barrier (I'm not holding my breath on a North American localization, so the current plan is to pre-order the Japanese version as soon as amiami.com allows me to do so), but I can guarantee you I'll give it my best shot.
Etrian Mystery Dungeon 2--Full disclosure: although I've had a copy of the first Etrian Mystery Dungeon since it hit North America a couple of years ago, I've yet to actually play it. Hell, I'm pretty sure I haven't even opened its case. Still, I'm excited about this just-announced sequel (due out in Japan on Aug. 31). Why? I'm a big fan of roguelikes, for one. Also, I like that this follow-up will include the "farmer" class that made its debut in Etrian Odyssey III. There's no way I'm going to import the Japanese version of Etrian Mystery Dungeon 2, though, so hopefully Atlus will bring the game--along with Etrian Odyssey V--to North America sometime later this year.
Ever Oasis--For whatever reason, this Koichi Ishii (creator of Square Enix's ages-old Mana series) game interests me the least out of the many that are discussed in this post. I'm not entirely sure why that is, to tell you the truth. I mean, I love Ever Oasis' art style and I like that it allows players to control three characters at once (à la one of my favorite games of all time, Secret of Mana), so why on earth am I not more stoked about its impending release (June 23 in North America and July 13 in Japan)? I don't know, but I'm buying it regardless--or at least I will once Amazon opens up pre-orders.
Hey! Pikmin--Does the world really need a portable, side-scrolling Pikmin game? I can't say I wanted one before Hey! Pikmin was first shown off last year, but now that I've seen what's possible with such a title, I'm champing at the bit in anticipation of its release. Admittedly, Hey! Pikmin's visuals give off a strong Arzest vibe, but thanks to the game's uniqueness and potential I'm willing to give it a chance even if it turns out the makers of the meh-tastic Yoshi's New Island also had a hand in producing this adventure.
Layton's Mystery Journey--If Layton's Mystery Journey doesn't ring a bell, how about Lady Layton? Yep, it seems the folks at Level-5 have decided to rename this Professor Layton spin-off, which is being prepped for Android and iOS as well as the 3DS. Although the 3DS version is supposedly going to see the light of day in all regions, only the Japanese iteration currently has a release date (July 20). Fingers crossed it's released physically once it finally makes its way to North America.
Miitopia--I probably shouldn't be surprised Nintendo has decided to make this Tomodachi Life-esque RPG available to 3DS owners outside of Japan, but I am. Although the aforementioned game from 2014 ended up being a surprise hit around the globe (that's been my impression, at least--let me know if I'm off-base here), I assumed the company would pass on publishing this similar effort in the West thanks to the dwindling 3DS audience and the booming Switch one. At any rate, I was wrong, and Miitopia will arrive on store shelves here and elsewhere later this year.
Monster Hunter Stories--I know a lot of folks would have rather seen a localized version of Monster Hunter XX pop up in yesterday's European and North American Nintendo Directs. I, on the other hand, lit up like a Christmas tree when I realized this spin-off was leaving Japan. (It's coming to this West this fall.) Granted, I've always been a sucker for portable RPGs, especially ones that feature appealing art styles. Those aren't the only reasons I'm interested in Monster Hunter Stories, mind you. I'm also interested in it because it looks like it'll serve as a more accessible entry point to Capcom's long-running MonHun series.
RPG Maker Fes--Much like Culdcept, I've never played an RPG Maker game. Given that, I'm not sure what to expect when I start my way through this 3DS entry, which will hit the streets here on June 27. (You can snag a copy of RPG Maker Fes at Amazon, if you'd like.) Even so, I pre-ordered it because I want to support its localization and because I like the idea of being able to play one of these titles on the go. Plus, this may be the last RPG Maker game to both be developed for a console (or handheld) and released outside of Japan.
The Snack World: Trejarers--Another Fantasy Life-ish RPG for the 3DS? Sign me up. Actually, I don't know for certain that The Snack World, out on July 13 in Japan, will be anything like that 2014 title. It definitely looks like it in the video footage that developer and published Level-5 has released so far (you can see the Nintendo Direct segment devoted to it here), but that doesn't mean a whole lot. Assuming the final product is at all import-friendly (and doesn't require you to buy the Amiibo-esque accessories that have been shown off for it so far), I may pick up a Japanese copy of The Snack World in the weeks or months following its release in that region. If not, I'll wait for it to come to the US--assuming that ever happens.
Are you looking forward to playing any of the games mentioned above? If so, which ones--and why?
See also: '15 North American and Japanese 3DS games I'm planning to buy (and play) later in 2016 or at some point in 2017'
Showing posts with label Culdcept Revolt. Show all posts
Showing posts with label Culdcept Revolt. Show all posts
Thursday, April 13, 2017
Saturday, December 10, 2016
The best box art of 2016
This past year was a great one for games. It also was great for game cover art--as the following examples hopefully prove.
Culdcept Revolt (3DS)--To be totally honest, I originally chose to include this piece of box art in this post because it's awash in red. I've since come around to appreciating that the game's cast of characters aren't huddled around the middle point of the illustration, which seems to the case for most Japanese cover images these days. Add in Culdcept Revolt's slick logo, and you've got yourself an obvious winner.
Dragon Quest Builders (PS4/Vita)--What's not to love about Dragon Quest Builders' Japanese cover art? After all, it sports a top-notch logo, a charmingly stylized main image and is so sweetly colorful it could give you a toothache. Sadly, Square Enix's designers gave it an extreme makeover when prepping the game for release outside its home country.
Final Fantasy XV Deluxe Edition (PS4)--I've drooled over Yoshitaka Amano's work since I learned he was responsible for the key art for one of my all-time favorite games, Final Fantasy VI. What he conjured up for Final Fantasy XV's Deluxe Edition may not be quite as mind-blowing as those aforementioned creations, but it's still completely gorgeous and very much worthy of being mentioned in a write-up such as this.
Ikenie to Yuki no Setsuna (PS4/Vita)--This may be my favorite of all the box arts mentioned in this post. I love that it's subtle. I love that its designers weren't afraid of white space. I love the pop of color provided by the lone tree in the upper-right corner. I love the logo, which straddles the line of looking handwritten and looking like a computer-enabled font. And, oddly enough, I love the feeling of loneliness it evokes.
The Last Guardian (PS4)--Please note that I'm talking about the Japanese "First-Press Limited Edition" here. As in, the chartreuse-tinged label affixed to the cardboard outer box shown in the photo above. That's the only cover image associated with this long-awaited release I find at all appealing, by the way.
Culdcept Revolt (3DS)--To be totally honest, I originally chose to include this piece of box art in this post because it's awash in red. I've since come around to appreciating that the game's cast of characters aren't huddled around the middle point of the illustration, which seems to the case for most Japanese cover images these days. Add in Culdcept Revolt's slick logo, and you've got yourself an obvious winner.
Dragon Quest Builders (PS4/Vita)--What's not to love about Dragon Quest Builders' Japanese cover art? After all, it sports a top-notch logo, a charmingly stylized main image and is so sweetly colorful it could give you a toothache. Sadly, Square Enix's designers gave it an extreme makeover when prepping the game for release outside its home country.
Final Fantasy XV Deluxe Edition (PS4)--I've drooled over Yoshitaka Amano's work since I learned he was responsible for the key art for one of my all-time favorite games, Final Fantasy VI. What he conjured up for Final Fantasy XV's Deluxe Edition may not be quite as mind-blowing as those aforementioned creations, but it's still completely gorgeous and very much worthy of being mentioned in a write-up such as this.
Ikenie to Yuki no Setsuna (PS4/Vita)--This may be my favorite of all the box arts mentioned in this post. I love that it's subtle. I love that its designers weren't afraid of white space. I love the pop of color provided by the lone tree in the upper-right corner. I love the logo, which straddles the line of looking handwritten and looking like a computer-enabled font. And, oddly enough, I love the feeling of loneliness it evokes.
The Last Guardian (PS4)--Please note that I'm talking about the Japanese "First-Press Limited Edition" here. As in, the chartreuse-tinged label affixed to the cardboard outer box shown in the photo above. That's the only cover image associated with this long-awaited release I find at all appealing, by the way.
Saturday, March 05, 2016
I don't know about you, but I'm going to be pretty disappointed if Culdcept Revolt (3DS) doesn't receive a North American release
If this is the first you've heard of Culdcept Revolt, the gist is it's a 3DS title that will be published by Nintendo in Japan this July.
Want a longer description? A lot of people--including my friend, Jess--say the game's a lot like a mash-up of Monopoly and Magic: The Gathering, of all things.
Not that I'd know. I've never played any of the series' entries--and believe me, there have been a lot of them over the years. The Saturn was home to the first Culdcept title all the way back in 1997, and a bunch have followed in its footsteps since then--for the original PlayStation, the PS2, the PS3 and even the DS and 3DS.
Speaking of the 3DS, I've long wanted to buy the Culdcept that was released for that system in 2012. I've dragged my feet on doing so for the last couple of years, though, because the language barrier makes me especially nervous when it comes to games like this one.
Which is a big reason why I desperately hope someone--I'd prefer it to be Nintendo, of course, but at this point I'll take what I can get--brings that cartridge's follow-up to North America before the 3DS fully peters out in this region.
That isn't the only reason I want someone to localize Culdcept Revolt, though. Unlike its predecessors, this one features character art by the brilliant Kinu Nishimura. I was regrettably unaware of this former Capcom artist's existence, I have to admit, until I was made aware of the fact that she was responsible for the beautiful illustrations that filled 9 Hours, 9 Persons, 9 Doors for the DS.
Is it possible I'll pick up a Japanese copy of Culdcept Revolt if no one brings an English version of it to my neck of the woods? I guess so, but I really hope it doesn't come down to that.
How about you? Are any of you also chomping at the bit for some brave publisher to localize this 3DS game for folks who don't understand Japanese?
Also, are any of you long-time Culdcept fans--or have you played even one of the Culdcept titles that have been released to date? If so, let me know what you think of the series or what you thought of that particular entry in the comments section below.
See also: 'Nice Package! (9 Hours, 9 Persons, 9 Doors, DS)'
Want a longer description? A lot of people--including my friend, Jess--say the game's a lot like a mash-up of Monopoly and Magic: The Gathering, of all things.
Not that I'd know. I've never played any of the series' entries--and believe me, there have been a lot of them over the years. The Saturn was home to the first Culdcept title all the way back in 1997, and a bunch have followed in its footsteps since then--for the original PlayStation, the PS2, the PS3 and even the DS and 3DS.
Speaking of the 3DS, I've long wanted to buy the Culdcept that was released for that system in 2012. I've dragged my feet on doing so for the last couple of years, though, because the language barrier makes me especially nervous when it comes to games like this one.
Which is a big reason why I desperately hope someone--I'd prefer it to be Nintendo, of course, but at this point I'll take what I can get--brings that cartridge's follow-up to North America before the 3DS fully peters out in this region.
That isn't the only reason I want someone to localize Culdcept Revolt, though. Unlike its predecessors, this one features character art by the brilliant Kinu Nishimura. I was regrettably unaware of this former Capcom artist's existence, I have to admit, until I was made aware of the fact that she was responsible for the beautiful illustrations that filled 9 Hours, 9 Persons, 9 Doors for the DS.
Is it possible I'll pick up a Japanese copy of Culdcept Revolt if no one brings an English version of it to my neck of the woods? I guess so, but I really hope it doesn't come down to that.
How about you? Are any of you also chomping at the bit for some brave publisher to localize this 3DS game for folks who don't understand Japanese?
Also, are any of you long-time Culdcept fans--or have you played even one of the Culdcept titles that have been released to date? If so, let me know what you think of the series or what you thought of that particular entry in the comments section below.
See also: 'Nice Package! (9 Hours, 9 Persons, 9 Doors, DS)'
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